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Commit Graph

3201 Commits

Author SHA1 Message Date
smoogipoo
e525784cb2 Clear lifetimeEntry after use 2020-11-11 00:24:14 +09:00
smoogipoo
99e5450af3 Cache DrawableRuleset 2020-11-11 00:22:36 +09:00
smoogipoo
66213f2ed0 Add pooling support to DrawableRuleset + Playfield 2020-11-10 23:56:32 +09:00
smoogipoo
31e4d71852 Rewrite HitObjectContainer with pooling support 2020-11-10 22:49:02 +09:00
smoogipoo
6f3f6dc28b Add hitobject lifetime support 2020-11-10 20:16:52 +09:00
smoogipoo
45e9f16f6b Add initial DrawableRuleset interface 2020-11-10 19:27:08 +09:00
smoogipoo
757a4b5c31 Add hitobject lifetime model 2020-11-10 19:26:01 +09:00
smoogipoo
88112801eb Remove result storage from hitobject 2020-11-10 18:56:16 +09:00
smoogipoo
f5076fe3b8 Revert unnecessary change 2020-11-10 18:15:11 +09:00
Bartłomiej Dach
109abc0e29 Always store standardised score when populating ScoreInfo 2020-11-10 08:41:00 +01:00
smoogipoo
d4d3a6621e Disable automatic lifetime management 2020-11-10 01:30:25 +09:00
smoogipoo
ac47399e6e Update state after OnApply() 2020-11-10 00:30:23 +09:00
smoogipoo
ec8b726ea8 Re-privatise start time bindable 2020-11-09 21:51:58 +09:00
Dan Balasescu
33c3b07101
Fix events not being bound correctly
Co-authored-by: Bartłomiej Dach <dach.bartlomiej@gmail.com>
2020-11-09 19:06:48 +09:00
Dean Herbert
d93cf08570
Merge branch 'master' into dho-apply 2020-11-07 01:18:46 +09:00
smoogipoo
91c627c22d Revert HOC changes 2020-11-07 00:57:33 +09:00
smoogipoo
b1e039bcec Prevent overrides from messing with application/freeing 2020-11-07 00:40:26 +09:00
smoogipoo
3a4bd73823 Fix DHOs being freed when not expected 2020-11-07 00:25:26 +09:00
smoogipoo
7eceda242b Change derived class to use property 2020-11-06 23:04:28 +09:00
smoogipoo
2d892c7407 Allow Apply() to be called multiple times sequentially 2020-11-06 23:03:29 +09:00
smoogipoo
248d342a2f Initial Apply()/FreeAfterUse() DHO implementation 2020-11-06 23:02:37 +09:00
Dan Balasescu
f230250faf
Merge branch 'master' into editor-slider-control-point-quick-delete 2020-11-06 21:47:37 +09:00
Dan Balasescu
44c6457c85
Merge branch 'master' into add-spinner-spin 2020-11-06 15:40:40 +09:00
Dan Balasescu
71a1165209
Merge branch 'master' into drawable-hit-object-hit-state-fix 2020-11-06 13:19:25 +09:00
Dean Herbert
a0b3379909 Fix judgement offsets being zero when windows are empty 2020-11-05 18:58:37 +09:00
Dean Herbert
2bbdbfda5c
Merge pull request #10696 from smoogipoo/visibility-adjustment-mod 2020-11-05 18:18:57 +09:00
Dean Herbert
2d50a7b616
Fix a few xmldoc typos 2020-11-05 17:38:02 +09:00
Dean Herbert
0cadb31947 Merge branch 'master' into drawable-hit-object-hit-state-fix 2020-11-05 17:07:52 +09:00
smoogipoo
9d5b1ec28c Add removal dates 2020-11-05 17:04:11 +09:00
smoogipoo
cc518feca7 Make methods abstract 2020-11-05 16:03:10 +09:00
smoogipoo
a219aa7ba2 Add xmldoc 2020-11-05 15:53:35 +09:00
smoogipoo
628b8be15d Implement ModWithVisibilityAdjustment 2020-11-05 15:40:25 +09:00
smoogipoo
9a7fcadabc Use BDL for top-level osu! DHOs 2020-11-05 13:51:46 +09:00
Dean Herbert
68b7efe4d5 Change order of execution to be chronological 2020-11-04 17:14:23 +09:00
Dean Herbert
831325978a Always execute UpdateHitStateTransforms (even for idle) 2020-11-04 17:14:23 +09:00
Dean Herbert
3b6cf95f49 Remove parameter from StartTime method and add obsoleted previous version 2020-11-04 16:39:52 +09:00
Dean Herbert
7f30140b7e Add new method handling hit state specifically
Until now UpdateStateTransforms was applying results offsets to
StartTime. This didn't cover the case of a HitObject with duration,
where the call would be made with `StartTime + hitOffset` rather than
`EndTime + hitOffset`.

To resolve this, a new method has been added which should be used to
handle hit-specific state transforms.
2020-11-04 16:13:14 +09:00
Dean Herbert
9f333ac58a Add the ability to delete slider control points using shift+right click
Closes https://github.com/ppy/osu/issues/10672.

In two minds about how this should be implemented but went in this
direction initially. The other way would be to add local handling of
Shift-Right Click inside PathControlPointPiece (which is already doing
mouse handling itself).
2020-11-03 20:46:33 +09:00
Dan Balasescu
04178e9458
Merge branch 'master' into spectator-replay-watcher 2020-11-02 14:54:51 +09:00
Dan Balasescu
1b53e6c782
Merge branch 'master' into sample-lookup-improvements 2020-11-02 13:04:35 +09:00
Bartłomiej Dach
2b0bea535e Resolve CA1805 inspections
"Member is explicitly initialized to its default value"
2020-11-01 18:47:40 +01:00
Bartłomiej Dach
b7696c85ad Add more xmldocs 2020-11-01 15:23:03 +01:00
Dean Herbert
b4e5311014 Move initial state set inside updateClock 2020-10-30 20:39:25 +09:00
Dean Herbert
1bd461f229 Move clock logic back to inside updateClock method 2020-10-30 20:21:14 +09:00
Dean Herbert
32e68a6a3c Fix FramedReplayInputHandler incorrectly blocking in streaming mode when time requested is before the first frame
Most of this is just tidying up the logic to (hopefully) be better to
follow, again (again (again)).

The actual fix is that we now allow interpolation/playback when the
incoming time is less than the first frame's time, regardless of
receiving status.
2020-10-30 16:09:03 +09:00
Dean Herbert
0f997386ae Fix direction and IsRunning not updating on first frame after becoming valid
The parent clock will not unpause until WaitingForFrames becomes false,
so I've moved the set of that before we start to propagate its values
across. Doesn't fix any visible issue but should make propagation one
game loop faster.
