1
0
mirror of https://github.com/ppy/osu.git synced 2024-11-06 06:57:39 +08:00

Move metronome into own class and rename to avoid conflict with mod sounds

This commit is contained in:
Dean Herbert 2022-05-20 17:12:35 +09:00
parent cf97f4e409
commit 2e21d75b10
7 changed files with 277 additions and 259 deletions

View File

@ -22,7 +22,7 @@ namespace osu.Game.Rulesets.Osu.Tests.Mods
MuteComboCount = { Value = 0 },
},
PassCondition = () => Beatmap.Value.Track.AggregateVolume.Value == 0.0 &&
Player.ChildrenOfType<Metronome>().SingleOrDefault()?.AggregateVolume.Value == 1.0,
Player.ChildrenOfType<MetronomeBeat>().SingleOrDefault()?.AggregateVolume.Value == 1.0,
});
/// <summary>

View File

@ -339,7 +339,7 @@ namespace osu.Game.Rulesets.Osu.Mods
public void ApplyToDrawableRuleset(DrawableRuleset<OsuHitObject> drawableRuleset)
{
drawableRuleset.Overlays.Add(new Metronome(drawableRuleset.Beatmap.HitObjects.First().StartTime));
drawableRuleset.Overlays.Add(new MetronomeBeat(drawableRuleset.Beatmap.HitObjects.First().StartTime));
}
#endregion

View File

@ -73,7 +73,7 @@ namespace osu.Game.Tests.Visual.Editing
AddStep("click tap button", () =>
{
control.ChildrenOfType<RoundedButton>()
.First(b => b.Text == "Tap to beat")
.Last()
.TriggerClick();
});
@ -82,7 +82,7 @@ namespace osu.Game.Tests.Visual.Editing
AddStep("click reset button", () =>
{
control.ChildrenOfType<RoundedButton>()
.First(b => b.Text == "Reset")
.First()
.TriggerClick();
});
@ -100,7 +100,7 @@ namespace osu.Game.Tests.Visual.Editing
AddStep("click tap button", () =>
{
control.ChildrenOfType<RoundedButton>()
.First(b => b.Text == "Tap to beat")
.Last()
.TriggerClick();
});

View File

@ -11,14 +11,14 @@ using osu.Game.Skinning;
namespace osu.Game.Rulesets.Mods
{
public class Metronome : BeatSyncedContainer, IAdjustableAudioComponent
public class MetronomeBeat : BeatSyncedContainer, IAdjustableAudioComponent
{
private readonly double firstHitTime;
private readonly PausableSkinnableSound sample;
/// <param name="firstHitTime">Start time of the first hit object, used for providing a count down.</param>
public Metronome(double firstHitTime)
public MetronomeBeat(double firstHitTime)
{
this.firstHitTime = firstHitTime;
AllowMistimedEventFiring = false;

View File

@ -79,11 +79,11 @@ namespace osu.Game.Rulesets.Mods
{
if (EnableMetronome.Value)
{
Metronome metronome;
MetronomeBeat metronomeBeat;
drawableRuleset.Overlays.Add(metronome = new Metronome(drawableRuleset.Beatmap.HitObjects.First().StartTime));
drawableRuleset.Overlays.Add(metronomeBeat = new MetronomeBeat(drawableRuleset.Beatmap.HitObjects.First().StartTime));
metronome.AddAdjustment(AdjustableProperty.Volume, metronomeVolumeAdjust);
metronomeBeat.AddAdjustment(AdjustableProperty.Volume, metronomeVolumeAdjust);
}
if (AffectsHitSounds.Value)

