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Reword slightly, to allow better conformity with IDistanceSnapProvider
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@ -6,8 +6,8 @@ using osuTK;
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namespace osu.Game.Rulesets.Edit
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{
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/// <summary>
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/// A snap provider which given the position of a hit object, offers a more correct position and time value inferred from the context of the beatmap.
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/// Provided values are done so in an isolated context, without consideration of other nearby hit objects.
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/// A snap provider which given a proposed position for a hit object, potentially offers a more correct position and time value inferred from the context of the beatmap.
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/// Provided values are inferred in an isolated context, without consideration of other nearby hit objects.
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/// </summary>
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public interface IPositionSnapProvider
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{
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