2020-10-30 15:26:23 +09:00
Dean Herbert
326fd03525 Fix loop not exiting after first valid frame 2020-10-30 15:25:53 +09:00
Dean Herbert
8e6c803900 Avoid running full updateClock loop when waiting on frames 2020-10-30 12:39:11 +09:00
Dean Herbert
2ea4aa0a37 Fix incorrect specification on some sample lookups 2020-10-30 11:59:41 +09:00
Dean Herbert
87be7d162b
Merge branch 'master' into spectator-replay-watcher 2020-10-30 00:25:17 +09:00
Dean Herbert
335d150a13 Fix aim time being mutated inside update loop 2020-10-29 18:11:50 +09:00
Dean Herbert
2671d371da Move clock retrieval to new correct location 2020-10-29 15:28:39 +09:00
Dean Herbert
3ea27e23e8 Update namespace references 2020-10-29 15:20:10 +09:00
Dean Herbert
db2b00068f Avoid sourcing parent clock when in a paused state 2020-10-29 14:48:56 +09:00
Dean Herbert
d91456dc29 Move initial validity check out of loop for clarity 2020-10-29 14:25:47 +09:00
Dean Herbert
2e5a8b2287 Fix xmldoc to read better in new context 2020-10-29 13:16:31 +09:00
Dan Balasescu
a022b869eb
Merge branch 'master' into frame-stability-clean-up 2020-10-29 13:02:17 +09:00
Bartłomiej Dach
a1696942f0 Merge branch 'master' into right-click-circle-delete 2020-10-28 22:12:14 +01:00
Bartłomiej Dach
202fe09306 Group selection actions back up in SelectionHandler 2020-10-28 22:06:48 +01:00
Dean Herbert
6eddd76bdc Simplify FramedReplayInputHandler's SetFrame implementation 2020-10-28 16:03:23 +09:00
Dean Herbert
09da75b143 Merge branch 'frame-stability-clean-up' into spectator-replay-watcher 2020-10-28 15:34:46 +09:00
Dean Herbert
2b1e79a4e8 Simplify state changes further 2020-10-28 15:32:20 +09:00
Dean Herbert
c9515653b3 Restore previous directionality logic to avoid logic differences 2020-10-28 15:31:57 +09:00
Dean Herbert
77d807d0f5 Merge branch 'frame-stability-clean-up' into spectator-replay-watcher 2020-10-28 15:26:02 +09:00
Dean Herbert
59e9c2639a Remove try-finally 2020-10-28 15:16:56 +09:00
Dean Herbert
a06516c900 Extract out frame stability state into enum for (hopefully) better clarity 2020-10-28 15:15:15 +09:00
Dean Herbert
8c9bda2ded Split out replay update method 2020-10-28 15:14:06 +09:00
Dean Herbert
9b9a41596f Split out frame stability calculation to own method 2020-10-28 15:14:06 +09:00
Dean Herbert
3e5322541d Make direction setting more clear 2020-10-28 14:35:42 +09:00
Dean Herbert
b3d793a505 Fix gameplay proceeding when no frames have been received yet 2020-10-27 18:58:37 +09:00
Dean Herbert
851d45d2eb Add sane pausing logic 2020-10-27 18:58:37 +09:00
Dean Herbert
9e6b0a42ec Allow FrameStabilityContainer to handle waiting-for-data state better (and pause outwards) 2020-10-27 18:58:37 +09:00
Dean Herbert
400542bc0b Ensure frames arrive 2020-10-27 18:58:37 +09:00
Dean Herbert
b8beac27ce Use previous logic for catching-up mode 2020-10-27 17:14:41 +09:00
Dean Herbert
09087faf3b Fix non-matching filename 2020-10-27 14:23:24 +09:00
Dean Herbert
9cfb81589e Use bindable flow instead 2020-10-27 14:10:12 +09:00
Dean Herbert
6853da459d Move sample pausing logic out of FrameStabilityContainer 2020-10-27 13:54:33 +09:00
Dean Herbert
27c1a4c4d3 Move right-click deletion logic to be handled at a SelectionBlueprint level 2020-10-27 12:53:54 +09:00
Dean Herbert
266596d404
Merge branch 'master' into right-click-circle-delete 2020-10-27 12:02:29 +09:00
Bartłomiej Dach
7392876b5f Fix mania crashing due to spectator client handling frames with unconverted beatmap 2020-10-27 00:35:25 +01:00
Bartłomiej Dach
3f8c4c57d0 Fix code style issues & restructure 2020-10-26 22:16:28 +01:00
Dean Herbert
05697dfe68 Add spectator state object support 2020-10-22 17:48:15 +09:00
Dean Herbert
96049c39c9 Add begin/end session logic 2020-10-22 17:48:15 +09:00
Dean Herbert
175fd512b0 Send frames to streaming client from replay recorder 2020-10-22 17:48:15 +09:00
Dean Herbert
411ae38605 Remove unused using 2020-10-20 15:06:31 +09:00
Dean Herbert
267b399f9f Add some simple border styles 2020-10-20 13:59:03 +09:00
Bartłomiej Dach
7c388f1132 Move editor playfield border locally to osu! composer 2020-10-19 21:20:13 +02:00
Bartłomiej Dach
4267d23d59 Move border to more appropriate namespace 2020-10-19 20:56:34 +02:00
Bartłomiej Dach
053c7a69a6 Fix code style issues & compilation failures 2020-10-19 20:22:48 +02:00
Dean Herbert
22bde43106
Merge branch 'master' into visible-playfield-boundary 2020-10-19 18:05:28 +09:00
Dan Balasescu
fe51236c00
Merge branch 'master' into score-test 2020-10-19 15:55:52 +09:00
Bartłomiej Dach
5b96f01564 Fix key counter actions displaying out of order 2020-10-18 19:21:36 +02:00
smoogipoo
6385d5f369 Replace with local tolist 2020-10-16 23:40:44 +09:00
smoogipoo
81cc5e1c42 Silence EF warning due to ordinal being unsupported 2020-10-16 23:31:37 +09:00
Berkan Diler
fe3a23750c Use char overloads for string methods 2020-10-16 11:52:29 +02:00
Dean Herbert
cc41845f56 Add missing string function ordinal specifications 2020-10-16 12:49:31 +09:00
Dan Balasescu
5640d33d1a
Merge branch 'master' into skin-disabler-refactor 2020-10-15 18:32:50 +09:00
Dean Herbert
ef2e2894a2
Merge branch 'master' into fix-mania-diffcalc 2020-10-14 23:49:14 +09:00
Dean Herbert
1684c4f412
Merge pull request #10503 from smoogipoo/fix-mod-combinations
Fix MultiMod difficulty calculator combinations not generating correctly
2020-10-14 23:42:59 +09:00
Dean Herbert
8b864c8c22
Merge branch 'master' into fix-multimod-copy 2020-10-14 22:29:38 +09:00
smoogipoo
ed57b1363f Remove unused usings 2020-10-14 20:08:46 +09:00
smoogipoo
c4fdd35223 Fix same-type incompatibility through multimod 2020-10-14 19:53:37 +09:00
Dean Herbert
e3eaba7b2c Move ISampleDisabler implementation to Player and FrameStabilityContainer 2020-10-14 19:39:48 +09:00
smoogipoo
e9ebeedbe2 Refactor generation 2020-10-14 19:32:30 +09:00
smoogipoo
d7a52e97ff Fix multimod difficulty combinations not generating correctly 2020-10-14 19:03:11 +09:00
smoogipoo
f04aec538f Fix MultiMod throwing exceptions when creating copies 2020-10-14 18:12:19 +09:00
Dean Herbert
207c409792
Merge branch 'master' into fix-mania-diffcalc 2020-10-14 15:26:32 +09:00
Bartłomiej Dach
1af17fbd5e
Merge branch 'master' into fix-early-break-cull 2020-10-13 18:02:08 +02:00
smoogipoo
372761a46f More/better commenting 2020-10-12 19:22:34 +09:00
smoogipoo
eb4ef157ca Fix implicit segments not being constructed correctly 2020-10-12 19:16:37 +09:00
smoogipoo
48c0ae40ef Fix multi-segment sliders not parsing correctly 2020-10-12 18:04:28 +09:00
smoogipoo
8f37d2290a Expose sorting of hitobjects 2020-10-09 21:43:46 +09:00
smoogipoo
485a951281 Expose current strain and retrieval of peak strain 2020-10-09 21:42:43 +09:00
smoogipoo
d536a1f75e Fix breaks being culled too early 2020-10-09 21:04:56 +09:00
smoogipoo
696e3d53af Fix slider samples being overwritten by the last node 2020-10-09 20:50:09 +09:00
Dan Balasescu
93f5ea57a5
Merge pull request #10427 from peppy/fix-hidden-first-object
Fix first hitobject in osu! hidden mod not getting correct fade applied
2020-10-09 19:23:47 +09:00
Dan Balasescu
62690e4873
Merge pull request #10432 from peppy/editor-reverse-pattern
Add "reverse pattern" support to editor selection handler
2020-10-09 19:19:24 +09:00
Dan Balasescu
6572ce5f36
Merge pull request #10441 from peppy/editor-selection-blueprint-performance
Improve performance of slider blueprints
2020-10-09 18:01:25 +09:00
Dean Herbert
beec0e4193 Hide children of SelectionBlueprint when not selected 2020-10-09 14:03:13 +09:00
Dean Herbert
07558b5bc0 Merge branch 'master' into ruleset-result-types 2020-10-09 13:17:05 +09:00
Dean Herbert
6649cb2204 Fix incorrect first object logic 2020-10-09 06:41:53 +09:00
Dean Herbert
eacc7dca9a Fix SliderPath not handling Clear correctly 2020-10-09 06:31:59 +09:00
Dean Herbert
2d0275ba95 Fix first hitobject in osu! hidden mod not getting correct fade applied 2020-10-09 03:07:01 +09:00
Bartłomiej Dach
7109c3b6cd Rename variable as suggested 2020-10-07 21:06:24 +02:00
Endrik Tombak
2b6e4e575e Award max combo portion score if max achievable is 0 2020-10-07 17:04:55 +03:00
Endrik Tombak
74af7cc503 Rework ScoreProcessor 2020-10-07 17:00:00 +03:00
Dean Herbert
1566882dc4
Merge pull request #10338 from Game4all/perf-calculator-remove-working-beatmap
Remove WorkingBeatmap from PerformanceCalculator
2020-10-07 20:04:24 +09:00
Dean Herbert
3c3c1ce885 Don't force playback of (non-looping) DrawableHitObject samples after skin change 2020-10-07 18:18:01 +09:00
Dean Herbert
04fa0bff9d Add CanBeNull spec and xmldoc 2020-10-07 17:46:57 +09:00
Dean Herbert
f1a3b6d0ba Merge branch 'master' into perf-calculator-remove-working-beatmap 2020-10-07 17:43:17 +09:00
Dean Herbert
3363c3399e Allow rulesets to specify valid HitResult types (and display names for them) 2020-10-07 15:34:23 +09:00
Dean Herbert
a8151d5c63 Fix HitWindows getting serialized alongside HitObjects
These were being serialized as the base type. On deserialization, due to
the HitWindow of objects being non-null, they would not get correctly
initialised by the CreateHitWindows() virtual method.

