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Merge branch 'master' into fix-slider-sv-snap

This commit is contained in:
Bartłomiej Dach 2022-11-01 13:19:46 +01:00 committed by GitHub
commit ac554c644d
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GPG Key ID: 4AEE18F83AFDEB23
12 changed files with 25 additions and 17 deletions

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@ -19,7 +19,7 @@ namespace osu.Game.Rulesets.Mania.Mods
public override string Acronym => "HO";
public override double ScoreMultiplier => 1;
public override double ScoreMultiplier => 0.9;
public override LocalisableString Description => @"Replaces all hold notes with normal notes.";

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@ -29,7 +29,7 @@ namespace osu.Game.Rulesets.Osu.Tests
new object[] { LegacyMods.Autoplay, new[] { typeof(OsuModAutoplay) } },
new object[] { LegacyMods.SpunOut, new[] { typeof(OsuModSpunOut) } },
new object[] { LegacyMods.Autopilot, new[] { typeof(OsuModAutopilot) } },
new object[] { LegacyMods.Target, new[] { typeof(OsuModTarget) } },
new object[] { LegacyMods.Target, new[] { typeof(OsuModTargetPractice) } },
new object[] { LegacyMods.HardRock | LegacyMods.DoubleTime, new[] { typeof(OsuModHardRock), typeof(OsuModDoubleTime) } }
};

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@ -26,7 +26,7 @@ namespace osu.Game.Rulesets.Osu.Mods
{
public override LocalisableString Description => "It never gets boring!";
public override Type[] IncompatibleMods => base.IncompatibleMods.Append(typeof(OsuModTarget)).ToArray();
public override Type[] IncompatibleMods => base.IncompatibleMods.Append(typeof(OsuModTargetPractice)).ToArray();
[SettingSource("Angle sharpness", "How sharp angles should be", SettingControlType = typeof(SettingsSlider<float>))]
public BindableFloat AngleSharpness { get; } = new BindableFloat(7)

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@ -21,7 +21,7 @@ namespace osu.Game.Rulesets.Osu.Mods
public override ModType Type => ModType.Automation;
public override LocalisableString Description => @"Spinners will be automatically completed.";
public override double ScoreMultiplier => 0.9;
public override Type[] IncompatibleMods => new[] { typeof(ModAutoplay), typeof(OsuModAutopilot), typeof(OsuModTarget) };
public override Type[] IncompatibleMods => new[] { typeof(ModAutoplay), typeof(OsuModAutopilot), typeof(OsuModTargetPractice) };
public void ApplyToDrawableHitObject(DrawableHitObject hitObject)
{

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@ -26,7 +26,7 @@ namespace osu.Game.Rulesets.Osu.Mods
public override ModType Type => ModType.DifficultyIncrease;
public override LocalisableString Description => @"Once you start a slider, follow precisely or get a miss.";
public override double ScoreMultiplier => 1.0;
public override Type[] IncompatibleMods => new[] { typeof(ModClassic), typeof(OsuModTarget) };
public override Type[] IncompatibleMods => new[] { typeof(ModClassic), typeof(OsuModTargetPractice) };
public void ApplyToDrawableHitObject(DrawableHitObject drawable)
{

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@ -12,7 +12,7 @@ namespace osu.Game.Rulesets.Osu.Mods
public override Type[] IncompatibleMods => base.IncompatibleMods.Concat(new[]
{
typeof(OsuModAutopilot),
typeof(OsuModTarget),
typeof(OsuModTargetPractice),
}).ToArray();
}
}

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@ -32,16 +32,15 @@ using osuTK.Graphics;
namespace osu.Game.Rulesets.Osu.Mods
{
public class OsuModTarget : ModWithVisibilityAdjustment, IApplicableToDrawableRuleset<OsuHitObject>,
IApplicableToHealthProcessor, IApplicableToDifficulty, IApplicableFailOverride,
IHasSeed, IHidesApproachCircles
public class OsuModTargetPractice : ModWithVisibilityAdjustment, IApplicableToDrawableRuleset<OsuHitObject>,
IApplicableToHealthProcessor, IApplicableToDifficulty, IApplicableFailOverride, IHasSeed, IHidesApproachCircles
{
public override string Name => "Target";
public override string Name => "Target Practice";
public override string Acronym => "TP";
public override ModType Type => ModType.Conversion;
public override IconUsage? Icon => OsuIcon.ModTarget;
public override LocalisableString Description => @"Practice keeping up with the beat of the song.";
public override double ScoreMultiplier => 1;
public override double ScoreMultiplier => 0.1;
public override Type[] IncompatibleMods => base.IncompatibleMods.Concat(new[]
{

