mirror of
https://github.com/ppy/osu.git
synced 2024-11-11 09:27:29 +08:00
Merge branch 'master' into multiplayer-disable-adaptive-speed
This commit is contained in:
commit
e9ecf26b6a
@ -9,7 +9,7 @@
|
||||
]
|
||||
},
|
||||
"jetbrains.resharper.globaltools": {
|
||||
"version": "2020.3.2",
|
||||
"version": "2022.1.0-eap10",
|
||||
"commands": [
|
||||
"jb"
|
||||
]
|
||||
@ -27,7 +27,7 @@
|
||||
]
|
||||
},
|
||||
"ppy.localisationanalyser.tools": {
|
||||
"version": "2021.1210.0",
|
||||
"version": "2022.417.0",
|
||||
"commands": [
|
||||
"localisation"
|
||||
]
|
||||
|
@ -191,4 +191,5 @@ dotnet_diagnostic.CA2225.severity = none
|
||||
# Banned APIs
|
||||
dotnet_diagnostic.RS0030.severity = error
|
||||
|
||||
dotnet_diagnostic.OLOC001.words_in_name = 5
|
||||
dotnet_diagnostic.OLOC001.license_header = // Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.\n// See the LICENCE file in the repository root for full licence text.
|
||||
|
2
.git-blame-ignore-revs
Normal file
2
.git-blame-ignore-revs
Normal file
@ -0,0 +1,2 @@
|
||||
# Normalize all the line endings
|
||||
32a74f95a5c80a0ed18e693f13a47522099df5c3
|
80
.github/ISSUE_TEMPLATE/bug-issue.yml
vendored
Normal file
80
.github/ISSUE_TEMPLATE/bug-issue.yml
vendored
Normal file
@ -0,0 +1,80 @@
|
||||
name: Bug report
|
||||
description: Report a very clearly broken issue.
|
||||
body:
|
||||
- type: markdown
|
||||
attributes:
|
||||
value: |
|
||||
# osu! bug report
|
||||
|
||||
Important to note that your issue may have already been reported before. Please check:
|
||||
- Pinned issues, at the top of https://github.com/ppy/osu/issues.
|
||||
- Current open `priority:0` issues, filterable [here](https://github.com/ppy/osu/issues?q=is%3Aissue+is%3Aopen+sort%3Aupdated-desc+label%3Apriority%3A0).
|
||||
- And most importantly, search for your issue both in the [issue listing](https://github.com/ppy/osu/issues) and the [Q&A discussion listing](https://github.com/ppy/osu/discussions/categories/q-a). If you find that it already exists, respond with a reaction or add any further information that may be helpful.
|
||||
|
||||
- type: dropdown
|
||||
attributes:
|
||||
label: Type
|
||||
options:
|
||||
- Crash to desktop
|
||||
- Game behaviour
|
||||
- Performance
|
||||
- Cosmetic
|
||||
- Other
|
||||
validations:
|
||||
required: true
|
||||
- type: textarea
|
||||
attributes:
|
||||
label: Bug description
|
||||
description: How did you find the bug? Any additional details that might help?
|
||||
validations:
|
||||
required: true
|
||||
- type: textarea
|
||||
attributes:
|
||||
label: Screenshots or videos
|
||||
description: Add screenshots or videos that show the bug here.
|
||||
placeholder: Drag and drop the screenshots/videos into this box.
|
||||
validations:
|
||||
required: false
|
||||
- type: input
|
||||
attributes:
|
||||
label: Version
|
||||
description: The version you encountered this bug on. This is shown at the bottom of the main menu and also at the end of the settings screen.
|
||||
validations:
|
||||
required: true
|
||||
- type: markdown
|
||||
attributes:
|
||||
value: |
|
||||
## Logs
|
||||
|
||||
Attaching log files is required for every reported bug. See instructions below on how to find them.
|
||||
|
||||
**Logs are reset when you reopen the game.** If the game crashed or has been closed since you found the bug, retrieve the logs using the file explorer instead.
|
||||
|
||||
### Desktop platforms
|
||||
|
||||
If the game has not yet been closed since you found the bug:
|
||||
1. Head on to game settings and click on "Open osu! folder"
|
||||
2. Then open the `logs` folder located there
|
||||
|
||||
The default places to find the logs on desktop platforms are as follows:
|
||||
- `%AppData%/osu/logs` *on Windows*
|
||||
- `~/.local/share/osu/logs` *on Linux & macOS*
|
||||
|
||||
If you have selected a custom location for the game files, you can find the `logs` folder there.
|
||||
|
||||
### Mobile platforms
|
||||
|
||||
The places to find the logs on mobile platforms are as follows:
|
||||
- *On Android*, navigate to `Android/data/sh.ppy.osulazer/files/logs` using a file browser app.
|
||||
- *On iOS*, connect your device to a PC and copy the `logs` directory from the app's document storage using iTunes. (https://support.apple.com/en-us/HT201301#copy-to-computer)
|
||||
|
||||
---
|
||||
|
||||
After locating the `logs` folder, select all log files inside and drag them into the "Logs" box below.
|
||||
|
||||
- type: textarea
|
||||
attributes:
|
||||
label: Logs
|
||||
placeholder: Drag and drop the log files into this box.
|
||||
validations:
|
||||
required: true
|
104
.github/workflows/ci.yml
vendored
104
.github/workflows/ci.yml
vendored
@ -2,6 +2,60 @@ on: [push, pull_request]
|
||||
name: Continuous Integration
|
||||
|
||||
jobs:
|
||||
inspect-code:
|
||||
name: Code Quality
|
||||
runs-on: ubuntu-latest
|
||||
steps:
|
||||
- name: Checkout
|
||||
uses: actions/checkout@v2
|
||||
|
||||
# FIXME: Tools won't run in .NET 6.0 unless you install 3.1.x LTS side by side.
|
||||
# https://itnext.io/how-to-support-multiple-net-sdks-in-github-actions-workflows-b988daa884e
|
||||
- name: Install .NET 3.1.x LTS
|
||||
uses: actions/setup-dotnet@v1
|
||||
with:
|
||||
dotnet-version: "3.1.x"
|
||||
|
||||
- name: Install .NET 6.0.x
|
||||
uses: actions/setup-dotnet@v1
|
||||
with:
|
||||
dotnet-version: "6.0.x"
|
||||
|
||||
- name: Restore Tools
|
||||
run: dotnet tool restore
|
||||
|
||||
- name: Restore Packages
|
||||
run: dotnet restore
|
||||
|
||||
- name: Restore inspectcode cache
|
||||
uses: actions/cache@v3
|
||||
with:
|
||||
path: ${{ github.workspace }}/inspectcode
|
||||
key: inspectcode-${{ hashFiles('.config/dotnet-tools.json') }}-${{ hashFiles('.github/workflows/ci.yml' ) }}
|
||||
|
||||
- name: CodeFileSanity
|
||||
run: |
|
||||
# TODO: Add ignore filters and GitHub Workflow Command Reporting in CFS. That way we don't have to do this workaround.
|
||||
# FIXME: Suppress warnings from templates project
|
||||
exit_code=0
|
||||
while read -r line; do
|
||||
if [[ ! -z "$line" ]]; then
|
||||
echo "::error::$line"
|
||||
exit_code=1
|
||||
fi
|
||||
done <<< $(dotnet codefilesanity)
|
||||
exit $exit_code
|
||||
|
||||
# Temporarily disabled due to test failures, but it won't work anyway until the tool is upgraded.
|
||||
# - name: .NET Format (Dry Run)
|
||||
# run: dotnet format --dry-run --check
|
||||
|
||||
- name: InspectCode
|
||||
run: dotnet jb inspectcode $(pwd)/osu.Desktop.slnf --no-build --output="inspectcodereport.xml" --caches-home="inspectcode" --verbosity=WARN
|
||||
|
||||
- name: NVika
|
||||
run: dotnet nvika parsereport "${{github.workspace}}/inspectcodereport.xml" --treatwarningsaserrors
|
||||
|
||||
test:
|
||||
name: Test
|
||||
runs-on: ${{matrix.os.fullname}}
|
||||
@ -93,52 +147,4 @@ jobs:
|
||||
# cannot accept .sln(f) files as arguments.
|
||||
# Build just the main game for now.
|
||||
- name: Build
|
||||
run: msbuild osu.iOS/osu.iOS.csproj /restore /p:Configuration=Debug
|
||||
|
||||
inspect-code:
|
||||
name: Code Quality
|
||||
runs-on: ubuntu-latest
|
||||
steps:
|
||||
- name: Checkout
|
||||
uses: actions/checkout@v2
|
||||
|
||||
# FIXME: Tools won't run in .NET 6.0 unless you install 3.1.x LTS side by side.
|
||||
# https://itnext.io/how-to-support-multiple-net-sdks-in-github-actions-workflows-b988daa884e
|
||||
- name: Install .NET 3.1.x LTS
|
||||
uses: actions/setup-dotnet@v1
|
||||
with:
|
||||
dotnet-version: "3.1.x"
|
||||
|
||||
- name: Install .NET 6.0.x
|
||||
uses: actions/setup-dotnet@v1
|
||||
with:
|
||||
dotnet-version: "6.0.x"
|
||||
|
||||
- name: Restore Tools
|
||||
run: dotnet tool restore
|
||||
|
||||
- name: Restore Packages
|
||||
run: dotnet restore
|
||||
|
||||
- name: CodeFileSanity
|
||||
run: |
|
||||
# TODO: Add ignore filters and GitHub Workflow Command Reporting in CFS. That way we don't have to do this workaround.
|
||||
# FIXME: Suppress warnings from templates project
|
||||
exit_code=0
|
||||
while read -r line; do
|
||||
if [[ ! -z "$line" ]]; then
|
||||
echo "::error::$line"
|
||||
exit_code=1
|
||||
fi
|
||||
done <<< $(dotnet codefilesanity)
|
||||
exit $exit_code
|
||||
|
||||
# Temporarily disabled due to test failures, but it won't work anyway until the tool is upgraded.
|
||||
# - name: .NET Format (Dry Run)
|
||||
# run: dotnet format --dry-run --check
|
||||
|
||||
- name: InspectCode
|
||||
run: dotnet jb inspectcode $(pwd)/osu.Desktop.slnf --output=$(pwd)/inspectcodereport.xml --cachesDir=$(pwd)/inspectcode --verbosity=WARN
|
||||
|
||||
- name: NVika
|
||||
run: dotnet nvika parsereport "${{github.workspace}}/inspectcodereport.xml" --treatwarningsaserrors
|
||||
run: msbuild osu.iOS/osu.iOS.csproj /restore /p:Configuration=Debug
|
@ -1,5 +1,10 @@
|
||||
<?xml version="1.0" encoding="UTF-8"?>
|
||||
<project version="4">
|
||||
<component name="SwUserDefinedSpecifications">
|
||||
<option name="specTypeByUrl">
|
||||
<map />
|
||||
</option>
|
||||
</component>
|
||||
<component name="com.jetbrains.rider.android.RiderAndroidMiscFileCreationComponent">
|
||||
<option name="ENSURE_MISC_FILE_EXISTS" value="true" />
|
||||
</component>
|
||||
|
5
.vscode/extensions.json
vendored
Normal file
5
.vscode/extensions.json
vendored
Normal file
@ -0,0 +1,5 @@
|
||||
{
|
||||
"recommendations": [
|
||||
"ms-dotnettools.csharp"
|
||||
]
|
||||
}
|
@ -26,14 +26,6 @@
|
||||
<GenerateDocumentationFile>true</GenerateDocumentationFile>
|
||||
<NoWarn>$(NoWarn);CS1591</NoWarn>
|
||||
</PropertyGroup>
|
||||
<PropertyGroup Label="Project">
|
||||
<!--
|
||||
NU1701:
|
||||
DeepEqual is not netstandard-compatible. This is fine since we run tests with .NET Framework anyway.
|
||||
This is required due to https://github.com/NuGet/Home/issues/5740
|
||||
-->
|
||||
<NoWarn>$(NoWarn);NU1701</NoWarn>
|
||||
</PropertyGroup>
|
||||
<PropertyGroup Label="Nuget">
|
||||
<IsPackable>false</IsPackable>
|
||||
<Authors>ppy Pty Ltd</Authors>
|
||||
@ -42,7 +34,7 @@
|
||||
<RepositoryUrl>https://github.com/ppy/osu</RepositoryUrl>
|
||||
<PackageReleaseNotes>Automated release.</PackageReleaseNotes>
|
||||
<Company>ppy Pty Ltd</Company>
|
||||
<Copyright>Copyright (c) 2021 ppy Pty Ltd</Copyright>
|
||||
<Copyright>Copyright (c) 2022 ppy Pty Ltd</Copyright>
|
||||
<PackageTags>osu game</PackageTags>
|
||||
</PropertyGroup>
|
||||
</Project>
|
||||
|
36
Gemfile.lock
36
Gemfile.lock
@ -8,17 +8,17 @@ GEM
|
||||
artifactory (3.0.15)
|
||||
atomos (0.1.3)
|
||||
aws-eventstream (1.2.0)
|
||||
aws-partitions (1.553.0)
|
||||
aws-sdk-core (3.126.0)
|
||||
aws-partitions (1.570.0)
|
||||
aws-sdk-core (3.130.0)
|
||||
aws-eventstream (~> 1, >= 1.0.2)
|
||||
aws-partitions (~> 1, >= 1.525.0)
|
||||
aws-sigv4 (~> 1.1)
|
||||
jmespath (~> 1.0)
|
||||
aws-sdk-kms (1.54.0)
|
||||
aws-sdk-core (~> 3, >= 3.126.0)
|
||||
aws-sdk-kms (1.55.0)
|
||||
aws-sdk-core (~> 3, >= 3.127.0)
|
||||
aws-sigv4 (~> 1.1)
|
||||
aws-sdk-s3 (1.112.0)
|
||||
aws-sdk-core (~> 3, >= 3.126.0)
|
||||
aws-sdk-s3 (1.113.0)
|
||||
aws-sdk-core (~> 3, >= 3.127.0)
|
||||
aws-sdk-kms (~> 1)
|
||||
aws-sigv4 (~> 1.4)
|
||||
aws-sigv4 (1.4.0)
|
||||
@ -36,8 +36,8 @@ GEM
|
||||
unf (>= 0.0.5, < 1.0.0)
|
||||
dotenv (2.7.6)
|
||||
emoji_regex (3.2.3)
|
||||
excon (0.91.0)
|
||||
faraday (1.9.3)
|
||||
excon (0.92.1)
|
||||
faraday (1.10.0)
|
||||
faraday-em_http (~> 1.0)
|
||||
faraday-em_synchrony (~> 1.0)
|
||||
faraday-excon (~> 1.1)
|
||||
@ -66,7 +66,7 @@ GEM
|
||||
faraday_middleware (1.2.0)
|
||||
faraday (~> 1.0)
|
||||
fastimage (2.2.6)
|
||||
fastlane (2.204.2)
|
||||
fastlane (2.205.1)
|
||||
CFPropertyList (>= 2.3, < 4.0.0)
|
||||
addressable (>= 2.8, < 3.0.0)
|
||||
artifactory (~> 3.0)
|
||||
@ -130,10 +130,10 @@ GEM
|
||||
google-cloud-core (1.6.0)
|
||||
google-cloud-env (~> 1.0)
|
||||
google-cloud-errors (~> 1.0)
|
||||
google-cloud-env (1.5.0)
|
||||
faraday (>= 0.17.3, < 2.0)
|
||||
google-cloud-env (1.6.0)
|
||||
faraday (>= 0.17.3, < 3.0)
|
||||
google-cloud-errors (1.2.0)
|
||||
google-cloud-storage (1.36.0)
|
||||
google-cloud-storage (1.36.1)
|
||||
addressable (~> 2.8)
|
||||
digest-crc (~> 0.4)
|
||||
google-apis-iamcredentials_v1 (~> 0.1)
|
||||
@ -141,8 +141,8 @@ GEM
|
||||
google-cloud-core (~> 1.6)
|
||||
googleauth (>= 0.16.2, < 2.a)
|
||||
mini_mime (~> 1.0)
|
||||
googleauth (1.1.0)
|
||||
faraday (>= 0.17.3, < 2.0)
|
||||
googleauth (1.1.2)
|
||||
faraday (>= 0.17.3, < 3.a)
|
||||
jwt (>= 1.4, < 3.0)
|
||||
memoist (~> 0.16)
|
||||
multi_json (~> 1.11)
|
||||
@ -152,7 +152,7 @@ GEM
|
||||
http-cookie (1.0.4)
|
||||
domain_name (~> 0.5)
|
||||
httpclient (2.8.3)
|
||||
jmespath (1.5.0)
|
||||
jmespath (1.6.1)
|
||||
json (2.6.1)
|
||||
jwt (2.3.0)
|
||||
memoist (0.16.2)
|
||||
@ -182,9 +182,9 @@ GEM
|
||||
ruby2_keywords (0.0.5)
|
||||
rubyzip (2.3.2)
|
||||
security (0.1.3)
|
||||
signet (0.16.0)
|
||||
signet (0.16.1)
|
||||
addressable (~> 2.8)
|
||||
faraday (>= 0.17.3, < 2.0)
|
||||
faraday (>= 0.17.5, < 3.0)
|
||||
jwt (>= 1.5, < 3.0)
|
||||
multi_json (~> 1.10)
|
||||
simctl (1.6.8)
|
||||
@ -205,7 +205,7 @@ GEM
|
||||
uber (0.1.0)
|
||||
unf (0.1.4)
|
||||
unf_ext
|
||||
unf_ext (0.0.8)
|
||||
unf_ext (0.0.8.1)
|
||||
unicode-display_width (1.8.0)
|
||||
webrick (1.7.0)
|
||||
word_wrap (1.0.0)
|
||||
|
@ -5,7 +5,7 @@ dotnet tool restore
|
||||
# - cmd: dotnet format --dry-run --check
|
||||
|
||||
dotnet CodeFileSanity
|
||||
dotnet jb inspectcode "osu.Desktop.slnf" --output="inspectcodereport.xml" --caches-home="inspectcode" --verbosity=WARN
|
||||
dotnet jb inspectcode "osu.Desktop.slnf" --no-build --output="inspectcodereport.xml" --caches-home="inspectcode" --verbosity=WARN
|
||||
dotnet nvika parsereport "inspectcodereport.xml" --treatwarningsaserrors
|
||||
|
||||
exit $LASTEXITCODE
|
||||
|
@ -2,5 +2,5 @@
|
||||
|
||||
dotnet tool restore
|
||||
dotnet CodeFileSanity
|
||||
dotnet jb inspectcode "osu.Desktop.slnf" --output="inspectcodereport.xml" --caches-home="inspectcode" --verbosity=WARN
|
||||
dotnet jb inspectcode "osu.Desktop.slnf" --no-build --output="inspectcodereport.xml" --caches-home="inspectcode" --verbosity=WARN
|
||||
dotnet nvika parsereport "inspectcodereport.xml" --treatwarningsaserrors
|
||||
|
2
LICENCE
2
LICENCE
@ -1,4 +1,4 @@
|
||||
Copyright (c) 2021 ppy Pty Ltd <contact@ppy.sh>.
|
||||
Copyright (c) 2022 ppy Pty Ltd <contact@ppy.sh>.
|
||||
|
||||
Permission is hereby granted, free of charge, to any person obtaining a copy
|
||||
of this software and associated documentation files (the "Software"), to deal
|
||||
|
@ -31,7 +31,7 @@ If you are looking to install or test osu! without setting up a development envi
|
||||
|
||||
**Latest build:**
|
||||
|
||||
| [Windows 8.1+ (x64)](https://github.com/ppy/osu/releases/latest/download/install.exe) | [macOS 10.15+](https://github.com/ppy/osu/releases/latest/download/osu.app.zip) | [Linux (x64)](https://github.com/ppy/osu/releases/latest/download/osu.AppImage) | [iOS 10+](https://osu.ppy.sh/home/testflight) | [Android 5+](https://github.com/ppy/osu/releases/latest/download/sh.ppy.osulazer.apk)
|
||||
| [Windows 8.1+ (x64)](https://github.com/ppy/osu/releases/latest/download/install.exe) | macOS 10.15+ ([Intel](https://github.com/ppy/osu/releases/latest/download/osu.app.Intel.zip), [Apple Silicon](https://github.com/ppy/osu/releases/latest/download/osu.app.Apple.Silicon.zip)) | [Linux (x64)](https://github.com/ppy/osu/releases/latest/download/osu.AppImage) | [iOS 10+](https://osu.ppy.sh/home/testflight) | [Android 5+](https://github.com/ppy/osu/releases/latest/download/sh.ppy.osulazer.apk)
|
||||
| ------------- | ------------- | ------------- | ------------- | ------------- |
|
||||
|
||||
- The iOS testflight link may fill up (Apple has a hard limit of 10,000 users). We reset it occasionally when this happens. Please do not ask about this. Check back regularly for link resets or follow [peppy](https://twitter.com/ppy) on twitter for announcements of link resets.
|
||||
|
@ -1,6 +1,7 @@
|
||||
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
||||
// See the LICENCE file in the repository root for full licence text.
