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Move metronome into own class and rename to avoid conflict with mod sounds
This commit is contained in:
parent
cf97f4e409
commit
2e21d75b10
@ -22,7 +22,7 @@ namespace osu.Game.Rulesets.Osu.Tests.Mods
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MuteComboCount = { Value = 0 },
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},
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PassCondition = () => Beatmap.Value.Track.AggregateVolume.Value == 0.0 &&
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Player.ChildrenOfType<Metronome>().SingleOrDefault()?.AggregateVolume.Value == 1.0,
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Player.ChildrenOfType<MetronomeBeat>().SingleOrDefault()?.AggregateVolume.Value == 1.0,
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});
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/// <summary>
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@ -339,7 +339,7 @@ namespace osu.Game.Rulesets.Osu.Mods
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public void ApplyToDrawableRuleset(DrawableRuleset<OsuHitObject> drawableRuleset)
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{
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drawableRuleset.Overlays.Add(new Metronome(drawableRuleset.Beatmap.HitObjects.First().StartTime));
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drawableRuleset.Overlays.Add(new MetronomeBeat(drawableRuleset.Beatmap.HitObjects.First().StartTime));
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}
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#endregion
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@ -73,7 +73,7 @@ namespace osu.Game.Tests.Visual.Editing
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AddStep("click tap button", () =>
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{
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control.ChildrenOfType<RoundedButton>()
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.First(b => b.Text == "Tap to beat")
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.Last()
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.TriggerClick();
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});
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@ -82,7 +82,7 @@ namespace osu.Game.Tests.Visual.Editing
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AddStep("click reset button", () =>
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{
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control.ChildrenOfType<RoundedButton>()
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.First(b => b.Text == "Reset")
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.First()
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.TriggerClick();
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});
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@ -100,7 +100,7 @@ namespace osu.Game.Tests.Visual.Editing
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AddStep("click tap button", () =>
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{
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control.ChildrenOfType<RoundedButton>()
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.First(b => b.Text == "Tap to beat")
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.Last()
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.TriggerClick();
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});
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@ -11,14 +11,14 @@ using osu.Game.Skinning;
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namespace osu.Game.Rulesets.Mods
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{
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public class Metronome : BeatSyncedContainer, IAdjustableAudioComponent
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public class MetronomeBeat : BeatSyncedContainer, IAdjustableAudioComponent
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{
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private readonly double firstHitTime;
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private readonly PausableSkinnableSound sample;
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/// <param name="firstHitTime">Start time of the first hit object, used for providing a count down.</param>
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public Metronome(double firstHitTime)
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public MetronomeBeat(double firstHitTime)
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{
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this.firstHitTime = firstHitTime;
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AllowMistimedEventFiring = false;
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@ -79,11 +79,11 @@ namespace osu.Game.Rulesets.Mods
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{
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if (EnableMetronome.Value)
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{
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Metronome metronome;
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MetronomeBeat metronomeBeat;
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drawableRuleset.Overlays.Add(metronome = new Metronome(drawableRuleset.Beatmap.HitObjects.First().StartTime));
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drawableRuleset.Overlays.Add(metronomeBeat = new MetronomeBeat(drawableRuleset.Beatmap.HitObjects.First().StartTime));
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metronome.AddAdjustment(AdjustableProperty.Volume, metronomeVolumeAdjust);
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metronomeBeat.AddAdjustment(AdjustableProperty.Volume, metronomeVolumeAdjust);
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}
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if (AffectsHitSounds.Value)
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255
osu.Game/Screens/Edit/Timing/MetronomeDisplay.cs
Normal file
255
osu.Game/Screens/Edit/Timing/MetronomeDisplay.cs
Normal file
@ -0,0 +1,255 @@
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// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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using System;
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using osu.Framework.Allocation;
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using osu.Framework.Audio.Track;
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using osu.Framework.Bindables;
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using osu.Framework.Graphics;
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using osu.Framework.Graphics.Containers;
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using osu.Framework.Graphics.Shapes;
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using osu.Framework.Utils;
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using osu.Game.Beatmaps.ControlPoints;
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using osu.Game.Graphics.Containers;
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using osu.Game.Graphics.Sprites;
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using osu.Game.Overlays;
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using osuTK;
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namespace osu.Game.Screens.Edit.Timing
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{
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public class MetronomeDisplay : BeatSyncedContainer
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{
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private Container swing;
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private OsuSpriteText bpmText;
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private Drawable weight;
