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Merge pull request #20606 from sw1tchbl4d3r/barline_generator_improvements
Barline generator improvements
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commit
5a43cb6bb2
87
osu.Game.Rulesets.Taiko.Tests/TestSceneBarLineGeneration.cs
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87
osu.Game.Rulesets.Taiko.Tests/TestSceneBarLineGeneration.cs
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@ -0,0 +1,87 @@
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// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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using System.Linq;
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using NUnit.Framework;
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using osu.Game.Beatmaps;
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using osu.Game.Beatmaps.ControlPoints;
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using osu.Game.Beatmaps.Timing;
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using osu.Game.Rulesets.Objects;
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using osu.Game.Rulesets.Taiko.Objects;
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using osu.Game.Tests.Visual;
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namespace osu.Game.Rulesets.Taiko.Tests
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{
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public class TestSceneBarLineGeneration : OsuTestScene
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{
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[Test]
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public void TestCloseBarLineGeneration()
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{
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const double start_time = 1000;
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var beatmap = new Beatmap<TaikoHitObject>
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{
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HitObjects =
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{
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new Hit
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{
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Type = HitType.Centre,
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StartTime = start_time
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}
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},
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BeatmapInfo =
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{
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Difficulty = new BeatmapDifficulty { SliderTickRate = 4 },
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Ruleset = new TaikoRuleset().RulesetInfo
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},
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};
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beatmap.ControlPointInfo.Add(start_time, new TimingControlPoint());
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beatmap.ControlPointInfo.Add(start_time + 1, new TimingControlPoint());
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var barlines = new BarLineGenerator<BarLine>(beatmap).BarLines;
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AddAssert("first barline generated", () => barlines.Any(b => b.StartTime == start_time));
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AddAssert("second barline generated", () => barlines.Any(b => b.StartTime == start_time + 1));
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}
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[Test]
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public void TestOmitBarLineEffectPoint()
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{
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const double start_time = 1000;
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const double beat_length = 500;
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const int time_signature_numerator = 4;
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var beatmap = new Beatmap<TaikoHitObject>
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{
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HitObjects =
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{
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new Hit
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{
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Type = HitType.Centre,
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StartTime = start_time
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}
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},
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BeatmapInfo =
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{
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Difficulty = new BeatmapDifficulty { SliderTickRate = 4 },
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Ruleset = new TaikoRuleset().RulesetInfo
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},
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};
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beatmap.ControlPointInfo.Add(start_time, new TimingControlPoint
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{
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BeatLength = beat_length,
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TimeSignature = new TimeSignature(time_signature_numerator)
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});
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beatmap.ControlPointInfo.Add(start_time, new EffectControlPoint { OmitFirstBarLine = true });
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var barlines = new BarLineGenerator<BarLine>(beatmap).BarLines;
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AddAssert("first barline ommited", () => barlines.All(b => b.StartTime != start_time));
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AddAssert("second barline generated", () => barlines.Any(b => b.StartTime == start_time + (beat_length * time_signature_numerator)));
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}
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}
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}
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@ -1,8 +1,6 @@
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// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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#nullable disable
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using System;
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using System.Collections.Generic;
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using System.Linq;
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@ -40,14 +38,21 @@ namespace osu.Game.Rulesets.Objects
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for (int i = 0; i < timingPoints.Count; i++)
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{
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TimingControlPoint currentTimingPoint = timingPoints[i];
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EffectControlPoint currentEffectPoint = beatmap.ControlPointInfo.EffectPointAt(currentTimingPoint.Time);
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int currentBeat = 0;
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// Stop on the beat before the next timing point, or if there is no next timing point stop slightly past the last object
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double endTime = i < timingPoints.Count - 1 ? timingPoints[i + 1].Time - currentTimingPoint.BeatLength : lastHitTime + currentTimingPoint.BeatLength * currentTimingPoint.TimeSignature.Numerator;
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// Stop on the next timing point, or if there is no next timing point stop slightly past the last object
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double endTime = i < timingPoints.Count - 1 ? timingPoints[i + 1].Time : lastHitTime + currentTimingPoint.BeatLength * currentTimingPoint.TimeSignature.Numerator;
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double startTime = currentTimingPoint.Time;
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double barLength = currentTimingPoint.BeatLength * currentTimingPoint.TimeSignature.Numerator;
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for (double t = currentTimingPoint.Time; Precision.DefinitelyBigger(endTime, t); t += barLength, currentBeat++)
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if (currentEffectPoint.OmitFirstBarLine)
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{
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startTime += barLength;
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}
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for (double t = startTime; Precision.AlmostBigger(endTime, t); t += barLength, currentBeat++)
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{
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double roundedTime = Math.Round(t, MidpointRounding.AwayFromZero);
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