- Closes #10403
2020-10-07 13:45:42 +09:00
Lucas A
f5a6beb4e5 Remove obsoletion notice. 2020-10-06 19:01:03 +02:00
Dan Balasescu
12c84df208
Merge pull request #10371 from peppy/fix-gameplay-seek-sample-pausing
Fix seeking in replays not correctly pausing samples
2020-10-05 17:13:43 +09:00
Dean Herbert
c622adde7a Rename method back and add xmldoc 2020-10-05 16:24:02 +09:00
Dean Herbert
0605bb9b8d Fix incorrect parent state transfer 2020-10-05 16:20:29 +09:00
Dean Herbert
9f43dedf59 Fix missing line 2020-10-05 15:12:34 +09:00
Dean Herbert
758088672c Don't stop non-looping samples immediately when pausing 2020-10-05 15:07:46 +09:00
Dean Herbert
ae8bf8cdd4 Fix StabilityGameClock not being updated 2020-10-05 14:27:51 +09:00
Dean Herbert
e4710f82ec Fix sample disabled status not being updated correctly from seek state 2020-10-05 14:27:51 +09:00
Dean Herbert
af7d10afe0 Fix FrameStabilityContainer not re-caching its GameplayClock correctly 2020-10-05 14:27:51 +09:00
Dean Herbert
5dea37792c
Merge branch 'master' into health-adjustments 2020-10-04 21:38:40 +09:00
Dean Herbert
ec30ca24c5
Merge pull request #10343 from bdach/hitresult-miss-fixes
Replace direct references to HitResult.Miss wherever applicable
2020-10-04 21:36:26 +09:00
Lucas A
d7747ebb2d Remove unused WorkingBeatmap argument. 2020-10-03 16:51:22 +02:00
Dean Herbert
a864f2906f
Merge branch 'master' into health-adjustments 2020-10-03 22:50:19 +09:00
Bartłomiej Dach
601675db07 Adjust health increase values to match old ones better 2020-10-03 12:16:22 +02:00
Bartłomiej Dach
309714081f Make new health increase values mania-specific 2020-10-03 12:16:22 +02:00
Bartłomiej Dach
2ddfd79923 Replace object pattern match with simple conditional 2020-10-03 08:09:10 +02:00
Bartłomiej Dach
2b1ef16f89 Replace comparison references to HitResult.Miss with IsHit 2020-10-02 23:31:24 +02:00
Lucas A
0163688a17 Remove IBeatmap from PerformanceCalculator. 2020-10-02 19:24:30 +02:00
Dean Herbert
575046e5fd Don't update reply on add/remove (will be automatically handled by change handler events) 2020-10-02 18:21:13 +09:00
Dean Herbert
b7c276093d Add fallback case when EditorChangeHandler is not present (for tests) 2020-10-02 16:21:51 +09:00
Dean Herbert
501e02db09 Only regenerate autoplay on editor state change 2020-10-02 15:44:37 +09:00
Dean Herbert
3069428efe
Merge pull request #10316 from smoogipoo/fix-spinner-flicker
Fix default spinner flashing yellow glow before completion
2020-10-01 22:29:48 +09:00
smoogipoo
ab33434a8a Reword xmldocs to better describe nested events 2020-10-01 21:54:43 +09:00
smoogipoo
042c39ae1b Remove redundant string interpolation 2020-10-01 21:48:45 +09:00
smoogipoo
d7f9b8045c Safeguard againts multiple ApplyResult() invocations 2020-10-01 21:33:54 +09:00
Dan Balasescu
3a81602d0c
Merge pull request #10286 from peppy/fix-hitobject-sample-stuck-on-future-seek
Fix HitObject samples getting stuck in a playing state on seeking far into the future
2020-10-01 18:08:17 +09:00
Dean Herbert
1ec96e1bb1
Merge branch 'master' into adjust-hp-increases 2020-10-01 16:58:29 +09:00
Dean Herbert
b7ac779760 Merge branch 'master' into fix-hitobject-sample-stuck-on-future-seek 2020-10-01 16:46:14 +09:00
smoogipoo
7890319802 Merge branch 'master' into adjust-hit-result-types 2020-10-01 16:19:07 +09:00
smoogipoo
cb6b35116a Merge branch 'master' into scoring-standardisation 2020-10-01 12:28:51 +09:00
smoogipoo
c9f38f7bb6 Add obsoletion notice 2020-10-01 12:28:33 +09:00
Dean Herbert
9d07dce5e4
Merge pull request #10251 from smoogipoo/additional-hit-results 2020-10-01 12:19:48 +09:00
smoogipoo
3a26bd8d9b Adjust obsoletion + xmldoc of NumericResultFor() 2020-10-01 12:14:16 +09:00
smoogipoo
806d8b4b1d Make scoring int-based again 2020-10-01 12:13:24 +09:00
Dean Herbert
4b70fe8585 Merge branch 'fix-storyboard-sample-pausing' into fix-hitobject-sample-stuck-on-future-seek 2020-09-30 22:46:09 +09:00
Dean Herbert
367b35bb10 Merge branch 'master' into fix-storyboard-sample-pausing 2020-09-30 22:42:26 +09:00
smoogipoo
77651be2ca Remove padding from HitResult 2020-09-30 21:32:50 +09:00
Dean Herbert
7f579850dd
Merge branch 'master' into fix-editor-silence-on-seek 2020-09-30 17:03:23 +09:00
Dean Herbert
6cceb42ad5 Remove unused DI resolution 2020-09-30 15:50:53 +09:00
Dean Herbert
414c40d298 Reverse inheritance order of SkinnableSound's pause logic 2020-09-30 15:45:14 +09:00
smoogipoo
cc9fa4675c Adjust HP increases 2020-09-29 17:59:42 +09:00
smoogipoo
91262620d3 Remove XMLDocs from Ok/Perfect hit results 2020-09-29 17:17:06 +09:00
smoogipoo
bad48d6d44 Merge branch 'master' into scoring-standardisation 2020-09-29 16:33:38 +09:00
smoogipoo
bc8f6a58fd Update PF/SD with new hit results 2020-09-29 16:33:38 +09:00
smoogipoo
31fae045fa Update judgement processors with new hit results 2020-09-29 16:33:38 +09:00
smoogipoo
a1394c1830 Fix a few missed judgements 2020-09-29 16:33:38 +09:00
smoogipoo
6264a01ecc Add guard against using the wrong hit result 2020-09-29 16:33:38 +09:00
smoogipoo
519f376e7b Standardise Judgement across all rulesets 2020-09-29 16:33:38 +09:00
smoogipoo
07226c79b6 Add xmldocs 2020-09-29 16:33:23 +09:00
smoogipoo
cee58e89a3 Pad hit results 2020-09-29 16:32:02 +09:00
Dean Herbert
5d1c377379 Fix HitObject samples getting stuck in a playing state on seeking far into the future 2020-09-29 15:07:55 +09:00
smoogipoo
1a70002cdd Split ignore into hit/miss 2020-09-29 14:41:50 +09:00
Dean Herbert
136843c8e4 Make DrawableStoryboardSample a SkinnableSound
Allows sharing pause logic with gameplay samples.
