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Merge branch 'master' into distance-spacing-keybinding

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Dean Herbert 2022-05-04 16:34:01 +09:00 committed by GitHub
commit 40f1ceca0a
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7 changed files with 223 additions and 14 deletions

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@ -38,7 +38,11 @@ namespace osu.Game.Rulesets.Osu.Difficulty.Skills
double difficulty = 0;
double weight = 1;
List<double> strains = GetCurrentStrainPeaks().OrderByDescending(d => d).ToList();
// Sections with 0 strain are excluded to avoid worst-case time complexity of the following sort (e.g. /b/2351871).
// These sections will not contribute to the difficulty.
var peaks = GetCurrentStrainPeaks().Where(p => p > 0);
List<double> strains = peaks.OrderByDescending(d => d).ToList();
// We are reducing the highest strains first to account for extreme difficulty spikes
for (int i = 0; i < Math.Min(strains.Count, ReducedSectionCount); i++)

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@ -59,11 +59,6 @@ namespace osu.Game.Rulesets.Osu.Edit
{
LayerBelowRuleset.AddRange(new Drawable[]
{
new PlayfieldBorder
{
RelativeSizeAxes = Axes.Both,
PlayfieldBorderStyle = { Value = PlayfieldBorderStyle.Corners }
},
distanceSnapGridContainer = new Container
{
RelativeSizeAxes = Axes.Both

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@ -141,7 +141,13 @@ namespace osu.Game.Rulesets.Taiko.Difficulty
double colourPeak = colourPeaks[i] * colour_skill_multiplier;
double rhythmPeak = rhythmPeaks[i] * rhythm_skill_multiplier;
double staminaPeak = (staminaRightPeaks[i] + staminaLeftPeaks[i]) * stamina_skill_multiplier * staminaPenalty;
peaks.Add(norm(2, colourPeak, rhythmPeak, staminaPeak));
double peak = norm(2, colourPeak, rhythmPeak, staminaPeak);
// Sections with 0 strain are excluded to avoid worst-case time complexity of the following sort (e.g. /b/2351871).
// These sections will not contribute to the difficulty.
if (peak > 0)
peaks.Add(peak);
}
double difficulty = 0;

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@ -0,0 +1,46 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using System;
using System.Linq;
using NUnit.Framework;
using osu.Framework.Graphics;
using osu.Game.Graphics.UserInterface;
using osu.Game.Overlays;
namespace osu.Game.Tests.Visual.UserInterface
{
public class TestSceneShearedSearchTextBox : OsuTestScene
{
[Test]
public void TestAllColourSchemes()
{
foreach (var scheme in Enum.GetValues(typeof(OverlayColourScheme)).Cast<OverlayColourScheme>())
AddStep($"set {scheme} scheme", () => Child = createContent(scheme));
}
private Drawable createContent(OverlayColourScheme colourScheme)
{
var colourProvider = new OverlayColourProvider(colourScheme);
return new DependencyProvidingContainer
{
RelativeSizeAxes = Axes.Both,
CachedDependencies = new (Type, object)[]
{
(typeof(OverlayColourProvider), colourProvider)
},
Children = new Drawable[]
{
new ShearedSearchTextBox
{
Origin = Anchor.Centre,
Anchor = Anchor.Centre,
RelativeSizeAxes = Axes.X,
Width = 0.5f
}
}
};
}
}
}