|
||||
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using osu.Game.Beatmaps;
|
||||
@ -25,6 +26,6 @@ namespace osu.Game.Rulesets.EmptyFreeform
|
||||
|
||||
protected override IEnumerable<DifficultyHitObject> CreateDifficultyHitObjects(IBeatmap beatmap, double clockRate) => Enumerable.Empty<DifficultyHitObject>();
|
||||
|
||||
protected override Skill[] CreateSkills(IBeatmap beatmap, Mod[] mods, double clockRate) => new Skill[0];
|
||||
protected override Skill[] CreateSkills(IBeatmap beatmap, Mod[] mods, double clockRate) => Array.Empty<Skill>();
|
||||
}
|
||||
}
|
||||
|
@ -3,22 +3,14 @@
|
||||
|
||||
using System.Collections.Generic;
|
||||
using osu.Game.Beatmaps;
|
||||
using osu.Game.Online.API.Requests.Responses;
|
||||
using osu.Game.Rulesets.EmptyFreeform.Replays;
|
||||
using osu.Game.Rulesets.Mods;
|
||||
using osu.Game.Scoring;
|
||||
|
||||
namespace osu.Game.Rulesets.EmptyFreeform.Mods
|
||||
{
|
||||
public class EmptyFreeformModAutoplay : ModAutoplay
|
||||
{
|
||||
public override Score CreateReplayScore(IBeatmap beatmap, IReadOnlyList<Mod> mods) => new Score
|
||||
{
|
||||
ScoreInfo = new ScoreInfo
|
||||
{
|
||||
User = new APIUser { Username = "sample" },
|
||||
},
|
||||
Replay = new EmptyFreeformAutoGenerator(beatmap).Generate(),
|
||||
};
|
||||
public override ModReplayData CreateReplayData(IBeatmap beatmap, IReadOnlyList<Mod> mods)
|
||||
=> new ModReplayData(new EmptyFreeformAutoGenerator(beatmap).Generate(), new ModCreatedUser { Username = "sample" });
|
||||
}
|
||||
}
|
||||
|
@ -3,22 +3,14 @@
|
||||
|
||||
using System.Collections.Generic;
|
||||
using osu.Game.Beatmaps;
|
||||
using osu.Game.Online.API.Requests.Responses;
|
||||
using osu.Game.Rulesets.Mods;
|
||||
using osu.Game.Rulesets.Pippidon.Replays;
|
||||
using osu.Game.Scoring;
|
||||
|
||||
namespace osu.Game.Rulesets.Pippidon.Mods
|
||||
{
|
||||
public class PippidonModAutoplay : ModAutoplay
|
||||
{
|
||||
public override Score CreateReplayScore(IBeatmap beatmap, IReadOnlyList<Mod> mods) => new Score
|
||||
{
|
||||
ScoreInfo = new ScoreInfo
|
||||
{
|
||||
User = new APIUser { Username = "sample" },
|
||||
},
|
||||
Replay = new PippidonAutoGenerator(beatmap).Generate(),
|
||||
};
|
||||
public override ModReplayData CreateReplayData(IBeatmap beatmap, IReadOnlyList<Mod> mods)
|
||||
=> new ModReplayData(new PippidonAutoGenerator(beatmap).Generate(), new ModCreatedUser { Username = "sample" });
|
||||
}
|
||||
}
|
||||
|
@ -1,6 +1,7 @@
|
||||
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
||||
// See the LICENCE file in the repository root for full licence text.
|
||||
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using osu.Game.Beatmaps;
|
||||
@ -25,6 +26,6 @@ namespace osu.Game.Rulesets.Pippidon
|
||||
|
||||
protected override IEnumerable<DifficultyHitObject> CreateDifficultyHitObjects(IBeatmap beatmap, double clockRate) => Enumerable.Empty<DifficultyHitObject>();
|
||||
|
||||
protected override Skill[] CreateSkills(IBeatmap beatmap, Mod[] mods, double clockRate) => new Skill[0];
|
||||
protected override Skill[] CreateSkills(IBeatmap beatmap, Mod[] mods, double clockRate) => Array.Empty<Skill>();
|
||||
}
|
||||
}
|
||||
|
@ -1,6 +1,7 @@
|
||||
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
||||
// See the LICENCE file in the repository root for full licence text.
|
||||
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using osu.Game.Beatmaps;
|
||||
@ -25,6 +26,6 @@ namespace osu.Game.Rulesets.EmptyScrolling
|
||||
|
||||
protected override IEnumerable<DifficultyHitObject> CreateDifficultyHitObjects(IBeatmap beatmap, double clockRate) => Enumerable.Empty<DifficultyHitObject>();
|
||||
|
||||
protected override Skill[] CreateSkills(IBeatmap beatmap, Mod[] mods, double clockRate) => new Skill[0];
|
||||
protected override Skill[] CreateSkills(IBeatmap beatmap, Mod[] mods, double clockRate) => Array.Empty<Skill>();
|
||||
}
|
||||
}
|
||||
|
@ -1,24 +1,16 @@
|
||||
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
||||
// See the LICENCE file in the repository root for full licence text.
|
||||
|
||||
using osu.Game.Beatmaps;
|
||||
using osu.Game.Rulesets.Mods;
|
||||
using osu.Game.Rulesets.EmptyScrolling.Replays;
|
||||
using osu.Game.Scoring;
|
||||
using System.Collections.Generic;
|
||||
using osu.Game.Online.API.Requests.Responses;
|
||||
using osu.Game.Beatmaps;
|
||||
using osu.Game.Rulesets.EmptyScrolling.Replays;
|
||||
using osu.Game.Rulesets.Mods;
|
||||
|
||||
namespace osu.Game.Rulesets.EmptyScrolling.Mods
|
||||
{
|
||||
public class EmptyScrollingModAutoplay : ModAutoplay
|
||||
{
|
||||
public override Score CreateReplayScore(IBeatmap beatmap, IReadOnlyList<Mod> mods) => new Score
|
||||
{
|
||||
ScoreInfo = new ScoreInfo
|
||||
{
|
||||
User = new APIUser { Username = "sample" },
|
||||
},
|
||||
Replay = new EmptyScrollingAutoGenerator(beatmap).Generate(),
|
||||
};
|
||||
public override ModReplayData CreateReplayData(IBeatmap beatmap, IReadOnlyList<Mod> mods)
|
||||
=> new ModReplayData(new EmptyScrollingAutoGenerator(beatmap).Generate(), new ModCreatedUser { Username = "sample" });
|
||||
}
|
||||
}
|
||||
|
@ -3,22 +3,14 @@
|
||||
|
||||
using System.Collections.Generic;
|
||||
using osu.Game.Beatmaps;
|
||||
using osu.Game.Online.API.Requests.Responses;
|
||||
using osu.Game.Rulesets.Mods;
|
||||
using osu.Game.Rulesets.Pippidon.Replays;
|
||||
using osu.Game.Scoring;
|
||||
|
||||
namespace osu.Game.Rulesets.Pippidon.Mods
|
||||
{
|
||||
public class PippidonModAutoplay : ModAutoplay
|
||||
{
|
||||
public override Score CreateReplayScore(IBeatmap beatmap, IReadOnlyList<Mod> mods) => new Score
|
||||
{
|
||||
ScoreInfo = new ScoreInfo
|
||||
{
|
||||
User = new APIUser { Username = "sample" },
|
||||
},
|
||||
Replay = new PippidonAutoGenerator(beatmap).Generate(),
|
||||
};
|
||||
public override ModReplayData CreateReplayData(IBeatmap beatmap, IReadOnlyList<Mod> mods)
|
||||
=> new ModReplayData(new PippidonAutoGenerator(beatmap).Generate(), new ModCreatedUser { Username = "sample" });
|
||||
}
|
||||
}
|
||||
|
@ -1,6 +1,7 @@
|
||||
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
||||
// See the LICENCE file in the repository root for full licence text.
|
||||
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using osu.Game.Beatmaps;
|
||||
@ -25,6 +26,6 @@ namespace osu.Game.Rulesets.Pippidon
|
||||
|
||||
protected override IEnumerable<DifficultyHitObject> CreateDifficultyHitObjects(IBeatmap beatmap, double clockRate) => Enumerable.Empty<DifficultyHitObject>();
|
||||
|
||||
protected override Skill[] CreateSkills(IBeatmap beatmap, Mod[] mods, double clockRate) => new Skill[0];
|
||||
protected override Skill[] CreateSkills(IBeatmap beatmap, Mod[] mods, double clockRate) => Array.Empty<Skill>();
|
||||
}
|
||||
}
|
||||
|
@ -8,7 +8,7 @@
|
||||
<PackageProjectUrl>https://github.com/ppy/osu/blob/master/Templates</PackageProjectUrl>
|
||||
<RepositoryUrl>https://github.com/ppy/osu</RepositoryUrl>
|
||||
<PackageReleaseNotes>Automated release.</PackageReleaseNotes>
|
||||
<copyright>Copyright (c) 2021 ppy Pty Ltd</copyright>
|
||||
<copyright>Copyright (c) 2022 ppy Pty Ltd</copyright>
|
||||
<Description>Templates to use when creating a ruleset for consumption in osu!.</Description>
|
||||
<PackageTags>dotnet-new;templates;osu</PackageTags>
|
||||
<TargetFramework>netstandard2.1</TargetFramework>
|
||||
|
@ -51,8 +51,8 @@
|
||||
<Reference Include="Java.Interop" />
|
||||
</ItemGroup>
|
||||
<ItemGroup>
|
||||
<PackageReference Include="ppy.osu.Game.Resources" Version="2022.304.0" />
|
||||
<PackageReference Include="ppy.osu.Framework.Android" Version="2022.314.0" />
|
||||
<PackageReference Include="ppy.osu.Game.Resources" Version="2022.422.0" />
|
||||
<PackageReference Include="ppy.osu.Framework.Android" Version="2022.430.0" />
|
||||
</ItemGroup>
|
||||
<ItemGroup Label="Transitive Dependencies">
|
||||
<!-- Realm needs to be directly referenced in all Xamarin projects, as it will not pull in its transitive dependencies otherwise. -->
|
||||
|
@ -123,7 +123,12 @@ namespace osu.Desktop
|
||||
tools.RemoveUninstallerRegistryEntry();
|
||||
}, onEveryRun: (version, tools, firstRun) =>
|
||||
{
|
||||
tools.SetProcessAppUserModelId();
|
||||
// While setting the `ProcessAppUserModelId` fixes duplicate icons/shortcuts on the taskbar, it currently
|
||||
// causes the right-click context menu to function incorrectly.
|
||||
//
|
||||
// This may turn out to be non-required after an alternative solution is implemented.
|
||||
// see https://github.com/clowd/Clowd.Squirrel/issues/24
|
||||
// tools.SetProcessAppUserModelId();
|
||||
});
|
||||
}
|
||||
|
||||
|
@ -19,7 +19,7 @@ namespace osu.Desktop.Security
|
||||
public class ElevatedPrivilegesChecker : Component
|
||||
{
|
||||
[Resolved]
|
||||
private NotificationOverlay notifications { get; set; }
|
||||
private INotificationOverlay notifications { get; set; }
|
||||
|
||||
private bool elevated;
|
||||
|
||||
|
@ -25,7 +25,7 @@ namespace osu.Desktop.Updater
|
||||
public class SquirrelUpdateManager : osu.Game.Updater.UpdateManager
|
||||
{
|
||||
private UpdateManager updateManager;
|
||||
private NotificationOverlay notificationOverlay;
|
||||
private INotificationOverlay notificationOverlay;
|
||||
|
||||
public Task PrepareUpdateAsync() => UpdateManager.RestartAppWhenExited();
|
||||
|
||||
@ -39,9 +39,9 @@ namespace osu.Desktop.Updater
|
||||
private readonly SquirrelLogger squirrelLogger = new SquirrelLogger();
|
||||
|
||||
[BackgroundDependencyLoader]
|
||||
private void load(NotificationOverlay notification)
|
||||
private void load(INotificationOverlay notifications)
|
||||
{
|
||||
notificationOverlay = notification;
|
||||
notificationOverlay = notifications;
|
||||
|
||||
SquirrelLocator.CurrentMutable.Register(() => squirrelLogger, typeof(ILogger));
|
||||
}
|
||||
|
@ -24,8 +24,7 @@
|
||||
<ProjectReference Include="..\osu.Game.Rulesets.Taiko\osu.Game.Rulesets.Taiko.csproj" />
|
||||
</ItemGroup>
|
||||
<ItemGroup Label="Package References">
|
||||
<PackageReference Include="Clowd.Squirrel" Version="2.8.28-pre" />
|
||||
<PackageReference Include="Microsoft.NETCore.Targets" Version="5.0.0" />
|
||||
<PackageReference Include="Clowd.Squirrel" Version="2.9.23-gc8da1a" />
|
||||
<PackageReference Include="Mono.Posix.NETStandard" Version="1.0.0" />
|
||||
<PackageReference Include="System.IO.Packaging" Version="6.0.0" />
|
||||
<PackageReference Include="Microsoft.EntityFrameworkCore.Sqlite" Version="5.0.14" />
|
||||
@ -33,7 +32,6 @@
|
||||
<PrivateAssets>all</PrivateAssets>
|
||||
<IncludeAssets>runtime; build; native; contentfiles; analyzers; buildtransitive</IncludeAssets>
|
||||
</PackageReference>
|
||||
<PackageReference Include="Microsoft.Win32.Registry" Version="5.0.0" />
|
||||
<PackageReference Include="DiscordRichPresence" Version="1.0.175" />
|
||||
</ItemGroup>
|
||||
<ItemGroup Label="Resources">
|
||||
|
@ -11,7 +11,7 @@
|
||||
<requireLicenseAcceptance>false</requireLicenseAcceptance>
|
||||
<description>A free-to-win rhythm game. Rhythm is just a *click* away!</description>
|
||||
<releaseNotes>testing</releaseNotes>
|
||||
<copyright>Copyright (c) 2021 ppy Pty Ltd</copyright>
|
||||
<copyright>Copyright (c) 2022 ppy Pty Ltd</copyright>
|
||||
<language>en-AU</language>
|
||||
</metadata>
|
||||
<files>
|
||||
|
@ -27,7 +27,7 @@ namespace osu.Game.Benchmarks
|
||||
storage = new TemporaryNativeStorage("realm-benchmark");
|
||||
storage.DeleteDirectory(string.Empty);
|
||||
|
||||
realm = new RealmAccess(storage, "client");
|
||||
realm = new RealmAccess(storage, OsuGameBase.CLIENT_DATABASE_FILENAME);
|
||||
|
||||
realm.Run(r =>
|
||||
{
|
||||
|
@ -14,13 +14,13 @@ namespace osu.Game.Rulesets.Catch.Tests
|
||||
{
|
||||
protected override string ResourceAssembly => "osu.Game.Rulesets.Catch";
|
||||
|
||||
[TestCase(4.0505463516206195d, "diffcalc-test")]
|
||||
public void Test(double expected, string name)
|
||||
=> base.Test(expected, name);
|
||||
[TestCase(4.0505463516206195d, 127, "diffcalc-test")]
|
||||
public void Test(double expectedStarRating, int expectedMaxCombo, string name)
|
||||
=> base.Test(expectedStarRating, expectedMaxCombo, name);
|
||||
|
||||
[TestCase(5.1696411260785498d, "diffcalc-test")]
|
||||
public void TestClockRateAdjusted(double expected, string name)
|
||||
=> Test(expected, name, new CatchModDoubleTime());
|
||||
[TestCase(5.1696411260785498d, 127, "diffcalc-test")]
|
||||
public void TestClockRateAdjusted(double expectedStarRating, int expectedMaxCombo, string name)
|
||||
=> Test(expectedStarRating, expectedMaxCombo, name, new CatchModDoubleTime());
|
||||
|
||||
protected override DifficultyCalculator CreateDifficultyCalculator(IWorkingBeatmap beatmap) => new CatchDifficultyCalculator(new CatchRuleset().RulesetInfo, beatmap);
|
||||
|
||||
|
@ -30,7 +30,7 @@ namespace osu.Game.Rulesets.Catch.Tests
|
||||
{
|
||||
public TestLegacySkin(SkinInfo skin, IResourceStore<byte[]> storage)
|
||||
// Bypass LegacySkinResourceStore to avoid returning null for retrieving files due to bad skin info (SkinInfo.Files = null).
|
||||
: base(skin, storage, null, "skin.ini")
|
||||
: base(skin, null, storage)
|
||||
{
|
||||
}
|
||||
}
|
||||
|
@ -5,10 +5,10 @@ using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using osu.Game.Beatmaps;
|
||||
using osu.Game.Rulesets.Catch.MathUtils;
|
||||
using osu.Game.Rulesets.Catch.Objects;
|
||||
using osu.Game.Rulesets.Catch.UI;
|
||||
using osu.Game.Rulesets.Objects.Types;
|
||||
using osu.Game.Utils;
|
||||
|
||||
namespace osu.Game.Rulesets.Catch.Beatmaps
|
||||
{
|
||||
@ -46,7 +46,7 @@ namespace osu.Game.Rulesets.Catch.Beatmaps
|
||||
|
||||
public void ApplyPositionOffsets(IBeatmap beatmap)
|
||||
{
|
||||
var rng = new FastRandom(RNG_SEED);
|
||||
var rng = new LegacyRandom(RNG_SEED);
|
||||
|
||||
float? lastPosition = null;
|
||||
double lastStartTime = 0;
|
||||
@ -98,7 +98,7 @@ namespace osu.Game.Rulesets.Catch.Beatmaps
|
||||
initialiseHyperDash(beatmap);
|
||||
}
|
||||
|
||||
private static void applyHardRockOffset(CatchHitObject hitObject, ref float? lastPosition, ref double lastStartTime, FastRandom rng)
|
||||
private static void applyHardRockOffset(CatchHitObject hitObject, ref float? lastPosition, ref double lastStartTime, LegacyRandom rng)
|
||||
{
|
||||
float offsetPosition = hitObject.OriginalX;
|
||||
double startTime = hitObject.StartTime;
|
||||
@ -146,7 +146,7 @@ namespace osu.Game.Rulesets.Catch.Beatmaps
|
||||
/// <param name="position">The position which the offset should be applied to.</param>
|
||||
/// <param name="maxOffset">The maximum offset, cannot exceed 20px.</param>
|
||||
/// <param name="rng">The random number generator.</param>
|
||||
private static void applyRandomOffset(ref float position, double maxOffset, FastRandom rng)
|
||||
private static void applyRandomOffset(ref float position, double maxOffset, LegacyRandom rng)
|
||||
{
|
||||
bool right = rng.NextBool();
|
||||
float rand = Math.Min(20, (float)rng.Next(0, Math.Max(0, maxOffset)));
|
||||
|
@ -24,7 +24,7 @@ using osuTK;
|
||||
|
||||
namespace osu.Game.Rulesets.Catch.Edit
|
||||
{
|
||||
public class CatchHitObjectComposer : HitObjectComposer<CatchHitObject>
|
||||
public class CatchHitObjectComposer : DistancedHitObjectComposer<CatchHitObject>
|
||||
{
|
||||
private const float distance_snap_radius = 50;
|
||||
|
||||
@ -42,6 +42,10 @@ namespace osu.Game.Rulesets.Catch.Edit
|
||||
[BackgroundDependencyLoader]
|
||||
private void load()
|
||||
{
|
||||
// todo: enable distance spacing once catch supports applying it to its existing distance snap grid implementation.
