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Merge pull request #18081 from bdach/mod-overlay/test-coverage-parity
Port test coverage from old mod select overlay to new design
This commit is contained in:
commit
e920bbd497
@ -2,17 +2,21 @@
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// See the LICENCE file in the repository root for full licence text.
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using NUnit.Framework;
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using osu.Framework.Allocation;
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using osu.Framework.Bindables;
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using osu.Framework.Graphics;
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using osu.Framework.Graphics.Containers;
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using osu.Framework.Testing;
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using osu.Framework.Utils;
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using osu.Game.Graphics.UserInterface;
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using osu.Game.Overlays.Mods;
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using osu.Game.Overlays.Settings;
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using osu.Game.Rulesets;
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using osu.Game.Rulesets.Mods;
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using osu.Game.Rulesets.Osu;
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using osu.Game.Rulesets.Osu.Mods;
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using osuTK.Input;
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@ -64,6 +68,7 @@ namespace osu.Game.Tests.Visual.UserInterface
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return Precision.AlmostEquals(multiplier, modSelectScreen.ChildrenOfType<DifficultyMultiplierDisplay>().Single().Current.Value);
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});
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assertCustomisationToggleState(disabled: false, active: false);
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AddAssert("setting items created", () => modSelectScreen.ChildrenOfType<ISettingsItem>().Any());
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}
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[Test]
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@ -78,6 +83,7 @@ namespace osu.Game.Tests.Visual.UserInterface
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return Precision.AlmostEquals(multiplier, modSelectScreen.ChildrenOfType<DifficultyMultiplierDisplay>().Single().Current.Value);
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});
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assertCustomisationToggleState(disabled: false, active: false);
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AddAssert("setting items created", () => modSelectScreen.ChildrenOfType<ISettingsItem>().Any());
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}
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[Test]
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@ -98,17 +104,25 @@ namespace osu.Game.Tests.Visual.UserInterface
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AddStep("activate DT", () => getPanelForMod(typeof(OsuModDoubleTime)).TriggerClick());
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AddAssert("DT active", () => SelectedMods.Value.Single().GetType() == typeof(OsuModDoubleTime));
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AddAssert("DT panel active", () => getPanelForMod(typeof(OsuModDoubleTime)).Active.Value);
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AddStep("activate NC", () => getPanelForMod(typeof(OsuModNightcore)).TriggerClick());
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AddAssert("only NC active", () => SelectedMods.Value.Single().GetType() == typeof(OsuModNightcore));
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AddAssert("DT panel not active", () => !getPanelForMod(typeof(OsuModDoubleTime)).Active.Value);
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AddAssert("NC panel active", () => getPanelForMod(typeof(OsuModNightcore)).Active.Value);
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AddStep("activate HR", () => getPanelForMod(typeof(OsuModHardRock)).TriggerClick());
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AddAssert("NC+HR active", () => SelectedMods.Value.Any(mod => mod.GetType() == typeof(OsuModNightcore))
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&& SelectedMods.Value.Any(mod => mod.GetType() == typeof(OsuModHardRock)));
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AddAssert("NC panel active", () => getPanelForMod(typeof(OsuModNightcore)).Active.Value);
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AddAssert("HR panel active", () => getPanelForMod(typeof(OsuModHardRock)).Active.Value);
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AddStep("activate MR", () => getPanelForMod(typeof(OsuModMirror)).TriggerClick());
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AddAssert("NC+MR active", () => SelectedMods.Value.Any(mod => mod.GetType() == typeof(OsuModNightcore))
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&& SelectedMods.Value.Any(mod => mod.GetType() == typeof(OsuModMirror)));
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AddAssert("NC panel active", () => getPanelForMod(typeof(OsuModNightcore)).Active.Value);
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AddAssert("HR panel not active", () => !getPanelForMod(typeof(OsuModHardRock)).Active.Value);
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AddAssert("MR panel active", () => getPanelForMod(typeof(OsuModMirror)).Active.Value);
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}
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[Test]
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@ -169,6 +183,206 @@ namespace osu.Game.Tests.Visual.UserInterface
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assertCustomisationToggleState(disabled: true, active: false); // config was dismissed without explicit user action.
