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Merge branch 'master' into fix-slider-sv-snap
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ac554c644d
@ -19,7 +19,7 @@ namespace osu.Game.Rulesets.Mania.Mods
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public override string Acronym => "HO";
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public override double ScoreMultiplier => 1;
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public override double ScoreMultiplier => 0.9;
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public override LocalisableString Description => @"Replaces all hold notes with normal notes.";
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@ -29,7 +29,7 @@ namespace osu.Game.Rulesets.Osu.Tests
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new object[] { LegacyMods.Autoplay, new[] { typeof(OsuModAutoplay) } },
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new object[] { LegacyMods.SpunOut, new[] { typeof(OsuModSpunOut) } },
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new object[] { LegacyMods.Autopilot, new[] { typeof(OsuModAutopilot) } },
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new object[] { LegacyMods.Target, new[] { typeof(OsuModTarget) } },
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new object[] { LegacyMods.Target, new[] { typeof(OsuModTargetPractice) } },
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new object[] { LegacyMods.HardRock | LegacyMods.DoubleTime, new[] { typeof(OsuModHardRock), typeof(OsuModDoubleTime) } }
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};
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@ -26,7 +26,7 @@ namespace osu.Game.Rulesets.Osu.Mods
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{
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public override LocalisableString Description => "It never gets boring!";
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public override Type[] IncompatibleMods => base.IncompatibleMods.Append(typeof(OsuModTarget)).ToArray();
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public override Type[] IncompatibleMods => base.IncompatibleMods.Append(typeof(OsuModTargetPractice)).ToArray();
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[SettingSource("Angle sharpness", "How sharp angles should be", SettingControlType = typeof(SettingsSlider<float>))]
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public BindableFloat AngleSharpness { get; } = new BindableFloat(7)
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@ -21,7 +21,7 @@ namespace osu.Game.Rulesets.Osu.Mods
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public override ModType Type => ModType.Automation;
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public override LocalisableString Description => @"Spinners will be automatically completed.";
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public override double ScoreMultiplier => 0.9;
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public override Type[] IncompatibleMods => new[] { typeof(ModAutoplay), typeof(OsuModAutopilot), typeof(OsuModTarget) };
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public override Type[] IncompatibleMods => new[] { typeof(ModAutoplay), typeof(OsuModAutopilot), typeof(OsuModTargetPractice) };
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public void ApplyToDrawableHitObject(DrawableHitObject hitObject)
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{
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@ -26,7 +26,7 @@ namespace osu.Game.Rulesets.Osu.Mods
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public override ModType Type => ModType.DifficultyIncrease;
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public override LocalisableString Description => @"Once you start a slider, follow precisely or get a miss.";
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public override double ScoreMultiplier => 1.0;
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public override Type[] IncompatibleMods => new[] { typeof(ModClassic), typeof(OsuModTarget) };
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public override Type[] IncompatibleMods => new[] { typeof(ModClassic), typeof(OsuModTargetPractice) };
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public void ApplyToDrawableHitObject(DrawableHitObject drawable)
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{
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@ -12,7 +12,7 @@ namespace osu.Game.Rulesets.Osu.Mods
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public override Type[] IncompatibleMods => base.IncompatibleMods.Concat(new[]
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{
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typeof(OsuModAutopilot),
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typeof(OsuModTarget),
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typeof(OsuModTargetPractice),
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}).ToArray();
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}
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}
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@ -32,16 +32,15 @@ using osuTK.Graphics;
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namespace osu.Game.Rulesets.Osu.Mods
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{
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public class OsuModTarget : ModWithVisibilityAdjustment, IApplicableToDrawableRuleset<OsuHitObject>,
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IApplicableToHealthProcessor, IApplicableToDifficulty, IApplicableFailOverride,
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IHasSeed, IHidesApproachCircles
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public class OsuModTargetPractice : ModWithVisibilityAdjustment, IApplicableToDrawableRuleset<OsuHitObject>,
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IApplicableToHealthProcessor, IApplicableToDifficulty, IApplicableFailOverride, IHasSeed, IHidesApproachCircles
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{
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public override string Name => "Target";
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public override string Name => "Target Practice";
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public override string Acronym => "TP";
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public override ModType Type => ModType.Conversion;
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public override IconUsage? Icon => OsuIcon.ModTarget;
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public override LocalisableString Description => @"Practice keeping up with the beat of the song.";
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public override double ScoreMultiplier => 1;
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public override double ScoreMultiplier => 0.1;