|
||||
RightSideToolboxContainer.Alpha = 0;
|
||||
DistanceSpacingMultiplier.Disabled = true;
|
||||
|
||||
LayerBelowRuleset.Add(new PlayfieldBorder
|
||||
{
|
||||
RelativeSizeAxes = Axes.Both,
|
||||
|
@ -3,19 +3,14 @@
|
||||
|
||||
using System.Collections.Generic;
|
||||
using osu.Game.Beatmaps;
|
||||
using osu.Game.Online.API.Requests.Responses;
|
||||
using osu.Game.Rulesets.Catch.Replays;
|
||||
using osu.Game.Rulesets.Mods;
|
||||
using osu.Game.Scoring;
|
||||
|
||||
namespace osu.Game.Rulesets.Catch.Mods
|
||||
{
|
||||
public class CatchModAutoplay : ModAutoplay
|
||||
{
|
||||
public override Score CreateReplayScore(IBeatmap beatmap, IReadOnlyList<Mod> mods) => new Score
|
||||
{
|
||||
ScoreInfo = new ScoreInfo { User = new APIUser { Username = "osu!salad" } },
|
||||
Replay = new CatchAutoGenerator(beatmap).Generate(),
|
||||
};
|
||||
public override ModReplayData CreateReplayData(IBeatmap beatmap, IReadOnlyList<Mod> mods)
|
||||
=> new ModReplayData(new CatchAutoGenerator(beatmap).Generate(), new ModCreatedUser { Username = "osu!salad" });
|
||||
}
|
||||
}
|
||||
|
@ -3,20 +3,15 @@
|
||||
|
||||
using System.Collections.Generic;
|
||||
using osu.Game.Beatmaps;
|
||||
using osu.Game.Online.API.Requests.Responses;
|
||||
using osu.Game.Rulesets.Catch.Objects;
|
||||
using osu.Game.Rulesets.Catch.Replays;
|
||||
using osu.Game.Rulesets.Mods;
|
||||
using osu.Game.Scoring;
|
||||
|
||||
namespace osu.Game.Rulesets.Catch.Mods
|
||||
{
|
||||
public class CatchModCinema : ModCinema<CatchHitObject>
|
||||
{
|
||||
public override Score CreateReplayScore(IBeatmap beatmap, IReadOnlyList<Mod> mods) => new Score
|
||||
{
|
||||
ScoreInfo = new ScoreInfo { User = new APIUser { Username = "osu!salad" } },
|
||||
Replay = new CatchAutoGenerator(beatmap).Generate(),
|
||||
};
|
||||
public override ModReplayData CreateReplayData(IBeatmap beatmap, IReadOnlyList<Mod> mods)
|
||||
=> new ModReplayData(new CatchAutoGenerator(beatmap).Generate(), new ModCreatedUser { Username = "osu!salad" });
|
||||
}
|
||||
}
|
||||
|
@ -90,6 +90,9 @@ namespace osu.Game.Rulesets.Catch.Skinning.Legacy
|
||||
return new LegacyHitExplosion();
|
||||
|
||||
return null;
|
||||
|
||||
default:
|
||||
throw new UnsupportedSkinComponentException(component);
|
||||
}
|
||||
}
|
||||
|
||||
|
@ -13,7 +13,6 @@ using osu.Game.Rulesets.Edit;
|
||||
using osu.Game.Rulesets.Mania.Beatmaps;
|
||||
using osu.Game.Rulesets.Mania.Edit;
|
||||
using osu.Game.Rulesets.Mania.UI;
|
||||
using osu.Game.Rulesets.Objects;
|
||||
using osu.Game.Rulesets.Objects.Drawables;
|
||||
using osu.Game.Rulesets.UI;
|
||||
using osu.Game.Rulesets.UI.Scrolling;
|
||||
@ -107,30 +106,5 @@ namespace osu.Game.Rulesets.Mania.Tests.Editor
|
||||
{
|
||||
throw new System.NotImplementedException();
|
||||
}
|
||||
|
||||
public override float GetBeatSnapDistanceAt(HitObject referenceObject)
|
||||
{
|
||||
throw new System.NotImplementedException();
|
||||
}
|
||||
|
||||
public override float DurationToDistance(HitObject referenceObject, double duration)
|
||||
{
|
||||
throw new System.NotImplementedException();
|
||||
}
|
||||
|
||||
public override double DistanceToDuration(HitObject referenceObject, float distance)
|
||||
{
|
||||
throw new System.NotImplementedException();
|
||||
}
|
||||
|
||||
public override double GetSnappedDurationFromDistance(HitObject referenceObject, float distance)
|
||||
{
|
||||
throw new System.NotImplementedException();
|
||||
}
|
||||
|
||||
public override float GetSnappedDistanceFromDistance(HitObject referenceObject, float distance)
|
||||
{
|
||||
throw new System.NotImplementedException();
|
||||
}
|
||||
}
|
||||
}
|
||||
|
@ -14,13 +14,13 @@ namespace osu.Game.Rulesets.Mania.Tests
|
||||
{
|
||||
protected override string ResourceAssembly => "osu.Game.Rulesets.Mania";
|
||||
|
||||
[TestCase(2.3449735700206298d, "diffcalc-test")]
|
||||
public void Test(double expected, string name)
|
||||
=> base.Test(expected, name);
|
||||
[TestCase(2.3449735700206298d, 151, "diffcalc-test")]
|
||||
public void Test(double expectedStarRating, int expectedMaxCombo, string name)
|
||||
=> base.Test(expectedStarRating, expectedMaxCombo, name);
|
||||
|
||||
[TestCase(2.7879104989252959d, "diffcalc-test")]
|
||||
public void TestClockRateAdjusted(double expected, string name)
|
||||
=> Test(expected, name, new ManiaModDoubleTime());
|
||||
[TestCase(2.7879104989252959d, 151, "diffcalc-test")]
|
||||
public void TestClockRateAdjusted(double expectedStarRating, int expectedMaxCombo, string name)
|
||||
=> Test(expectedStarRating, expectedMaxCombo, name, new ManiaModDoubleTime());
|
||||
|
||||
protected override DifficultyCalculator CreateDifficultyCalculator(IWorkingBeatmap beatmap) => new ManiaDifficultyCalculator(new ManiaRuleset().RulesetInfo, beatmap);
|
||||
|
||||
|
@ -11,8 +11,8 @@ using osu.Game.Beatmaps;
|
||||
using osu.Game.Rulesets.Objects;
|
||||
using osu.Game.Rulesets.Objects.Types;
|
||||
using osu.Game.Rulesets.Mania.Beatmaps.Patterns;
|
||||
using osu.Game.Rulesets.Mania.MathUtils;
|
||||
using osu.Game.Rulesets.Mania.Beatmaps.Patterns.Legacy;
|
||||
using osu.Game.Utils;
|
||||
using osuTK;
|
||||
|
||||
namespace osu.Game.Rulesets.Mania.Beatmaps
|
||||
@ -31,7 +31,7 @@ namespace osu.Game.Rulesets.Mania.Beatmaps
|
||||
private readonly int originalTargetColumns;
|
||||
|
||||
// Internal for testing purposes
|
||||
internal FastRandom Random { get; private set; }
|
||||
internal LegacyRandom Random { get; private set; }
|
||||
|
||||
private Pattern lastPattern = new Pattern();
|
||||
|
||||
@ -84,7 +84,7 @@ namespace osu.Game.Rulesets.Mania.Beatmaps
|
||||
IBeatmapDifficultyInfo difficulty = original.Difficulty;
|
||||
|
||||
int seed = (int)MathF.Round(difficulty.DrainRate + difficulty.CircleSize) * 20 + (int)(difficulty.OverallDifficulty * 41.2) + (int)MathF.Round(difficulty.ApproachRate);
|
||||
Random = new FastRandom(seed);
|
||||
Random = new LegacyRandom(seed);
|
||||
|
||||
return base.ConvertBeatmap(original, cancellationToken);
|
||||
}
|
||||
@ -227,7 +227,7 @@ namespace osu.Game.Rulesets.Mania.Beatmaps
|
||||
/// </summary>
|
||||
private class SpecificBeatmapPatternGenerator : Patterns.Legacy.PatternGenerator
|
||||
{
|
||||
public SpecificBeatmapPatternGenerator(FastRandom random, HitObject hitObject, ManiaBeatmap beatmap, Pattern previousPattern, IBeatmap originalBeatmap)
|
||||
public SpecificBeatmapPatternGenerator(LegacyRandom random, HitObject hitObject, ManiaBeatmap beatmap, Pattern previousPattern, IBeatmap originalBeatmap)
|
||||
: base(random, hitObject, beatmap, previousPattern, originalBeatmap)
|
||||
{
|
||||
}
|
||||
|
@ -8,12 +8,12 @@ using System.Linq;
|
||||
using osu.Framework.Extensions.EnumExtensions;
|
||||
using osu.Game.Audio;
|
||||
using osu.Game.Beatmaps;
|
||||
using osu.Game.Rulesets.Mania.MathUtils;
|
||||
using osu.Game.Rulesets.Objects;
|
||||
using osu.Game.Rulesets.Objects.Types;
|
||||
using osu.Game.Rulesets.Mania.Objects;
|
||||
using osu.Game.Beatmaps.ControlPoints;
|
||||
using osu.Game.Beatmaps.Formats;
|
||||
using osu.Game.Utils;
|
||||
|
||||
namespace osu.Game.Rulesets.Mania.Beatmaps.Patterns.Legacy
|
||||
{
|
||||
@ -34,7 +34,7 @@ namespace osu.Game.Rulesets.Mania.Beatmaps.Patterns.Legacy
|
||||
|
||||
private PatternType convertType;
|
||||
|
||||
public DistanceObjectPatternGenerator(FastRandom random, HitObject hitObject, ManiaBeatmap beatmap, Pattern previousPattern, IBeatmap originalBeatmap)
|
||||
public DistanceObjectPatternGenerator(LegacyRandom random, HitObject hitObject, ManiaBeatmap beatmap, Pattern previousPattern, IBeatmap originalBeatmap)
|
||||
: base(random, hitObject, beatmap, previousPattern, originalBeatmap)
|
||||
{
|
||||
convertType = PatternType.None;
|
||||
|
@ -2,13 +2,13 @@
|
||||
// See the LICENCE file in the repository root for full licence text.
|
||||
|
||||
using System.Collections.Generic;
|
||||
using osu.Game.Rulesets.Mania.MathUtils;
|
||||
using osu.Game.Rulesets.Objects;
|
||||
using osu.Game.Rulesets.Objects.Types;
|
||||
using System.Linq;
|
||||
using osu.Game.Audio;
|
||||
using osu.Game.Beatmaps;
|
||||
using osu.Game.Rulesets.Mania.Objects;
|
||||
using osu.Game.Utils;
|
||||
|
||||
namespace osu.Game.Rulesets.Mania.Beatmaps.Patterns.Legacy
|
||||
{
|
||||
@ -17,7 +17,7 @@ namespace osu.Game.Rulesets.Mania.Beatmaps.Patterns.Legacy
|
||||
private readonly int endTime;
|
||||
private readonly PatternType convertType;
|
||||
|
||||
public EndTimeObjectPatternGenerator(FastRandom random, HitObject hitObject, ManiaBeatmap beatmap, Pattern previousPattern, IBeatmap originalBeatmap)
|
||||
public EndTimeObjectPatternGenerator(LegacyRandom random, HitObject hitObject, ManiaBeatmap beatmap, Pattern previousPattern, IBeatmap originalBeatmap)
|
||||
: base(random, hitObject, beatmap, previousPattern, originalBeatmap)
|
||||
{
|
||||
endTime = (int)((HitObject as IHasDuration)?.EndTime ?? 0);
|
||||
|
@ -9,11 +9,11 @@ using osuTK;
|
||||
using osu.Game.Audio;
|
||||
using osu.Game.Beatmaps;
|
||||
using osu.Game.Beatmaps.ControlPoints;
|
||||
using osu.Game.Rulesets.Mania.MathUtils;
|
||||
using osu.Game.Rulesets.Mania.Objects;
|
||||
using osu.Game.Rulesets.Objects;
|
||||
using osu.Game.Rulesets.Objects.Types;
|
||||
using osu.Framework.Extensions.IEnumerableExtensions;
|
||||
using osu.Game.Utils;
|
||||
|
||||
namespace osu.Game.Rulesets.Mania.Beatmaps.Patterns.Legacy
|
||||
{
|
||||
@ -23,7 +23,7 @@ namespace osu.Game.Rulesets.Mania.Beatmaps.Patterns.Legacy
|
||||
|
||||
private readonly PatternType convertType;
|
||||
|
||||
public HitObjectPatternGenerator(FastRandom random, HitObject hitObject, ManiaBeatmap beatmap, Pattern previousPattern, double previousTime, Vector2 previousPosition, double density,
|
||||
public HitObjectPatternGenerator(LegacyRandom random, HitObject hitObject, ManiaBeatmap beatmap, Pattern previousPattern, double previousTime, Vector2 previousPosition, double density,
|
||||
PatternType lastStair, IBeatmap originalBeatmap)
|
||||
: base(random, hitObject, beatmap, previousPattern, originalBeatmap)
|
||||
{
|
||||
|
@ -5,8 +5,8 @@ using System;
|
||||
using System.Linq;
|
||||
using JetBrains.Annotations;
|
||||
using osu.Game.Beatmaps;
|
||||
using osu.Game.Rulesets.Mania.MathUtils;
|
||||
using osu.Game.Rulesets.Objects;
|
||||
using osu.Game.Utils;
|
||||
|
||||
namespace osu.Game.Rulesets.Mania.Beatmaps.Patterns.Legacy
|
||||
{
|
||||
@ -23,14 +23,14 @@ namespace osu.Game.Rulesets.Mania.Beatmaps.Patterns.Legacy
|
||||
/// <summary>
|
||||
/// The random number generator to use.
|
||||
/// </summary>
|
||||
protected readonly FastRandom Random;
|
||||
protected readonly LegacyRandom Random;
|
||||
|
||||
/// <summary>
|
||||
/// The beatmap which <see cref="HitObject"/> is being converted from.
|
||||
/// </summary>
|
||||
protected readonly IBeatmap OriginalBeatmap;
|
||||
|
||||
protected PatternGenerator(FastRandom random, HitObject hitObject, ManiaBeatmap beatmap, Pattern previousPattern, IBeatmap originalBeatmap)
|
||||
protected PatternGenerator(LegacyRandom random, HitObject hitObject, ManiaBeatmap beatmap, Pattern previousPattern, IBeatmap originalBeatmap)
|
||||
: base(hitObject, beatmap, previousPattern)
|
||||
{
|
||||
if (random == null) throw new ArgumentNullException(nameof(random));
|
||||
|
@ -14,6 +14,7 @@ namespace osu.Game.Rulesets.Mania.Difficulty.Skills
|
||||
{
|
||||
private const double individual_decay_base = 0.125;
|
||||
private const double overall_decay_base = 0.30;
|
||||
private const double release_threshold = 24;
|
||||
|
||||
protected override double SkillMultiplier => 1;
|
||||
protected override double StrainDecayBase => 1;
|
||||
@ -37,31 +38,43 @@ namespace osu.Game.Rulesets.Mania.Difficulty.Skills
|
||||
var maniaCurrent = (ManiaDifficultyHitObject)current;
|
||||
double endTime = maniaCurrent.EndTime;
|
||||
int column = maniaCurrent.BaseObject.Column;
|
||||
double closestEndTime = Math.Abs(endTime - maniaCurrent.LastObject.StartTime); // Lowest value we can assume with the current information
|
||||
|
||||
double holdFactor = 1.0; // Factor to all additional strains in case something else is held
|
||||
double holdAddition = 0; // Addition to the current note in case it's a hold and has to be released awkwardly
|
||||
bool isOverlapping = false;
|
||||
|
||||
// Fill up the holdEndTimes array
|
||||
for (int i = 0; i < holdEndTimes.Length; ++i)
|
||||
{
|
||||
// If there is at least one other overlapping end or note, then we get an addition, buuuuuut...
|
||||
if (Precision.DefinitelyBigger(holdEndTimes[i], maniaCurrent.StartTime, 1) && Precision.DefinitelyBigger(endTime, holdEndTimes[i], 1))
|
||||
holdAddition = 1.0;
|
||||
|
||||
// ... this addition only is valid if there is _no_ other note with the same ending. Releasing multiple notes at the same time is just as easy as releasing 1
|
||||
if (Precision.AlmostEquals(endTime, holdEndTimes[i], 1))
|
||||
holdAddition = 0;
|
||||
// The current note is overlapped if a previous note or end is overlapping the current note body
|
||||
isOverlapping |= Precision.DefinitelyBigger(holdEndTimes[i], maniaCurrent.StartTime, 1) && Precision.DefinitelyBigger(endTime, holdEndTimes[i], 1);
|
||||
|
||||
// We give a slight bonus to everything if something is held meanwhile
|
||||
if (Precision.DefinitelyBigger(holdEndTimes[i], endTime, 1))
|
||||
holdFactor = 1.25;
|
||||
|
||||
closestEndTime = Math.Min(closestEndTime, Math.Abs(endTime - holdEndTimes[i]));
|
||||
|
||||
// Decay individual strains
|
||||
individualStrains[i] = applyDecay(individualStrains[i], current.DeltaTime, individual_decay_base);
|
||||
}
|
||||
|
||||
holdEndTimes[column] = endTime;
|
||||
|
||||
// The hold addition is given if there was an overlap, however it is only valid if there are no other note with a similar ending.
|
||||
// Releasing multiple notes is just as easy as releasing 1. Nerfs the hold addition by half if the closest release is release_threshold away.
|
||||
// holdAddition
|
||||
// ^
|
||||
// 1.0 + - - - - - -+-----------
|
||||
// | /
|
||||
// 0.5 + - - - - -/ Sigmoid Curve
|
||||
// | /|
|
||||
// 0.0 +--------+-+---------------> Release Difference / ms
|
||||
// release_threshold
|
||||
if (isOverlapping)
|
||||
holdAddition = 1 / (1 + Math.Exp(0.5 * (release_threshold - closestEndTime)));
|
||||
|
||||
// Increase individual strain in own column
|
||||
individualStrains[column] += 2.0 * holdFactor;
|
||||
individualStrain = individualStrains[column];
|
||||
|
@ -1,95 +0,0 @@
|
||||
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
||||
// See the LICENCE file in the repository root for full licence text.
|
||||
|
||||
using System;
|
||||
|
||||
namespace osu.Game.Rulesets.Mania.MathUtils
|
||||
{
|
||||
/// <summary>
|
||||
/// A PRNG specified in http://heliosphan.org/fastrandom.html.
|
||||
/// </summary>
|
||||
internal class FastRandom
|
||||
{
|
||||
private const double int_to_real = 1.0 / (int.MaxValue + 1.0);
|
||||
private const uint int_mask = 0x7FFFFFFF;
|
||||
private const uint y = 842502087;
|
||||
private const uint z = 3579807591;
|
||||
private const uint w = 273326509;
|
||||
|
||||
internal uint X { get; private set; }
|
||||
internal uint Y { get; private set; } = y;
|
||||
internal uint Z { get; private set; } = z;
|
||||
internal uint W { get; private set; } = w;
|
||||
|
||||
public FastRandom(int seed)
|
||||
{
|
||||
X = (uint)seed;
|
||||
}
|
||||
|
||||
public FastRandom()
|
||||
: this(Environment.TickCount)
|
||||
{
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Generates a random unsigned integer within the range [<see cref="uint.MinValue"/>, <see cref="uint.MaxValue"/>).
|
||||
/// </summary>
|
||||
/// <returns>The random value.</returns>
|
||||
public uint NextUInt()
|
||||
{
|
||||
uint t = X ^ (X << 11);
|
||||
X = Y;
|
||||
Y = Z;
|
||||
Z = W;
|
||||
return W = W ^ (W >> 19) ^ t ^ (t >> 8);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Generates a random integer value within the range [0, <see cref="int.MaxValue"/>).
|
||||
/// </summary>
|
||||
/// <returns>The random value.</returns>
|
||||
public int Next() => (int)(int_mask & NextUInt());
|
||||
|
||||
/// <summary>
|
||||
/// Generates a random integer value within the range [0, <paramref name="upperBound"/>).
|
||||
/// </summary>
|
||||
/// <param name="upperBound">The upper bound.</param>
|
||||
/// <returns>The random value.</returns>
|
||||
public int Next(int upperBound) => (int)(NextDouble() * upperBound);
|
||||
|
||||
/// <summary>
|
||||
/// Generates a random integer value within the range [<paramref name="lowerBound"/>, <paramref name="upperBound"/>).
|
||||
/// </summary>
|
||||
/// <param name="lowerBound">The lower bound of the range.</param>
|
||||
/// <param name="upperBound">The upper bound of the range.</param>
|
||||
/// <returns>The random value.</returns>
|
||||
public int Next(int lowerBound, int upperBound) => (int)(lowerBound + NextDouble() * (upperBound - lowerBound));
|
||||
|
||||
/// <summary>
|
||||
/// Generates a random double value within the range [0, 1).
|
||||
/// </summary>
|
||||
/// <returns>The random value.</returns>
|
||||
public double NextDouble() => int_to_real * Next();
|
||||
|
||||
private uint bitBuffer;
|
||||
private int bitIndex = 32;
|
||||
|
||||
/// <summary>
|
||||
/// Generates a reandom boolean value. Cached such that a random value is only generated once in every 32 calls.
|
||||
/// </summary>
|
||||
/// <returns>The random value.</returns>
|
||||
public bool NextBool()
|
||||
{
|
||||
if (bitIndex == 32)
|
||||
{
|
||||
bitBuffer = NextUInt();
|
||||
bitIndex = 1;
|
||||
|
||||
return (bitBuffer & 1) == 1;
|
||||
}
|
||||
|
||||
bitIndex++;
|
||||
return ((bitBuffer >>= 1) & 1) == 1;
|
||||
}
|
||||
}
|
||||
}
|
@ -3,20 +3,15 @@
|
||||
|
||||
using System.Collections.Generic;
|
||||
using osu.Game.Beatmaps;
|
||||
using osu.Game.Online.API.Requests.Responses;
|
||||
using osu.Game.Rulesets.Mania.Beatmaps;
|
||||
using osu.Game.Rulesets.Mania.Replays;
|
||||
using osu.Game.Rulesets.Mods;
|
||||
using osu.Game.Scoring;
|
||||
|
||||
namespace osu.Game.Rulesets.Mania.Mods
|
||||
{
|
||||
public class ManiaModAutoplay : ModAutoplay
|
||||
{
|
||||
public override Score CreateReplayScore(IBeatmap beatmap, IReadOnlyList<Mod> mods) => new Score
|
||||
{
|
||||
ScoreInfo = new ScoreInfo { User = new APIUser { Username = "osu!topus" } },
|
||||
Replay = new ManiaAutoGenerator((ManiaBeatmap)beatmap).Generate(),
|
||||
};
|
||||
public override ModReplayData CreateReplayData(IBeatmap beatmap, IReadOnlyList<Mod> mods)
|
||||
=> new ModReplayData(new ManiaAutoGenerator((ManiaBeatmap)beatmap).Generate(), new ModCreatedUser { Username = "osu!topus" });
|
||||
}
|
||||
}
|
||||
|
@ -3,21 +3,16 @@
|
||||
|
||||
using System.Collections.Generic;
|
||||
using osu.Game.Beatmaps;
|
||||
using osu.Game.Online.API.Requests.Responses;
|
||||
using osu.Game.Rulesets.Mania.Beatmaps;
|
||||
using osu.Game.Rulesets.Mania.Objects;
|
||||
using osu.Game.Rulesets.Mania.Replays;
|
||||
using osu.Game.Rulesets.Mods;
|
||||
using osu.Game.Scoring;
|
||||
|
||||
namespace osu.Game.Rulesets.Mania.Mods
|
||||
{
|
||||
public class ManiaModCinema : ModCinema<ManiaHitObject>
|
||||
{
|
||||
public override Score CreateReplayScore(IBeatmap beatmap, IReadOnlyList<Mod> mods) => new Score
|
||||
{
|
||||
ScoreInfo = new ScoreInfo { User = new APIUser { Username = "osu!topus" } },
|
||||
Replay = new ManiaAutoGenerator((ManiaBeatmap)beatmap).Generate(),
|
||||
};
|
||||
public override ModReplayData CreateReplayData(IBeatmap beatmap, IReadOnlyList<Mod> mods)
|
||||
=> new ModReplayData(new ManiaAutoGenerator((ManiaBeatmap)beatmap).Generate(), new ModCreatedUser { Username = "osu!topus" });
|
||||
}
|
||||
}
|
||||
|
@ -116,9 +116,10 @@ namespace osu.Game.Rulesets.Mania.Skinning.Legacy
|
||||
|
||||
case ManiaSkinComponents.StageForeground:
|
||||
return new LegacyStageForeground();
|
||||
}
|
||||
|
||||
break;
|
||||
default:
|
||||
throw new UnsupportedSkinComponentException(component);
|
||||
}
|
||||
}
|
||||
|
||||
return base.GetDrawableComponent(component);
|
||||
|
@ -4,6 +4,7 @@
|
||||
using System;
|
||||
using NUnit.Framework;
|
||||
using osu.Framework.Allocation;
|
||||
using osu.Framework.Bindables;
|
||||
using osu.Framework.Graphics;
|
||||
using osu.Framework.Graphics.Containers;
|
||||
using osu.Framework.Graphics.Shapes;
|
||||
@ -33,7 +34,7 @@ namespace osu.Game.Rulesets.Osu.Tests.Editor
|
||||
[Cached]
|
||||
private readonly BindableBeatDivisor beatDivisor = new BindableBeatDivisor();
|
||||
|
||||
[Cached(typeof(IPositionSnapProvider))]
|
||||
[Cached(typeof(IDistanceSnapProvider))]
|
||||
private readonly SnapProvider snapProvider = new SnapProvider();
|
||||
|
||||
private TestOsuDistanceSnapGrid grid;
|
||||
@ -179,13 +180,15 @@ namespace osu.Game.Rulesets.Osu.Tests.Editor
|
||||
}
|
||||
}
|
||||
|
||||
private class SnapProvider : IPositionSnapProvider
|
||||
private class SnapProvider : IDistanceSnapProvider
|
||||
{
|
||||
public SnapResult SnapScreenSpacePositionToValidPosition(Vector2 screenSpacePosition) =>
|
||||
new SnapResult(screenSpacePosition, null);
|
||||
|
||||
public SnapResult SnapScreenSpacePositionToValidTime(Vector2 screenSpacePosition) => new SnapResult(screenSpacePosition, 0);
|
||||
|
||||
public IBindable<double> DistanceSpacingMultiplier { get; } = new BindableDouble(1);
|
||||
|
||||
public float GetBeatSnapDistanceAt(HitObject referenceObject) => (float)beat_length;
|
||||
|
||||
public float DurationToDistance(HitObject referenceObject, double duration) => (float)duration;
|
||||
|
108
osu.Game.Rulesets.Osu.Tests/LegacyMainCirclePieceTest.cs
Normal file
108
osu.Game.Rulesets.Osu.Tests/LegacyMainCirclePieceTest.cs
Normal file
@ -0,0 +1,108 @@
|
||||
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
||||
// See the LICENCE file in the repository root for full licence text.