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}
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/// <summary>
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/// Ensure that two mod overlays are not cross polluting via central settings instances.
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/// </summary>
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[Test]
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public void TestSettingsNotCrossPolluting()
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{
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Bindable<IReadOnlyList<Mod>> selectedMods2 = null;
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ModSelectScreen modSelectScreen2 = null;
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createScreen();
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AddStep("select diff adjust", () => SelectedMods.Value = new Mod[] { new OsuModDifficultyAdjust() });
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AddStep("set setting", () => modSelectScreen.ChildrenOfType<SettingsSlider<float>>().First().Current.Value = 8);
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AddAssert("ensure setting is propagated", () => SelectedMods.Value.OfType<OsuModDifficultyAdjust>().Single().CircleSize.Value == 8);
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AddStep("create second bindable", () => selectedMods2 = new Bindable<IReadOnlyList<Mod>>(new Mod[] { new OsuModDifficultyAdjust() }));
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AddStep("create second overlay", () =>
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{
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Add(modSelectScreen2 = new UserModSelectScreen().With(d =>
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{
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d.Origin = Anchor.TopCentre;
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d.Anchor = Anchor.TopCentre;
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d.SelectedMods.BindTarget = selectedMods2;
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}));
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});
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AddStep("show", () => modSelectScreen2.Show());
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AddAssert("ensure first is unchanged", () => SelectedMods.Value.OfType<OsuModDifficultyAdjust>().Single().CircleSize.Value == 8);
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AddAssert("ensure second is default", () => selectedMods2.Value.OfType<OsuModDifficultyAdjust>().Single().CircleSize.Value == null);
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}
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[Test]
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public void TestSettingsResetOnDeselection()
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{
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var osuModDoubleTime = new OsuModDoubleTime { SpeedChange = { Value = 1.2 } };
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createScreen();
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changeRuleset(0);
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AddStep("set dt mod with custom rate", () => { SelectedMods.Value = new[] { osuModDoubleTime }; });
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AddAssert("selected mod matches", () => (SelectedMods.Value.Single() as OsuModDoubleTime)?.SpeedChange.Value == 1.2);
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AddStep("deselect", () => getPanelForMod(typeof(OsuModDoubleTime)).TriggerClick());
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AddAssert("selected mods empty", () => SelectedMods.Value.Count == 0);
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AddStep("reselect", () => getPanelForMod(typeof(OsuModDoubleTime)).TriggerClick());
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AddAssert("selected mod has default value", () => (SelectedMods.Value.Single() as OsuModDoubleTime)?.SpeedChange.IsDefault == true);
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}
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[Test]
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public void TestAnimationFlushOnClose()
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{
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createScreen();
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changeRuleset(0);
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AddStep("Select all fun mods", () =>
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{
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modSelectScreen.ChildrenOfType<ModColumn>()
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.Single(c => c.ModType == ModType.DifficultyIncrease)
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.SelectAll();
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});
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AddUntilStep("many mods selected", () => SelectedMods.Value.Count >= 5);
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AddStep("trigger deselect and close overlay", () =>
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{
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modSelectScreen.ChildrenOfType<ModColumn>()
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.Single(c => c.ModType == ModType.DifficultyIncrease)
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.DeselectAll();
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modSelectScreen.Hide();
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});
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AddAssert("all mods deselected", () => SelectedMods.Value.Count == 0);
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}
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[Test]
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public void TestRulesetChanges()
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{
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createScreen();
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changeRuleset(0);
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var noFailMod = new OsuRuleset().GetModsFor(ModType.DifficultyReduction).FirstOrDefault(m => m is OsuModNoFail);
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AddStep("set mods externally", () => { SelectedMods.Value = new[] { noFailMod }; });
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changeRuleset(0);
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AddAssert("ensure mods still selected", () => SelectedMods.Value.SingleOrDefault(m => m is OsuModNoFail) != null);
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changeRuleset(3);
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AddAssert("ensure mods not selected", () => SelectedMods.Value.Count == 0);
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changeRuleset(0);
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AddAssert("ensure mods not selected", () => SelectedMods.Value.Count == 0);
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}
