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Merge pull request #20665 from frenzibyte/fix-smoke-blocked-on-relax
Fix smoke being blocked with "Relax" mod enabled
This commit is contained in:
commit
e57819d687
@ -3,9 +3,11 @@
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#nullable disable
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using System.Linq;
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using osu.Framework.Graphics;
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using osu.Framework.Graphics.Containers;
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using osu.Framework.Input.Bindings;
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using osu.Game.Input.Bindings;
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using osu.Game.Tests.Visual;
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namespace osu.Game.Rulesets.Mania.Tests
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@ -37,7 +39,7 @@ namespace osu.Game.Rulesets.Mania.Tests
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{
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}
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protected override void ReloadMappings()
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protected override void ReloadMappings(IQueryable<RealmKeyBinding> realmKeyBindings)
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{
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KeyBindings = DefaultKeyBindings;
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}
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@ -20,7 +20,9 @@ namespace osu.Game.Rulesets.Osu.Mods
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public class OsuModRelax : ModRelax, IUpdatableByPlayfield, IApplicableToDrawableRuleset<OsuHitObject>, IApplicableToPlayer
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{
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public override LocalisableString Description => @"You don't need to click. Give your clicking/tapping fingers a break from the heat of things.";
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public override Type[] IncompatibleMods => base.IncompatibleMods.Concat(new[] { typeof(OsuModAutopilot), typeof(OsuModMagnetised), typeof(OsuModAlternate), typeof(OsuModSingleTap) }).ToArray();
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public override Type[] IncompatibleMods =>
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base.IncompatibleMods.Concat(new[] { typeof(OsuModAutopilot), typeof(OsuModMagnetised), typeof(OsuModAlternate), typeof(OsuModSingleTap) }).ToArray();
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/// <summary>
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/// How early before a hitobject's start time to trigger a hit.
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@ -51,7 +53,7 @@ namespace osu.Game.Rulesets.Osu.Mods
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return;
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}
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osuInputManager.AllowUserPresses = false;
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osuInputManager.AllowGameplayInputs = false;
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}
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public void Update(Playfield playfield)
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@ -5,10 +5,12 @@
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using System.Collections.Generic;
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using System.ComponentModel;
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using System.Linq;
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using osu.Framework.Input;
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using osu.Framework.Input.Bindings;
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using osu.Framework.Input.Events;
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using osu.Framework.Input.StateChanges.Events;
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using osu.Game.Input.Bindings;
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using osu.Game.Rulesets.UI;
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namespace osu.Game.Rulesets.Osu
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@ -17,9 +19,16 @@ namespace osu.Game.Rulesets.Osu
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{
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public IEnumerable<OsuAction> PressedActions => KeyBindingContainer.PressedActions;
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public bool AllowUserPresses
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/// <summary>
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/// Whether gameplay input buttons should be allowed.
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/// Defaults to <c>true</c>, generally used for mods like Relax which turn off main inputs.
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/// </summary>
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/// <remarks>
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/// Of note, auxiliary inputs like the "smoke" key are left usable.
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/// </remarks>
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public bool AllowGameplayInputs
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{
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set => ((OsuKeyBindingContainer)KeyBindingContainer).AllowUserPresses = value;
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set => ((OsuKeyBindingContainer)KeyBindingContainer).AllowGameplayInputs = value;
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}
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/// <summary>
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@ -58,18 +67,36 @@ namespace osu.Game.Rulesets.Osu
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private class OsuKeyBindingContainer : RulesetKeyBindingContainer
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{
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public bool AllowUserPresses = true;
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private bool allowGameplayInputs = true;
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/// <summary>
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/// Whether gameplay input buttons should be allowed.
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/// Defaults to <c>true</c>, generally used for mods like Relax which turn off main inputs.
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/// </summary>
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/// <remarks>
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/// Of note, auxiliary inputs like the "smoke" key are left usable.
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/// </remarks>
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public bool AllowGameplayInputs
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{
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get => allowGameplayInputs;
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set
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{
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allowGameplayInputs = value;
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ReloadMappings();
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}
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}
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public OsuKeyBindingContainer(RulesetInfo ruleset, int variant, SimultaneousBindingMode unique)
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: base(ruleset, variant, unique)
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{
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}
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protected override bool Handle(UIEvent e)
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protected override void ReloadMappings(IQueryable<RealmKeyBinding> realmKeyBindings)
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{
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if (!AllowUserPresses) return false;
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base.ReloadMappings(realmKeyBindings);
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return base.Handle(e);
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if (!AllowGameplayInputs)
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KeyBindings = KeyBindings.Where(b => b.GetAction<OsuAction>() == OsuAction.Smoke).ToList();
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}
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}
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}
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@ -55,13 +55,13 @@ namespace osu.Game.Input.Bindings
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{
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// The first fire of this is a bit redundant as this is being called in base.LoadComplete,
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// but this is safest in case the subscription is restored after a context recycle.
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reloadMappings(sender.AsQueryable());
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ReloadMappings(sender.AsQueryable());
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});
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base.LoadComplete();
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}
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protected override void ReloadMappings() => reloadMappings(queryRealmKeyBindings(realm.Realm));
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protected sealed override void ReloadMappings() => ReloadMappings(queryRealmKeyBindings(realm.Realm));
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private IQueryable<RealmKeyBinding> queryRealmKeyBindings(Realm realm)
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{
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@ -70,7 +70,7 @@ namespace osu.Game.Input.Bindings
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.Where(b => b.RulesetName == rulesetName && b.Variant == variant);
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}
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private void reloadMappings(IQueryable<RealmKeyBinding> realmKeyBindings)
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protected virtual void ReloadMappings(IQueryable<RealmKeyBinding> realmKeyBindings)
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{
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var defaults = DefaultKeyBindings.ToList();
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@ -230,9 +230,9 @@ namespace osu.Game.Rulesets.UI
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{
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}
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protected override void ReloadMappings()
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protected override void ReloadMappings(IQueryable<RealmKeyBinding> realmKeyBindings)
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{
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base.ReloadMappings();
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base.ReloadMappings(realmKeyBindings);
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KeyBindings = KeyBindings.Where(b => RealmKeyBindingStore.CheckValidForGameplay(b.KeyCombination)).ToList();
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}
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