|
||||
|
||||
#nullable enable
|
||||
|
||||
using System;
|
||||
using System.Diagnostics;
|
||||
using System.Linq;
|
||||
using Moq;
|
||||
using NUnit.Framework;
|
||||
using osu.Framework.Graphics.OpenGL.Textures;
|
||||
using osu.Framework.Graphics.Sprites;
|
||||
using osu.Framework.Graphics.Textures;
|
||||
using osu.Framework.Testing;
|
||||
using osu.Game.Rulesets.Osu.Skinning.Legacy;
|
||||
using osu.Game.Skinning;
|
||||
using osu.Game.Tests.Visual;
|
||||
|
||||
namespace osu.Game.Rulesets.Osu.Tests
|
||||
{
|
||||
[HeadlessTest]
|
||||
public class LegacyMainCirclePieceTest : OsuTestScene
|
||||
{
|
||||
private static readonly object?[][] texture_priority_cases =
|
||||
{
|
||||
// default priority lookup
|
||||
new object?[]
|
||||
{
|
||||
// available textures
|
||||
new[] { @"hitcircle", @"hitcircleoverlay" },
|
||||
// priority lookup prefix
|
||||
null,
|
||||
// expected circle and overlay
|
||||
@"hitcircle", @"hitcircleoverlay",
|
||||
},
|
||||
// custom priority lookup
|
||||
new object?[]
|
||||
{
|
||||
new[] { @"hitcircle", @"hitcircleoverlay", @"sliderstartcircle", @"sliderstartcircleoverlay" },
|
||||
@"sliderstartcircle",
|
||||
@"sliderstartcircle", @"sliderstartcircleoverlay",
|
||||
},
|
||||
// when no sprites are available for the specified prefix, fall back to "hitcircle"/"hitcircleoverlay".
|
||||
new object?[]
|
||||
{
|
||||
new[] { @"hitcircle", @"hitcircleoverlay" },
|
||||
@"sliderstartcircle",
|
||||
@"hitcircle", @"hitcircleoverlay",
|
||||
},
|
||||
// when a circle is available for the specified prefix but no overlay exists, no overlay is displayed.
|
||||
new object?[]
|
||||
{
|
||||
new[] { @"hitcircle", @"hitcircleoverlay", @"sliderstartcircle" },
|
||||
@"sliderstartcircle",
|
||||
@"sliderstartcircle", null
|
||||
},
|
||||
// when no circle is available for the specified prefix but an overlay exists, the overlay is ignored.
|
||||
new object?[]
|
||||
{
|
||||
new[] { @"hitcircle", @"hitcircleoverlay", @"sliderstartcircleoverlay" },
|
||||
@"sliderstartcircle",
|
||||
@"hitcircle", @"hitcircleoverlay",
|
||||
}
|
||||
};
|
||||
|
||||
[TestCaseSource(nameof(texture_priority_cases))]
|
||||
public void TestTexturePriorities(string[] textureFilenames, string priorityLookup, string? expectedCircle, string? expectedOverlay)
|
||||
{
|
||||
TestLegacyMainCirclePiece piece = null!;
|
||||
|
||||
AddStep("load circle piece", () =>
|
||||
{
|
||||
var skin = new Mock<ISkinSource>();
|
||||
|
||||
// shouldn't be required as GetTexture(string) calls GetTexture(string, WrapMode, WrapMode) by default,
|
||||
// but moq doesn't handle that well, therefore explicitly requiring to use `CallBase`:
|
||||
// https://github.com/moq/moq4/issues/972
|
||||
skin.Setup(s => s.GetTexture(It.IsAny<string>())).CallBase();
|
||||
|
||||
skin.Setup(s => s.GetTexture(It.IsIn(textureFilenames), It.IsAny<WrapMode>(), It.IsAny<WrapMode>()))
|
||||
.Returns((string componentName, WrapMode _, WrapMode __) => new Texture(1, 1) { AssetName = componentName });
|
||||
|
||||
Child = new DependencyProvidingContainer
|
||||
{
|
||||
CachedDependencies = new (Type, object)[] { (typeof(ISkinSource), skin.Object) },
|
||||
Child = piece = new TestLegacyMainCirclePiece(priorityLookup),
|
||||
};
|
||||
|
||||
var sprites = this.ChildrenOfType<Sprite>().Where(s => s.Texture.AssetName != null).DistinctBy(s => s.Texture.AssetName).ToArray();
|
||||
Debug.Assert(sprites.Length <= 2);
|
||||
});
|
||||
|
||||
AddAssert("check circle sprite", () => piece.CircleSprite?.Texture?.AssetName == expectedCircle);
|
||||
AddAssert("check overlay sprite", () => piece.OverlaySprite?.Texture?.AssetName == expectedOverlay);
|
||||
}
|
||||
|
||||
private class TestLegacyMainCirclePiece : LegacyMainCirclePiece
|
||||
{
|
||||
public new Sprite? CircleSprite => base.CircleSprite.ChildrenOfType<Sprite>().DistinctBy(s => s.Texture.AssetName).SingleOrDefault();
|
||||
public new Sprite? OverlaySprite => base.OverlaySprite.ChildrenOfType<Sprite>().DistinctBy(s => s.Texture.AssetName).SingleOrDefault();
|
||||
|
||||
public TestLegacyMainCirclePiece(string? priorityLookupPrefix)
|
||||
: base(priorityLookupPrefix, false)
|
||||
{
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
@ -16,31 +16,6 @@ namespace osu.Game.Rulesets.Osu.Tests.Mods
|
||||
{
|
||||
public class TestSceneOsuModAlternate : OsuModTestScene
|
||||
{
|
||||
[Test]
|
||||
public void TestInputAtIntro() => CreateModTest(new ModTestData
|
||||
{
|
||||
Mod = new OsuModAlternate(),
|
||||
PassCondition = () => Player.ScoreProcessor.Combo.Value == 1,
|
||||
Autoplay = false,
|
||||
Beatmap = new Beatmap
|
||||
{
|
||||
HitObjects = new List<HitObject>
|
||||
{
|
||||
new HitCircle
|
||||
{
|
||||
StartTime = 1000,
|
||||
Position = new Vector2(100),
|
||||
},
|
||||
},
|
||||
},
|
||||
ReplayFrames = new List<ReplayFrame>
|
||||
{
|
||||
new OsuReplayFrame(500, new Vector2(200), OsuAction.LeftButton),
|
||||
new OsuReplayFrame(501, new Vector2(200)),
|
||||
new OsuReplayFrame(1000, new Vector2(100), OsuAction.LeftButton),
|
||||
}
|
||||
});
|
||||
|
||||
[Test]
|
||||
public void TestInputAlternating() => CreateModTest(new ModTestData
|
||||
{
|
||||
@ -116,17 +91,50 @@ namespace osu.Game.Rulesets.Osu.Tests.Mods
|
||||
}
|
||||
});
|
||||
|
||||
/// <summary>
|
||||
/// Ensures alternation is reset before the first hitobject after intro.
|
||||
/// </summary>
|
||||
[Test]
|
||||
public void TestInputSingularAtIntro() => CreateModTest(new ModTestData
|
||||
{
|
||||
Mod = new OsuModAlternate(),
|
||||
PassCondition = () => Player.ScoreProcessor.Combo.Value == 1,
|
||||
Autoplay = false,
|
||||
Beatmap = new Beatmap
|
||||
{
|
||||
HitObjects = new List<HitObject>
|
||||
{
|
||||
new HitCircle
|
||||
{
|
||||
StartTime = 1000,
|
||||
Position = new Vector2(100),
|
||||
},
|
||||
},
|
||||
},
|
||||
ReplayFrames = new List<ReplayFrame>
|
||||
{
|
||||
// first press during intro.
|
||||
new OsuReplayFrame(500, new Vector2(200), OsuAction.LeftButton),
|
||||
new OsuReplayFrame(501, new Vector2(200)),
|
||||
// press same key at hitobject and ensure it has been hit.
|
||||
new OsuReplayFrame(1000, new Vector2(100), OsuAction.LeftButton),
|
||||
}
|
||||
});
|
||||
|
||||
/// <summary>
|
||||
/// Ensures alternation is reset before the first hitobject after a break.
|
||||
/// </summary>
|
||||
[Test]
|
||||
public void TestInputSingularWithBreak() => CreateModTest(new ModTestData
|
||||
{
|
||||
Mod = new OsuModAlternate(),
|
||||
PassCondition = () => Player.ScoreProcessor.Combo.Value == 2,
|
||||
PassCondition = () => Player.ScoreProcessor.Combo.Value == 0 && Player.ScoreProcessor.HighestCombo.Value == 2,
|
||||
Autoplay = false,
|
||||
Beatmap = new Beatmap
|
||||
{
|
||||
Breaks = new List<BreakPeriod>
|
||||
{
|
||||
new BreakPeriod(500, 2250),
|
||||
new BreakPeriod(500, 2000),
|
||||
},
|
||||
HitObjects = new List<HitObject>
|
||||
{
|
||||
@ -138,16 +146,29 @@ namespace osu.Game.Rulesets.Osu.Tests.Mods
|
||||
new HitCircle
|
||||
{
|
||||
StartTime = 2500,
|
||||
Position = new Vector2(100),
|
||||
}
|
||||
Position = new Vector2(500, 100),
|
||||
},
|
||||
new HitCircle
|
||||
{
|
||||
StartTime = 3000,
|
||||
Position = new Vector2(500, 100),
|
||||
},
|
||||
}
|
||||
},
|
||||
ReplayFrames = new List<ReplayFrame>
|
||||
{
|
||||
// first press to start alternate lock.
|
||||
new OsuReplayFrame(500, new Vector2(100), OsuAction.LeftButton),
|
||||
new OsuReplayFrame(501, new Vector2(100)),
|
||||
new OsuReplayFrame(2500, new Vector2(100), OsuAction.LeftButton),
|
||||
new OsuReplayFrame(2501, new Vector2(100)),
|
||||
// press same key after break but before hit object.
|
||||
new OsuReplayFrame(2250, new Vector2(300, 100), OsuAction.LeftButton),
|
||||
new OsuReplayFrame(2251, new Vector2(300, 100)),
|
||||
// press same key at second hitobject and ensure it has been hit.
|
||||
new OsuReplayFrame(2500, new Vector2(500, 100), OsuAction.LeftButton),
|
||||
new OsuReplayFrame(2501, new Vector2(500, 100)),
|
||||
// press same key at third hitobject and ensure it has been missed.
|
||||
new OsuReplayFrame(3000, new Vector2(500, 100), OsuAction.LeftButton),
|
||||
new OsuReplayFrame(3001, new Vector2(500, 100)),
|
||||
}
|
||||
});
|
||||
}
|
||||
|
@ -6,18 +6,18 @@ using osu.Game.Rulesets.Osu.Mods;
|
||||
|
||||
namespace osu.Game.Rulesets.Osu.Tests.Mods
|
||||
{
|
||||
public class TestSceneOsuModAimAssist : OsuModTestScene
|
||||
public class TestSceneOsuModMagnetised : OsuModTestScene
|
||||
{
|
||||
[TestCase(0.1f)]
|
||||
[TestCase(0.5f)]
|
||||
[TestCase(1)]
|
||||
public void TestAimAssist(float strength)
|
||||
public void TestMagnetised(float strength)
|
||||
{
|
||||
CreateModTest(new ModTestData
|
||||
{
|
||||
Mod = new OsuModAimAssist
|
||||
Mod = new OsuModMagnetised
|
||||
{
|
||||
AssistStrength = { Value = strength },
|
||||
AttractionStrength = { Value = strength },
|
||||
},
|
||||
PassCondition = () => true,
|
||||
Autoplay = false,
|
@ -15,15 +15,20 @@ namespace osu.Game.Rulesets.Osu.Tests
|
||||
{
|
||||
protected override string ResourceAssembly => "osu.Game.Rulesets.Osu";
|
||||
|
||||
[TestCase(6.6972307565739273d, "diffcalc-test")]
|
||||
[TestCase(1.4484754139145539d, "zero-length-sliders")]
|
||||
public void Test(double expected, string name)
|
||||
=> base.Test(expected, name);
|
||||
[TestCase(6.6972307565739273d, 206, "diffcalc-test")]
|
||||
[TestCase(1.4484754139145539d, 45, "zero-length-sliders")]
|
||||
public void Test(double expectedStarRating, int expectedMaxCombo, string name)
|
||||
=> base.Test(expectedStarRating, expectedMaxCombo, name);
|
||||
|
||||
[TestCase(8.9382559208689809d, "diffcalc-test")]
|
||||
[TestCase(1.7548875851757628d, "zero-length-sliders")]
|
||||
public void TestClockRateAdjusted(double expected, string name)
|
||||
=> Test(expected, name, new OsuModDoubleTime());
|
||||
[TestCase(8.9382559208689809d, 206, "diffcalc-test")]
|
||||
[TestCase(1.7548875851757628d, 45, "zero-length-sliders")]
|
||||
public void TestClockRateAdjusted(double expectedStarRating, int expectedMaxCombo, string name)
|
||||
=> Test(expectedStarRating, expectedMaxCombo, name, new OsuModDoubleTime());
|
||||
|
||||
[TestCase(6.6972307218715166d, 239, "diffcalc-test")]
|
||||
[TestCase(1.4484754139145537d, 54, "zero-length-sliders")]
|
||||
public void TestClassicMod(double expectedStarRating, int expectedMaxCombo, string name)
|
||||
=> Test(expectedStarRating, expectedMaxCombo, name, new OsuModClassic());
|
||||
|
||||
protected override DifficultyCalculator CreateDifficultyCalculator(IWorkingBeatmap beatmap) => new OsuDifficultyCalculator(new OsuRuleset().RulesetInfo, beatmap);
|
||||
|
||||
|
@ -4,7 +4,6 @@
|
||||
using System.Collections.Generic;
|
||||
using NUnit.Framework;
|
||||
using osu.Game.Beatmaps;
|
||||
using osu.Game.Online.API.Requests.Responses;
|
||||
using osu.Game.Replays;
|
||||
using osu.Game.Rulesets.Mods;
|
||||
using osu.Game.Rulesets.Osu.Beatmaps;
|
||||
@ -13,7 +12,6 @@ using osu.Game.Rulesets.Osu.Objects;
|
||||
using osu.Game.Rulesets.Osu.Replays;
|
||||
using osu.Game.Rulesets.Osu.Scoring;
|
||||
using osu.Game.Rulesets.Scoring;
|
||||
using osu.Game.Scoring;
|
||||
using osu.Game.Tests.Visual;
|
||||
using osuTK;
|
||||
|
||||
@ -67,11 +65,8 @@ namespace osu.Game.Rulesets.Osu.Tests
|
||||
|
||||
private class TestAutoMod : OsuModAutoplay
|
||||
{
|
||||
public override Score CreateReplayScore(IBeatmap beatmap, IReadOnlyList<Mod> mods) => new Score
|
||||
{
|
||||
ScoreInfo = new ScoreInfo { User = new APIUser { Username = "Autoplay" } },
|
||||
Replay = new MissingAutoGenerator(beatmap, mods).Generate()
|
||||
};
|
||||
public override ModReplayData CreateReplayData(IBeatmap beatmap, IReadOnlyList<Mod> mods)
|
||||
=> new ModReplayData(new MissingAutoGenerator(beatmap, mods).Generate(), new ModCreatedUser { Username = "Autoplay" });
|
||||
}
|
||||
|
||||
private class MissingAutoGenerator : OsuAutoGeneratorBase
|
||||
|
@ -70,7 +70,9 @@ namespace osu.Game.Rulesets.Osu.Tests
|
||||
var tintingSkin = skinManager.GetSkin(DefaultLegacySkin.CreateInfo());
|
||||
tintingSkin.Configuration.ConfigDictionary["AllowSliderBallTint"] = "1";
|
||||
|
||||
Child = new SkinProvidingContainer(tintingSkin)
|
||||
var provider = Ruleset.Value.CreateInstance().CreateLegacySkinProvider(tintingSkin, Beatmap.Value.Beatmap);
|
||||
|
||||
Child = new SkinProvidingContainer(provider)
|
||||
{
|
||||
RelativeSizeAxes = Axes.Both,
|
||||
Child = dho = new DrawableSlider(prepareObject(new Slider
|
||||
|
@ -4,6 +4,7 @@
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using osu.Game.Beatmaps;
|
||||
using osu.Game.Resources.Localisation.Web;
|
||||
using osu.Game.Rulesets.Osu.Objects;
|
||||
|
||||
namespace osu.Game.Rulesets.Osu.Beatmaps
|
||||
@ -20,13 +21,13 @@ namespace osu.Game.Rulesets.Osu.Beatmaps
|
||||
{
|
||||
new BeatmapStatistic
|
||||
{
|
||||
Name = @"Circle Count",
|
||||
Name = BeatmapsetsStrings.ShowStatsCountCircles,
|
||||
Content = circles.ToString(),
|
||||
CreateIcon = () => new BeatmapStatisticIcon(BeatmapStatisticsIconType.Circles),
|
||||
},
|
||||
new BeatmapStatistic
|
||||
{
|
||||
Name = @"Slider Count",
|
||||
Name = BeatmapsetsStrings.ShowStatsCountSliders,
|
||||
Content = sliders.ToString(),
|
||||
CreateIcon = () => new BeatmapStatisticIcon(BeatmapStatisticsIconType.Sliders),
|
||||
},
|
||||
|
@ -61,10 +61,7 @@ namespace osu.Game.Rulesets.Osu.Difficulty
|
||||
|
||||
double preempt = IBeatmapDifficultyInfo.DifficultyRange(beatmap.Difficulty.ApproachRate, 1800, 1200, 450) / clockRate;
|
||||
double drainRate = beatmap.Difficulty.DrainRate;
|
||||
|
||||
int maxCombo = beatmap.HitObjects.Count;
|
||||
// Add the ticks + tail of the slider. 1 is subtracted because the head circle would be counted twice (once for the slider itself in the line above)
|
||||
maxCombo += beatmap.HitObjects.OfType<Slider>().Sum(s => s.NestedHitObjects.Count - 1);
|
||||
int maxCombo = beatmap.GetMaxCombo();
|
||||
|
||||
int hitCirclesCount = beatmap.HitObjects.Count(h => h is HitCircle);
|
||||
int sliderCount = beatmap.HitObjects.Count(h => h is Slider);
|
||||
|
@ -38,7 +38,11 @@ namespace osu.Game.Rulesets.Osu.Difficulty.Skills
|
||||
double difficulty = 0;
|
||||
double weight = 1;
|
||||
|
||||
List<double> strains = GetCurrentStrainPeaks().OrderByDescending(d => d).ToList();
|
||||
// Sections with 0 strain are excluded to avoid worst-case time complexity of the following sort (e.g. /b/2351871).
|
||||
// These sections will not contribute to the difficulty.
|
||||
var peaks = GetCurrentStrainPeaks().Where(p => p > 0);
|
||||
|
||||
List<double> strains = peaks.OrderByDescending(d => d).ToList();
|
||||
|
||||
// We are reducing the highest strains first to account for extreme difficulty spikes
|
||||
for (int i = 0; i < Math.Min(strains.Count, ReducedSectionCount); i++)
|
||||
|
@ -43,7 +43,7 @@ namespace osu.Game.Rulesets.Osu.Edit.Blueprints.Sliders.Components
|
||||
public Action<List<PathControlPoint>> RemoveControlPointsRequested;
|
||||
|
||||
[Resolved(CanBeNull = true)]
|
||||
private IPositionSnapProvider snapProvider { get; set; }
|
||||
private IDistanceSnapProvider snapProvider { get; set; }
|
||||
|
||||
public PathControlPointVisualiser(Slider slider, bool allowSelection)
|
||||
{
|
||||
|
@ -37,7 +37,7 @@ namespace osu.Game.Rulesets.Osu.Edit.Blueprints.Sliders
|
||||
private int currentSegmentLength;
|
||||
|
||||
[Resolved(CanBeNull = true)]
|
||||
private HitObjectComposer composer { get; set; }
|
||||
private IDistanceSnapProvider snapProvider { get; set; }
|
||||
|
||||
public SliderPlacementBlueprint()
|
||||
: base(new Objects.Slider())
|
||||
@ -220,7 +220,7 @@ namespace osu.Game.Rulesets.Osu.Edit.Blueprints.Sliders
|
||||
|
||||
private void updateSlider()
|
||||
{
|
||||
HitObject.Path.ExpectedDistance.Value = composer?.GetSnappedDistanceFromDistance(HitObject, (float)HitObject.Path.CalculatedDistance) ?? (float)HitObject.Path.CalculatedDistance;
|
||||
HitObject.Path.ExpectedDistance.Value = snapProvider?.GetSnappedDistanceFromDistance(HitObject, (float)HitObject.Path.CalculatedDistance) ?? (float)HitObject.Path.CalculatedDistance;
|
||||
|
||||
bodyPiece.UpdateFrom(HitObject);
|
||||
headCirclePiece.UpdateFrom(HitObject.HeadCircle);
|
||||
|
@ -38,7 +38,7 @@ namespace osu.Game.Rulesets.Osu.Edit.Blueprints.Sliders
|
||||
protected PathControlPointVisualiser ControlPointVisualiser { get; private set; }
|
||||
|
||||
[Resolved(CanBeNull = true)]
|
||||
private HitObjectComposer composer { get; set; }
|
||||
private IDistanceSnapProvider snapProvider { get; set; }
|
||||
|
||||
[Resolved(CanBeNull = true)]
|
||||
private IPlacementHandler placementHandler { get; set; }
|
||||
@ -208,7 +208,7 @@ namespace osu.Game.Rulesets.Osu.Edit.Blueprints.Sliders
|
||||
// Move the control points from the insertion index onwards to make room for the insertion
|
||||
controlPoints.Insert(insertionIndex, pathControlPoint);
|
||||
|
||||
HitObject.SnapTo(composer);
|
||||
HitObject.SnapTo(snapProvider);
|
||||
|
||||
return pathControlPoint;
|
||||
}
|
||||
@ -230,7 +230,7 @@ namespace osu.Game.Rulesets.Osu.Edit.Blueprints.Sliders
|
||||
}
|
||||
|
||||
// Snap the slider to the current beat divisor before checking length validity.