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[Test]
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public void TestExternallySetCustomizedMod()
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{
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createScreen();
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changeRuleset(0);
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AddStep("set customized mod externally", () => SelectedMods.Value = new[] { new OsuModDoubleTime { SpeedChange = { Value = 1.01 } } });
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AddAssert("ensure button is selected and customized accordingly", () =>
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{
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var button = getPanelForMod(SelectedMods.Value.Single().GetType());
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return ((OsuModDoubleTime)button.Mod).SpeedChange.Value == 1.01;
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});
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}
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[Test]
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public void TestSettingsAreRetainedOnReload()
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{
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createScreen();
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changeRuleset(0);
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AddStep("set customized mod externally", () => SelectedMods.Value = new[] { new OsuModDoubleTime { SpeedChange = { Value = 1.01 } } });
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AddAssert("setting remains", () => (SelectedMods.Value.SingleOrDefault() as OsuModDoubleTime)?.SpeedChange.Value == 1.01);
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createScreen();
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AddAssert("setting remains", () => (SelectedMods.Value.SingleOrDefault() as OsuModDoubleTime)?.SpeedChange.Value == 1.01);
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}
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[Test]
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public void TestExternallySetModIsReplacedByOverlayInstance()
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{
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Mod external = new OsuModDoubleTime();
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Mod overlayButtonMod = null;
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createScreen();
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changeRuleset(0);
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AddStep("set mod externally", () => { SelectedMods.Value = new[] { external }; });
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AddAssert("ensure button is selected", () =>
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{
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var button = getPanelForMod(SelectedMods.Value.Single().GetType());
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overlayButtonMod = button.Mod;
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return button.Active.Value;
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});
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// Right now, when an external change occurs, the ModSelectOverlay will replace the global instance with its own
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AddAssert("mod instance doesn't match", () => external != overlayButtonMod);
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AddAssert("one mod present in global selected", () => SelectedMods.Value.Count == 1);
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AddAssert("globally selected matches button's mod instance", () => SelectedMods.Value.Any(mod => ReferenceEquals(mod, overlayButtonMod)));
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AddAssert("globally selected doesn't contain original external change", () => !SelectedMods.Value.Any(mod => ReferenceEquals(mod, external)));
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}
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[Test]
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public void TestChangeIsValidChangesButtonVisibility()
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{
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createScreen();
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changeRuleset(0);
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AddAssert("double time visible", () => modSelectScreen.ChildrenOfType<ModPanel>().Where(panel => panel.Mod is OsuModDoubleTime).Any(panel => !panel.Filtered.Value));
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AddStep("make double time invalid", () => modSelectScreen.IsValidMod = m => !(m is OsuModDoubleTime));
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AddUntilStep("double time not visible", () => modSelectScreen.ChildrenOfType<ModPanel>().Where(panel => panel.Mod is OsuModDoubleTime).All(panel => panel.Filtered.Value));
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AddAssert("nightcore still visible", () => modSelectScreen.ChildrenOfType<ModPanel>().Where(panel => panel.Mod is OsuModNightcore).Any(panel => !panel.Filtered.Value));
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AddStep("make double time valid again", () => modSelectScreen.IsValidMod = m => true);
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AddUntilStep("double time visible", () => modSelectScreen.ChildrenOfType<ModPanel>().Where(panel => panel.Mod is OsuModDoubleTime).Any(panel => !panel.Filtered.Value));
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AddAssert("nightcore still visible", () => modSelectScreen.ChildrenOfType<ModPanel>().Where(b => b.Mod is OsuModNightcore).Any(panel => !panel.Filtered.Value));
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}
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[Test]
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public void TestChangeIsValidPreservesSelection()
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{
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createScreen();
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changeRuleset(0);
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AddStep("select DT + HD", () => SelectedMods.Value = new Mod[] { new OsuModDoubleTime(), new OsuModHidden() });
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AddAssert("DT + HD selected", () => modSelectScreen.ChildrenOfType<ModPanel>().Count(panel => panel.Active.Value) == 2);
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AddStep("make NF invalid", () => modSelectScreen.IsValidMod = m => !(m is ModNoFail));
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AddAssert("DT + HD still selected", () => modSelectScreen.ChildrenOfType<ModPanel>().Count(panel => panel.Active.Value) == 2);
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}
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[Test]
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public void TestUnimplementedModIsUnselectable()
