1
0
mirror of https://github.com/ppy/osu.git synced 2024-12-13 03:42:57 +08:00

Remove the nullable disable annotation in the Rulesets.Replays namespace in the osu.game project.

This commit is contained in:
andy840119 2022-07-02 13:08:25 +08:00
parent fa5f7c1a00
commit ea573f314e
2 changed files with 3 additions and 9 deletions

View File

@ -1,11 +1,8 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
#nullable disable
using System.Collections.Generic;
using System.Linq;
using JetBrains.Annotations;
using osu.Game.Beatmaps;
using osu.Game.Replays;
using osu.Game.Rulesets.Objects;
@ -34,7 +31,7 @@ namespace osu.Game.Rulesets.Replays
/// </summary>
public abstract Replay Generate();
protected virtual HitObject GetNextObject(int currentIndex)
protected virtual HitObject? GetNextObject(int currentIndex)
{
if (currentIndex >= Beatmap.HitObjects.Count - 1)
return null;
@ -51,8 +48,7 @@ namespace osu.Game.Rulesets.Replays
/// </summary>
protected readonly List<TFrame> Frames = new List<TFrame>();
[CanBeNull]
protected TFrame LastFrame => Frames.Count == 0 ? null : Frames[^1];
protected TFrame? LastFrame => Frames.Count == 0 ? null : Frames[^1];
protected AutoGenerator(IBeatmap beatmap)
: base(beatmap)

View File

@ -1,8 +1,6 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
#nullable disable
using osu.Game.Beatmaps;
using osu.Game.Replays.Legacy;
@ -19,7 +17,7 @@ namespace osu.Game.Rulesets.Replays.Types
/// <param name="currentFrame">The <see cref="LegacyReplayFrame"/> to extract values from.</param>
/// <param name="beatmap">The beatmap.</param>
/// <param name="lastFrame">The last post-conversion <see cref="ReplayFrame"/>, used to fill in missing delta information. May be null.</param>
void FromLegacy(LegacyReplayFrame currentFrame, IBeatmap beatmap, ReplayFrame lastFrame = null);
void FromLegacy(LegacyReplayFrame currentFrame, IBeatmap beatmap, ReplayFrame? lastFrame = null);
/// <summary>
/// Populates this <see cref="ReplayFrame"/> using values from a <see cref="LegacyReplayFrame"/>.