|
||||
HitObject.SnapTo(composer);
|
||||
HitObject.SnapTo(snapProvider);
|
||||
|
||||
// If there are 0 or 1 remaining control points, or the slider has an invalid length, it is in a degenerate form and should be deleted
|
||||
if (controlPoints.Count <= 1 || !HitObject.Path.HasValidLength)
|
||||
|
@ -24,7 +24,7 @@ using osuTK;
|
||||
|
||||
namespace osu.Game.Rulesets.Osu.Edit
|
||||
{
|
||||
public class OsuHitObjectComposer : HitObjectComposer<OsuHitObject>
|
||||
public class OsuHitObjectComposer : DistancedHitObjectComposer<OsuHitObject>
|
||||
{
|
||||
public OsuHitObjectComposer(Ruleset ruleset)
|
||||
: base(ruleset)
|
||||
@ -59,11 +59,6 @@ namespace osu.Game.Rulesets.Osu.Edit
|
||||
{
|
||||
LayerBelowRuleset.AddRange(new Drawable[]
|
||||
{
|
||||
new PlayfieldBorder
|
||||
{
|
||||
RelativeSizeAxes = Axes.Both,
|
||||
PlayfieldBorderStyle = { Value = PlayfieldBorderStyle.Corners }
|
||||
},
|
||||
distanceSnapGridContainer = new Container
|
||||
{
|
||||
RelativeSizeAxes = Axes.Both
|
||||
|
@ -23,7 +23,7 @@ namespace osu.Game.Rulesets.Osu.Edit
|
||||
public class OsuSelectionHandler : EditorSelectionHandler
|
||||
{
|
||||
[Resolved(CanBeNull = true)]
|
||||
private IPositionSnapProvider? positionSnapProvider { get; set; }
|
||||
private IDistanceSnapProvider? snapProvider { get; set; }
|
||||
|
||||
/// <summary>
|
||||
/// During a transform, the initial origin is stored so it can be used throughout the operation.
|
||||
@ -206,7 +206,7 @@ namespace osu.Game.Rulesets.Osu.Edit
|
||||
|
||||
// Snap the slider's length to the current beat divisor
|
||||
// to calculate the final resulting duration / bounding box before the final checks.
|
||||
slider.SnapTo(positionSnapProvider);
|
||||
slider.SnapTo(snapProvider);
|
||||
|
||||
//if sliderhead or sliderend end up outside playfield, revert scaling.
|
||||
Quad scaledQuad = getSurroundingQuad(new OsuHitObject[] { slider });
|
||||
@ -219,7 +219,7 @@ namespace osu.Game.Rulesets.Osu.Edit
|
||||
point.Position = oldControlPoints.Dequeue();
|
||||
|
||||
// Snap the slider's length again to undo the potentially-invalid length applied by the previous snap.
|
||||
slider.SnapTo(positionSnapProvider);
|
||||
slider.SnapTo(snapProvider);
|
||||
}
|
||||
|
||||
private void scaleHitObjects(OsuHitObject[] hitObjects, Anchor reference, Vector2 scale)
|
||||
|
@ -2,21 +2,24 @@
|
||||
// See the LICENCE file in the repository root for full licence text.
|
||||
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using osu.Framework.Bindables;
|
||||
using osu.Framework.Graphics;
|
||||
using osu.Framework.Graphics.Sprites;
|
||||
using osu.Framework.Input.Bindings;
|
||||
using osu.Framework.Input.Events;
|
||||
using osu.Game.Beatmaps.Timing;
|
||||
using osu.Game.Rulesets.Mods;
|
||||
using osu.Game.Rulesets.Objects;
|
||||
using osu.Game.Rulesets.Osu.Objects;
|
||||
using osu.Game.Rulesets.Scoring;
|
||||
using osu.Game.Rulesets.UI;
|
||||
using osu.Game.Screens.Play;
|
||||
using osu.Game.Utils;
|
||||
|
||||
namespace osu.Game.Rulesets.Osu.Mods
|
||||
{
|
||||
public class OsuModAlternate : Mod, IApplicableToDrawableRuleset<OsuHitObject>, IApplicableToPlayer
|
||||
public class OsuModAlternate : Mod, IApplicableToDrawableRuleset<OsuHitObject>
|
||||
{
|
||||
public override string Name => @"Alternate";
|
||||
public override string Acronym => @"AL";
|
||||
@ -26,9 +29,16 @@ namespace osu.Game.Rulesets.Osu.Mods
|
||||
public override ModType Type => ModType.Conversion;
|
||||
public override IconUsage? Icon => FontAwesome.Solid.Keyboard;
|
||||
|
||||
private double firstObjectValidJudgementTime;
|
||||
private IBindable<bool> isBreakTime;
|
||||
private const double flash_duration = 1000;
|
||||
|
||||
/// <summary>
|
||||
/// A tracker for periods where alternate should not be forced (i.e. non-gameplay periods).
|
||||
/// </summary>
|
||||
/// <remarks>
|
||||
/// This is different from <see cref="Player.IsBreakTime"/> in that the periods here end strictly at the first object after the break, rather than the break's end time.
|
||||
/// </remarks>
|
||||
private PeriodTracker nonGameplayPeriods;
|
||||
|
||||
private OsuAction? lastActionPressed;
|
||||
private DrawableRuleset<OsuHitObject> ruleset;
|
||||
|
||||
@ -39,29 +49,30 @@ namespace osu.Game.Rulesets.Osu.Mods
|
||||
ruleset = drawableRuleset;
|
||||
drawableRuleset.KeyBindingInputManager.Add(new InputInterceptor(this));
|
||||
|
||||
var firstHitObject = ruleset.Objects.FirstOrDefault();
|
||||
firstObjectValidJudgementTime = (firstHitObject?.StartTime ?? 0) - (firstHitObject?.HitWindows.WindowFor(HitResult.Meh) ?? 0);
|
||||
var periods = new List<Period>();
|
||||
|
||||
if (drawableRuleset.Objects.Any())
|
||||
{
|
||||
periods.Add(new Period(int.MinValue, getValidJudgementTime(ruleset.Objects.First()) - 1));
|
||||
|
||||
foreach (BreakPeriod b in drawableRuleset.Beatmap.Breaks)
|
||||
periods.Add(new Period(b.StartTime, getValidJudgementTime(ruleset.Objects.First(h => h.StartTime >= b.EndTime)) - 1));
|
||||
|
||||
static double getValidJudgementTime(HitObject hitObject) => hitObject.StartTime - hitObject.HitWindows.WindowFor(HitResult.Meh);
|
||||
}
|
||||
|
||||
nonGameplayPeriods = new PeriodTracker(periods);
|
||||
|
||||
gameplayClock = drawableRuleset.FrameStableClock;
|
||||
}
|
||||
|
||||
public void ApplyToPlayer(Player player)
|
||||
{
|
||||
isBreakTime = player.IsBreakTime.GetBoundCopy();
|
||||
isBreakTime.ValueChanged += e =>
|
||||
{
|
||||
if (e.NewValue)
|
||||
lastActionPressed = null;
|
||||
};
|
||||
}
|
||||
|
||||
private bool checkCorrectAction(OsuAction action)
|
||||
{
|
||||
if (isBreakTime.Value)
|
||||
return true;
|
||||
|
||||
if (gameplayClock.CurrentTime < firstObjectValidJudgementTime)
|
||||
if (nonGameplayPeriods.IsInAny(gameplayClock.CurrentTime))
|
||||
{
|
||||
lastActionPressed = null;
|
||||
return true;
|
||||
}
|
||||
|
||||
switch (action)
|
||||
{
|
||||
|
@ -22,7 +22,7 @@ namespace osu.Game.Rulesets.Osu.Mods
|
||||
public override ModType Type => ModType.Automation;
|
||||
public override string Description => @"Automatic cursor movement - just follow the rhythm.";
|
||||
public override double ScoreMultiplier => 1;
|
||||
public override Type[] IncompatibleMods => new[] { typeof(OsuModSpunOut), typeof(ModRelax), typeof(ModFailCondition), typeof(ModNoFail), typeof(ModAutoplay), typeof(OsuModAimAssist) };
|
||||
public override Type[] IncompatibleMods => new[] { typeof(OsuModSpunOut), typeof(ModRelax), typeof(ModFailCondition), typeof(ModNoFail), typeof(ModAutoplay), typeof(OsuModMagnetised) };
|
||||
|
||||
public bool PerformFail() => false;
|
||||
|
||||
|
@ -5,21 +5,16 @@ using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using osu.Game.Beatmaps;
|
||||
using osu.Game.Online.API.Requests.Responses;
|
||||
using osu.Game.Rulesets.Mods;
|
||||
using osu.Game.Rulesets.Osu.Replays;
|
||||
using osu.Game.Scoring;
|
||||
|
||||
namespace osu.Game.Rulesets.Osu.Mods
|
||||
{
|
||||
public class OsuModAutoplay : ModAutoplay
|
||||
{
|
||||
public override Type[] IncompatibleMods => base.IncompatibleMods.Concat(new[] { typeof(OsuModAimAssist), typeof(OsuModAutopilot), typeof(OsuModSpunOut) }).ToArray();
|
||||
public override Type[] IncompatibleMods => base.IncompatibleMods.Concat(new[] { typeof(OsuModMagnetised), typeof(OsuModAutopilot), typeof(OsuModSpunOut) }).ToArray();
|
||||
|
||||
public override Score CreateReplayScore(IBeatmap beatmap, IReadOnlyList<Mod> mods) => new Score
|
||||
{
|
||||
ScoreInfo = new ScoreInfo { User = new APIUser { Username = "Autoplay" } },
|
||||
Replay = new OsuAutoGenerator(beatmap, mods).Generate()
|
||||
};
|
||||
public override ModReplayData CreateReplayData(IBeatmap beatmap, IReadOnlyList<Mod> mods)
|
||||
=> new ModReplayData(new OsuAutoGenerator(beatmap, mods).Generate(), new ModCreatedUser { Username = "Autoplay" });
|
||||
}
|
||||
}
|
||||
|
@ -29,6 +29,8 @@ namespace osu.Game.Rulesets.Osu.Mods
|
||||
public override ModType Type => ModType.DifficultyIncrease;
|
||||
|
||||
public override double ScoreMultiplier => 1.12;
|
||||
public override Type[] IncompatibleMods => new[] { typeof(OsuModFlashlight) };
|
||||
|
||||
private DrawableOsuBlinds blinds;
|
||||
|
||||
public void ApplyToDrawableRuleset(DrawableRuleset<OsuHitObject> drawableRuleset)
|
||||
|
@ -5,22 +5,17 @@ using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using osu.Game.Beatmaps;
|
||||
using osu.Game.Online.API.Requests.Responses;
|
||||
using osu.Game.Rulesets.Mods;
|
||||
using osu.Game.Rulesets.Osu.Objects;
|
||||
using osu.Game.Rulesets.Osu.Replays;
|
||||
using osu.Game.Scoring;
|
||||
|
||||
namespace osu.Game.Rulesets.Osu.Mods
|
||||
{
|
||||
public class OsuModCinema : ModCinema<OsuHitObject>
|
||||
{
|
||||
public override Type[] IncompatibleMods => base.IncompatibleMods.Concat(new[] { typeof(OsuModAimAssist), typeof(OsuModAutopilot), typeof(OsuModSpunOut) }).ToArray();
|
||||
public override Type[] IncompatibleMods => base.IncompatibleMods.Concat(new[] { typeof(OsuModMagnetised), typeof(OsuModAutopilot), typeof(OsuModSpunOut) }).ToArray();
|
||||
|
||||
public override Score CreateReplayScore(IBeatmap beatmap, IReadOnlyList<Mod> mods) => new Score
|
||||
{
|
||||
ScoreInfo = new ScoreInfo { User = new APIUser { Username = "Autoplay" } },
|
||||
Replay = new OsuAutoGenerator(beatmap, mods).Generate()
|
||||
};
|
||||
public override ModReplayData CreateReplayData(IBeatmap beatmap, IReadOnlyList<Mod> mods)
|
||||
=> new ModReplayData(new OsuAutoGenerator(beatmap, mods).Generate(), new ModCreatedUser { Username = "Autoplay" });
|
||||
}
|
||||
}
|
||||
|
@ -1,6 +1,7 @@
|
||||
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
||||
// See the LICENCE file in the repository root for full licence text.
|
||||
|
||||
using System;
|
||||
using System.Linq;
|
||||
using osu.Framework.Bindables;
|
||||
using osu.Game.Configuration;
|
||||
@ -16,6 +17,8 @@ namespace osu.Game.Rulesets.Osu.Mods
|
||||
{
|
||||
public class OsuModClassic : ModClassic, IApplicableToHitObject, IApplicableToDrawableHitObject, IApplicableToDrawableRuleset<OsuHitObject>
|
||||
{
|
||||
public override Type[] IncompatibleMods => base.IncompatibleMods.Append(typeof(OsuModStrictTracking)).ToArray();
|
||||
|
||||
[SettingSource("No slider head accuracy requirement", "Scores sliders proportionally to the number of ticks hit.")]
|
||||
public Bindable<bool> NoSliderHeadAccuracy { get; } = new BindableBool(true);
|
||||
|
||||
|
@ -2,6 +2,7 @@
|
||||
// See the LICENCE file in the repository root for full licence text.
|
||||
|
||||
using System;
|
||||
using System.Linq;
|
||||
using osu.Framework.Bindables;
|
||||
using osu.Framework.Graphics;
|
||||
using osu.Framework.Input;
|
||||
@ -19,6 +20,7 @@ namespace osu.Game.Rulesets.Osu.Mods
|
||||
public class OsuModFlashlight : ModFlashlight<OsuHitObject>, IApplicableToDrawableHitObject
|
||||
{
|
||||
public override double ScoreMultiplier => 1.12;
|
||||
public override Type[] IncompatibleMods => base.IncompatibleMods.Append(typeof(OsuModBlinds)).ToArray();
|
||||
|
||||
private const double default_follow_delay = 120;
|
||||
|
||||
|
@ -16,20 +16,20 @@ using osuTK;
|
||||
|
||||
namespace osu.Game.Rulesets.Osu.Mods
|
||||
{
|
||||
internal class OsuModAimAssist : Mod, IUpdatableByPlayfield, IApplicableToDrawableRuleset<OsuHitObject>
|
||||
internal class OsuModMagnetised : Mod, IUpdatableByPlayfield, IApplicableToDrawableRuleset<OsuHitObject>
|
||||
{
|
||||
public override string Name => "Aim Assist";
|
||||
public override string Acronym => "AA";
|
||||
public override IconUsage? Icon => FontAwesome.Solid.MousePointer;
|
||||
public override string Name => "Magnetised";
|
||||
public override string Acronym => "MG";
|
||||
public override IconUsage? Icon => FontAwesome.Solid.Magnet;
|
||||
public override ModType Type => ModType.Fun;
|
||||
public override string Description => "No need to chase the circle – the circle chases you!";
|
||||
public override string Description => "No need to chase the circles – your cursor is a magnet!";
|
||||
public override double ScoreMultiplier => 1;
|
||||
public override Type[] IncompatibleMods => new[] { typeof(OsuModAutopilot), typeof(OsuModWiggle), typeof(OsuModTransform), typeof(ModAutoplay) };
|
||||
public override Type[] IncompatibleMods => new[] { typeof(OsuModAutopilot), typeof(OsuModWiggle), typeof(OsuModTransform), typeof(ModAutoplay), typeof(OsuModRelax) };
|
||||
|
||||
private IFrameStableClock gameplayClock;
|
||||
|
||||
[SettingSource("Assist strength", "How much this mod will assist you.", 0)]
|
||||
public BindableFloat AssistStrength { get; } = new BindableFloat(0.5f)
|
||||
[SettingSource("Attraction strength", "How strong the pull is.", 0)]
|
||||
public BindableFloat AttractionStrength { get; } = new BindableFloat(0.5f)
|
||||
{
|
||||
Precision = 0.05f,
|
||||
MinValue = 0.05f,
|
||||
@ -72,7 +72,7 @@ namespace osu.Game.Rulesets.Osu.Mods
|
||||
|
||||
private void easeTo(DrawableHitObject hitObject, Vector2 destination)
|
||||
{
|
||||
double dampLength = Interpolation.Lerp(3000, 40, AssistStrength.Value);
|
||||
double dampLength = Interpolation.Lerp(3000, 40, AttractionStrength.Value);
|
||||
|
||||
float x = (float)Interpolation.DampContinuously(hitObject.X, destination.X, dampLength, gameplayClock.ElapsedFrameTime);
|
||||
float y = (float)Interpolation.DampContinuously(hitObject.Y, destination.Y, dampLength, gameplayClock.ElapsedFrameTime);
|
@ -24,7 +24,7 @@ namespace osu.Game.Rulesets.Osu.Mods
|
||||
|
||||
protected virtual float EndScale => 1;
|
||||
|
||||
public override Type[] IncompatibleMods => new[] { typeof(IRequiresApproachCircles), typeof(OsuModSpinIn) };
|
||||
public override Type[] IncompatibleMods => new[] { typeof(IRequiresApproachCircles), typeof(OsuModSpinIn), typeof(OsuModObjectScaleTween) };
|
||||
|
||||
protected override void ApplyIncreasedVisibilityState(DrawableHitObject hitObject, ArmedState state)
|
||||
{
|
||||
|
@ -4,19 +4,14 @@
|
||||
#nullable enable
|
||||
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Diagnostics;
|
||||
using System.Linq;
|
||||
using osu.Framework.Graphics.Primitives;
|
||||
using osu.Framework.Utils;
|
||||
using osu.Game.Beatmaps;
|
||||
using osu.Game.Rulesets.Mods;
|
||||
using osu.Game.Rulesets.Objects;
|
||||
using osu.Game.Rulesets.Osu.Beatmaps;
|
||||
using osu.Game.Rulesets.Osu.Objects;
|
||||
using osu.Game.Rulesets.Osu.UI;
|
||||
using osu.Game.Rulesets.Osu.Utils;
|
||||
using osuTK;
|
||||
|
||||
namespace osu.Game.Rulesets.Osu.Mods
|
||||
{
|
||||
@ -27,13 +22,9 @@ namespace osu.Game.Rulesets.Osu.Mods
|
||||
{
|
||||
public override string Description => "It never gets boring!";
|
||||
|
||||
private static readonly float playfield_diagonal = OsuPlayfield.BASE_SIZE.LengthFast;
|
||||
private static readonly Vector2 playfield_centre = OsuPlayfield.BASE_SIZE / 2;
|
||||
public override Type[] IncompatibleMods => base.IncompatibleMods.Append(typeof(OsuModTarget)).ToArray();
|
||||
|
||||
/// <summary>
|
||||
/// Number of previous hitobjects to be shifted together when another object is being moved.
|
||||
/// </summary>
|
||||
private const int preceding_hitobjects_to_shift = 10;
|
||||
private static readonly float playfield_diagonal = OsuPlayfield.BASE_SIZE.LengthFast;
|
||||
|
||||
private Random? rng;
|
||||
|
||||
@ -42,330 +33,33 @@ namespace osu.Game.Rulesets.Osu.Mods
|
||||
if (!(beatmap is OsuBeatmap osuBeatmap))
|
||||
return;
|
||||
|
||||
var hitObjects = osuBeatmap.HitObjects;
|
||||
|
||||
Seed.Value ??= RNG.Next();
|
||||
|
||||
rng = new Random((int)Seed.Value);
|
||||
|
||||
var randomObjects = randomiseObjects(hitObjects);
|
||||
var positionInfos = OsuHitObjectGenerationUtils.GeneratePositionInfos(osuBeatmap.HitObjects);
|
||||
|
||||
applyRandomisation(hitObjects, randomObjects);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Randomise the position of each hit object and return a list of <see cref="RandomObjectInfo"/>s describing how each hit object should be placed.
|
||||
/// </summary>
|
||||
/// <param name="hitObjects">A list of <see cref="OsuHitObject"/>s to have their positions randomised.</param>
|
||||
/// <returns>A list of <see cref="RandomObjectInfo"/>s describing how each hit object should be placed.</returns>
|
||||
private List<RandomObjectInfo> randomiseObjects(IEnumerable<OsuHitObject> hitObjects)
|
||||
{
|
||||
Debug.Assert(rng != null, $"{nameof(ApplyToBeatmap)} was not called before randomising objects");
|
||||
|
||||
var randomObjects = new List<RandomObjectInfo>();
|
||||
RandomObjectInfo? previous = null;
|
||||
float rateOfChangeMultiplier = 0;
|
||||
|
||||
foreach (OsuHitObject hitObject in hitObjects)
|
||||
foreach (var positionInfo in positionInfos)
|
||||
{
|
||||
var current = new RandomObjectInfo(hitObject);
|
||||
randomObjects.Add(current);
|
||||
|
||||
// rateOfChangeMultiplier only changes every 5 iterations in a combo
|
||||
// to prevent shaky-line-shaped streams
|
||||
if (hitObject.IndexInCurrentCombo % 5 == 0)
|
||||
if (positionInfo.HitObject.IndexInCurrentCombo % 5 == 0)
|
||||
rateOfChangeMultiplier = (float)rng.NextDouble() * 2 - 1;
|
||||
|
||||
if (previous == null)
|
||||
if (positionInfo == positionInfos.First())
|
||||
{
|
||||
current.DistanceFromPrevious = (float)(rng.NextDouble() * OsuPlayfield.BASE_SIZE.X / 2);
|
||||
current.RelativeAngle = (float)(rng.NextDouble() * 2 * Math.PI - Math.PI);
|
||||
positionInfo.DistanceFromPrevious = (float)(rng.NextDouble() * OsuPlayfield.BASE_SIZE.X / 2);
|
||||
positionInfo.RelativeAngle = (float)(rng.NextDouble() * 2 * Math.PI - Math.PI);
|
||||
}
|
||||
else
|
||||
{
|
||||
current.DistanceFromPrevious = Vector2.Distance(previous.EndPositionOriginal, current.PositionOriginal);
|
||||
|
||||
// The max. angle (relative to the angle of the vector pointing from the 2nd last to the last hit object)
|
||||
// is proportional to the distance between the last and the current hit object
|
||||
// to allow jumps and prevent too sharp turns during streams.
|
||||
|
||||
// Allow maximum jump angle when jump distance is more than half of playfield diagonal length
|
||||
current.RelativeAngle = rateOfChangeMultiplier * 2 * (float)Math.PI * Math.Min(1f, current.DistanceFromPrevious / (playfield_diagonal * 0.5f));
|
||||
positionInfo.RelativeAngle = rateOfChangeMultiplier * 2 * (float)Math.PI * Math.Min(1f, positionInfo.DistanceFromPrevious / (playfield_diagonal * 0.5f));
|
||||
}
|
||||
|
||||
previous = current;
|
||||
}
|
||||
|
||||
return randomObjects;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Reposition the hit objects according to the information in <paramref name="randomObjects"/>.