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{
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var testRuleset = new TestUnimplementedModOsuRuleset();
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createScreen();
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AddStep("set ruleset", () => Ruleset.Value = testRuleset.RulesetInfo);
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waitForColumnLoad();
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AddAssert("unimplemented mod panel is filtered", () => getPanelForMod(typeof(TestUnimplementedMod)).Filtered.Value);
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}
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private void waitForColumnLoad() => AddUntilStep("all column content loaded",
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() => modSelectScreen.ChildrenOfType<ModColumn>().Any() && modSelectScreen.ChildrenOfType<ModColumn>().All(column => column.IsLoaded && column.ItemsLoaded));
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@ -188,5 +402,26 @@ namespace osu.Game.Tests.Visual.UserInterface
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private ModPanel getPanelForMod(Type modType)
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=> modSelectScreen.ChildrenOfType<ModPanel>().Single(panel => panel.Mod.GetType() == modType);
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private class TestUnimplementedMod : Mod
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{
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public override string Name => "Unimplemented mod";
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public override string Acronym => "UM";
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public override string Description => "A mod that is not implemented.";
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public override double ScoreMultiplier => 1;
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public override ModType Type => ModType.Conversion;
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}
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private class TestUnimplementedModOsuRuleset : OsuRuleset
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{
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public override string ShortName => "unimplemented";
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public override IEnumerable<Mod> GetModsFor(ModType type)
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{
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if (type == ModType.Conversion) return base.GetModsFor(type).Concat(new[] { new TestUnimplementedMod() });
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return base.GetModsFor(type);
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}
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}
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}
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}
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@ -1,6 +1,8 @@
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// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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#nullable enable
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using System;
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using System.Collections.Generic;
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using System.Linq;
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@ -10,6 +12,7 @@ using Humanizer;
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using osu.Framework.Allocation;
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using osu.Framework.Bindables;
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using osu.Framework.Extensions.Color4Extensions;
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using osu.Framework.Extensions.IEnumerableExtensions;
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using osu.Framework.Graphics;
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using osu.Framework.Graphics.Colour;
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using osu.Framework.Graphics.Containers;
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@ -25,8 +28,6 @@ using osuTK;
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using osuTK.Graphics;
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using osuTK.Input;
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#nullable enable
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namespace osu.Game.Overlays.Mods
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{
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public class ModColumn : CompositeDrawable
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@ -52,9 +53,22 @@ namespace osu.Game.Overlays.Mods
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}
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}
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public Bindable<IReadOnlyList<Mod>> SelectedMods = new Bindable<IReadOnlyList<Mod>>(Array.Empty<Mod>());
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public Bindable<bool> Active = new BindableBool(true);
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/// <summary>
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/// List of mods marked as selected in this column.
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/// </summary>
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/// <remarks>
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/// Note that the mod instances returned by this property are owned solely by this column
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/// (as in, they are locally-managed clones, to ensure proper isolation from any other external instances).
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/// </remarks>
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public IReadOnlyList<Mod> SelectedMods { get; private set; } = Array.Empty<Mod>();
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/// <summary>
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/// Invoked when a mod panel has been selected interactively by the user.
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/// </summary>
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public event Action? SelectionChangedByUser;
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protected override bool ReceivePositionalInputAtSubTree(Vector2 screenSpacePos) => base.ReceivePositionalInputAtSubTree(screenSpacePos) && Active.Value;
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protected virtual ModPanel CreateModPanel(Mod mod) => new ModPanel(mod);
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@ -63,6 +77,15 @@ namespace osu.Game.Overlays.Mods
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private readonly Bindable<Dictionary<ModType, IReadOnlyList<Mod>>> availableMods = new Bindable<Dictionary<ModType, IReadOnlyList<Mod>>>();
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/// <summary>
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/// All mods that are available for the current ruleset in this particular column.