2020-09-29 14:25:39 +09:00
Dean Herbert
d6f3beffb6 Use existing bindable flow instead 2020-09-29 12:50:17 +09:00
Dean Herbert
4f0c0ea5f9 Fix hit samples playing while paused / seeking in the editor 2020-09-28 18:17:47 +09:00
Dean Herbert
fd58a24183
Merge branch 'master' into fix-spinner-rpm-user-rate-adjust 2020-09-28 17:45:48 +09:00
Dean Herbert
524c2b678c Forcefully regenerate autoplay on editor changes 2020-09-28 15:48:42 +09:00
Dean Herbert
ff7c904996 Add autoplay mod in editor specific ruleset construction 2020-09-28 15:48:42 +09:00
Dean Herbert
e8220cf1b6 Allow attaching a replay to a FrameStabilityContainer when FrameStablePlayback is off 2020-09-28 15:47:11 +09:00
smoogipoo
9a24346a00 Fix HP drain edgecase potentially causing insta-fails 2020-09-25 23:29:40 +09:00
smoogipoo
4bcc3ca828 Add AffectsAccuracy extension 2020-09-25 22:16:14 +09:00
Dean Herbert
b2261f03e2
Merge branch 'master' into fix-spinner-rpm-user-rate-adjust 2020-09-25 20:21:35 +09:00
smoogipoo
1c4baa4e2a Add bonus hit results and orderings 2020-09-25 20:11:27 +09:00
Dan Balasescu
f588cf459d
Merge pull request #10243 from peppy/editor-ternary-buttons
Add ternary toggle buttons to editor toolbox selection
2020-09-25 19:37:18 +09:00
Dan Balasescu
8c45786841
Merge pull request #10247 from peppy/fix-editor-missed-state-changes
Forcefully re-apply DrawableHitObject state transforms on post-load DefaultsApplied
2020-09-25 19:00:45 +09:00
Dean Herbert
8e6bf516d9
Merge branch 'master' into editor-ternary-buttons 2020-09-25 18:30:59 +09:00
Dean Herbert
59bfa08684 Forcefully re-apply DrawableHitObject state transforms on post-load DefaultsApplied 2020-09-25 18:26:54 +09:00
Dean Herbert
346d14d40b Rename variables to match 2020-09-25 17:45:19 +09:00
Dean Herbert
22511c36c3 Ensure toggles are not instantiated more than once for safety 2020-09-25 17:43:09 +09:00
Dan Balasescu
7b09f73fe5
Merge branch 'master' into new-combo-toggle 2020-09-25 17:33:12 +09:00
Dan Balasescu
e1fc8d76fb
Merge branch 'master' into editor-dont-block-keys-unnecessarily 2020-09-25 17:31:41 +09:00
Dean Herbert
b70a20e7f1 Avoid consuming keystrokes in editor when a modifier key is held down 2020-09-25 16:56:39 +09:00
Dean Herbert
da820c815e Add shortcut keys to toolbox gorup titles 2020-09-25 16:46:06 +09:00
Dean Herbert
a6298c60eb Fix button spacing 2020-09-25 16:44:37 +09:00
Dean Herbert
ae68dcd962 Add ternary toggle buttons to editor toolbox selection 2020-09-25 16:38:12 +09:00
Dan Balasescu
69d057a8b3
Merge branch 'master' into fix-taiko-editor-type-stats 2020-09-25 14:53:47 +09:00
Dean Herbert
e009264f10 Add new combo toggle to main composer interface 2020-09-25 14:10:30 +09:00
Dean Herbert
bca774a0d4 Allow BlueprintContainer to specify toggles 2020-09-25 14:09:31 +09:00
Dean Herbert
3c191cfe25 Add basic xmldoc to HitObjectComposer 2020-09-25 14:08:47 +09:00
Dean Herbert
325bfdbf71 Fix hard crash on hitting an out of range key (Q~P) 2020-09-25 13:25:42 +09:00
Dean Herbert
892d440ed0 Add fallback path for potential null ParentGameplayClock 2020-09-25 13:19:07 +09:00
Dean Herbert
7df8b5bce7 Merge branch 'master' into fix-spinner-rpm-user-rate-adjust 2020-09-25 13:17:03 +09:00
Dean Herbert
dc85bcd470
Merge pull request #10229 from smoogipoo/fix-ruleset-disposal
Fix rulesets disposing game-wide texture store
2020-09-24 22:54:45 +09:00
Dean Herbert
6ebea3f6f2 Add ability to toggle editor toggles using keyboard shortcuts (Q~P) 2020-09-24 16:24:25 +09:00
smoogipoo
62c2dbc310 Nest classes + make private 2020-09-24 14:33:43 +09:00
smoogipoo
600b823a30 Fix game texture store being disposed by rulesets 2020-09-24 14:30:18 +09:00
Dean Herbert
33fad27ec2 Avoid API change to DrawableHitObject 2020-09-24 13:28:29 +09:00
Dean Herbert
00b0228b61 Merge branch 'master' into fix-taiko-editor-type-stats 2020-09-24 13:18:13 +09:00
Dean Herbert
26d1c4322d
Merge pull request #10200 from peppy/fix-hit-object-container-unbinding
Fix HitObjectContainer not correctly unbinding from startTime fast enough
2020-09-23 21:17:31 +09:00
Dan Balasescu
d1e41e41f7
Merge pull request #10214 from peppy/new-combo-editor-toggle
Add the ability to toggle new combo state from composer context menu
2020-09-23 19:46:55 +09:00
Dean Herbert
fee379b4b9 Reword xmldoc for legibility 2020-09-23 18:12:07 +09:00
Dean Herbert
9a0e5ac154 Handle type/strength changes from samples changes 2020-09-23 18:09:40 +09:00
Dean Herbert
a1ec167982 Add the ability to toggle new combo state from composer context menu 2020-09-23 16:38:16 +09:00
Joehu
c5b684bd2e Fix typo in log when beatmap fails to load 2020-09-23 00:30:20 -07:00
Dan Balasescu
fbaa6675c2
Merge branch 'master' into fix-hit-object-container-unbinding 2020-09-23 12:05:14 +09:00
Dean Herbert
e0a2321822 Reduce complexity of AllHitObjects enumerator when nested playfields are not present 2020-09-22 18:17:04 +09:00
Dean Herbert
3f788da06d Fix SPM changing incorrectly with playback rate changes 2020-09-21 19:39:54 +09:00
Dean Herbert
dd5b15c64f Fix HitObjectContainer not correctly unbinding from startTime fast enough 2020-09-21 18:27:15 +09:00
smoogipoo
73a7b759cb Add missing obsoletion notice 2020-09-17 17:04:44 +09:00
Dean Herbert
7f2ce14f36
Merge pull request #9294 from smoogipoo/morth-taiko-changes 2020-09-15 16:11:17 +09:00
Dean Herbert
a8b405791a Fix non-convert slider and spinner serialization 2020-09-14 17:32:32 +09:00
Dean Herbert
432c3e17eb Fix toolbox becoming inoperable due to incorrect ordering 2020-09-11 20:23:34 +09:00
Dean Herbert
139a5acd1b Fix editor hitobjects getting masked weirdly
Closes #10124
2020-09-11 20:16:50 +09:00
Bartłomiej Dach
a350802158 Fix wrong mono streak length handling in corner case 2020-09-10 20:50:26 +02:00
smoogipoo
447fd07b4e Fix maps with only bonus score having NaN scores 2020-09-11 01:13:55 +09:00
Dean Herbert
ef44c7d063
Merge branch 'master' into score-recalc 2020-09-10 18:30:41 +09:00
smoogipoo
d700ae55fb Merge branch 'master' into morth-taiko-changes 2020-09-10 16:34:09 +09:00
Dan Balasescu
6f6adb61d7
Merge pull request #10099 from peppy/add-editor-tool-icons
Add icons for editor toolbox tools
2020-09-09 22:22:58 +09:00
smoogipoo
be2d34d5dc Merge branch 'master' into score-recalc 2020-09-09 21:31:31 +09:00
Dan Balasescu
53a9804455
Merge branch 'master' into add-editor-tool-icons 2020-09-09 21:21:56 +09:00
Dean Herbert
d210e05629 Add a touch of spacing between toolbox groups 2020-09-09 19:20:11 +09:00
Dean Herbert
fb2aced3ac Add toggle for distance snap 2020-09-09 19:15:35 +09:00
Dean Herbert
d3957e6155 Move title specification for settings groups to constructor
Using an abstract property was awkward for this as it is being consumed
in the underlying constructor but could not be dynamically set in time from a
derived class.
