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Rework ScoreProcessor
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@ -223,7 +223,7 @@ namespace osu.Game.Rulesets.Scoring
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case ScoringMode.Classic:
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// should emulate osu-stable's scoring as closely as we can (https://osu.ppy.sh/help/wiki/Score/ScoreV1)
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return getBonusScore(statistics) + (accuracyRatio * maxCombo * 300) * (1 + Math.Max(0, (comboRatio * maxCombo) - 1) * scoreMultiplier / 25);
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return getBonusScore(statistics) + (accuracyRatio * Math.Max(1, maxCombo) * 300) * (1 + Math.Max(0, (comboRatio * maxCombo) - 1) * scoreMultiplier / 25);
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}
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}
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@ -267,12 +267,6 @@ namespace osu.Game.Rulesets.Scoring
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{
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maxHighestCombo = HighestCombo.Value;
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maxBaseScore = baseScore;
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if (maxBaseScore == 0 || maxHighestCombo == 0)
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{
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Mode.Value = ScoringMode.Classic;
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Mode.Disabled = true;
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}
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}
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baseScore = 0;
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