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/// </summary>
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/// <remarks>
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/// Note that the mod instances in this list are owned solely by this column
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/// (as in, they are locally-managed clones, to ensure proper isolation from any other external instances).
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/// </remarks>
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private IReadOnlyList<Mod> localAvailableMods = Array.Empty<Mod>();
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private readonly TextFlowContainer headerText;
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private readonly Box headerBackground;
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private readonly Container contentContainer;
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@ -226,6 +249,9 @@ namespace osu.Game.Overlays.Mods
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private void load(OsuGameBase game, OverlayColourProvider colourProvider, OsuColour colours)
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{
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availableMods.BindTo(game.AvailableMods);
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// this `BindValueChanged` callback is intentionally here, to ensure that local available mods are constructed as early as possible.
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// this is needed to make sure no external changes to mods are dropped while mod panels are asynchronously loading.
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availableMods.BindValueChanged(_ => updateLocalAvailableMods(), true);
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headerBackground.Colour = accentColour = colours.ForModType(ModType);
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@ -239,31 +265,26 @@ namespace osu.Game.Overlays.Mods
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contentBackground.Colour = colourProvider.Background4;
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}
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protected override void LoadComplete()
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private void updateLocalAvailableMods()
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{
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base.LoadComplete();
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availableMods.BindValueChanged(_ => Scheduler.AddOnce(updateMods));
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SelectedMods.BindValueChanged(_ =>
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{
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// if a load is in progress, don't try to update the selection - the load flow will do so.
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if (latestLoadTask == null)
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updateActiveState();
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});
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updateMods();
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var newMods = ModUtils.FlattenMods(availableMods.Value.GetValueOrDefault(ModType) ?? Array.Empty<Mod>())
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.Select(m => m.DeepClone())
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.ToList();
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if (newMods.SequenceEqual(localAvailableMods))
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return;
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localAvailableMods = newMods;
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Scheduler.AddOnce(loadPanels);
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}
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private CancellationTokenSource? cancellationTokenSource;
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private void updateMods()
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private void loadPanels()
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{
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var newMods = ModUtils.FlattenMods(availableMods.Value.GetValueOrDefault(ModType) ?? Array.Empty<Mod>()).ToList();
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if (newMods.SequenceEqual(panelFlow.Children.Select(p => p.Mod)))
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return;
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cancellationTokenSource?.Cancel();
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var panels = newMods.Select(mod => CreateModPanel(mod).With(panel => panel.Shear = new Vector2(-ShearedOverlayContainer.SHEAR, 0)));
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var panels = localAvailableMods.Select(mod => CreateModPanel(mod).With(panel => panel.Shear = new Vector2(-ShearedOverlayContainer.SHEAR, 0)));
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Task? loadTask;
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@ -277,13 +298,7 @@ namespace osu.Game.Overlays.Mods
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foreach (var panel in panelFlow)
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||||
{
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panel.Active.BindValueChanged(_ =>
|
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{
|
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updateToggleAllState();
|
||||
SelectedMods.Value = panel.Active.Value
|
||||
? SelectedMods.Value.Append(panel.Mod).ToArray()
|
||||
: SelectedMods.Value.Except(new[] { panel.Mod }).ToArray();
|
||||
});
|
||||
panel.Active.BindValueChanged(_ => panelStateChanged(panel));
|
||||
}
|
||||
}, (cancellationTokenSource = new CancellationTokenSource()).Token);
|
||||
loadTask.ContinueWith(_ =>
|
||||
@ -296,7 +311,62 @@ namespace osu.Game.Overlays.Mods
|
||||
private void updateActiveState()
|
||||
{
|
||||
foreach (var panel in panelFlow)
|
||||
panel.Active.Value = SelectedMods.Value.Contains(panel.Mod, EqualityComparer<Mod>.Default);
|
||||
panel.Active.Value = SelectedMods.Contains(panel.Mod);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// This flag helps to determine the source of changes to <see cref="SelectedMods"/>.