|
||||
/// </summary>
|
||||
/// <param name="hitObjects">The hit objects to be repositioned.</param>
|
||||
/// <param name="randomObjects">A list of <see cref="RandomObjectInfo"/> describing how each hit object should be placed.</param>
|
||||
private void applyRandomisation(IReadOnlyList<OsuHitObject> hitObjects, IReadOnlyList<RandomObjectInfo> randomObjects)
|
||||
{
|
||||
RandomObjectInfo? previous = null;
|
||||
|
||||
for (int i = 0; i < hitObjects.Count; i++)
|
||||
{
|
||||
var hitObject = hitObjects[i];
|
||||
|
||||
var current = randomObjects[i];
|
||||
|
||||
if (hitObject is Spinner)
|
||||
{
|
||||
previous = null;
|
||||
continue;
|
||||
}
|
||||
|
||||
computeRandomisedPosition(current, previous, i > 1 ? randomObjects[i - 2] : null);
|
||||
|
||||
// Move hit objects back into the playfield if they are outside of it
|
||||
Vector2 shift = Vector2.Zero;
|
||||
|
||||
switch (hitObject)
|
||||
{
|
||||
case HitCircle circle:
|
||||
shift = clampHitCircleToPlayfield(circle, current);
|
||||
break;
|
||||
|
||||
case Slider slider:
|
||||
shift = clampSliderToPlayfield(slider, current);
|
||||
break;
|
||||
}
|
||||
|
||||
if (shift != Vector2.Zero)
|
||||
{
|
||||
var toBeShifted = new List<OsuHitObject>();
|
||||
|
||||
for (int j = i - 1; j >= i - preceding_hitobjects_to_shift && j >= 0; j--)
|
||||
{
|
||||
// only shift hit circles
|
||||
if (!(hitObjects[j] is HitCircle)) break;
|
||||
|
||||
toBeShifted.Add(hitObjects[j]);
|
||||
}
|
||||
|
||||
if (toBeShifted.Count > 0)
|
||||
applyDecreasingShift(toBeShifted, shift);
|
||||
}
|
||||
|
||||
previous = current;
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Compute the randomised position of a hit object while attempting to keep it inside the playfield.
|
||||
/// </summary>
|
||||
/// <param name="current">The <see cref="RandomObjectInfo"/> representing the hit object to have the randomised position computed for.</param>
|
||||
/// <param name="previous">The <see cref="RandomObjectInfo"/> representing the hit object immediately preceding the current one.</param>
|
||||
/// <param name="beforePrevious">The <see cref="RandomObjectInfo"/> representing the hit object immediately preceding the <paramref name="previous"/> one.</param>
|
||||
private void computeRandomisedPosition(RandomObjectInfo current, RandomObjectInfo? previous, RandomObjectInfo? beforePrevious)
|
||||
{
|
||||
float previousAbsoluteAngle = 0f;
|
||||
|
||||
if (previous != null)
|
||||
{
|
||||
Vector2 earliestPosition = beforePrevious?.HitObject.EndPosition ?? playfield_centre;
|
||||
Vector2 relativePosition = previous.HitObject.Position - earliestPosition;
|
||||
previousAbsoluteAngle = (float)Math.Atan2(relativePosition.Y, relativePosition.X);
|
||||
}
|
||||
|
||||
float absoluteAngle = previousAbsoluteAngle + current.RelativeAngle;
|
||||
|
||||
var posRelativeToPrev = new Vector2(
|
||||
current.DistanceFromPrevious * (float)Math.Cos(absoluteAngle),
|
||||
current.DistanceFromPrevious * (float)Math.Sin(absoluteAngle)
|
||||
);
|
||||
|
||||
Vector2 lastEndPosition = previous?.EndPositionRandomised ?? playfield_centre;
|
||||
|
||||
posRelativeToPrev = OsuHitObjectGenerationUtils.RotateAwayFromEdge(lastEndPosition, posRelativeToPrev);
|
||||
|
||||
current.PositionRandomised = lastEndPosition + posRelativeToPrev;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Move the randomised position of a hit circle so that it fits inside the playfield.
|
||||
/// </summary>
|
||||
/// <returns>The deviation from the original randomised position in order to fit within the playfield.</returns>
|
||||
private Vector2 clampHitCircleToPlayfield(HitCircle circle, RandomObjectInfo objectInfo)
|
||||
{
|
||||
var previousPosition = objectInfo.PositionRandomised;
|
||||
objectInfo.EndPositionRandomised = objectInfo.PositionRandomised = clampToPlayfieldWithPadding(
|
||||
objectInfo.PositionRandomised,
|
||||
(float)circle.Radius
|
||||
);
|
||||
|
||||
circle.Position = objectInfo.PositionRandomised;
|
||||
|
||||
return objectInfo.PositionRandomised - previousPosition;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Moves the <see cref="Slider"/> and all necessary nested <see cref="OsuHitObject"/>s into the <see cref="OsuPlayfield"/> if they aren't already.
|
||||
/// </summary>
|
||||
/// <returns>The deviation from the original randomised position in order to fit within the playfield.</returns>
|
||||
private Vector2 clampSliderToPlayfield(Slider slider, RandomObjectInfo objectInfo)
|
||||
{
|
||||
var possibleMovementBounds = calculatePossibleMovementBounds(slider);
|
||||
|
||||
var previousPosition = objectInfo.PositionRandomised;
|
||||
|
||||
// Clamp slider position to the placement area
|
||||
// If the slider is larger than the playfield, force it to stay at the original position
|
||||
float newX = possibleMovementBounds.Width < 0
|
||||
? objectInfo.PositionOriginal.X
|
||||
: Math.Clamp(previousPosition.X, possibleMovementBounds.Left, possibleMovementBounds.Right);
|
||||
|
||||
float newY = possibleMovementBounds.Height < 0
|
||||
? objectInfo.PositionOriginal.Y
|
||||
: Math.Clamp(previousPosition.Y, possibleMovementBounds.Top, possibleMovementBounds.Bottom);
|
||||
|
||||
slider.Position = objectInfo.PositionRandomised = new Vector2(newX, newY);
|
||||
objectInfo.EndPositionRandomised = slider.EndPosition;
|
||||
|
||||
shiftNestedObjects(slider, objectInfo.PositionRandomised - objectInfo.PositionOriginal);
|
||||
|
||||
return objectInfo.PositionRandomised - previousPosition;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Decreasingly shift a list of <see cref="OsuHitObject"/>s by a specified amount.
|
||||
/// The first item in the list is shifted by the largest amount, while the last item is shifted by the smallest amount.
|
||||
/// </summary>
|
||||
/// <param name="hitObjects">The list of hit objects to be shifted.</param>
|
||||
/// <param name="shift">The amount to be shifted.</param>
|
||||
private void applyDecreasingShift(IList<OsuHitObject> hitObjects, Vector2 shift)
|
||||
{
|
||||
for (int i = 0; i < hitObjects.Count; i++)
|
||||
{
|
||||
var hitObject = hitObjects[i];
|
||||
// The first object is shifted by a vector slightly smaller than shift
|
||||
// The last object is shifted by a vector slightly larger than zero
|
||||
Vector2 position = hitObject.Position + shift * ((hitObjects.Count - i) / (float)(hitObjects.Count + 1));
|
||||
|
||||
hitObject.Position = clampToPlayfieldWithPadding(position, (float)hitObject.Radius);
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Calculates a <see cref="RectangleF"/> which contains all of the possible movements of the slider (in relative X/Y coordinates)
|
||||
/// such that the entire slider is inside the playfield.
|
||||
/// </summary>
|
||||
/// <remarks>
|
||||
/// If the slider is larger than the playfield, the returned <see cref="RectangleF"/> may have negative width/height.
|
||||
/// </remarks>
|
||||
private RectangleF calculatePossibleMovementBounds(Slider slider)
|
||||
{
|
||||
var pathPositions = new List<Vector2>();
|
||||
slider.Path.GetPathToProgress(pathPositions, 0, 1);
|
||||
|
||||
float minX = float.PositiveInfinity;
|
||||
float maxX = float.NegativeInfinity;
|
||||
|
||||
float minY = float.PositiveInfinity;
|
||||
float maxY = float.NegativeInfinity;
|
||||
|
||||
// Compute the bounding box of the slider.
|
||||
foreach (var pos in pathPositions)
|
||||
{
|
||||
minX = MathF.Min(minX, pos.X);
|
||||
maxX = MathF.Max(maxX, pos.X);
|
||||
|
||||
minY = MathF.Min(minY, pos.Y);
|
||||
maxY = MathF.Max(maxY, pos.Y);
|
||||
}
|
||||
|
||||
// Take the circle radius into account.
|
||||
float radius = (float)slider.Radius;
|
||||
|
||||
minX -= radius;
|
||||
minY -= radius;
|
||||
|
||||
maxX += radius;
|
||||
maxY += radius;
|
||||
|
||||
// Given the bounding box of the slider (via min/max X/Y),
|
||||
// the amount that the slider can move to the left is minX (with the sign flipped, since positive X is to the right),
|
||||
// and the amount that it can move to the right is WIDTH - maxX.
|
||||
// Same calculation applies for the Y axis.
|
||||
float left = -minX;
|
||||
float right = OsuPlayfield.BASE_SIZE.X - maxX;
|
||||
float top = -minY;
|
||||
float bottom = OsuPlayfield.BASE_SIZE.Y - maxY;
|
||||
|
||||
return new RectangleF(left, top, right - left, bottom - top);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Shifts all nested <see cref="SliderTick"/>s and <see cref="SliderRepeat"/>s by the specified shift.
|
||||
/// </summary>
|
||||
/// <param name="slider"><see cref="Slider"/> whose nested <see cref="SliderTick"/>s and <see cref="SliderRepeat"/>s should be shifted</param>
|
||||
/// <param name="shift">The <see cref="Vector2"/> the <see cref="Slider"/>'s nested <see cref="SliderTick"/>s and <see cref="SliderRepeat"/>s should be shifted by</param>
|
||||
private void shiftNestedObjects(Slider slider, Vector2 shift)
|
||||
{
|
||||
foreach (var hitObject in slider.NestedHitObjects.Where(o => o is SliderTick || o is SliderRepeat))
|
||||
{
|
||||
if (!(hitObject is OsuHitObject osuHitObject))
|
||||
continue;
|
||||
|
||||
osuHitObject.Position += shift;
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Clamp a position to playfield, keeping a specified distance from the edges.
|
||||
/// </summary>
|
||||
/// <param name="position">The position to be clamped.</param>
|
||||
/// <param name="padding">The minimum distance allowed from playfield edges.</param>
|
||||
/// <returns>The clamped position.</returns>
|
||||
private Vector2 clampToPlayfieldWithPadding(Vector2 position, float padding)
|
||||
{
|
||||
return new Vector2(
|
||||
Math.Clamp(position.X, padding, OsuPlayfield.BASE_SIZE.X - padding),
|
||||
Math.Clamp(position.Y, padding, OsuPlayfield.BASE_SIZE.Y - padding)
|
||||
);
|
||||
}
|
||||
|
||||
private class RandomObjectInfo
|
||||
{
|
||||
/// <summary>
|
||||
/// The jump angle from the previous hit object to this one, relative to the previous hit object's jump angle.
|
||||
/// </summary>
|
||||
/// <remarks>
|
||||
/// <see cref="RelativeAngle"/> of the first hit object in a beatmap represents the absolute angle from playfield center to the object.
|
||||
/// </remarks>
|
||||
/// <example>
|
||||
/// If <see cref="RelativeAngle"/> is 0, the player's cursor doesn't need to change its direction of movement when passing
|
||||
/// the previous object to reach this one.
|
||||
/// </example>
|
||||
public float RelativeAngle { get; set; }
|
||||
|
||||
/// <summary>
|
||||
/// The jump distance from the previous hit object to this one.
|
||||
/// </summary>
|
||||
/// <remarks>
|
||||
/// <see cref="DistanceFromPrevious"/> of the first hit object in a beatmap is relative to the playfield center.
|
||||
/// </remarks>
|
||||
public float DistanceFromPrevious { get; set; }
|
||||
|
||||
public Vector2 PositionOriginal { get; }
|
||||
public Vector2 PositionRandomised { get; set; }
|
||||
|
||||
public Vector2 EndPositionOriginal { get; }
|
||||
public Vector2 EndPositionRandomised { get; set; }
|
||||
|
||||
public OsuHitObject HitObject { get; }
|
||||
|
||||
public RandomObjectInfo(OsuHitObject hitObject)
|
||||
{
|
||||
PositionRandomised = PositionOriginal = hitObject.Position;
|
||||
EndPositionRandomised = EndPositionOriginal = hitObject.EndPosition;
|
||||
HitObject = hitObject;
|
||||
}
|
||||
osuBeatmap.HitObjects = OsuHitObjectGenerationUtils.RepositionHitObjects(positionInfos);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
@ -19,7 +19,7 @@ namespace osu.Game.Rulesets.Osu.Mods
|
||||
public class OsuModRelax : ModRelax, IUpdatableByPlayfield, IApplicableToDrawableRuleset<OsuHitObject>, IApplicableToPlayer
|
||||
{
|
||||
public override string Description => @"You don't need to click. Give your clicking/tapping fingers a break from the heat of things.";
|
||||
public override Type[] IncompatibleMods => base.IncompatibleMods.Append(typeof(OsuModAutopilot)).ToArray();
|
||||
public override Type[] IncompatibleMods => base.IncompatibleMods.Concat(new[] { typeof(OsuModAutopilot), typeof(OsuModMagnetised) }).ToArray();
|
||||
|
||||
/// <summary>
|
||||
/// How early before a hitobject's start time to trigger a hit.
|
||||
|
@ -20,7 +20,7 @@ namespace osu.Game.Rulesets.Osu.Mods
|
||||
public override ModType Type => ModType.Automation;
|
||||
public override string Description => @"Spinners will be automatically completed.";
|
||||
public override double ScoreMultiplier => 0.9;
|
||||
public override Type[] IncompatibleMods => new[] { typeof(ModAutoplay), typeof(OsuModAutopilot) };
|
||||
public override Type[] IncompatibleMods => new[] { typeof(ModAutoplay), typeof(OsuModAutopilot), typeof(OsuModTarget) };
|
||||
|
||||
public void ApplyToDrawableHitObject(DrawableHitObject hitObject)
|
||||
{
|
||||
|
148
osu.Game.Rulesets.Osu/Mods/OsuModStrictTracking.cs
Normal file
148
osu.Game.Rulesets.Osu/Mods/OsuModStrictTracking.cs
Normal file
@ -0,0 +1,148 @@
|
||||
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
||||
// See the LICENCE file in the repository root for full licence text.
|
||||
|
||||
using System;
|
||||
using System.Linq;
|
||||
using System.Threading;
|
||||
using osu.Framework.Graphics.Sprites;
|
||||
using osu.Game.Beatmaps;
|
||||
using osu.Game.Rulesets.Judgements;
|
||||
using osu.Game.Rulesets.Mods;
|
||||
using osu.Game.Rulesets.Objects;
|
||||
using osu.Game.Rulesets.Objects.Drawables;
|
||||
using osu.Game.Rulesets.Objects.Types;
|
||||
using osu.Game.Rulesets.Osu.Beatmaps;
|
||||
using osu.Game.Rulesets.Osu.Judgements;
|
||||
using osu.Game.Rulesets.Osu.Objects;
|
||||
using osu.Game.Rulesets.Osu.Objects.Drawables;
|
||||
using osu.Game.Rulesets.UI;
|
||||
|
||||
namespace osu.Game.Rulesets.Osu.Mods
|
||||
{
|
||||
public class OsuModStrictTracking : Mod, IApplicableAfterBeatmapConversion, IApplicableToDrawableHitObject, IApplicableToDrawableRuleset<OsuHitObject>
|
||||
{
|
||||
public override string Name => @"Strict Tracking";
|
||||
public override string Acronym => @"ST";
|
||||
public override IconUsage? Icon => FontAwesome.Solid.PenFancy;
|
||||
public override ModType Type => ModType.DifficultyIncrease;
|
||||
public override string Description => @"Follow circles just got serious...";
|
||||
public override double ScoreMultiplier => 1.0;
|
||||
public override Type[] IncompatibleMods => new[] { typeof(ModClassic), typeof(OsuModTarget) };
|
||||
|
||||
public void ApplyToDrawableHitObject(DrawableHitObject drawable)
|
||||
{
|
||||
if (drawable is DrawableSlider slider)
|
||||
{
|
||||
slider.Tracking.ValueChanged += e =>
|
||||
{
|
||||
if (e.NewValue || slider.Judged) return;
|
||||
|
||||
var tail = slider.NestedHitObjects.OfType<StrictTrackingDrawableSliderTail>().First();
|
||||
|
||||
if (!tail.Judged)
|
||||
tail.MissForcefully();
|
||||
};
|
||||
}
|
||||
}
|
||||
|
||||
public void ApplyToBeatmap(IBeatmap beatmap)
|
||||
{
|
||||
var osuBeatmap = (OsuBeatmap)beatmap;
|
||||
|
||||
if (osuBeatmap.HitObjects.Count == 0) return;
|
||||
|
||||
var hitObjects = osuBeatmap.HitObjects.Select(ho =>
|
||||
{
|
||||
if (ho is Slider slider)
|
||||
{
|
||||
var newSlider = new StrictTrackingSlider(slider);
|
||||
return newSlider;
|
||||
}
|
||||
|
||||
return ho;
|
||||
}).ToList();
|
||||
|
||||
osuBeatmap.HitObjects = hitObjects;
|
||||
}
|
||||
|
||||
public void ApplyToDrawableRuleset(DrawableRuleset<OsuHitObject> drawableRuleset)
|
||||
{
|
||||
drawableRuleset.Playfield.RegisterPool<StrictTrackingSliderTailCircle, StrictTrackingDrawableSliderTail>(10, 100);
|
||||
}
|
||||
|
||||
private class StrictTrackingSliderTailCircle : SliderTailCircle
|
||||
{
|
||||
public StrictTrackingSliderTailCircle(Slider slider)
|
||||
: base(slider)
|
||||
{
|
||||
}
|
||||
|
||||
public override Judgement CreateJudgement() => new OsuJudgement();
|
||||
}
|
||||
|
||||
private class StrictTrackingDrawableSliderTail : DrawableSliderTail
|
||||
{
|
||||
public override bool DisplayResult => true;
|
||||
}
|
||||
|
||||
private class StrictTrackingSlider : Slider
|
||||
{
|
||||
public StrictTrackingSlider(Slider original)
|
||||
{
|
||||
StartTime = original.StartTime;
|
||||
Samples = original.Samples;
|
||||
Path = original.Path;
|
||||
NodeSamples = original.NodeSamples;
|
||||
RepeatCount = original.RepeatCount;
|
||||
Position = original.Position;
|
||||
NewCombo = original.NewCombo;
|
||||
ComboOffset = original.ComboOffset;
|
||||
LegacyLastTickOffset = original.LegacyLastTickOffset;
|
||||
TickDistanceMultiplier = original.TickDistanceMultiplier;
|
||||
}
|
||||
|
||||
protected override void CreateNestedHitObjects(CancellationToken cancellationToken)
|
||||
{
|
||||
var sliderEvents = SliderEventGenerator.Generate(StartTime, SpanDuration, Velocity, TickDistance, Path.Distance, this.SpanCount(), LegacyLastTickOffset, cancellationToken);
|
||||
|
||||
foreach (var e in sliderEvents)
|
||||
{
|
||||
switch (e.Type)
|
||||
{
|
||||
case SliderEventType.Head:
|
||||
AddNested(HeadCircle = new SliderHeadCircle
|
||||
{
|
||||
StartTime = e.Time,
|
||||
Position = Position,
|
||||
StackHeight = StackHeight,
|
||||
});
|
||||
break;
|
||||
|
||||
case SliderEventType.LegacyLastTick:
|
||||
AddNested(TailCircle = new StrictTrackingSliderTailCircle(this)
|
||||
{
|
||||
RepeatIndex = e.SpanIndex,
|
||||
StartTime = e.Time,
|
||||
Position = EndPosition,
|
||||
StackHeight = StackHeight
|
||||
});
|
||||
break;
|
||||
|
||||
case SliderEventType.Repeat:
|
||||
AddNested(new SliderRepeat(this)
|
||||
{
|
||||
RepeatIndex = e.SpanIndex,
|
||||
StartTime = StartTime + (e.SpanIndex + 1) * SpanDuration,
|
||||
Position = Position + Path.PositionAt(e.PathProgress),
|
||||
StackHeight = StackHeight,
|
||||
Scale = Scale,
|
||||
});
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
UpdateNestedSamples();
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
@ -9,6 +9,10 @@ namespace osu.Game.Rulesets.Osu.Mods
|
||||
{
|
||||
public class OsuModSuddenDeath : ModSuddenDeath
|
||||
{
|
||||
public override Type[] IncompatibleMods => base.IncompatibleMods.Append(typeof(OsuModAutopilot)).ToArray();
|
||||
public override Type[] IncompatibleMods => base.IncompatibleMods.Concat(new[]
|
||||
{
|
||||
typeof(OsuModAutopilot),
|
||||
typeof(OsuModTarget),
|
||||
}).ToArray();
|
||||
}
|
||||
}
|
||||
|
@ -42,7 +42,14 @@ namespace osu.Game.Rulesets.Osu.Mods
|
||||
public override string Description => @"Practice keeping up with the beat of the song.";
|
||||
public override double ScoreMultiplier => 1;
|
||||
|
||||
public override Type[] IncompatibleMods => new[] { typeof(IRequiresApproachCircles) };
|
||||
public override Type[] IncompatibleMods => base.IncompatibleMods.Concat(new[]
|
||||
{
|
||||
typeof(IRequiresApproachCircles),
|
||||
typeof(OsuModRandom),
|
||||
typeof(OsuModSpunOut),
|
||||
typeof(OsuModStrictTracking),
|
||||
typeof(OsuModSuddenDeath)
|
||||
}).ToArray();
|
||||
|
||||
[SettingSource("Seed", "Use a custom seed instead of a random one", SettingControlType = typeof(SettingsNumberBox))]
|
||||
public Bindable<int?> Seed { get; } = new Bindable<int?>
|
||||
|
@ -20,7 +20,7 @@ namespace osu.Game.Rulesets.Osu.Mods
|
||||
public override ModType Type => ModType.Fun;
|
||||
public override string Description => "Everything rotates. EVERYTHING.";
|
||||
public override double ScoreMultiplier => 1;
|
||||
public override Type[] IncompatibleMods => new[] { typeof(OsuModWiggle), typeof(OsuModAimAssist) };
|
||||
public override Type[] IncompatibleMods => new[] { typeof(OsuModWiggle), typeof(OsuModMagnetised) };
|
||||
|
||||
private float theta;
|
||||
|
||||
|
@ -20,7 +20,7 @@ namespace osu.Game.Rulesets.Osu.Mods
|
||||
public override ModType Type => ModType.Fun;
|
||||
public override string Description => "They just won't stay still...";
|
||||
public override double ScoreMultiplier => 1;
|
||||
public override Type[] IncompatibleMods => new[] { typeof(OsuModTransform), typeof(OsuModAimAssist) };
|
||||
public override Type[] IncompatibleMods => new[] { typeof(OsuModTransform), typeof(OsuModMagnetised) };
|
||||
|
||||
private const int wiggle_duration = 90; // (ms) Higher = fewer wiggles
|
||||
private const int wiggle_strength = 10; // Higher = stronger wiggles
|
||||
|
@ -6,10 +6,10 @@ using osu.Framework.Allocation;
|
||||
using osu.Framework.Bindables;
|
||||
using osu.Game.Rulesets.Objects.Drawables;
|
||||
using osu.Framework.Graphics;
|
||||
using osu.Framework.Graphics.Primitives;
|
||||
using osu.Game.Rulesets.Judgements;
|
||||
using osu.Game.Rulesets.Osu.Judgements;
|
||||
using osu.Game.Graphics.Containers;
|
||||
using osu.Game.Rulesets.Osu.UI;
|
||||
using osuTK;
|
||||
|
||||
namespace osu.Game.Rulesets.Osu.Objects.Drawables
|
||||
@ -21,10 +21,10 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables
|
||||
public readonly IBindable<float> ScaleBindable = new BindableFloat();
|
||||
public readonly IBindable<int> IndexInCurrentComboBindable = new Bindable<int>();
|
||||
|
||||
// Must be set to update IsHovered as it's used in relax mdo to detect osu hit objects.
