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Fix defaults not being applied correctly to blueprints after StartTime is changed
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@ -34,6 +34,8 @@ namespace osu.Game.Rulesets.Edit
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private readonly IBindable<WorkingBeatmap> beatmap = new Bindable<WorkingBeatmap>();
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private Bindable<double> startTimeBindable;
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[Resolved]
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private IPlacementHandler placementHandler { get; set; }
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@ -55,7 +57,8 @@ namespace osu.Game.Rulesets.Edit
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EditorClock = clock;
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ApplyDefaultsToHitObject();
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startTimeBindable = HitObject.StartTimeBindable.GetBoundCopy();
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startTimeBindable.BindValueChanged(_ => ApplyDefaultsToHitObject(), true);
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}
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/// <summary>
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