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private Drawable stick;
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[Resolved]
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private OverlayColourProvider overlayColourProvider { get; set; }
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[BackgroundDependencyLoader]
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private void load()
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{
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const float taper = 25;
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const float swing_vertical_offset = -23;
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const float lower_cover_height = 32;
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var triangleSize = new Vector2(90, 120 + taper);
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Margin = new MarginPadding(10);
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AutoSizeAxes = Axes.Both;
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InternalChildren = new Drawable[]
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{
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new Container
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{
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Name = @"Taper adjust",
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Masking = true,
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Anchor = Anchor.BottomCentre,
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Origin = Anchor.BottomCentre,
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Size = new Vector2(triangleSize.X, triangleSize.Y - taper),
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Children = new Drawable[]
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{
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new Triangle
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{
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Name = @"Main body",
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EdgeSmoothness = new Vector2(1),
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Anchor = Anchor.BottomCentre,
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Origin = Anchor.BottomCentre,
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Size = triangleSize,
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Colour = overlayColourProvider.Background3,
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},
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},
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},
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new Circle
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{
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Name = "Centre marker",
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Colour = overlayColourProvider.Background5,
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RelativeSizeAxes = Axes.Y,
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Width = 2,
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Anchor = Anchor.BottomCentre,
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Origin = Anchor.BottomCentre,
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Y = -(lower_cover_height + 3),
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Height = 0.65f,
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},
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swing = new Container
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{
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Name = @"Swing",
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RelativeSizeAxes = Axes.Both,
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Y = swing_vertical_offset,
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Height = 0.80f,
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Anchor = Anchor.BottomCentre,
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Origin = Anchor.BottomCentre,
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Children = new[]
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{
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stick = new Circle
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{
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Name = @"Stick",
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RelativeSizeAxes = Axes.Y,
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Colour = overlayColourProvider.Colour2,
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Anchor = Anchor.BottomCentre,
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Origin = Anchor.BottomCentre,
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Width = 4,
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},
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weight = new Container
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{
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Name = @"Weight",
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Anchor = Anchor.TopCentre,
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Origin = Anchor.Centre,
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Colour = overlayColourProvider.Colour0,
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Size = new Vector2(10),
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Rotation = 180,
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RelativePositionAxes = Axes.Y,
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Y = 0.4f,
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Children = new Drawable[]
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{
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new Box
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{
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RelativeSizeAxes = Axes.Both,
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Shear = new Vector2(0.2f, 0),
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EdgeSmoothness = new Vector2(1),
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},
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new Box
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{
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RelativeSizeAxes = Axes.Both,
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Shear = new Vector2(-0.2f, 0),
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EdgeSmoothness = new Vector2(1),
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},
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}
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},
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}
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},
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new Container
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{
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Name = @"Taper adjust",
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Masking = true,
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Anchor = Anchor.BottomCentre,
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Origin = Anchor.BottomCentre,
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Size = new Vector2(triangleSize.X, triangleSize.Y - taper),
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Children = new Drawable[]
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{
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new Circle
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{
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Name = @"Locking wedge",
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Anchor = Anchor.TopCentre,
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Origin = Anchor.Centre,
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Colour = overlayColourProvider.Background1,
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Size = new Vector2(8),