View File

@ -0,0 +1,255 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using System;
using osu.Framework.Allocation;
using osu.Framework.Audio.Track;
using osu.Framework.Bindables;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
using osu.Framework.Graphics.Shapes;
using osu.Framework.Utils;
using osu.Game.Beatmaps.ControlPoints;
using osu.Game.Graphics.Containers;
using osu.Game.Graphics.Sprites;
using osu.Game.Overlays;
using osuTK;
namespace osu.Game.Screens.Edit.Timing
{
public class MetronomeDisplay : BeatSyncedContainer
{
private Container swing;
private OsuSpriteText bpmText;
private Drawable weight;
private Drawable stick;
[Resolved]
private OverlayColourProvider overlayColourProvider { get; set; }
[BackgroundDependencyLoader]
private void load()
{
const float taper = 25;
const float swing_vertical_offset = -23;
const float lower_cover_height = 32;
var triangleSize = new Vector2(90, 120 + taper);
Margin = new MarginPadding(10);
AutoSizeAxes = Axes.Both;
InternalChildren = new Drawable[]
{
new Container
{
Name = @"Taper adjust",
Masking = true,
Anchor = Anchor.BottomCentre,
Origin = Anchor.BottomCentre,
Size = new Vector2(triangleSize.X, triangleSize.Y - taper),
Children = new Drawable[]
{
new Triangle
{
Name = @"Main body",
EdgeSmoothness = new Vector2(1),
Anchor = Anchor.BottomCentre,
Origin = Anchor.BottomCentre,
Size = triangleSize,
Colour = overlayColourProvider.Background3,
},
},
},
new Circle
{
Name = "Centre marker",
Colour = overlayColourProvider.Background5,
RelativeSizeAxes = Axes.Y,
Width = 2,
Anchor = Anchor.BottomCentre,
Origin = Anchor.BottomCentre,
Y = -(lower_cover_height + 3),
Height = 0.65f,
},
swing = new Container
{
Name = @"Swing",
RelativeSizeAxes = Axes.Both,
Y = swing_vertical_offset,
Height = 0.80f,
Anchor = Anchor.BottomCentre,
Origin = Anchor.BottomCentre,
Children = new[]
{
stick = new Circle
{
Name = @"Stick",
RelativeSizeAxes = Axes.Y,
Colour = overlayColourProvider.Colour2,
Anchor = Anchor.BottomCentre,
Origin = Anchor.BottomCentre,
Width = 4,
},
weight = new Container
{
Name = @"Weight",
Anchor = Anchor.TopCentre,
Origin = Anchor.Centre,
Colour = overlayColourProvider.Colour0,
Size = new Vector2(10),
Rotation = 180,
RelativePositionAxes = Axes.Y,
Y = 0.4f,
Children = new Drawable[]
{
new Box
{
RelativeSizeAxes = Axes.Both,
Shear = new Vector2(0.2f, 0),
EdgeSmoothness = new Vector2(1),
},
new Box
{
RelativeSizeAxes = Axes.Both,
Shear = new Vector2(-0.2f, 0),
EdgeSmoothness = new Vector2(1),
},
}
},
}
},
new Container
{
Name = @"Taper adjust",
Masking = true,
Anchor = Anchor.BottomCentre,
Origin = Anchor.BottomCentre,
Size = new Vector2(triangleSize.X, triangleSize.Y - taper),
Children = new Drawable[]
{
new Circle
{
Name = @"Locking wedge",
Anchor = Anchor.TopCentre,
Origin = Anchor.Centre,
Colour = overlayColourProvider.Background1,
Size = new Vector2(8),
}
},
},
new Circle
{
Name = @"Swing connection point",
Y = swing_vertical_offset,
Anchor = Anchor.BottomCentre,
Origin = Anchor.Centre,
Colour = overlayColourProvider.Colour0,
Size = new Vector2(8)
},
new Container
{
Name = @"Lower cover",
Anchor = Anchor.BottomCentre,
Origin = Anchor.BottomCentre,
RelativeSizeAxes = Axes.X,
Masking = true,
Height = lower_cover_height,
Children = new Drawable[]
{
new Triangle
{
Anchor = Anchor.BottomCentre,
Origin = Anchor.BottomCentre,
Size = triangleSize,
Colour = overlayColourProvider.Background2,
EdgeSmoothness = new Vector2(1),
Alpha = 0.8f
},
}
},
bpmText = new OsuSpriteText
{
Name = @"BPM display",
Colour = overlayColourProvider.Content1,
Anchor = Anchor.BottomCentre,
Origin = Anchor.BottomCentre,
Y = -3,
},
};
}
private double beatLength;
private TimingControlPoint timingPoint;
private bool isSwinging;
private readonly BindableInt interpolatedBpm = new BindableInt();
protected override void LoadComplete()
{
base.LoadComplete();
interpolatedBpm.BindValueChanged(bpm => bpmText.Text = bpm.NewValue.ToString());
}
protected override void Update()
{
base.Update();
timingPoint = Beatmap.Value.Beatmap.ControlPointInfo.TimingPointAt(BeatSyncClock.CurrentTime);
if (beatLength != timingPoint.BeatLength)
{
beatLength = timingPoint.BeatLength;
EarlyActivationMilliseconds = timingPoint.BeatLength / 2;
float bpmRatio = (float)Interpolation.ApplyEasing(Easing.OutQuad, Math.Clamp((timingPoint.BPM - 30) / 480, 0, 1));
weight.MoveToY((float)Interpolation.Lerp(0.1f, 0.83f, bpmRatio), 600, Easing.OutQuint);
this.TransformBindableTo(interpolatedBpm, (int)timingPoint.BPM, 600, Easing.OutQuint);
}
if (BeatSyncClock?.IsRunning != true && isSwinging)
{
swing.ClearTransforms(true);
using (swing.BeginDelayedSequence(350))
{
swing.RotateTo(0, 1000, Easing.OutQuint);
stick.FadeColour(overlayColourProvider.Colour2, 1000, Easing.OutQuint);
}
isSwinging = false;
}
}
protected override void OnNewBeat(int beatIndex, TimingControlPoint timingPoint, EffectControlPoint effectPoint, ChannelAmplitudes amplitudes)
{
base.OnNewBeat(beatIndex, timingPoint, effectPoint, amplitudes);
const float angle = 27.5f;
if (!IsBeatSyncedWithTrack)
return;
isSwinging = true;
float currentAngle = swing.Rotation;
float targetAngle = currentAngle > 0 ? -angle : angle;
swing.RotateTo(targetAngle, beatLength, Easing.InOutQuad);
if (currentAngle != 0 && Math.Abs(currentAngle - targetAngle) > angle * 1.8f && isSwinging)
{
using (stick.BeginDelayedSequence(beatLength / 2))
stick.FlashColour(overlayColourProvider.Content1, beatLength, Easing.OutQuint);
}
}
}
}

