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Add attribute ID
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@ -101,6 +101,7 @@ namespace osu.Game.Rulesets.Osu.Difficulty
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yield return (ATTRIB_ID_FLASHLIGHT, FlashlightDifficulty);
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yield return (ATTRIB_ID_SLIDER_FACTOR, SliderFactor);
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yield return (ATTRIB_ID_SPEED_NOTE_COUNT, SpeedNoteCount);
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}
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public override void FromDatabaseAttributes(IReadOnlyDictionary<int, double> values)
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@ -115,6 +116,7 @@ namespace osu.Game.Rulesets.Osu.Difficulty
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StarRating = values[ATTRIB_ID_DIFFICULTY];
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FlashlightDifficulty = values.GetValueOrDefault(ATTRIB_ID_FLASHLIGHT);
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SliderFactor = values[ATTRIB_ID_SLIDER_FACTOR];
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SpeedNoteCount = values[ATTRIB_ID_SPEED_NOTE_COUNT];
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}
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#region Newtonsoft.Json implicit ShouldSerialize() methods
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@ -26,6 +26,7 @@ namespace osu.Game.Rulesets.Difficulty
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protected const int ATTRIB_ID_SCORE_MULTIPLIER = 15;
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protected const int ATTRIB_ID_FLASHLIGHT = 17;
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protected const int ATTRIB_ID_SLIDER_FACTOR = 19;
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protected const int ATTRIB_ID_SPEED_NOTE_COUNT = 21;
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/// <summary>
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/// The mods which were applied to the beatmap.
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