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}
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},
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},
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new Circle
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{
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Name = @"Swing connection point",
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Y = swing_vertical_offset,
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Anchor = Anchor.BottomCentre,
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Origin = Anchor.Centre,
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Colour = overlayColourProvider.Colour0,
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Size = new Vector2(8)
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},
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new Container
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{
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Name = @"Lower cover",
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Anchor = Anchor.BottomCentre,
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Origin = Anchor.BottomCentre,
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RelativeSizeAxes = Axes.X,
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Masking = true,
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Height = lower_cover_height,
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Children = new Drawable[]
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{
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new Triangle
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{
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Anchor = Anchor.BottomCentre,
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Origin = Anchor.BottomCentre,
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Size = triangleSize,
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Colour = overlayColourProvider.Background2,
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EdgeSmoothness = new Vector2(1),
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Alpha = 0.8f
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},
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}
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},
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bpmText = new OsuSpriteText
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{
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Name = @"BPM display",
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Colour = overlayColourProvider.Content1,
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Anchor = Anchor.BottomCentre,
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Origin = Anchor.BottomCentre,
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Y = -3,
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},
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};
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}
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private double beatLength;
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private TimingControlPoint timingPoint;
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private bool isSwinging;
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private readonly BindableInt interpolatedBpm = new BindableInt();
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protected override void LoadComplete()
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{
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base.LoadComplete();
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interpolatedBpm.BindValueChanged(bpm => bpmText.Text = bpm.NewValue.ToString());
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}
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protected override void Update()
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{
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base.Update();
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timingPoint = Beatmap.Value.Beatmap.ControlPointInfo.TimingPointAt(BeatSyncClock.CurrentTime);
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if (beatLength != timingPoint.BeatLength)
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{
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beatLength = timingPoint.BeatLength;
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EarlyActivationMilliseconds = timingPoint.BeatLength / 2;
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float bpmRatio = (float)Interpolation.ApplyEasing(Easing.OutQuad, Math.Clamp((timingPoint.BPM - 30) / 480, 0, 1));
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weight.MoveToY((float)Interpolation.Lerp(0.1f, 0.83f, bpmRatio), 600, Easing.OutQuint);
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this.TransformBindableTo(interpolatedBpm, (int)timingPoint.BPM, 600, Easing.OutQuint);
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}
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if (BeatSyncClock?.IsRunning != true && isSwinging)
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{
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swing.ClearTransforms(true);
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using (swing.BeginDelayedSequence(350))
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{
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swing.RotateTo(0, 1000, Easing.OutQuint);
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stick.FadeColour(overlayColourProvider.Colour2, 1000, Easing.OutQuint);
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}
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isSwinging = false;
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}
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}
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protected override void OnNewBeat(int beatIndex, TimingControlPoint timingPoint, EffectControlPoint effectPoint, ChannelAmplitudes amplitudes)
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{
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base.OnNewBeat(beatIndex, timingPoint, effectPoint, amplitudes);
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const float angle = 27.5f;
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if (!IsBeatSyncedWithTrack)
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return;
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isSwinging = true;
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float currentAngle = swing.Rotation;
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float targetAngle = currentAngle > 0 ? -angle : angle;
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swing.RotateTo(targetAngle, beatLength, Easing.InOutQuad);
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if (currentAngle != 0 && Math.Abs(currentAngle - targetAngle) > angle * 1.8f && isSwinging)
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{
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using (stick.BeginDelayedSequence(beatLength / 2))
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stick.FlashColour(overlayColourProvider.Content1, beatLength, Easing.OutQuint);
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}
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}
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}
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}
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@ -1,21 +1,15 @@
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// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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using System;
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using osu.Framework.Allocation;
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using osu.Framework.Audio.Track;