View File

@ -1,21 +1,15 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using System;
using osu.Framework.Allocation;
using osu.Framework.Audio.Track;
using osu.Framework.Bindables;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
using osu.Framework.Graphics.Shapes;
using osu.Framework.Utils;
using osu.Game.Beatmaps.ControlPoints;
using osu.Game.Graphics;
using osu.Game.Graphics.Containers;
using osu.Game.Graphics.Sprites;
using osu.Game.Graphics.UserInterfaceV2;
using osu.Game.Overlays;
using osuTK;
namespace osu.Game.Screens.Edit.Timing
{
@ -24,6 +18,9 @@ namespace osu.Game.Screens.Edit.Timing
[Resolved]
private EditorClock editorClock { get; set; }
[Resolved]
private Bindable<ControlPointGroup> selectedGroup { get; set; }
[BackgroundDependencyLoader]
private void load(OverlayColourProvider colourProvider, OsuColour colours)
{
@ -52,7 +49,11 @@ namespace osu.Game.Screens.Edit.Timing
{
new Drawable[]
{
new Metronome()
new MetronomeDisplay
{
Anchor = Anchor.Centre,
Origin = Anchor.Centre,
}
},
new Drawable[]
{
@ -74,7 +75,7 @@ namespace osu.Game.Screens.Edit.Timing
{
Anchor = Anchor.TopRight,
Origin = Anchor.TopRight,
Text = "Tap to beat",
Text = "Play from start",
RelativeSizeAxes = Axes.X,
BackgroundColour = colourProvider.Background1,
Width = 0.68f,
@ -90,252 +91,14 @@ namespace osu.Game.Screens.Edit.Timing
private void tap()
{
if (!editorClock.IsRunning)
{
editorClock.Seek(0);
editorClock.Start();
}
editorClock.Seek(selectedGroup.Value.Time);
editorClock.Start();
}
private void reset()
{
editorClock.Stop();
}
private class Metronome : BeatSyncedContainer
{
private Container swing;
private OsuSpriteText bpmText;
private Drawable weight;
private Drawable stick;
[Resolved]
private OverlayColourProvider overlayColourProvider { get; set; }
[BackgroundDependencyLoader]
private void load()
{
const float taper = 25;
const float swing_vertical_offset = -23;
const float lower_cover_height = 32;
var triangleSize = new Vector2(90, 120 + taper);
Margin = new MarginPadding(10);
AutoSizeAxes = Axes.Both;
InternalChildren = new Drawable[]
{
new Container
{
Name = @"Taper adjust",
Masking = true,
Anchor = Anchor.BottomCentre,
Origin = Anchor.BottomCentre,
Size = new Vector2(triangleSize.X, triangleSize.Y - taper),
Children = new Drawable[]
{
new Triangle
{
Name = @"Main body",
EdgeSmoothness = new Vector2(1),
Anchor = Anchor.BottomCentre,
Origin = Anchor.BottomCentre,
Size = triangleSize,
Colour = overlayColourProvider.Background3,
},
},
},
new Circle
{
Name = "Centre marker",
Colour = overlayColourProvider.Background5,
RelativeSizeAxes = Axes.Y,
Width = 2,
Anchor = Anchor.BottomCentre,
Origin = Anchor.BottomCentre,
Y = -(lower_cover_height + 3),
Height = 0.65f,
},
swing = new Container
{
Name = @"Swing",
RelativeSizeAxes = Axes.Both,
Y = swing_vertical_offset,
Height = 0.80f,
Anchor = Anchor.BottomCentre,
Origin = Anchor.BottomCentre,
Children = new[]
{
stick = new Circle
{
Name = @"Stick",
RelativeSizeAxes = Axes.Y,
Colour = overlayColourProvider.Colour2,
Anchor = Anchor.BottomCentre,
Origin = Anchor.BottomCentre,
Width = 4,
},
weight = new Container
{
Name = @"Weight",
Anchor = Anchor.TopCentre,
Origin = Anchor.Centre,
Colour = overlayColourProvider.Colour0,
Size = new Vector2(10),
Rotation = 180,
