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Fix HitWindows getting serialized alongside HitObjects

These were being serialized as the base type. On deserialization, due to
the HitWindow of objects being non-null, they would not get correctly
initialised by the CreateHitWindows() virtual method.

- Closes #10403
This commit is contained in:
Dean Herbert 2020-10-07 13:45:41 +09:00
parent c803be2dd2
commit a8151d5c63

View File

@ -77,6 +77,7 @@ namespace osu.Game.Rulesets.Objects
/// <summary>
/// The hit windows for this <see cref="HitObject"/>.
/// </summary>
[JsonIgnore]
public HitWindows HitWindows { get; set; }
private readonly List<HitObject> nestedHitObjects = new List<HitObject>();