|
||||
// Must be set to update IsHovered as it's used in relax mod to detect osu hit objects.
|
||||
public override bool HandlePositionalInput => true;
|
||||
|
||||
protected override float SamplePlaybackPosition => HitObject.X / OsuPlayfield.BASE_SIZE.X;
|
||||
protected override float SamplePlaybackPosition => CalculateDrawableRelativePosition(this);
|
||||
|
||||
/// <summary>
|
||||
/// Whether this <see cref="DrawableOsuHitObject"/> can be hit, given a time value.
|
||||
@ -89,6 +89,14 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables
|
||||
/// </summary>
|
||||
public void MissForcefully() => ApplyResult(r => r.Type = r.Judgement.MinResult);
|
||||
|
||||
private RectangleF parentScreenSpaceRectangle => ((DrawableOsuHitObject)ParentHitObject)?.parentScreenSpaceRectangle ?? Parent.ScreenSpaceDrawQuad.AABBFloat;
|
||||
|
||||
/// <summary>
|
||||
/// Calculates the position of the given <paramref name="drawable"/> relative to the playfield area.
|
||||
/// </summary>
|
||||
/// <param name="drawable">The drawable to calculate its relative position.</param>
|
||||
protected float CalculateDrawableRelativePosition(Drawable drawable) => (drawable.ScreenSpaceDrawQuad.Centre.X - parentScreenSpaceRectangle.X) / parentScreenSpaceRectangle.Width;
|
||||
|
||||
protected override JudgementResult CreateResult(Judgement judgement) => new OsuJudgementResult(HitObject, judgement);
|
||||
}
|
||||
}
|
||||
|
@ -13,7 +13,6 @@ using osu.Game.Rulesets.Objects;
|
||||
using osu.Game.Rulesets.Objects.Drawables;
|
||||
using osu.Game.Rulesets.Osu.Skinning;
|
||||
using osu.Game.Rulesets.Osu.Skinning.Default;
|
||||
using osu.Game.Rulesets.Osu.UI;
|
||||
using osu.Game.Rulesets.Scoring;
|
||||
using osu.Game.Skinning;
|
||||
using osuTK;
|
||||
@ -208,7 +207,7 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables
|
||||
|
||||
if (Tracking.Value && slidingSample != null)
|
||||
// keep the sliding sample playing at the current tracking position
|
||||
slidingSample.Balance.Value = CalculateSamplePlaybackBalance(Ball.X / OsuPlayfield.BASE_SIZE.X);
|
||||
slidingSample.Balance.Value = CalculateSamplePlaybackBalance(CalculateDrawableRelativePosition(Ball));
|
||||
|
||||
double completionProgress = Math.Clamp((Time.Current - HitObject.StartTime) / HitObject.Duration, 0, 1);
|
||||
|
||||
|
@ -154,7 +154,7 @@ namespace osu.Game.Rulesets.Osu.Objects
|
||||
|
||||
public Slider()
|
||||
{
|
||||
SamplesBindable.CollectionChanged += (_, __) => updateNestedSamples();
|
||||
SamplesBindable.CollectionChanged += (_, __) => UpdateNestedSamples();
|
||||
Path.Version.ValueChanged += _ => updateNestedPositions();
|
||||
}
|
||||
|
||||
@ -227,7 +227,7 @@ namespace osu.Game.Rulesets.Osu.Objects
|
||||
}
|
||||
}
|
||||
|
||||
updateNestedSamples();
|
||||
UpdateNestedSamples();
|
||||
}
|
||||
|
||||
private void updateNestedPositions()
|
||||
@ -241,7 +241,7 @@ namespace osu.Game.Rulesets.Osu.Objects
|
||||
TailCircle.Position = EndPosition;
|
||||
}
|
||||
|
||||
private void updateNestedSamples()
|
||||
protected void UpdateNestedSamples()
|
||||
{
|
||||
var firstSample = Samples.FirstOrDefault(s => s.Name == HitSampleInfo.HIT_NORMAL)
|
||||
?? Samples.FirstOrDefault(); // TODO: remove this when guaranteed sort is present for samples (https://github.com/ppy/osu/issues/1933)
|
||||
|
@ -159,6 +159,7 @@ namespace osu.Game.Rulesets.Osu
|
||||
new MultiMod(new OsuModDoubleTime(), new OsuModNightcore()),
|
||||
new OsuModHidden(),
|
||||
new MultiMod(new OsuModFlashlight(), new OsuModBlinds()),
|
||||
new OsuModStrictTracking()
|
||||
};
|
||||
|
||||
case ModType.Conversion:
|
||||
@ -194,7 +195,7 @@ namespace osu.Game.Rulesets.Osu
|
||||
new OsuModApproachDifferent(),
|
||||
new OsuModMuted(),
|
||||
new OsuModNoScope(),
|
||||
new OsuModAimAssist(),
|
||||
new OsuModMagnetised(),
|
||||
new ModAdaptiveSpeed()
|
||||
};
|
||||
|
||||
|
@ -3,10 +3,10 @@
|
||||
|
||||
using osu.Framework.Allocation;
|
||||
using osu.Framework.Bindables;
|
||||
using osu.Framework.Extensions.ObjectExtensions;
|
||||
using osu.Framework.Graphics;
|
||||
using osu.Framework.Graphics.Containers;
|
||||
using osu.Framework.Graphics.Sprites;
|
||||
using osu.Framework.Graphics.Textures;
|
||||
using osu.Game.Graphics;
|
||||
using osu.Game.Graphics.Sprites;
|
||||
using osu.Game.Rulesets.Objects.Drawables;
|
||||
@ -16,63 +16,61 @@ using osu.Game.Skinning;
|
||||
using osuTK;
|
||||
using osuTK.Graphics;
|
||||
|
||||
#nullable enable
|
||||
|
||||
namespace osu.Game.Rulesets.Osu.Skinning.Legacy
|
||||
{
|
||||
public class LegacyMainCirclePiece : CompositeDrawable
|
||||
{
|
||||
public override bool RemoveCompletedTransforms => false;
|
||||
|
||||
private readonly string priorityLookup;
|
||||
/// <summary>
|
||||
/// A prioritised prefix to perform texture lookups with.
|
||||
/// </summary>
|
||||
private readonly string? priorityLookupPrefix;
|
||||
|
||||
private readonly bool hasNumber;
|
||||
|
||||
public LegacyMainCirclePiece(string priorityLookup = null, bool hasNumber = true)
|
||||
protected Drawable CircleSprite = null!;
|
||||
protected Drawable OverlaySprite = null!;
|
||||
|
||||
protected Container OverlayLayer { get; private set; } = null!;
|
||||
|
||||
private SkinnableSpriteText hitCircleText = null!;
|
||||
|
||||
private readonly Bindable<Color4> accentColour = new Bindable<Color4>();
|
||||
private readonly IBindable<int> indexInCurrentCombo = new Bindable<int>();
|
||||
|
||||
[Resolved(canBeNull: true)]
|
||||
private DrawableHitObject? drawableObject { get; set; }
|
||||
|
||||
[Resolved]
|
||||
private ISkinSource skin { get; set; } = null!;
|
||||
|
||||
public LegacyMainCirclePiece(string? priorityLookupPrefix = null, bool hasNumber = true)
|
||||
{
|
||||
this.priorityLookup = priorityLookup;
|
||||
this.priorityLookupPrefix = priorityLookupPrefix;
|
||||
this.hasNumber = hasNumber;
|
||||
|
||||
Size = new Vector2(OsuHitObject.OBJECT_RADIUS * 2);
|
||||
}
|
||||
|
||||
private Drawable hitCircleSprite;
|
||||
|
||||
protected Container OverlayLayer { get; private set; }
|
||||
|
||||
private Drawable hitCircleOverlay;
|
||||
private SkinnableSpriteText hitCircleText;
|
||||
|
||||
private readonly Bindable<Color4> accentColour = new Bindable<Color4>();
|
||||
private readonly IBindable<int> indexInCurrentCombo = new Bindable<int>();
|
||||
|
||||
[Resolved]
|
||||
private DrawableHitObject drawableObject { get; set; }
|
||||
|
||||
[Resolved]
|
||||
private ISkinSource skin { get; set; }
|
||||
|
||||
[BackgroundDependencyLoader]
|
||||
private void load()
|
||||
{
|
||||
var drawableOsuObject = (DrawableOsuHitObject)drawableObject;
|
||||
var drawableOsuObject = (DrawableOsuHitObject?)drawableObject;
|
||||
|
||||
bool allowFallback = false;
|
||||
|
||||
// attempt lookup using priority specification
|
||||
Texture baseTexture = getTextureWithFallback(string.Empty);
|
||||
|
||||
// if the base texture was not found without a fallback, switch on fallback mode and re-perform the lookup.
|
||||
if (baseTexture == null)
|
||||
{
|
||||
allowFallback = true;
|
||||
baseTexture = getTextureWithFallback(string.Empty);
|
||||
}
|
||||
// if a base texture for the specified prefix exists, continue using it for subsequent lookups.
|
||||
// otherwise fall back to the default prefix "hitcircle".
|
||||
string circleName = (priorityLookupPrefix != null && skin.GetTexture(priorityLookupPrefix) != null) ? priorityLookupPrefix : @"hitcircle";
|
||||
|
||||
// at this point, any further texture fetches should be correctly using the priority source if the base texture was retrieved using it.
|
||||
// the flow above handles the case where a sliderendcircle.png is retrieved from the skin, but sliderendcircleoverlay.png doesn't exist.
|
||||
// expected behaviour in this scenario is not showing the overlay, rather than using hitcircleoverlay.png (potentially from the default/fall-through skin).
|
||||
// the conditional above handles the case where a sliderendcircle.png is retrieved from the skin, but sliderendcircleoverlay.png doesn't exist.
|
||||
// expected behaviour in this scenario is not showing the overlay, rather than using hitcircleoverlay.png.
|
||||
|
||||
InternalChildren = new[]
|
||||
{
|
||||
hitCircleSprite = new KiaiFlashingDrawable(() => new Sprite { Texture = baseTexture })
|
||||
CircleSprite = new KiaiFlashingDrawable(() => new Sprite { Texture = skin.GetTexture(circleName) })
|
||||
{
|
||||
Anchor = Anchor.Centre,
|
||||
Origin = Anchor.Centre,
|
||||
@ -81,7 +79,7 @@ namespace osu.Game.Rulesets.Osu.Skinning.Legacy
|
||||
{
|
||||
Anchor = Anchor.Centre,
|
||||
Origin = Anchor.Centre,
|
||||
Child = hitCircleOverlay = new KiaiFlashingDrawable(() => getAnimationWithFallback(@"overlay", 1000 / 2d))
|
||||
Child = OverlaySprite = new KiaiFlashingDrawable(() => skin.GetAnimation(@$"{circleName}overlay", true, true, frameLength: 1000 / 2d))
|
||||
{
|
||||
Anchor = Anchor.Centre,
|
||||
Origin = Anchor.Centre,
|
||||
@ -105,39 +103,12 @@ namespace osu.Game.Rulesets.Osu.Skinning.Legacy
|
||||
bool overlayAboveNumber = skin.GetConfig<OsuSkinConfiguration, bool>(OsuSkinConfiguration.HitCircleOverlayAboveNumber)?.Value ?? true;
|
||||
|
||||
if (overlayAboveNumber)
|
||||
OverlayLayer.ChangeChildDepth(hitCircleOverlay, float.MinValue);
|
||||
OverlayLayer.ChangeChildDepth(OverlaySprite, float.MinValue);
|
||||
|
||||
accentColour.BindTo(drawableObject.AccentColour);
|
||||
indexInCurrentCombo.BindTo(drawableOsuObject.IndexInCurrentComboBindable);
|
||||
|
||||
Texture getTextureWithFallback(string name)
|
||||
if (drawableOsuObject != null)
|
||||
{
|
||||
Texture tex = null;
|
||||
|
||||
if (!string.IsNullOrEmpty(priorityLookup))
|
||||
{
|
||||
tex = skin.GetTexture($"{priorityLookup}{name}");
|
||||
|
||||
if (!allowFallback)
|
||||
return tex;
|
||||
}
|
||||
|
||||
return tex ?? skin.GetTexture($"hitcircle{name}");
|
||||
}
|
||||
|
||||
Drawable getAnimationWithFallback(string name, double frameLength)
|
||||
{
|
||||
Drawable animation = null;
|
||||
|
||||
if (!string.IsNullOrEmpty(priorityLookup))
|
||||
{
|
||||
animation = skin.GetAnimation($"{priorityLookup}{name}", true, true, frameLength: frameLength);
|
||||
|
||||
if (!allowFallback)
|
||||
return animation;
|
||||
}
|
||||
|
||||
return animation ?? skin.GetAnimation($"hitcircle{name}", true, true, frameLength: frameLength);
|
||||
accentColour.BindTo(drawableOsuObject.AccentColour);
|
||||
indexInCurrentCombo.BindTo(drawableOsuObject.IndexInCurrentComboBindable);
|
||||
}
|
||||
}
|
||||
|
||||
@ -145,28 +116,31 @@ namespace osu.Game.Rulesets.Osu.Skinning.Legacy
|
||||
{
|
||||
base.LoadComplete();
|
||||
|
||||
accentColour.BindValueChanged(colour => hitCircleSprite.Colour = LegacyColourCompatibility.DisallowZeroAlpha(colour.NewValue), true);
|
||||
accentColour.BindValueChanged(colour => CircleSprite.Colour = LegacyColourCompatibility.DisallowZeroAlpha(colour.NewValue), true);
|
||||
if (hasNumber)
|
||||
indexInCurrentCombo.BindValueChanged(index => hitCircleText.Text = (index.NewValue + 1).ToString(), true);
|
||||
|
||||
drawableObject.ApplyCustomUpdateState += updateStateTransforms;
|
||||
updateStateTransforms(drawableObject, drawableObject.State.Value);
|
||||
if (drawableObject != null)
|
||||
{
|
||||
drawableObject.ApplyCustomUpdateState += updateStateTransforms;
|
||||
updateStateTransforms(drawableObject, drawableObject.State.Value);
|
||||
}
|
||||
}
|
||||
|
||||
private void updateStateTransforms(DrawableHitObject drawableHitObject, ArmedState state)
|
||||
{
|
||||
const double legacy_fade_duration = 240;
|
||||
|
||||
using (BeginAbsoluteSequence(drawableObject.HitStateUpdateTime))
|
||||
using (BeginAbsoluteSequence(drawableObject.AsNonNull().HitStateUpdateTime))
|
||||
{
|
||||
switch (state)
|
||||
{
|
||||
case ArmedState.Hit:
|
||||
hitCircleSprite.FadeOut(legacy_fade_duration, Easing.Out);
|
||||
hitCircleSprite.ScaleTo(1.4f, legacy_fade_duration, Easing.Out);
|
||||
CircleSprite.FadeOut(legacy_fade_duration, Easing.Out);
|
||||
CircleSprite.ScaleTo(1.4f, legacy_fade_duration, Easing.Out);
|
||||
|
||||
hitCircleOverlay.FadeOut(legacy_fade_duration, Easing.Out);
|
||||
hitCircleOverlay.ScaleTo(1.4f, legacy_fade_duration, Easing.Out);
|
||||
OverlaySprite.FadeOut(legacy_fade_duration, Easing.Out);
|
||||
OverlaySprite.ScaleTo(1.4f, legacy_fade_duration, Easing.Out);
|
||||
|
||||
if (hasNumber)
|
||||
{
|
||||
|
@ -33,7 +33,10 @@ namespace osu.Game.Rulesets.Osu.Skinning.Legacy
|
||||
switch (osuComponent.Component)
|
||||
{
|
||||
case OsuSkinComponents.FollowPoint:
|
||||
return this.GetAnimation(component.LookupName, true, false, true, startAtCurrentTime: false);
|
||||
return this.GetAnimation(component.LookupName, true, true, true, startAtCurrentTime: false);
|
||||
|
||||
case OsuSkinComponents.SliderScorePoint:
|
||||
return this.GetAnimation(component.LookupName, false, false);
|
||||
|
||||
case OsuSkinComponents.SliderFollowCircle:
|
||||
var followCircle = this.GetAnimation("sliderfollowcircle", true, true, true);
|
||||
@ -123,6 +126,9 @@ namespace osu.Game.Rulesets.Osu.Skinning.Legacy
|
||||
|
||||
case OsuSkinComponents.ApproachCircle:
|
||||
return new LegacyApproachCircle();
|
||||
|
||||
default:
|
||||
throw new UnsupportedSkinComponentException(component);
|
||||
}
|
||||
}
|
||||
|
||||
|
@ -33,6 +33,7 @@ namespace osu.Game.Rulesets.Osu.UI
|
||||
},
|
||||
new SettingsCheckbox
|
||||
{
|
||||
ClassicDefault = false,
|
||||
LabelText = "Snaking out sliders",
|
||||
Current = config.GetBindable<bool>(OsuRulesetSetting.SnakingOutSliders)
|
||||
},
|
||||
|
@ -11,7 +11,7 @@ using osuTK;
|
||||
|
||||
namespace osu.Game.Rulesets.Osu.Utils
|
||||
{
|
||||
public static class OsuHitObjectGenerationUtils
|
||||
public static partial class OsuHitObjectGenerationUtils
|
||||
{
|
||||
// The relative distance to the edge of the playfield before objects' positions should start to "turn around" and curve towards the middle.
|
||||
// The closer the hit objects draw to the border, the sharper the turn
|
||||
|
@ -0,0 +1,340 @@
|
||||
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
||||
// See the LICENCE file in the repository root for full licence text.
|
||||
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using osu.Framework.Graphics.Primitives;
|
||||
using osu.Game.Rulesets.Osu.Objects;
|
||||
using osu.Game.Rulesets.Osu.UI;
|
||||
using osuTK;
|
||||
|
||||
#nullable enable
|
||||
|
||||
namespace osu.Game.Rulesets.Osu.Utils
|
||||
{
|
||||
public static partial class OsuHitObjectGenerationUtils
|
||||
{
|
||||
/// <summary>
|
||||
/// Number of previous hitobjects to be shifted together when an object is being moved.
|
||||
/// </summary>
|
||||
private const int preceding_hitobjects_to_shift = 10;
|
||||
|
||||
private static readonly Vector2 playfield_centre = OsuPlayfield.BASE_SIZE / 2;
|
||||
|
||||
/// <summary>
|
||||
/// Generate a list of <see cref="ObjectPositionInfo"/>s containing information for how the given list of
|
||||
/// <see cref="OsuHitObject"/>s are positioned.
|
||||
/// </summary>
|
||||
/// <param name="hitObjects">A list of <see cref="OsuHitObject"/>s to process.</param>
|
||||
/// <returns>A list of <see cref="ObjectPositionInfo"/>s describing how each hit object is positioned relative to the previous one.</returns>
|
||||
public static List<ObjectPositionInfo> GeneratePositionInfos(IEnumerable<OsuHitObject> hitObjects)
|
||||
{
|
||||
var positionInfos = new List<ObjectPositionInfo>();
|
||||
Vector2 previousPosition = playfield_centre;
|
||||
float previousAngle = 0;
|
||||
|
||||
foreach (OsuHitObject hitObject in hitObjects)
|
||||
{
|
||||
Vector2 relativePosition = hitObject.Position - previousPosition;
|
||||
float absoluteAngle = (float)Math.Atan2(relativePosition.Y, relativePosition.X);
|
||||
float relativeAngle = absoluteAngle - previousAngle;
|
||||
|
||||
positionInfos.Add(new ObjectPositionInfo(hitObject)
|
||||
{
|
||||
RelativeAngle = relativeAngle,
|
||||
DistanceFromPrevious = relativePosition.Length
|
||||
});
|
||||
|
||||
previousPosition = hitObject.EndPosition;
|
||||
previousAngle = absoluteAngle;
|
||||
}
|
||||
|
||||
return positionInfos;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Reposition the hit objects according to the information in <paramref name="objectPositionInfos"/>.