RelativePositionAxes = Axes.Y,
Y = 0.4f,
Children = new Drawable[]
{
new Box
{
RelativeSizeAxes = Axes.Both,
Shear = new Vector2(0.2f, 0),
EdgeSmoothness = new Vector2(1),
},
new Box
{
RelativeSizeAxes = Axes.Both,
Shear = new Vector2(-0.2f, 0),
EdgeSmoothness = new Vector2(1),
},
}
},
}
},
new Container
{
Name = @"Taper adjust",
Masking = true,
Anchor = Anchor.BottomCentre,
Origin = Anchor.BottomCentre,
Size = new Vector2(triangleSize.X, triangleSize.Y - taper),
Children = new Drawable[]
{
new Circle
{
Name = @"Locking wedge",
Anchor = Anchor.TopCentre,
Origin = Anchor.Centre,
Colour = overlayColourProvider.Background1,
Size = new Vector2(8),
}
},
},
new Circle
{
Name = @"Swing connection point",
Y = swing_vertical_offset,
Anchor = Anchor.BottomCentre,
Origin = Anchor.Centre,
Colour = overlayColourProvider.Colour0,
Size = new Vector2(8)
},
new Container
{
Name = @"Lower cover",
Anchor = Anchor.BottomCentre,
Origin = Anchor.BottomCentre,
RelativeSizeAxes = Axes.X,
Masking = true,
Height = lower_cover_height,
Children = new Drawable[]
{
new Triangle
{
Anchor = Anchor.BottomCentre,
Origin = Anchor.BottomCentre,
Size = triangleSize,
Colour = overlayColourProvider.Background2,
EdgeSmoothness = new Vector2(1),
Alpha = 0.8f
},
}
},
bpmText = new OsuSpriteText
{
Name = @"BPM display",
Colour = overlayColourProvider.Content1,
Anchor = Anchor.BottomCentre,
Origin = Anchor.BottomCentre,
Y = -3,
},
};
}
private double beatLength;
private TimingControlPoint timingPoint;
private bool isSwinging;
private readonly BindableInt interpolatedBpm = new BindableInt();
protected override void LoadComplete()
{
base.LoadComplete();
interpolatedBpm.BindValueChanged(bpm => bpmText.Text = bpm.NewValue.ToString());
}
protected override void Update()
{
base.Update();
timingPoint = Beatmap.Value.Beatmap.ControlPointInfo.TimingPointAt(BeatSyncClock.CurrentTime);
if (beatLength != timingPoint.BeatLength)
{
beatLength = timingPoint.BeatLength;
EarlyActivationMilliseconds = timingPoint.BeatLength / 2;
float bpmRatio = (float)Interpolation.ApplyEasing(Easing.OutQuad, Math.Clamp((timingPoint.BPM - 30) / 480, 0, 1));
weight.MoveToY((float)Interpolation.Lerp(0.1f, 0.83f, bpmRatio), 600, Easing.OutQuint);
this.TransformBindableTo(interpolatedBpm, (int)timingPoint.BPM, 600, Easing.OutQuint);
}
if (BeatSyncClock?.IsRunning != true && isSwinging)
{
swing.ClearTransforms(true);
using (swing.BeginDelayedSequence(350))
{
swing.RotateTo(0, 1000, Easing.OutQuint);
stick.FadeColour(overlayColourProvider.Colour2, 1000, Easing.OutQuint);
}
isSwinging = false;
}
}
protected override void OnNewBeat(int beatIndex, TimingControlPoint timingPoint, EffectControlPoint effectPoint, ChannelAmplitudes amplitudes)
{
base.OnNewBeat(beatIndex, timingPoint, effectPoint, amplitudes);
const float angle = 27.5f;
if (!IsBeatSyncedWithTrack)
return;
isSwinging = true;
float currentAngle = swing.Rotation;
float targetAngle = currentAngle > 0 ? -angle : angle;
swing.RotateTo(targetAngle, beatLength, Easing.InOutQuad);
if (currentAngle != 0 && Math.Abs(currentAngle - targetAngle) > angle * 1.8f && isSwinging)
{
using (stick.BeginDelayedSequence(beatLength / 2))
stick.FlashColour(overlayColourProvider.Content1, beatLength, Easing.OutQuint);
}
}
editorClock.Seek(selectedGroup.Value.Time);
}
}
}