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public override Type[] IncompatibleMods => base.IncompatibleMods.Concat(new[]
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{
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@ -109,7 +109,7 @@ namespace osu.Game.Rulesets.Osu
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yield return new OsuModSpunOut();
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if (mods.HasFlagFast(LegacyMods.Target))
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yield return new OsuModTarget();
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yield return new OsuModTargetPractice();
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if (mods.HasFlagFast(LegacyMods.TouchDevice))
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yield return new OsuModTouchDevice();
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@ -131,7 +131,7 @@ namespace osu.Game.Rulesets.Osu
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value |= LegacyMods.SpunOut;
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break;
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case OsuModTarget:
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case OsuModTargetPractice:
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value |= LegacyMods.Target;
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break;
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@ -170,7 +170,7 @@ namespace osu.Game.Rulesets.Osu
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case ModType.Conversion:
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return new Mod[]
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{
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new OsuModTarget(),
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new OsuModTargetPractice(),
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new OsuModDifficultyAdjust(),
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new OsuModClassic(),
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new OsuModRandom(),
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@ -121,12 +121,16 @@ namespace osu.Game.Rulesets.Osu.Skinning.Argon
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innerGradient.Colour = ColourInfo.GradientVertical(colour.NewValue.Darken(0.5f), colour.NewValue.Darken(0.6f));
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flash.Colour = colour.NewValue;
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updateStateTransforms(drawableObject, drawableObject.State.Value);
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// Accent colour may be changed many times during a paused gameplay state.
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// Schedule the change to avoid transforms piling up.
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Scheduler.AddOnce(updateStateTransforms);
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}, true);
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drawableObject.ApplyCustomUpdateState += updateStateTransforms;
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}
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private void updateStateTransforms() => updateStateTransforms(drawableObject, drawableObject.State.Value);
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private void updateStateTransforms(DrawableHitObject drawableHitObject, ArmedState state)
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{
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using (BeginAbsoluteSequence(drawableObject.HitStateUpdateTime))
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@ -171,7 +175,7 @@ namespace osu.Game.Rulesets.Osu.Skinning.Argon
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// This is to give it a bomb-like effect, with the border "triggering" its animation when getting close.
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using (BeginDelayedSequence(flash_in_duration / 12))
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{
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outerGradient.ResizeTo(outerGradient.Size * shrink_size, resize_duration, Easing.OutElasticHalf);
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outerGradient.ResizeTo(OUTER_GRADIENT_SIZE * shrink_size, resize_duration, Easing.OutElasticHalf);
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outerGradient
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.FadeColour(Color4.White, 80)
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.Then()
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@ -47,6 +47,7 @@ namespace osu.Game.Beatmaps
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// Shallow clone isn't enough to ensure we don't mutate beatmap info unexpectedly.
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// Can potentially be removed after `Beatmap.Difficulty` doesn't save back to `Beatmap.BeatmapInfo`.
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original.BeatmapInfo = original.BeatmapInfo.Clone();
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original.ControlPointInfo = original.ControlPointInfo.DeepClone();
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return ConvertBeatmap(original, cancellationToken);
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}
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@ -313,7 +313,7 @@ namespace osu.Game
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Beatmap.BindValueChanged(beatmapChanged, true);
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applySafeAreaConsiderations = LocalConfig.GetBindable<bool>(OsuSetting.SafeAreaConsiderations);
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applySafeAreaConsiderations.BindValueChanged(apply => SafeAreaContainer.SafeAreaOverrideEdges = apply.NewValue ? SafeAreaOverrideEdges : Edges.All);
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applySafeAreaConsiderations.BindValueChanged(apply => SafeAreaContainer.SafeAreaOverrideEdges = apply.NewValue ? SafeAreaOverrideEdges : Edges.All, true);
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}
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private ExternalLinkOpener externalLinkOpener;
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@ -266,6 +266,10 @@ namespace osu.Game.Rulesets.Objects.Drawables
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updateState(ArmedState.Miss, true);
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else
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updateState(ArmedState.Idle, true);
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// Combo colour may have been applied via a bindable flow while no object entry was attached.
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// Update here to ensure we're in a good state.
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UpdateComboColour();
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}
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}
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