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@ -109,7 +109,7 @@ namespace osu.Game.Rulesets.Osu
yield return new OsuModSpunOut();
if (mods.HasFlagFast(LegacyMods.Target))
yield return new OsuModTarget();
yield return new OsuModTargetPractice();
if (mods.HasFlagFast(LegacyMods.TouchDevice))
yield return new OsuModTouchDevice();
@ -131,7 +131,7 @@ namespace osu.Game.Rulesets.Osu
value |= LegacyMods.SpunOut;
break;
case OsuModTarget:
case OsuModTargetPractice:
value |= LegacyMods.Target;
break;
@ -170,7 +170,7 @@ namespace osu.Game.Rulesets.Osu
case ModType.Conversion:
return new Mod[]
{
new OsuModTarget(),
new OsuModTargetPractice(),
new OsuModDifficultyAdjust(),
new OsuModClassic(),
new OsuModRandom(),

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@ -121,12 +121,16 @@ namespace osu.Game.Rulesets.Osu.Skinning.Argon
innerGradient.Colour = ColourInfo.GradientVertical(colour.NewValue.Darken(0.5f), colour.NewValue.Darken(0.6f));
flash.Colour = colour.NewValue;
updateStateTransforms(drawableObject, drawableObject.State.Value);
// Accent colour may be changed many times during a paused gameplay state.
// Schedule the change to avoid transforms piling up.
Scheduler.AddOnce(updateStateTransforms);
}, true);
drawableObject.ApplyCustomUpdateState += updateStateTransforms;
}
private void updateStateTransforms() => updateStateTransforms(drawableObject, drawableObject.State.Value);
private void updateStateTransforms(DrawableHitObject drawableHitObject, ArmedState state)
{
using (BeginAbsoluteSequence(drawableObject.HitStateUpdateTime))
@ -171,7 +175,7 @@ namespace osu.Game.Rulesets.Osu.Skinning.Argon
// This is to give it a bomb-like effect, with the border "triggering" its animation when getting close.
using (BeginDelayedSequence(flash_in_duration / 12))
{
outerGradient.ResizeTo(outerGradient.Size * shrink_size, resize_duration, Easing.OutElasticHalf);
outerGradient.ResizeTo(OUTER_GRADIENT_SIZE * shrink_size, resize_duration, Easing.OutElasticHalf);
outerGradient
.FadeColour(Color4.White, 80)
.Then()

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@ -47,6 +47,7 @@ namespace osu.Game.Beatmaps
// Shallow clone isn't enough to ensure we don't mutate beatmap info unexpectedly.
// Can potentially be removed after `Beatmap.Difficulty` doesn't save back to `Beatmap.BeatmapInfo`.
original.BeatmapInfo = original.BeatmapInfo.Clone();
original.ControlPointInfo = original.ControlPointInfo.DeepClone();
return ConvertBeatmap(original, cancellationToken);
}

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@ -313,7 +313,7 @@ namespace osu.Game
Beatmap.BindValueChanged(beatmapChanged, true);
applySafeAreaConsiderations = LocalConfig.GetBindable<bool>(OsuSetting.SafeAreaConsiderations);
applySafeAreaConsiderations.BindValueChanged(apply => SafeAreaContainer.SafeAreaOverrideEdges = apply.NewValue ? SafeAreaOverrideEdges : Edges.All);
applySafeAreaConsiderations.BindValueChanged(apply => SafeAreaContainer.SafeAreaOverrideEdges = apply.NewValue ? SafeAreaOverrideEdges : Edges.All, true);
}
private ExternalLinkOpener externalLinkOpener;

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@ -266,6 +266,10 @@ namespace osu.Game.Rulesets.Objects.Drawables
updateState(ArmedState.Miss, true);
else
updateState(ArmedState.Idle, true);
// Combo colour may have been applied via a bindable flow while no object entry was attached.
// Update here to ensure we're in a good state.
UpdateComboColour();
}
}