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using osu.Framework.Bindables;
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using osu.Framework.Graphics;
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using osu.Framework.Graphics.Containers;
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using osu.Framework.Graphics.Shapes;
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using osu.Framework.Utils;
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using osu.Game.Beatmaps.ControlPoints;
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using osu.Game.Graphics;
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using osu.Game.Graphics.Containers;
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using osu.Game.Graphics.Sprites;
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using osu.Game.Graphics.UserInterfaceV2;
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using osu.Game.Overlays;
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using osuTK;
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namespace osu.Game.Screens.Edit.Timing
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{
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@ -24,6 +18,9 @@ namespace osu.Game.Screens.Edit.Timing
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[Resolved]
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private EditorClock editorClock { get; set; }
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[Resolved]
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private Bindable<ControlPointGroup> selectedGroup { get; set; }
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[BackgroundDependencyLoader]
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private void load(OverlayColourProvider colourProvider, OsuColour colours)
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{
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@ -52,7 +49,11 @@ namespace osu.Game.Screens.Edit.Timing
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{
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new Drawable[]
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{
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new Metronome()
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new MetronomeDisplay
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{
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Anchor = Anchor.Centre,
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Origin = Anchor.Centre,
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}
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},
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new Drawable[]
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{
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@ -74,7 +75,7 @@ namespace osu.Game.Screens.Edit.Timing
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{
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Anchor = Anchor.TopRight,
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Origin = Anchor.TopRight,
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Text = "Tap to beat",
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Text = "Play from start",
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RelativeSizeAxes = Axes.X,
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BackgroundColour = colourProvider.Background1,
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Width = 0.68f,
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@ -90,252 +91,14 @@ namespace osu.Game.Screens.Edit.Timing
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private void tap()
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{
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if (!editorClock.IsRunning)
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{
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editorClock.Seek(0);
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editorClock.Start();
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}
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editorClock.Seek(selectedGroup.Value.Time);
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editorClock.Start();
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}
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private void reset()
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{
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editorClock.Stop();
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}
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private class Metronome : BeatSyncedContainer
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{
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private Container swing;
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private OsuSpriteText bpmText;
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private Drawable weight;
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private Drawable stick;
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[Resolved]
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private OverlayColourProvider overlayColourProvider { get; set; }
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[BackgroundDependencyLoader]
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private void load()
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{
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const float taper = 25;
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const float swing_vertical_offset = -23;
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const float lower_cover_height = 32;
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var triangleSize = new Vector2(90, 120 + taper);
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Margin = new MarginPadding(10);
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AutoSizeAxes = Axes.Both;
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InternalChildren = new Drawable[]
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{
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new Container
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{
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Name = @"Taper adjust",
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Masking = true,
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Anchor = Anchor.BottomCentre,
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Origin = Anchor.BottomCentre,
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Size = new Vector2(triangleSize.X, triangleSize.Y - taper),
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Children = new Drawable[]
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{
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new Triangle
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{
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Name = @"Main body",
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EdgeSmoothness = new Vector2(1),
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Anchor = Anchor.BottomCentre,
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Origin = Anchor.BottomCentre,
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Size = triangleSize,
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Colour = overlayColourProvider.Background3,
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},
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},
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},
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new Circle
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{
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Name = "Centre marker",
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Colour = overlayColourProvider.Background5,
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RelativeSizeAxes = Axes.Y,
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Width = 2,