|
||||
/// If the value is false, then <see cref="SelectedMods"/> are changing due to a user selection on the UI.
|
||||
/// If the value is true, then <see cref="SelectedMods"/> are changing due to an external <see cref="SetSelection"/> call.
|
||||
/// </summary>
|
||||
private bool externalSelectionUpdateInProgress;
|
||||
|
||||
private void panelStateChanged(ModPanel panel)
|
||||
{
|
||||
updateToggleAllState();
|
||||
|
||||
var newSelectedMods = panel.Active.Value
|
||||
? SelectedMods.Append(panel.Mod)
|
||||
: SelectedMods.Except(panel.Mod.Yield());
|
||||
|
||||
SelectedMods = newSelectedMods.ToArray();
|
||||
if (!externalSelectionUpdateInProgress)
|
||||
SelectionChangedByUser?.Invoke();
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Adjusts the set of selected mods in this column to match the passed in <paramref name="mods"/>.
|
||||
/// </summary>
|
||||
/// <remarks>
|
||||
/// This method exists to be able to receive mod instances that come from potentially-external sources and to copy the changes across to this column's state.
|
||||
/// <see cref="ModSelectScreen"/> uses this to substitute any external mod references in <see cref="ModSelectScreen.SelectedMods"/>
|
||||
/// to references that are owned by this column.
|
||||
/// </remarks>
|
||||
internal void SetSelection(IReadOnlyList<Mod> mods)
|
||||
{
|
||||
externalSelectionUpdateInProgress = true;
|
||||
|
||||
var newSelection = new List<Mod>();
|
||||
|
||||
foreach (var mod in localAvailableMods)
|
||||
{
|
||||
var matchingSelectedMod = mods.SingleOrDefault(selected => selected.GetType() == mod.GetType());
|
||||
|
||||
if (matchingSelectedMod != null)
|
||||
{
|
||||
mod.CopyFrom(matchingSelectedMod);
|
||||
newSelection.Add(mod);
|
||||
}
|
||||
else
|
||||
{
|
||||
mod.ResetSettingsToDefaults();
|
||||
}
|
||||
}
|
||||
|
||||
SelectedMods = newSelection;
|
||||
updateActiveState();
|
||||
|
||||
externalSelectionUpdateInProgress = false;
|
||||
}
|
||||
|
||||
#region Bulk select / deselect
|
||||
@ -364,6 +434,15 @@ namespace osu.Game.Overlays.Mods
|
||||
pendingSelectionOperations.Enqueue(() => button.Active.Value = false);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Run any delayed selections (due to animation) immediately to leave mods in a good (final) state.
|
||||
/// </summary>
|
||||
public void FlushPendingSelections()
|
||||
{
|
||||
while (pendingSelectionOperations.TryDequeue(out var dequeuedAction))
|
||||
dequeuedAction();
|
||||
}
|
||||
|
||||
private class ToggleAllCheckbox : OsuCheckbox
|
||||
{
|
||||
private Color4 accentColour;
|
||||
|
@ -250,9 +250,9 @@ namespace osu.Game.Overlays.Mods
|
||||
protected virtual ModButton CreateModButton(Mod mod) => new ModButton(mod);
|
||||
|
||||
/// <summary>
|
||||
/// Play out all remaining animations immediately to leave mods in a good (final) state.
|
||||
/// Run any delayed selections (due to animation) immediately to leave mods in a good (final) state.