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@ -0,0 +1,137 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using osu.Framework.Allocation;
using osu.Framework.Bindables;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
using osu.Framework.Graphics.Shapes;
using osu.Framework.Graphics.Sprites;
using osu.Framework.Graphics.UserInterface;
using osu.Game.Graphics.Sprites;
using osu.Game.Overlays;
using osu.Game.Overlays.Mods;
using osu.Game.Resources.Localisation.Web;
using osuTK;
namespace osu.Game.Graphics.UserInterface
{
public class ShearedSearchTextBox : CompositeDrawable, IHasCurrentValue<string>
{
private const float corner_radius = 7;
private readonly Box background;
private readonly SearchTextBox textBox;
public Bindable<string> Current
{
get => textBox.Current;
set => textBox.Current = value;
}
public bool HoldFocus
{
get => textBox.HoldFocus;
set => textBox.HoldFocus = value;
}
public void TakeFocus() => textBox.TakeFocus();
public void KillFocus() => textBox.KillFocus();
public ShearedSearchTextBox()
{
Height = 42;
Shear = new Vector2(ShearedOverlayContainer.SHEAR, 0);
Masking = true;
CornerRadius = corner_radius;
InternalChildren = new Drawable[]
{
background = new Box
{
RelativeSizeAxes = Axes.Both
},
new GridContainer
{
RelativeSizeAxes = Axes.Both,
Content = new[]
{
new Drawable[]
{
textBox = new InnerSearchTextBox
{
Anchor = Anchor.CentreLeft,
Origin = Anchor.CentreLeft,
RelativeSizeAxes = Axes.Both,
Size = Vector2.One
},
new SpriteIcon
{
Icon = FontAwesome.Solid.Search,
Origin = Anchor.Centre,
Anchor = Anchor.Centre,
Size = new Vector2(16),
Shear = -Shear
}
}
},
ColumnDimensions = new[]
{
new Dimension(),
new Dimension(GridSizeMode.Absolute, 50),
}
}
};
}
[BackgroundDependencyLoader]
private void load(OverlayColourProvider colourProvider)
{
background.Colour = colourProvider.Background3;
}
public override bool HandleNonPositionalInput => textBox.HandleNonPositionalInput;
private class InnerSearchTextBox : SearchTextBox
{
[BackgroundDependencyLoader]
private void load(OverlayColourProvider colourProvider)
{
BackgroundFocused = colourProvider.Background4;
BackgroundUnfocused = colourProvider.Background4;
Placeholder.Font = OsuFont.GetFont(size: CalculatedTextSize, weight: FontWeight.SemiBold);
PlaceholderText = CommonStrings.InputSearch;
CornerRadius = corner_radius;
TextContainer.Shear = new Vector2(-ShearedOverlayContainer.SHEAR, 0);
}
protected override SpriteText CreatePlaceholder() => new SearchPlaceholder();
internal class SearchPlaceholder : SpriteText
{
public override void Show()
{
this
.MoveToY(0, 250, Easing.OutQuint)
.FadeIn(250, Easing.OutQuint);
}
public override void Hide()
{
this
.MoveToY(3, 250, Easing.OutQuint)
.FadeOut(250, Easing.OutQuint);
}
}
protected override Drawable GetDrawableCharacter(char c) => new FallingDownContainer
{
AutoSizeAxes = Axes.Both,
Child = new OsuSpriteText { Text = c.ToString(), Font = OsuFont.GetFont(size: 20, weight: FontWeight.SemiBold) },
};
}
}
}

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@ -100,9 +100,13 @@ namespace osu.Game.Rulesets.Difficulty.Skills
double difficulty = 0;
double weight = 1;
// Sections with 0 strain are excluded to avoid worst-case time complexity of the following sort (e.g. /b/2351871).
// These sections will not contribute to the difficulty.
var peaks = GetCurrentStrainPeaks().Where(p => p > 0);
// Difficulty is the weighted sum of the highest strains from every section.
// We're sorting from highest to lowest strain.
foreach (double strain in GetCurrentStrainPeaks().OrderByDescending(d => d))
foreach (double strain in peaks.OrderByDescending(d => d))
{
difficulty += strain * weight;
weight *= DecayWeight;

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@ -2,10 +2,13 @@
// See the LICENCE file in the repository root for full licence text.
using System;
using System.Collections.Generic;
using System.Linq;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
using osu.Framework.Graphics.Shapes;
using osu.Framework.Layout;
using osu.Framework.Utils;
using osuTK;
namespace osu.Game.Screens.Edit.Compose.Components
@ -72,33 +75,47 @@ namespace osu.Game.Screens.Edit.Compose.Components
int index = 0;
float currentPosition = startPosition;
while ((endPosition - currentPosition) * Math.Sign(step) > 0)
// Make lines the same width independent of display resolution.
float lineWidth = DrawWidth / ScreenSpaceDrawQuad.Width;
List<Box> generatedLines = new List<Box>();
while (Precision.AlmostBigger((endPosition - currentPosition) * Math.Sign(step), 0))
{
var gridLine = new Box
{
Colour = Colour4.White,
Alpha = index == 0 ? 0.3f : 0.1f,
EdgeSmoothness = new Vector2(0.2f)
Alpha = 0.1f,
};
if (direction == Direction.Horizontal)
{
gridLine.Origin = Anchor.CentreLeft;
gridLine.RelativeSizeAxes = Axes.X;
gridLine.Height = 1;
gridLine.Height = lineWidth;
gridLine.Y = currentPosition;
}
else
{
gridLine.Origin = Anchor.TopCentre;
gridLine.RelativeSizeAxes = Axes.Y;
gridLine.Width = 1;
gridLine.Width = lineWidth;
gridLine.X = currentPosition;
}
AddInternal(gridLine);
generatedLines.Add(gridLine);
index += 1;
currentPosition = startPosition + index * step;
}
if (generatedLines.Count == 0)
return;
generatedLines.First().Alpha = 0.3f;
generatedLines.Last().Alpha = 0.3f;
AddRangeInternal(generatedLines);
}
public Vector2 GetSnappedPosition(Vector2 original)