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Anchor = Anchor.BottomCentre,
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Origin = Anchor.BottomCentre,
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Y = -(lower_cover_height + 3),
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Height = 0.65f,
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},
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swing = new Container
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{
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Name = @"Swing",
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RelativeSizeAxes = Axes.Both,
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Y = swing_vertical_offset,
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Height = 0.80f,
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Anchor = Anchor.BottomCentre,
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Origin = Anchor.BottomCentre,
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Children = new[]
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{
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stick = new Circle
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{
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Name = @"Stick",
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RelativeSizeAxes = Axes.Y,
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Colour = overlayColourProvider.Colour2,
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Anchor = Anchor.BottomCentre,
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Origin = Anchor.BottomCentre,
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Width = 4,
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},
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weight = new Container
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{
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Name = @"Weight",
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Anchor = Anchor.TopCentre,
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Origin = Anchor.Centre,
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Colour = overlayColourProvider.Colour0,
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Size = new Vector2(10),
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Rotation = 180,
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RelativePositionAxes = Axes.Y,
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Y = 0.4f,
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Children = new Drawable[]
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{
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new Box
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{
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RelativeSizeAxes = Axes.Both,
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Shear = new Vector2(0.2f, 0),
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EdgeSmoothness = new Vector2(1),
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},
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new Box
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{
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RelativeSizeAxes = Axes.Both,
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Shear = new Vector2(-0.2f, 0),
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EdgeSmoothness = new Vector2(1),
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},
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}
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},
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}
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},
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new Container
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{
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Name = @"Taper adjust",
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Masking = true,
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||||
Anchor = Anchor.BottomCentre,
|
||||
Origin = Anchor.BottomCentre,
|
||||
Size = new Vector2(triangleSize.X, triangleSize.Y - taper),
|
||||
Children = new Drawable[]
|
||||
{
|
||||
new Circle
|
||||
{
|
||||
Name = @"Locking wedge",
|
||||
Anchor = Anchor.TopCentre,
|
||||
Origin = Anchor.Centre,
|
||||
Colour = overlayColourProvider.Background1,
|
||||
Size = new Vector2(8),
|
||||
}
|
||||
},
|
||||
},
|
||||
new Circle
|
||||
{
|
||||
Name = @"Swing connection point",
|
||||
Y = swing_vertical_offset,
|
||||
Anchor = Anchor.BottomCentre,
|
||||
Origin = Anchor.Centre,
|
||||
Colour = overlayColourProvider.Colour0,
|
||||
Size = new Vector2(8)
|
||||
},
|
||||
new Container
|
||||
{
|
||||
Name = @"Lower cover",
|
||||
Anchor = Anchor.BottomCentre,
|
||||
Origin = Anchor.BottomCentre,
|
||||
RelativeSizeAxes = Axes.X,
|
||||
Masking = true,
|
||||
Height = lower_cover_height,
|
||||
Children = new Drawable[]
|
||||
{
|
||||
new Triangle
|
||||
{
|
||||
Anchor = Anchor.BottomCentre,
|
||||
Origin = Anchor.BottomCentre,
|
||||
Size = triangleSize,
|
||||
Colour = overlayColourProvider.Background2,
|
||||
EdgeSmoothness = new Vector2(1),
|
||||
Alpha = 0.8f
|
||||
},
|
||||
}
|
||||
},
|
||||
bpmText = new OsuSpriteText
|
||||
{
|
||||
Name = @"BPM display",
|
||||
Colour = overlayColourProvider.Content1,
|
||||
Anchor = Anchor.BottomCentre,
|
||||
Origin = Anchor.BottomCentre,
|
||||
Y = -3,
|
||||
},
|
||||
};
|
||||
}
|
||||
|
||||
private double beatLength;
|
||||
|
||||
private TimingControlPoint timingPoint;
|
||||
|
||||
private bool isSwinging;
|
||||
|
||||
private readonly BindableInt interpolatedBpm = new BindableInt();
|
||||
|
||||
protected override void LoadComplete()
|
||||
{
|
||||
base.LoadComplete();
|
||||
|
||||
interpolatedBpm.BindValueChanged(bpm => bpmText.Text = bpm.NewValue.ToString());
|
||||
}
|
||||
|
||||
protected override void Update()
|
||||
{
|
||||
base.Update();
|
||||
|
||||
timingPoint = Beatmap.Value.Beatmap.ControlPointInfo.TimingPointAt(BeatSyncClock.CurrentTime);
|
||||
|
||||
if (beatLength != timingPoint.BeatLength)
|
||||
{
|
||||
beatLength = timingPoint.BeatLength;
|
||||
|
||||
EarlyActivationMilliseconds = timingPoint.BeatLength / 2;
|
||||
|
||||
float bpmRatio = (float)Interpolation.ApplyEasing(Easing.OutQuad, Math.Clamp((timingPoint.BPM - 30) / 480, 0, 1));
|
||||
|
||||
weight.MoveToY((float)Interpolation.Lerp(0.1f, 0.83f, bpmRatio), 600, Easing.OutQuint);
|
||||
this.TransformBindableTo(interpolatedBpm, (int)timingPoint.BPM, 600, Easing.OutQuint);
|
||||
}
|
||||
|
||||
if (BeatSyncClock?.IsRunning != true && isSwinging)
|
||||
{
|
||||
swing.ClearTransforms(true);
|
||||
|
||||
using (swing.BeginDelayedSequence(350))
|
||||
{
|
||||
swing.RotateTo(0, 1000, Easing.OutQuint);
|
||||
stick.FadeColour(overlayColourProvider.Colour2, 1000, Easing.OutQuint);
|
||||
}
|
||||
|
||||
isSwinging = false;
|
||||
}
|
||||
}
|
||||
|
||||
protected override void OnNewBeat(int beatIndex, TimingControlPoint timingPoint, EffectControlPoint effectPoint, ChannelAmplitudes amplitudes)
|
||||
{
|
||||
base.OnNewBeat(beatIndex, timingPoint, effectPoint, amplitudes);
|
||||
|
||||
const float angle = 27.5f;
|
||||
|
||||
if (!IsBeatSyncedWithTrack)
|
||||
return;
|
||||
|
||||
isSwinging = true;
|
||||
|
||||
float currentAngle = swing.Rotation;
|
||||
float targetAngle = currentAngle > 0 ? -angle : angle;
|
||||
|
||||
swing.RotateTo(targetAngle, beatLength, Easing.InOutQuad);
|
||||
|
||||
if (currentAngle != 0 && Math.Abs(currentAngle - targetAngle) > angle * 1.8f && isSwinging)
|
||||
{
|
||||
using (stick.BeginDelayedSequence(beatLength / 2))
|
||||
stick.FlashColour(overlayColourProvider.Content1, beatLength, Easing.OutQuint);
|
||||
}
|
||||
}
|
||||
editorClock.Seek(selectedGroup.Value.Time);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
Loading…
Reference in New Issue
Block a user