|
||||
/// </summary>
|
||||
public void FlushAnimation()
|
||||
public void FlushPendingSelections()
|
||||
{
|
||||
while (pendingSelectionOperations.TryDequeue(out var dequeuedAction))
|
||||
dequeuedAction();
|
||||
|
@ -369,7 +369,7 @@ namespace osu.Game.Overlays.Mods
|
||||
|
||||
foreach (var section in ModSectionsContainer)
|
||||
{
|
||||
section.FlushAnimation();
|
||||
section.FlushPendingSelections();
|
||||
}
|
||||
|
||||
FooterContainer.MoveToX(content_width, WaveContainer.DISAPPEAR_DURATION, Easing.InSine);
|
||||
|
@ -179,7 +179,7 @@ namespace osu.Game.Overlays.Mods
|
||||
|
||||
foreach (var column in columnFlow.Columns)
|
||||
{
|
||||
column.SelectedMods.BindValueChanged(updateBindableFromSelection);
|
||||
column.SelectionChangedByUser += updateBindableFromSelection;
|
||||
}
|
||||
|
||||
customisationVisible.BindValueChanged(_ => updateCustomisationVisualState(), true);
|
||||
@ -203,7 +203,7 @@ namespace osu.Game.Overlays.Mods
|
||||
private void updateAvailableMods()
|
||||
{
|
||||
foreach (var column in columnFlow.Columns)
|
||||
column.Filter = isValidMod;
|
||||
column.Filter = m => m.HasImplementation && isValidMod.Invoke(m);
|
||||
}
|
||||
|
||||
private void updateCustomisation(ValueChangedEvent<IReadOnlyList<Mod>> valueChangedEvent)
|
||||
@ -250,33 +250,26 @@ namespace osu.Game.Overlays.Mods
|
||||
|
||||
private void updateSelectionFromBindable()
|
||||
{
|
||||
// note that selectionBindableSyncInProgress is purposefully not checked here.
|
||||
// this is because in the case of mod selection in solo gameplay, a user selection of a mod can actually lead to deselection of other incompatible mods.
|
||||
// to synchronise state correctly, updateBindableFromSelection() computes the final mods (including incompatibility rules) and updates SelectedMods,
|
||||
// and this method then runs unconditionally again to make sure the new visual selection accurately reflects the final set of selected mods.
|
||||
// selectionBindableSyncInProgress ensures that mutual infinite recursion does not happen after that unconditional call.
|
||||
// `SelectedMods` may contain mod references that come from external sources.
|
||||
// to ensure isolation, first pull in the potentially-external change into the mod columns...
|
||||
foreach (var column in columnFlow.Columns)
|
||||
column.SelectedMods.Value = SelectedMods.Value.Where(mod => mod.Type == column.ModType).ToArray();
|
||||
column.SetSelection(SelectedMods.Value);
|
||||
|
||||
// and then, when done, replace the potentially-external mod references in `SelectedMods` with ones we own.
|
||||
updateBindableFromSelection();
|
||||
}
|
||||
|
||||
private bool selectionBindableSyncInProgress;
|
||||
|
||||
private void updateBindableFromSelection(ValueChangedEvent<IReadOnlyList<Mod>> modSelectionChange)
|
||||
private void updateBindableFromSelection()
|
||||
{
|
||||
if (selectionBindableSyncInProgress)
|
||||
var candidateSelection = columnFlow.Columns.SelectMany(column => column.SelectedMods).ToArray();
|
||||
|
||||
if (candidateSelection.SequenceEqual(SelectedMods.Value))
|
||||
return;
|
||||
|
||||
selectionBindableSyncInProgress = true;
|
||||
|
||||
SelectedMods.Value = ComputeNewModsFromSelection(
|
||||
modSelectionChange.NewValue.Except(modSelectionChange.OldValue),
|
||||
modSelectionChange.OldValue.Except(modSelectionChange.NewValue));
|
||||
|
||||
selectionBindableSyncInProgress = false;
|
||||
SelectedMods.Value = ComputeNewModsFromSelection(SelectedMods.Value, candidateSelection);
|
||||
}
|
||||
|
||||
protected virtual IReadOnlyList<Mod> ComputeNewModsFromSelection(IEnumerable<Mod> addedMods, IEnumerable<Mod> removedMods)
|
||||
=> columnFlow.Columns.SelectMany(column => column.SelectedMods.Value).ToArray();
|
||||
protected virtual IReadOnlyList<Mod> ComputeNewModsFromSelection(IReadOnlyList<Mod> oldSelection, IReadOnlyList<Mod> newSelection) => newSelection;
|
||||
|
||||
protected override void PopIn()
|
||||
{
|
||||
@ -313,10 +306,12 @@ namespace osu.Game.Overlays.Mods
|
||||
{
|
||||
const float distance = 700;
|
||||
|
||||
columnFlow[i].Column
|
||||
.TopLevelContent
|
||||
.MoveToY(i % 2 == 0 ? -distance : distance, fade_out_duration, Easing.OutQuint)
|
||||
.FadeOut(fade_out_duration, Easing.OutQuint);
|
||||
var column = columnFlow[i].Column;
|
||||
|
||||
column.FlushPendingSelections();
|
||||
column.TopLevelContent
|
||||
.MoveToY(i % 2 == 0 ? -distance : distance, fade_out_duration, Easing.OutQuint)
|
||||
.FadeOut(fade_out_duration, Easing.OutQuint);
|
||||
}
|
||||
}
|
||||
|
||||
|
@ -1,6 +1,7 @@
|
||||
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
||||
// See the LICENCE file in the repository root for full licence text.