2020-09-09 18:50:31 +09:00
Dean Herbert
c9f5005efd Add icons for editor toolbox tools 2020-09-09 18:40:01 +09:00
smoogipoo
37a659b2af Refactor/add xmldocs 2020-09-09 17:36:47 +09:00
smoogipoo
e271408fca Move max score calculation inside ScoreProcessor 2020-09-09 16:51:53 +09:00
smoogipoo
117c7ec6b2 Merge branch 'master' into score-recalc 2020-09-09 14:38:36 +09:00
Yao Chung Hu
96f39dd350 Merge remote-tracking branch 'upstream/master' into visible-playfield-boundary 2020-09-05 01:50:13 -05:00
smoogipoo
1143d5d992 Update class exclusion for dynamic compilation 2020-09-04 20:41:08 +09:00
smoogipoo
d387c0cba0 Merge branch 'master' into morth-taiko-changes 2020-09-03 17:35:26 +09:00
smoogipoo
1e5e5cae0c Add support for standardised -> classic changes 2020-08-28 21:34:34 +09:00
smoogipoo
4d15f0fe52 Implement basic score recalculation 2020-08-28 19:16:46 +09:00
smoogipoo
1c1afa1c96 Move MaxCombo to base DifficultyAttributes 2020-08-28 19:16:20 +09:00
Dean Herbert
b51db90147 Merge branch 'master' into beatmap-track-rework 2020-08-26 23:20:56 +09:00
Dean Herbert
127330b8f9 Add 1ms lenience to avoid potential precision issues 2020-08-25 20:57:31 +09:00
Dean Herbert
6c7475f085 Fix snapped distances potentially exceeding the source distance
This results in slider placement including "excess" length, where the
curve is not applied to the placed path. This is generally not what we
want.

I considered adding a bool parameter (or enum) to change the
floor/rounding mode, but on further examination I think this is what we
always expect from this function.
2020-08-25 18:58:01 +09:00
Dean Herbert
357fb3a10e Merge branch 'master' into beatmap-track-rework 2020-08-21 12:53:09 +09:00
Dean Herbert
3eac81eb52
Merge pull request #9891 from smoogipoo/mania-mod-invert 2020-08-19 19:12:02 +09:00
Bartłomiej Dach
6c759f31f1 Add and use limited capacity queue 2020-08-18 20:19:58 +02:00
smoogipoo
a4ad0bd174 Ensure 0 score from miss judgements, add test 2020-08-18 19:51:26 +09:00
smoogipoo
583760100a Implement mania invert mod 2020-08-18 01:40:55 +09:00
Dean Herbert
e465afa280 Merge branch 'master' into beatmap-track-rework 2020-08-14 20:02:43 +09:00
smoogipoo
3cb22fad82 Fix mods sharing bindable instances 2020-08-13 19:48:31 +09:00
Dean Herbert
429ad783cf Merge branch 'update-framework' into beatmap-track-rework 2020-08-12 23:35:46 +09:00
smoogipoo
e47a1eb313 Use adjustable ITrack 2020-08-12 01:41:21 +09:00
Dean Herbert
471ed968e3 Fix crash when same ruleset loaded more than once
If the same ruleset assembly was present more than once in the current
AppDomain, the game would crash. We recently saw this in Rider EAP9.
While this behaviour may change going forward, this is a good safety
measure regardless.
2020-08-11 11:09:02 +09:00
smoogipoo
bf21fdd6da Merge branch 'master' into beatmap-track-rework 2020-08-07 18:41:34 +09:00
Dean Herbert
c84452cfbf Update usages 2020-08-06 21:53:20 +09:00
smoogipoo
7c3ae4ed42 Remove generics from IApplicableToTrack 2020-08-06 18:25:34 +09:00
smoogipoo
e8ab3cff3c Add class constraint 2020-08-06 17:02:47 +09:00
smoogipoo
5c05fe3988 Expose track from MusicController 2020-08-06 16:24:14 +09:00
smoogipoo
6e42b8219c Move track to MusicController, compiles 2020-08-06 16:24:14 +09:00
smoogipoo
9a00ad48c6 Update components to use extension methods 2020-08-06 14:43:39 +09:00
Dan Balasescu
b448ca3efe
Merge branch 'master' into merge-global-to-legacy 2020-08-03 16:00:52 +09:00
Dean Herbert
62ba214dad Use OrderByDescending 2020-07-31 16:21:47 +09:00
smoogipoo
23ab6f8f94 Fix dynamic compilation loading wrong ruleset versions 2020-07-30 21:10:13 +09:00
Salman Ahmed
5439099b7c Merge GlobalSkinConfiguration settings into the LegacySetting enum 2020-07-29 10:35:51 +03:00
Dean Herbert
a210deee9a Remove unnecessary depth setter 2020-07-28 12:16:01 +09:00
Bartłomiej Dach
5fc7039bf2 Prevent DrawableJudgement from removing other children 2020-07-27 19:07:21 +02:00
smoogipoo
8f841b47e6 Cancel previous initial state computations 2020-07-24 19:31:08 +09:00
smoogipoo
5f98195144 Load nested hitobjects during map load 2020-07-24 18:16:36 +09:00
smoogipoo
c348599189 Merge branch 'master' into add-slider-slide-support 2020-07-23 21:24:45 +09:00
Dan Balasescu
2997fb3f4e
Merge pull request #9635 from peppy/perfect-mod-combo-objects-only
Make perfect mod ignore all non-combo-affecting hitobjects
2020-07-23 20:54:39 +09:00
Dean Herbert
ac602846df Expose balance and sample loading methods in DrawableHitObject 2020-07-22 16:37:58 +09:00
Dean Herbert
c1442568b9 Make perfect mod ignore all non-combo-affecting hitobjects 2020-07-21 17:04:45 +09:00
Dean Herbert
648e414c14 Update InputHandlers in line with framework changes 2020-07-19 11:39:11 +09:00
smoogipoo
6b2b3f4d4d Expose accuracy/combo portion adjustments 2020-07-16 14:10:44 +09:00
smoogipoo
e95a1beaef Update state after applying hitobject 2020-07-15 16:53:27 +09:00
Dan Balasescu
f3a498482b
Merge pull request #9553 from peppy/difficulty-adjust-range-match-stabl
Change difficulty adjust mod to match stable range of 0-10
2020-07-14 20:12:28 +09:00
Dean Herbert
b59e4f8a7e Change difficulty adjust mod to match stable range of 0-10 2020-07-14 08:15:14 +09:00
smoogipoo
8a3cadc111 Fix judgement animations not resetting on use 2020-07-13 21:21:59 +09:00
Dean Herbert
fda45997db
Merge pull request #9530 from peppy/fix-memory-retention
Clean up HitEvents after use to avoid near-permanent memory retention
2020-07-12 01:27:38 +09:00
Dean Herbert
2bb0283a68 Clean up HitEvents after use to avoid near-permanent memory retention 2020-07-12 00:52:55 +09:00
smoogipoo
acfb6eecc6 Fix bonus judgements being required toward HP 2020-07-11 20:17:40 +09:00
Yao Chung Hu
0d95b768aa Rename and Move EditorPlayfieldBorder to PlayfieldBorder for general purpose 2020-07-10 07:34:48 -05:00
Dean Herbert
f872343bab Make Apply virtual to further simplify application process 2020-07-10 18:35:20 +09:00
Dean Herbert
8aff828dfe Move application of judgements to Apply method 2020-07-10 18:34:31 +09:00
Yao Chung Hu
8121ccaad0 Change Box to EditorPlayfieldBorder 2020-07-09 15:00:26 -05:00
Yao Chung Hu
321815f535 Add playfield bounds box with toggle and dim slider 2020-07-09 14:01:28 -05:00
Dean Herbert
51050ec4ef Add per-result type pooling 2020-07-06 12:54:39 +09:00
Dean Herbert
ffec4298a7 Use DrawablePool for DrawableJudgements 2020-07-04 16:45:50 +09:00
Dan Balasescu
0cd49d81f1
Merge branch 'master' into fix-rank-badge-hd-fl-score-panel 2020-07-03 17:30:16 +09:00
Joehu
d66b97868c Adjust rank when flashlight is enabled 2020-07-02 12:39:37 -07:00
Dean Herbert
fc8c345ad7
Merge branch 'master' into custom-game-storage 2020-07-02 09:55:33 +09:00
Dean Herbert
49aa839872 Update RulesetInputManager to use new method 2020-07-01 18:54:11 +09:00
smoogipoo
85c42456f2 Improve performance of sequential scrolling algorithm 2020-06-30 21:41:27 +09:00
Dean Herbert
6547e07e56
Merge pull request #9377 from smoogipoo/fix-unsafe-mod-deserialisation
Fix crash due to unsafe mod deserialisation