|
||||
/// </summary>
|
||||
/// <param name="objectPositionInfos">Position information for each hit object.</param>
|
||||
/// <returns>The repositioned hit objects.</returns>
|
||||
public static List<OsuHitObject> RepositionHitObjects(IEnumerable<ObjectPositionInfo> objectPositionInfos)
|
||||
{
|
||||
List<WorkingObject> workingObjects = objectPositionInfos.Select(o => new WorkingObject(o)).ToList();
|
||||
WorkingObject? previous = null;
|
||||
|
||||
for (int i = 0; i < workingObjects.Count; i++)
|
||||
{
|
||||
var current = workingObjects[i];
|
||||
var hitObject = current.HitObject;
|
||||
|
||||
if (hitObject is Spinner)
|
||||
{
|
||||
previous = null;
|
||||
continue;
|
||||
}
|
||||
|
||||
computeModifiedPosition(current, previous, i > 1 ? workingObjects[i - 2] : null);
|
||||
|
||||
// Move hit objects back into the playfield if they are outside of it
|
||||
Vector2 shift = Vector2.Zero;
|
||||
|
||||
switch (hitObject)
|
||||
{
|
||||
case HitCircle _:
|
||||
shift = clampHitCircleToPlayfield(current);
|
||||
break;
|
||||
|
||||
case Slider _:
|
||||
shift = clampSliderToPlayfield(current);
|
||||
break;
|
||||
}
|
||||
|
||||
if (shift != Vector2.Zero)
|
||||
{
|
||||
var toBeShifted = new List<OsuHitObject>();
|
||||
|
||||
for (int j = i - 1; j >= i - preceding_hitobjects_to_shift && j >= 0; j--)
|
||||
{
|
||||
// only shift hit circles
|
||||
if (!(workingObjects[j].HitObject is HitCircle)) break;
|
||||
|
||||
toBeShifted.Add(workingObjects[j].HitObject);
|
||||
}
|
||||
|
||||
if (toBeShifted.Count > 0)
|
||||
applyDecreasingShift(toBeShifted, shift);
|
||||
}
|
||||
|
||||
previous = current;
|
||||
}
|
||||
|
||||
return workingObjects.Select(p => p.HitObject).ToList();
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Compute the modified position of a hit object while attempting to keep it inside the playfield.
|
||||
/// </summary>
|
||||
/// <param name="current">The <see cref="WorkingObject"/> representing the hit object to have the modified position computed for.</param>
|
||||
/// <param name="previous">The <see cref="WorkingObject"/> representing the hit object immediately preceding the current one.</param>
|
||||
/// <param name="beforePrevious">The <see cref="WorkingObject"/> representing the hit object immediately preceding the <paramref name="previous"/> one.</param>
|
||||
private static void computeModifiedPosition(WorkingObject current, WorkingObject? previous, WorkingObject? beforePrevious)
|
||||
{
|
||||
float previousAbsoluteAngle = 0f;
|
||||
|
||||
if (previous != null)
|
||||
{
|
||||
Vector2 earliestPosition = beforePrevious?.HitObject.EndPosition ?? playfield_centre;
|
||||
Vector2 relativePosition = previous.HitObject.Position - earliestPosition;
|
||||
previousAbsoluteAngle = (float)Math.Atan2(relativePosition.Y, relativePosition.X);
|
||||
}
|
||||
|
||||
float absoluteAngle = previousAbsoluteAngle + current.PositionInfo.RelativeAngle;
|
||||
|
||||
var posRelativeToPrev = new Vector2(
|
||||
current.PositionInfo.DistanceFromPrevious * (float)Math.Cos(absoluteAngle),
|
||||
current.PositionInfo.DistanceFromPrevious * (float)Math.Sin(absoluteAngle)
|
||||
);
|
||||
|
||||
Vector2 lastEndPosition = previous?.EndPositionModified ?? playfield_centre;
|
||||
|
||||
posRelativeToPrev = RotateAwayFromEdge(lastEndPosition, posRelativeToPrev);
|
||||
|
||||
current.PositionModified = lastEndPosition + posRelativeToPrev;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Move the modified position of a <see cref="HitCircle"/> so that it fits inside the playfield.
|
||||
/// </summary>
|
||||
/// <returns>The deviation from the original modified position in order to fit within the playfield.</returns>
|
||||
private static Vector2 clampHitCircleToPlayfield(WorkingObject workingObject)
|
||||
{
|
||||
var previousPosition = workingObject.PositionModified;
|
||||
workingObject.EndPositionModified = workingObject.PositionModified = clampToPlayfieldWithPadding(
|
||||
workingObject.PositionModified,
|
||||
(float)workingObject.HitObject.Radius
|
||||
);
|
||||
|
||||
workingObject.HitObject.Position = workingObject.PositionModified;
|
||||
|
||||
return workingObject.PositionModified - previousPosition;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Moves the <see cref="Slider"/> and all necessary nested <see cref="OsuHitObject"/>s into the <see cref="OsuPlayfield"/> if they aren't already.
|
||||
/// </summary>
|
||||
/// <returns>The deviation from the original modified position in order to fit within the playfield.</returns>
|
||||
private static Vector2 clampSliderToPlayfield(WorkingObject workingObject)
|
||||
{
|
||||
var slider = (Slider)workingObject.HitObject;
|
||||
var possibleMovementBounds = calculatePossibleMovementBounds(slider);
|
||||
|
||||
var previousPosition = workingObject.PositionModified;
|
||||
|
||||
// Clamp slider position to the placement area
|
||||
// If the slider is larger than the playfield, force it to stay at the original position
|
||||
float newX = possibleMovementBounds.Width < 0
|
||||
? workingObject.PositionOriginal.X
|
||||
: Math.Clamp(previousPosition.X, possibleMovementBounds.Left, possibleMovementBounds.Right);
|
||||
|
||||
float newY = possibleMovementBounds.Height < 0
|
||||
? workingObject.PositionOriginal.Y
|
||||
: Math.Clamp(previousPosition.Y, possibleMovementBounds.Top, possibleMovementBounds.Bottom);
|
||||
|
||||
slider.Position = workingObject.PositionModified = new Vector2(newX, newY);
|
||||
workingObject.EndPositionModified = slider.EndPosition;
|
||||
|
||||
shiftNestedObjects(slider, workingObject.PositionModified - workingObject.PositionOriginal);
|
||||
|
||||
return workingObject.PositionModified - previousPosition;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Decreasingly shift a list of <see cref="OsuHitObject"/>s by a specified amount.
|
||||
/// The first item in the list is shifted by the largest amount, while the last item is shifted by the smallest amount.
|
||||
/// </summary>
|
||||
/// <param name="hitObjects">The list of hit objects to be shifted.</param>
|
||||
/// <param name="shift">The amount to be shifted.</param>
|
||||
private static void applyDecreasingShift(IList<OsuHitObject> hitObjects, Vector2 shift)
|
||||
{
|
||||
for (int i = 0; i < hitObjects.Count; i++)
|
||||
{
|
||||
var hitObject = hitObjects[i];
|
||||
// The first object is shifted by a vector slightly smaller than shift
|
||||
// The last object is shifted by a vector slightly larger than zero
|
||||
Vector2 position = hitObject.Position + shift * ((hitObjects.Count - i) / (float)(hitObjects.Count + 1));
|
||||
|
||||
hitObject.Position = clampToPlayfieldWithPadding(position, (float)hitObject.Radius);
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Calculates a <see cref="RectangleF"/> which contains all of the possible movements of the slider (in relative X/Y coordinates)
|
||||
/// such that the entire slider is inside the playfield.
|
||||
/// </summary>
|
||||
/// <remarks>
|
||||
/// If the slider is larger than the playfield, the returned <see cref="RectangleF"/> may have negative width/height.
|
||||
/// </remarks>
|
||||
private static RectangleF calculatePossibleMovementBounds(Slider slider)
|
||||
{
|
||||
var pathPositions = new List<Vector2>();
|
||||
slider.Path.GetPathToProgress(pathPositions, 0, 1);
|
||||
|
||||
float minX = float.PositiveInfinity;
|
||||
float maxX = float.NegativeInfinity;
|
||||
|
||||
float minY = float.PositiveInfinity;
|
||||
float maxY = float.NegativeInfinity;
|
||||
|
||||
// Compute the bounding box of the slider.
|
||||
foreach (var pos in pathPositions)
|
||||
{
|
||||
minX = MathF.Min(minX, pos.X);
|
||||
maxX = MathF.Max(maxX, pos.X);
|
||||
|
||||
minY = MathF.Min(minY, pos.Y);
|
||||
maxY = MathF.Max(maxY, pos.Y);
|
||||
}
|
||||
|
||||
// Take the circle radius into account.
|
||||
float radius = (float)slider.Radius;
|
||||
|
||||
minX -= radius;
|
||||
minY -= radius;
|
||||
|
||||
maxX += radius;
|
||||
maxY += radius;
|
||||
|
||||
// Given the bounding box of the slider (via min/max X/Y),
|
||||
// the amount that the slider can move to the left is minX (with the sign flipped, since positive X is to the right),
|
||||
// and the amount that it can move to the right is WIDTH - maxX.
|
||||
// Same calculation applies for the Y axis.
|
||||
float left = -minX;
|
||||
float right = OsuPlayfield.BASE_SIZE.X - maxX;
|
||||
float top = -minY;
|
||||
float bottom = OsuPlayfield.BASE_SIZE.Y - maxY;
|
||||
|
||||
return new RectangleF(left, top, right - left, bottom - top);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Shifts all nested <see cref="SliderTick"/>s and <see cref="SliderRepeat"/>s by the specified shift.
|
||||
/// </summary>
|
||||
/// <param name="slider"><see cref="Slider"/> whose nested <see cref="SliderTick"/>s and <see cref="SliderRepeat"/>s should be shifted</param>
|
||||
/// <param name="shift">The <see cref="Vector2"/> the <see cref="Slider"/>'s nested <see cref="SliderTick"/>s and <see cref="SliderRepeat"/>s should be shifted by</param>
|
||||
private static void shiftNestedObjects(Slider slider, Vector2 shift)
|
||||
{
|
||||
foreach (var hitObject in slider.NestedHitObjects.Where(o => o is SliderTick || o is SliderRepeat))
|
||||
{
|
||||
if (!(hitObject is OsuHitObject osuHitObject))
|
||||
continue;
|
||||
|
||||
osuHitObject.Position += shift;
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Clamp a position to playfield, keeping a specified distance from the edges.
|
||||
/// </summary>
|
||||
/// <param name="position">The position to be clamped.</param>
|
||||
/// <param name="padding">The minimum distance allowed from playfield edges.</param>
|
||||
/// <returns>The clamped position.</returns>
|
||||
private static Vector2 clampToPlayfieldWithPadding(Vector2 position, float padding)
|
||||
{
|
||||
return new Vector2(
|
||||
Math.Clamp(position.X, padding, OsuPlayfield.BASE_SIZE.X - padding),
|
||||
Math.Clamp(position.Y, padding, OsuPlayfield.BASE_SIZE.Y - padding)
|
||||
);
|
||||
}
|
||||
|
||||
public class ObjectPositionInfo
|
||||
{
|
||||
/// <summary>
|
||||
/// The jump angle from the previous hit object to this one, relative to the previous hit object's jump angle.
|
||||
/// </summary>
|
||||
/// <remarks>
|
||||
/// <see cref="RelativeAngle"/> of the first hit object in a beatmap represents the absolute angle from playfield center to the object.
|
||||
/// </remarks>
|
||||
/// <example>
|
||||
/// If <see cref="RelativeAngle"/> is 0, the player's cursor doesn't need to change its direction of movement when passing
|
||||
/// the previous object to reach this one.
|
||||
/// </example>
|
||||
public float RelativeAngle { get; set; }
|
||||
|
||||
/// <summary>
|
||||
/// The jump distance from the previous hit object to this one.
|
||||
/// </summary>
|
||||
/// <remarks>
|
||||
/// <see cref="DistanceFromPrevious"/> of the first hit object in a beatmap is relative to the playfield center.
|
||||
/// </remarks>
|
||||
public float DistanceFromPrevious { get; set; }
|
||||
|
||||
/// <summary>
|
||||
/// The hit object associated with this <see cref="ObjectPositionInfo"/>.
|
||||
/// </summary>
|
||||
public OsuHitObject HitObject { get; }
|
||||
|
||||
public ObjectPositionInfo(OsuHitObject hitObject)
|
||||
{
|
||||
HitObject = hitObject;
|
||||
}
|
||||
}
|
||||
|
||||
private class WorkingObject
|
||||
{
|
||||
public Vector2 PositionOriginal { get; }
|
||||
public Vector2 PositionModified { get; set; }
|
||||
public Vector2 EndPositionModified { get; set; }
|
||||
|
||||
public ObjectPositionInfo PositionInfo { get; }
|
||||
public OsuHitObject HitObject => PositionInfo.HitObject;
|
||||
|
||||
public WorkingObject(ObjectPositionInfo positionInfo)
|
||||
{
|
||||
PositionInfo = positionInfo;
|
||||
PositionModified = PositionOriginal = HitObject.Position;
|
||||
EndPositionModified = HitObject.EndPosition;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
@ -14,15 +14,15 @@ namespace osu.Game.Rulesets.Taiko.Tests
|
||||
{
|
||||
protected override string ResourceAssembly => "osu.Game.Rulesets.Taiko";
|
||||
|
||||
[TestCase(2.2420075288523802d, "diffcalc-test")]
|
||||
[TestCase(2.2420075288523802d, "diffcalc-test-strong")]
|
||||
public void Test(double expected, string name)
|
||||
=> base.Test(expected, name);
|
||||
[TestCase(2.2420075288523802d, 200, "diffcalc-test")]
|
||||
[TestCase(2.2420075288523802d, 200, "diffcalc-test-strong")]
|
||||
public void Test(double expectedStarRating, int expectedMaxCombo, string name)
|
||||
=> base.Test(expectedStarRating, expectedMaxCombo, name);
|
||||
|
||||
[TestCase(3.134084469440479d, "diffcalc-test")]
|
||||
[TestCase(3.134084469440479d, "diffcalc-test-strong")]
|
||||
public void TestClockRateAdjusted(double expected, string name)
|
||||
=> Test(expected, name, new TaikoModDoubleTime());
|
||||
[TestCase(3.134084469440479d, 200, "diffcalc-test")]
|
||||
[TestCase(3.134084469440479d, 200, "diffcalc-test-strong")]
|
||||
public void TestClockRateAdjusted(double expectedStarRating, int expectedMaxCombo, string name)
|
||||
=> Test(expectedStarRating, expectedMaxCombo, name, new TaikoModDoubleTime());
|
||||
|
||||
protected override DifficultyCalculator CreateDifficultyCalculator(IWorkingBeatmap beatmap) => new TaikoDifficultyCalculator(new TaikoRuleset().RulesetInfo, beatmap);
|
||||
|
||||
|
@ -28,9 +28,7 @@ namespace osu.Game.Rulesets.Taiko.Tests
|
||||
|
||||
// flying hits all land in one common scrolling container (and stay there for rewind purposes),
|
||||
// so we need to manually get the latest one.
|
||||
flyingHit = this.ChildrenOfType<DrawableFlyingHit>()
|
||||
.OrderByDescending(h => h.HitObject.StartTime)
|
||||
.FirstOrDefault();
|
||||
flyingHit = this.ChildrenOfType<DrawableFlyingHit>().MaxBy(h => h.HitObject.StartTime);
|
||||
});
|
||||
|
||||
AddAssert("hit type is correct", () => flyingHit.HitObject.Type == hitType);
|
||||
|
@ -141,7 +141,13 @@ namespace osu.Game.Rulesets.Taiko.Difficulty
|
||||
double colourPeak = colourPeaks[i] * colour_skill_multiplier;
|
||||
double rhythmPeak = rhythmPeaks[i] * rhythm_skill_multiplier;
|
||||
double staminaPeak = (staminaRightPeaks[i] + staminaLeftPeaks[i]) * stamina_skill_multiplier * staminaPenalty;
|
||||
peaks.Add(norm(2, colourPeak, rhythmPeak, staminaPeak));
|
||||
|
||||
double peak = norm(2, colourPeak, rhythmPeak, staminaPeak);
|
||||
|
||||
// Sections with 0 strain are excluded to avoid worst-case time complexity of the following sort (e.g. /b/2351871).
|
||||
// These sections will not contribute to the difficulty.
|
||||
if (peak > 0)
|
||||
peaks.Add(peak);
|
||||
}
|
||||
|
||||
double difficulty = 0;
|
||||
|
@ -3,19 +3,14 @@
|
||||
|
||||
using System.Collections.Generic;
|
||||
using osu.Game.Beatmaps;
|
||||
using osu.Game.Online.API.Requests.Responses;
|
||||
using osu.Game.Rulesets.Mods;
|
||||
using osu.Game.Rulesets.Taiko.Replays;
|
||||
using osu.Game.Scoring;
|
||||
|
||||
namespace osu.Game.Rulesets.Taiko.Mods
|
||||
{
|
||||
public class TaikoModAutoplay : ModAutoplay
|
||||
{
|
||||
public override Score CreateReplayScore(IBeatmap beatmap, IReadOnlyList<Mod> mods) => new Score
|
||||
{
|
||||
ScoreInfo = new ScoreInfo { User = new APIUser { Username = "mekkadosu!" } },
|
||||
Replay = new TaikoAutoGenerator(beatmap).Generate(),
|
||||
};
|
||||
public override ModReplayData CreateReplayData(IBeatmap beatmap, IReadOnlyList<Mod> mods)
|
||||
=> new ModReplayData(new TaikoAutoGenerator(beatmap).Generate(), new ModCreatedUser { Username = "mekkadosu!" });
|
||||
}
|
||||
}
|
||||
|
@ -3,20 +3,15 @@
|
||||
|
||||
using System.Collections.Generic;
|
||||
using osu.Game.Beatmaps;
|
||||
using osu.Game.Online.API.Requests.Responses;
|
||||
using osu.Game.Rulesets.Mods;
|
||||
using osu.Game.Rulesets.Taiko.Objects;
|
||||
using osu.Game.Rulesets.Taiko.Replays;
|
||||
using osu.Game.Scoring;
|
||||
|
||||
namespace osu.Game.Rulesets.Taiko.Mods
|
||||
{
|
||||
public class TaikoModCinema : ModCinema<TaikoHitObject>
|
||||
{
|
||||
public override Score CreateReplayScore(IBeatmap beatmap, IReadOnlyList<Mod> mods) => new Score
|
||||
{
|
||||
ScoreInfo = new ScoreInfo { User = new APIUser { Username = "mekkadosu!" } },
|
||||
Replay = new TaikoAutoGenerator(beatmap).Generate(),
|
||||
};
|
||||
public override ModReplayData CreateReplayData(IBeatmap beatmap, IReadOnlyList<Mod> mods)
|
||||
=> new ModReplayData(new TaikoAutoGenerator(beatmap).Generate(), new ModCreatedUser { Username = "mekkadosu!" });
|
||||
}
|
||||
}
|
||||
|
@ -14,7 +14,7 @@ namespace osu.Game.Rulesets.Taiko.Objects
|
||||
/// <summary>
|
||||
/// Default size of a drawable taiko hit object.
|
||||
/// </summary>
|
||||
public const float DEFAULT_SIZE = 0.45f;
|
||||
public const float DEFAULT_SIZE = 0.475f;
|
||||
|
||||
public override Judgement CreateJudgement() => new TaikoJudgement();
|
||||
|
||||
|
@ -17,7 +17,7 @@ namespace osu.Game.Rulesets.Taiko.Objects
|
||||
/// <summary>
|
||||
/// Scale multiplier for a strong drawable taiko hit object.
|
||||
/// </summary>
|
||||
public const float STRONG_SCALE = 1.4f;
|
||||
public const float STRONG_SCALE = 1 / 0.65f;
|
||||
|
||||
/// <summary>
|
||||
/// Default size of a strong drawable taiko hit object.
|
||||
|
@ -11,6 +11,7 @@ using osu.Game.Beatmaps.ControlPoints;
|
||||
using osu.Game.Graphics;
|
||||
using osu.Game.Graphics.Backgrounds;
|
||||
using osu.Game.Graphics.Containers;
|
||||
using osu.Game.Rulesets.Taiko.Objects;
|
||||
using osuTK.Graphics;
|
||||
|
||||
namespace osu.Game.Rulesets.Taiko.Skinning.Default
|
||||
@ -24,8 +25,9 @@ namespace osu.Game.Rulesets.Taiko.Skinning.Default
|
||||
/// </summary>
|
||||
public abstract class CirclePiece : BeatSyncedContainer, IHasAccentColour
|
||||
{
|
||||
public const float SYMBOL_SIZE = 0.45f;
|
||||
public const float SYMBOL_SIZE = TaikoHitObject.DEFAULT_SIZE;
|
||||
public const float SYMBOL_BORDER = 8;
|
||||
|
||||
private const double pre_beat_transition_time = 80;
|
||||
|
||||
private Color4 accentColour;
|
||||
|
@ -30,7 +30,7 @@ namespace osu.Game.Rulesets.Taiko.Skinning.Legacy
|
||||
new Sprite
|
||||
{
|
||||
Texture = skin.GetTexture("approachcircle"),
|
||||
Scale = new Vector2(0.73f),
|
||||
Scale = new Vector2(0.83f),
|
||||
Alpha = 0.47f, // eyeballed to match stable
|
||||
Anchor = Anchor.Centre,
|
||||
Origin = Anchor.Centre,
|
||||
@ -38,7 +38,7 @@ namespace osu.Game.Rulesets.Taiko.Skinning.Legacy
|
||||
new Sprite
|
||||
{
|
||||
Texture = skin.GetTexture("taikobigcircle"),
|
||||
Scale = new Vector2(0.7f),
|
||||
Scale = new Vector2(0.8f),
|
||||
Alpha = 0.22f, // eyeballed to match stable
|
||||
Anchor = Anchor.Centre,
|
||||
Origin = Anchor.Centre,
|
||||
|
@ -57,6 +57,10 @@ namespace osu.Game.Rulesets.Taiko.Skinning.Legacy
|
||||
case TaikoSkinComponents.DrumRollTick:
|
||||
return this.GetAnimation("sliderscorepoint", false, false);
|
||||
|
||||
case TaikoSkinComponents.Swell:
|
||||
// todo: support taiko legacy swell (https://github.com/ppy/osu/issues/13601).
|
||||
return null;
|
||||
|
||||
case TaikoSkinComponents.HitTarget:
|
||||
if (GetTexture("taikobigcircle") != null)
|
||||
return new TaikoLegacyHitTarget();
|
||||
@ -119,6 +123,9 @@ namespace osu.Game.Rulesets.Taiko.Skinning.Legacy
|
||||
|
||||
case TaikoSkinComponents.Mascot:
|
||||
return new DrawableTaikoMascot();
|
||||
|
||||
default:
|
||||
throw new UnsupportedSkinComponentException(component);
|
||||
}
|
||||
}
|
||||
|
||||
|
@ -175,7 +175,7 @@ namespace osu.Game.Tests.Beatmaps.Formats
|
||||
private class TestLegacySkin : LegacySkin
|
||||
{
|
||||
public TestLegacySkin(IResourceStore<byte[]> storage, string fileName)
|
||||
: base(new SkinInfo { Name = "Test Skin", Creator = "Craftplacer" }, storage, null, fileName)
|
||||
: base(new SkinInfo { Name = "Test Skin", Creator = "Craftplacer" }, null, storage, fileName)
|
||||
{
|
||||
}
|
||||
}
|
||||
|
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Reference in New Issue
Block a user