|
||||
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using osu.Framework.Allocation;
|
||||
@ -21,7 +22,7 @@ namespace osu.Game.Overlays.Mods
|
||||
{
|
||||
public class ModSettingsArea : CompositeDrawable
|
||||
{
|
||||
public Bindable<IReadOnlyList<Mod>> SelectedMods { get; } = new Bindable<IReadOnlyList<Mod>>();
|
||||
public Bindable<IReadOnlyList<Mod>> SelectedMods { get; } = new Bindable<IReadOnlyList<Mod>>(Array.Empty<Mod>());
|
||||
|
||||
public const float HEIGHT = 250;
|
||||
|
||||
@ -77,7 +78,7 @@ namespace osu.Game.Overlays.Mods
|
||||
protected override void LoadComplete()
|
||||
{
|
||||
base.LoadComplete();
|
||||
SelectedMods.BindValueChanged(_ => updateMods());
|
||||
SelectedMods.BindValueChanged(_ => updateMods(), true);
|
||||
}
|
||||
|
||||
private void updateMods()
|
||||
|
@ -14,9 +14,12 @@ namespace osu.Game.Overlays.Mods
|
||||
{
|
||||
protected override ModColumn CreateModColumn(ModType modType, Key[] toggleKeys = null) => new UserModColumn(modType, false, toggleKeys);
|
||||
|
||||
protected override IReadOnlyList<Mod> ComputeNewModsFromSelection(IEnumerable<Mod> addedMods, IEnumerable<Mod> removedMods)
|
||||
protected override IReadOnlyList<Mod> ComputeNewModsFromSelection(IReadOnlyList<Mod> oldSelection, IReadOnlyList<Mod> newSelection)
|
||||
{
|
||||
IEnumerable<Mod> modsAfterRemoval = SelectedMods.Value.Except(removedMods).ToList();
|
||||
var addedMods = newSelection.Except(oldSelection);
|
||||
var removedMods = oldSelection.Except(newSelection);
|
||||
|
||||
IEnumerable<Mod> modsAfterRemoval = newSelection.Except(removedMods).ToList();
|
||||
|
||||
// the preference is that all new mods should override potential incompatible old mods.
|
||||
// in general that's a bit difficult to compute if more than one mod is added at a time,
|
||||
|
@ -16,7 +16,7 @@ namespace osu.Game.Screens.OnlinePlay
|
||||
public new Func<Mod, bool> IsValidMod
|
||||
{
|
||||
get => base.IsValidMod;
|
||||
set => base.IsValidMod = m => m.HasImplementation && m.UserPlayable && value.Invoke(m);
|
||||
set => base.IsValidMod = m => m.UserPlayable && value.Invoke(m);
|
||||
}
|
||||
|
||||
public FreeModSelectScreen()
|
||||
|
Loading…
x
Reference in New Issue
Block a user