2020-06-29 00:02:29 +09:00
Dean Herbert
e5a901cec7
Merge branch 'master' into results-screen-statistics-overlapping-transition 2020-06-28 22:14:22 +09:00
smoogipoo
bd1f38cc3e Fix crash due to unsafe mod deserialisation 2020-06-26 23:21:44 +09:00
Dan Balasescu
7a6098bfb7
Merge branch 'master' into layered-hit-sounds 2020-06-26 18:38:32 +09:00
Dan Balasescu
1eaa25e75e
Merge branch 'master' into storyboard-sample-rate 2020-06-26 17:29:38 +09:00
Dean Herbert
9119f41604 Merge branch 'master' into results-screen-statistics-overlapping-transition 2020-06-24 18:22:51 +09:00
Bartłomiej Dach
58ffe8c6b6 Merge branch 'master' into layered-hit-sounds 2020-06-23 19:33:16 +02:00
Dean Herbert
14ad3835ff Update naming 2020-06-23 21:27:01 +09:00
Bartłomiej Dach
c5049b51c5 Mark normal-hitnormal sample as layered 2020-06-22 20:08:29 +02:00
smoogipoo
2b7fb2b71d Rename to Position 2020-06-22 19:04:51 +09:00
smoogipoo
261adfc4e6 Create a local playable beatmap instead 2020-06-22 18:38:41 +09:00
smoogipoo
33fdd7466c Merge branch 'master' into results-screen-statistics-overlapping-transition 2020-06-22 15:38:48 +09:00
smoogipoo
9fbe2fa80a Add comments, change to clamp 2020-06-21 19:31:00 +09:00
smoogipoo
44925b3951 Reduce mania's HP drain by 20% 2020-06-21 18:05:26 +09:00
smoogipoo
486b899e8f Rename method 2020-06-19 22:11:29 +09:00
smoogipoo
740b01c049 Add xmldoc 2020-06-19 22:05:58 +09:00
smoogipoo
25abdc2903 General cleanups 2020-06-19 21:41:48 +09:00
smoogipoo
5ce2c712d3 Fix statistics not being wrapped by containers 2020-06-19 20:53:43 +09:00
smoogipoo
ad3bc99e7c Fix hit event position offset not being set 2020-06-19 20:49:05 +09:00
smoogipoo
83e6c3efdb Adjust API for returning statistics 2020-06-19 20:31:52 +09:00
smoogipoo
eab00ec9d9 Move hit events to the ScoreProcessor 2020-06-19 19:58:35 +09:00
Ronnie Moir
bed5e857df Add missing license header and remove unused usings 2020-06-17 15:30:23 +01:00
Ronnie Moir
c3e268616f Implement grouping interface IApplicableToAudio 2020-06-17 14:11:00 +01:00
Ronnie Moir
4138f6119f Update rate adjust mods to also use IApplicableToSample 2020-06-16 15:05:37 +01:00
Ronnie Moir
1cf16038a7 Create IApplicableToSample 2020-06-16 14:54:05 +01:00
smoogipoo
a2ddb4edb4 Change interface for creating statistic rows 2020-06-16 17:49:28 +09:00
smoogipoo
89b54be673 Add initial implementation of the statistics panel 2020-06-15 22:45:18 +09:00
smoogipoo
41cec2c216 Merge branch 'master' into results-screen-statistics 2020-06-15 20:13:09 +09:00
Salman Ahmed
eb64c4752c
Merge remote-tracking branch 'upstream/master' into cache-ruleset-dependencies-for-tests 2020-06-15 11:31:12 +03:00
Salman Ahmed
60381d5817
Remove IRulesetTestScene and use OsuTestScene.CreateRuleset() instead 2020-06-15 11:30:48 +03:00
Bartłomiej Dach
e6ddd0380e Rename bool arguments for readability 2020-06-14 18:50:07 +02:00
Bartłomiej Dach
5f0a345eeb Unify method naming 2020-06-14 18:48:49 +02:00
Bartłomiej Dach
9907b4763b Remove redundant default argument value 2020-06-14 18:39:41 +02:00
Ronnie Moir
dc5bb12fa8 Use local helper for selecting adjusted property 2020-06-13 16:32:43 +01:00
Ronnie Moir
77eb428184 Use consistent setting casing 2020-06-13 16:30:21 +01:00
Ronnie Moir
201bfda338 Give ModTimeRamp an adjust pitch setting.
Implement in ModWindDown and ModWindUp
2020-06-13 15:16:27 +01:00
smoogipoo
3b630eabd6 Merge branch 'master' into results-screen-statistics 2020-06-12 17:46:11 +09:00
Dean Herbert
3ae1df07b0 Fix a couple more new formatting issues 2020-06-10 00:09:29 +09:00
Dean Herbert
7dc19220e5 Apply new resharper formatting fixes 2020-06-09 23:38:54 +09:00
smoogipoo
88aed1d504 Merge branch 'master' into update-inspectcode-version 2020-06-09 20:12:39 +09:00
smoogipoo
f3b5149648 Move some suggestions to warnings, resolve issues 2020-06-03 16:48:44 +09:00
Dan Balasescu
73467410ab
Merge pull request #9192 from peppy/fix-redundant-override
Fix redundant override showing up in build warnings
2020-06-03 16:15:33 +09:00
Dean Herbert
1992a3db54 Fix redundant override showing up in build warnings 2020-06-03 15:50:00 +09:00
Dean Herbert
5740fc2bd0
Merge pull request #9168 from Game4all/fix-ruleset-no-autoplay
Fix crash after using Ctrl+Enter when current ruleset doesn't have an autoplay mod
2020-06-03 12:50:57 +09:00
smoogipoo
e98f51923a Add timing distribution to OsuScoreProcessor 2020-06-02 23:38:24 +09:00
smoogipoo
a7f8c5935d Expose LowestSuccessfulHitResult() 2020-06-02 23:36:56 +09:00
Dean Herbert
a3e31adbf9
Merge pull request #9146 from peppy/taiko-editor
Implement osu!taiko editor
2020-06-02 21:49:20 +09:00
Dan Balasescu
427dbf7f58
Merge branch 'master' into update-framework 2020-06-02 20:54:50 +09:00
Lucas A
f63c66396f Apply review suggestions. 2020-06-02 13:32:52 +02:00
Dean Herbert
64550fe87c
Merge branch 'master' into fix-draining-in-between-break-sections 2020-06-02 16:06:08 +09:00
Dean Herbert
1b94048956 Merge branch 'replace-use-of-current-directory' into update-framework 2020-06-02 14:55:28 +09:00
Dean Herbert
6c8c95677f Fix incorrect usage of Directory.GetFiles 2020-06-02 14:55:10 +09:00
Dean Herbert
c59d750420 Merge branch 'replace-use-of-current-directory' into update-framework 2020-06-02 14:31:09 +09:00
Lucas A
e9b09373e7 Fix crashing if selected ruleset doesn't have an autoplay mod. 2020-06-01 17:41:04 +02:00
Dan Balasescu
a8b137bb71
Merge pull request #9123 from peppy/move-setter-to-duration
Move setter from EndTime to Duration
2020-06-01 16:52:38 +09:00
Dan Balasescu
64d1b4b11b
Merge branch 'master' into move-setter-to-duration 2020-06-01 15:55:48 +09:00
Dean Herbert
780611a954
Merge branch 'master' into taiko-editor 2020-06-01 15:39:02 +09:00
Dean Herbert
b9464a2aa8
Merge branch 'master' into editor-create-composer-fix 2020-06-01 15:38:15 +09:00
Dean Herbert
1a427bf709
Merge pull request #9115 from peppy/i-has-curve-with-repeats
Split out IHasPath from IHasCurve to better define hitobjects
2020-06-01 15:37:38 +09:00
smoogipoo
cac6e93575 Restore original IHasCurve implementation 2020-06-01 15:11:58 +09:00
smoogipoo
53b58910c3 Invert interface definition 2020-06-01 14:27:39 +09:00
Salman Ahmed
2c6887e610
Remove unnecessary use of and remove StartupStorage 2020-05-31 19:49:03 +03:00
Dean Herbert
d5c31f390b Merge branch 'move-setter-to-duration' into taiko-editor 2020-05-31 22:42:53 +09:00
Dean Herbert
e688033967 Fix incorrect xmldoc 2020-05-31 22:39:03 +09:00
Dean Herbert
19be111da0
Move incorrect placed full stop
Co-authored-by: Bartłomiej Dach <dach.bartlomiej@gmail.com>
2020-05-31 22:33:10 +09:00
Dean Herbert
0ef971be28 Merge branch 'master' into i-has-curve-with-repeats 2020-05-31 22:30:18 +09:00
Salman Ahmed
82fe99cf4a
Replace any potential usage of Environment.CurrentDirectory with a new RuntimeInfo.StartupDirectory
Using `Environment.CurrentDirectory` for storing / reading files is dangerous as the current directory is mutable and can be changed when performing a certain operation (like opening solutions in roslyn type reference builder for example).
2020-05-31 02:24:49 +03:00
Dean Herbert
3b6619a360 Flip direction to avoid breaking other usages 2020-05-29 16:45:47 +09:00
Dean Herbert
590931b17c Pass hitobjects as a parameter to CreateBlueprintContainer 2020-05-29 16:45:47 +09:00
Dean Herbert
597f284805 Tidy up and complete xmldoc for HitObjectComposer 2020-05-29 16:45:47 +09:00
Dean Herbert
b2fad91589 Add swell and drumroll blueprints 2020-05-29 16:45:47 +09:00
Dean Herbert
dd7dbfd548 Rename to IHasDuration 2020-05-29 16:45:47 +09:00
Dean Herbert
534dccc0c3 Move sett from EndTime to Duration 2020-05-29 16:45:47 +09:00
Dean Herbert
280b0adb1d Split out IHasPath from IHasCurve to better define hitobjects 2020-05-29 16:45:47 +09:00
Dean Herbert
f9883373bb Flip direction to avoid breaking other usages 2020-05-29 16:11:26 +09:00
Dean Herbert
e8b43e8e1f Merge branch 'master' into move-setter-to-duration 2020-05-29 16:04:23 +09:00
Dean Herbert
8fa8c561e7 Pass hitobjects as a parameter to CreateBlueprintContainer 2020-05-29 12:20:50 +09:00
Dean Herbert
46689a2fbc Tidy up and complete xmldoc for HitObjectComposer 2020-05-29 11:46:32 +09:00
Dan Balasescu
1a2392aa83
Merge branch 'master' into remove-unused-mania-rprop 2020-05-28 14:57:10 +09:00
Dean Herbert
6be5917eb0 Remove necessity for custom mania interface caching 2020-05-27 23:15:16 +09:00
Dan Balasescu
0891c47d09
Merge pull request #9124 from peppy/editor-hide-non-alive-blueprints-default
Hide non-alive selection blueprints by default
2020-05-27 21:29:53 +09:00
Dean Herbert
9a060cfb3a Allow drag selections to occur from outside the playfield 2020-05-27 20:44:15 +09:00
Dean Herbert
f5c974dd89 Hide non-alive selection blueprints by default 2020-05-27 13:40:16 +09:00
Dean Herbert
cbd563e80b Rename to IHasDuration 2020-05-27 12:38:39 +09:00
Dean Herbert
b8e0a6f127 Move sett from EndTime to Duration 2020-05-27 12:37:44 +09:00
Dean Herbert
6b5b215299 Split out IHasPath from IHasCurve to better define hitobjects 2020-05-26 17:44:47 +09:00
Dan Balasescu
b5de30ef3d
Merge branch 'master' into editor-scrolling-playfield-support 2020-05-26 14:46:58 +09:00
Dean Herbert
0cc6d6d97c
Merge pull request #9033 from smoogipoo/applydefaults-cancellation
Add cancellation token support to CreateNestedHitObjects()
2020-05-26 12:04:06 +09:00
Dean Herbert
417e31d77f Rename function for consistency 2020-05-26 10:17:56 +09:00
Dean Herbert
d69111c665 Fix spelling of breadth 2020-05-26 10:17:34 +09:00
Dan Balasescu
98f3d790df
Merge pull request #9107 from peppy/editor-remove-size-propagation
Remove unnecessary size propagation in HitObjectComposer
2020-05-25 23:55:26 +09:00
Dean Herbert
8fc60d12c9 Add back comments 2020-05-25 22:09:09 +09:00
Dean Herbert
e7442ec3a2 Remove need for ManiaSnapResult 2020-05-25 19:33:03 +09:00
Dean Herbert
2c16619ecd Move time to position conversion to ScrollingHitObjectContainer 2020-05-25 19:32:39 +09:00
Dean Herbert
af5fac471e Remove unnecessary size propagation in HitObjectComposer 2020-05-25 19:29:46 +09:00
smoogipoo
ebe2e97372 Merge branch 'master' into editor-clock-transform 2020-05-25 19:01:04 +09:00
smoogipoo
6f4cd6111c Drop obsoletion status for now 2020-05-25 16:50:49 +09:00
smoogipoo
bc35bc5efb Merge branch 'master' into applydefaults-cancellation 2020-05-25 16:45:30 +09:00
smoogipoo
cd65fc860b Remove extra default application 2020-05-25 16:15:55 +09:00
Dean Herbert
b44beb4137 Remove double resolution of EditorClock 2020-05-25 15:40:45 +09:00
Dean Herbert
ed83ef202a Merge branch 'master' into editor-clock-cache 2020-05-25 15:39:42 +09:00
Dan Balasescu
2f9cc0c15a
Merge pull request #9078 from peppy/editor-move-distance-snap-grid
Move distance snap grid to osu! HitObjectComposer
2020-05-25 15:05:30 +09:00
Dan Balasescu
b732ea6763
Merge branch 'master' into fix-placement-default-application 2020-05-25 14:17:28 +09:00
Dean Herbert
decdc58de5 Merge branch 'editor-clock-cache' into editor-clock-transform 2020-05-24 12:55:47 +09:00
Dean Herbert
a3a9810344 Merge branch 'master' into editor-clock-cache 2020-05-23 00:44:04 +09:00
Dean Herbert
1311fd2f64
Merge branch 'master' into editor-move-distance-snap-grid 2020-05-23 00:42:43 +09:00
Dean Herbert
83f4ba107f Fix defaults not being applied correctly to blueprints after StartTime is changed 2020-05-22 22:42:17 +09:00
Dan Balasescu
7846445b45
Merge branch 'master' into mania-distance-snap-grid 2020-05-22 21:17:25 +09:00
Dan Balasescu
9ede390c60
Merge branch 'master' into editor-position-snap 2020-05-22 20:05:18 +09:00
Dean Herbert
1486a44b55 Merge branch 'editor-clock-cache' into editor-clock-transform 2020-05-22 19:51:02 +09:00
Dean Herbert
ffaec9f9f7 Merge branch 'master' into editor-clock-cache 2020-05-22 19:35:05 +09:00
Dean Herbert
3e0ee310d0 Remove now incorrect comment 2020-05-22 18:30:39 +09:00
Dean Herbert
d18eb663b1 Add tweening seek support to EditorClock 2020-05-22 16:47:52 +09:00
Dean Herbert
dd09d7830d Cache and resolve editor clock as EditorClock in all cases 2020-05-22 16:44:06 +09:00
Dean Herbert
eefff6cc49 Merge branch 'mania-distance-snap-grid' into editor-clock-cache 2020-05-22 16:44:02 +09:00
Dean Herbert
a0fe03b68f Merge branch 'editor-move-distance-snap-grid' into editor-clock-cache 2020-05-22 16:43:59 +09:00
Dean Herbert
f395ef24a4
Merge branch 'master' into editor-position-snap 2020-05-22 16:42:09 +09:00
Dan Balasescu
648fc3af41
Merge branch 'master' into bar-line-floating-point 2020-05-22 16:32:25 +09:00
Dean Herbert
ce35d09e7d Fix incorrect alpha application to lines on rewinding 2020-05-22 12:45:37 +09:00
Bartłomiej Dach
6f388b731e Fix display start time in sequential scroll algorithm 2020-05-21 21:56:59 +02:00
Dean Herbert
8a47e2431b Move distance snap grid implementation to OsuHitObjectComposer 2020-05-21 17:13:22 +09:00
Dean Herbert
b1fd7da824 Merge branch 'master' into editor-position-snap 2020-05-21 15:47:20 +09:00
Dean Herbert
776b842fdb Remove unused using 2020-05-21 14:53:36 +09:00
Dean Herbert
a9a1c00cf1 Move responsibility placement blueprint's StartTime set to within 2020-05-21 14:50:33 +09:00
Dan Balasescu
eb2e8e50b9
Merge pull request #9071 from peppy/seek-to-start-not-end
Seek to start of placed object, not end
2020-05-21 14:30:14 +09:00
Dan Balasescu
669d9231db
Merge branch 'master' into seek-to-start-not-end 2020-05-21 13:41:57 +09:00
Dean Herbert
5ad7842b91 Move ScreenSpacePositionAtTime to inside Column implementation 2020-05-21 13:33:02 +09:00
Dean Herbert
ce223a2bd8 Silence hit sounds while seeking 2020-05-21 11:08:06 +09:00
Dean Herbert
e09a1bf546 Only seek forwards if not already beyond the placed object 2020-05-20 21:50:52 +09:00
Dean Herbert
b5a7023312 Seek to start time after placement, not end 2020-05-20 21:46:52 +09:00
Dean Herbert
7c9fbb6fcf Split out classes 2020-05-20 21:03:03 +09:00
Dean Herbert
82d6549161 Pass down snap result and remove local TimeAt usage 2020-05-20 21:01:29 +09:00
Dean Herbert
970bd86d2e Remove local TimeAt usage in mania placement 2020-05-20 21:01:29 +09:00
Dean Herbert
23bf0d000e Implement mania beat snapping support 2020-05-20 21:01:19 +09:00
Dean Herbert
ffb8d48fc3 Fix osu!mania editor placement regressions 2020-05-20 21:01:03 +09:00
Dean Herbert
c46bfc2532 Create SnapResult class to hold various snapping results 2020-05-20 21:00:47 +09:00
Dean Herbert
3354d48a38 Change snapping to be screen space coordinate based 2020-05-20 21:00:29 +09:00
Dean Herbert
c2697d3907 Use DrawableSample in SkinnableSound class 2020-05-20 20:49:01 +09:00
Dean Herbert
db4e3047dd Add test for final sample output 2020-05-19 23:28:13 +09:00
Bartłomiej Dach
17ae392a75 Apply rounding to bar line start times 2020-05-17 22:11:13 +02:00
smoogipoo
6cd1753459 Add overload to prevent crashes (bosu) 2020-05-15 18:51:44 +09:00
smoogipoo
4719fcc291 Actually use the cancellation token 2020-05-15 18:17:39 +09:00
smoogipoo
98125102a7 Add cancellation token support to CreateNestedHitObjects() 2020-05-15 18:07:41 +09:00
Dean Herbert
de50b725d5 Fix mod failure checks executing actual game logic 2020-05-12 20:08:35 +09:00
Bartłomiej Dach
848a3fb6d7 Take hitobject start/end times into account in drain 2020-05-11 19:06:36 +02:00
Bartłomiej Dach
1d999bb634 Integrate PeriodTracker changes 2020-05-10 18:32:38 +02:00
Bartłomiej Dach
ee2ff77b89 Merge branch 'master' into fix-draining-in-between-break-sections 2020-05-10 17:57:44 +02:00
Dean Herbert
44fdf1e6b0
Reword xmldoc 2020-05-10 20:09:41 +09:00
Dean Herbert
c712e98f2b
Merge branch 'master' into publicly-expose-hud 2020-05-10 20:06:28 +09:00
Dean Herbert
729585e151
Merge branch 'master' into mania-holdnote-selection-fix 2020-05-10 15:07:30 +09:00
Dan Balasescu
2f12c4126a
Apply suggestions from code review
Co-authored-by: Bartłomiej Dach <dach.bartlomiej@gmail.com>
2020-05-10 13:49:08 +09:00
Dean Herbert
5c2778d5f0 Change comparison direction 2020-05-08 20:33:02 +09:00
smoogipoo
be3b77cf25 Fix potentially skipping hitobject updates 2020-05-08 20:09:59 +09:00
smoogipoo
22dda3fe02 Make ScrollingHitObjectContainer respond to defaults applied events 2020-05-08 18:49:58 +09:00
smoogipoo
efff2bf15d Add HitObject to DefaultsApplied event 2020-05-08 18:49:19 +09:00
Dean Herbert
a59db976d6 Fix loading a ruleset with a new version specification causing a crash 2020-05-08 18:05:06 +09:00
Lucas A
30dd158c33 Rename property to AllowGameplayOverlays and update XMLDoc accordingly. 2020-05-08 09:37:50 +02:00
Lucas A
83998d5ba5 Trim whitespace. 2020-05-07 09:39:14 +02:00
Lucas A
83be5455d3 Disable the display of HUD through DisplayHud property. 2020-05-07 08:52:36 +02:00
Dean Herbert
c8134162b5
Merge pull request #8934 from smoogipoo/sorcerer-catch-changes
Implement Sorcerer's osu!catch difficulty calculation adjustments
2020-05-06 18:10:33 +09:00
alex
0e2ccac33b Add spaces to comments 2020-05-04 18:36:24 -07:00
smoogipoo
6d3a24ff01 Reorder tick hit results 2020-05-04 15:55:42 +09:00
smoogipoo
f42be7a6d7 Merge branch 'master' into sorcerer-catch-changes 2020-05-04 15:25:09 +09:00
Dean Herbert
064e5004ed
Merge branch 'master' into fix-mania-selection 2020-04-29 17:15:48 +09:00
smoogipoo
1aaab40228 Fix mods affecting mania scroll speed 2020-04-28 19:34:02 +09:00
smoogipoo
da30eafa30 Prevent potential exception 2020-04-28 14:47:45 +09:00
smoogipoo
86ef73aa27 Implement HitObjectContainer.Clear() 2020-04-23 11:16:59 +09:00
smoogipoo
93151f7612 Add back necessary events + addition to list 2020-04-22 18:32:59 +09:00
smoogipoo
8b0274fedd Remove obsolete methods 2020-04-22 17:55:50 +09:00
smoogipoo
07a73ba83c Merge branch 'master' into rulesetstore-ruleset-dir 2020-04-22 10:23:04 +09:00
Dean Herbert
af32f51116
Merge pull request #8800 from iiSaLMaN/allow-cancelling-completion
Fix results screen pushed after rewinding in-between push delay
2020-04-21 12:49:49 +09:00
Dean Herbert
5a2129da7c
Merge branch 'master' into allow-cancelling-completion 2020-04-21 11:22:37 +09:00
Lucas A
a541f92682 Resolve ruleset dependencies on game core / framework assemblies by checking already loaded assemblies in AppDomain. 2020-04-20 13:56:15 +02:00
Dean Herbert
a842f17630 Merge branch 'master' into taiko-drumroll-skinning 2020-04-20 20:48:41 +09:00
Dean Herbert
8ebc2ae03d Never run subtree masking 2020-04-20 20:48:35 +09:00
Salman Ahmed
6f233917b1 Centralize updating HasCompleted bindable logic 2020-04-20 06:40:51 +03:00
Bartłomiej Dach
1dcb0f53a2 Fix whitespace formatting 2020-04-19 16:29:32 +02:00
Lucas A
ba1c465edf Add comment in regards to the attaching of event handler to the assembly lookup event before call to loadUserRulesets(). 2020-04-19 15:26:00 +02:00
Lucas A
a7179d1c87
Fix comment wording
Co-Authored-By: Bartłomiej Dach <dach.bartlomiej@gmail.com>
2020-04-19 15:15:04 +02:00
Salman Ahmed
fc6c245de5 Replace all judged event logic with HasCompleted bindable 2020-04-19 05:36:04 +03:00
smoogipoo
ae210d567d Add temporary solution for tick hit/miss count 2020-04-16 18:16:08 +09:00
Dean Herbert
9dda7da489 Fix spinners being considered the "first object" for increased visibility in hidden 2020-04-16 14:11:38 +09:00
Dean Herbert
4eefe47ce3
Merge branch 'master' into fix-0-customsampleset 2020-04-16 11:20:31 +09:00
smoogipoo
44981431c5 Remove suffix hackery 2020-04-14 21:33:32 +09:00
smoogipoo
6935221463 Improve logic for CSB transfer 2020-04-14 21:05:07 +09:00
Bartłomiej Dach
06407a1081 Merge branch 'master' into fix-classic-scoring 2020-04-14 02:13:45 +02:00
Bartłomiej Dach
13c81db0cf Fix incorrect classic score formula
Upon closer inspection the classic score formula was subtly wrong. The
version given in the wiki is:

	Score = Hit Value + (Hit Value * ((Combo multiplier * Difficulty
	multiplier * Mod multiplier) / 25))

The code previously used:

	bonusScore + baseScore * ((1 + Math.Max(0, HighestCombo.Value - 1)
	* scoreMultiplier) / 25);

which is not equivalent to the version on the wiki. The error is in the 1
factor, as in the above version it is being divided by 25, while it should
be outside the division to keep parity with the previous formula.

The tests attached in the previous commit demonstrate that this change
causes a single hit without combo to increase total score by its exact
numeric value.
2020-04-14 01:09:58 +02:00
Dean Herbert
63de493c85
Merge branch 'master' into fix-red-point-placement 2020-04-13 20:56:50 +09:00
smoogipoo
58a7313091 Fix fallback for file hit samples 2020-04-13 20:09:17 +09:00
smoogipoo
cee4b005e6 Fix custom sample set 0 not falling back to default samples 2020-04-13 20:00:06 +09:00
smoogipoo
f38b64d201 Fix placement blueprints handling double clicks 2020-04-13 13:57:15 +09:00
Dean Herbert
c51bad0e35 Cache ManiaPlayfield instead 2020-04-13 13:42:21 +09:00