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Make new health increase values mania-specific
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parent
36dbb1b70a
commit
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@ -2,10 +2,40 @@
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// See the LICENCE file in the repository root for full licence text.
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using osu.Game.Rulesets.Judgements;
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using osu.Game.Rulesets.Scoring;
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namespace osu.Game.Rulesets.Mania.Judgements
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{
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public class ManiaJudgement : Judgement
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{
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protected override double HealthIncreaseFor(HitResult result)
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{
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switch (result)
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{
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case HitResult.LargeTickHit:
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return DEFAULT_MAX_HEALTH_INCREASE * 0.1;
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case HitResult.LargeTickMiss:
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return -DEFAULT_MAX_HEALTH_INCREASE * 0.1;
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case HitResult.Meh:
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return -DEFAULT_MAX_HEALTH_INCREASE * 0.5;
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case HitResult.Ok:
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return -DEFAULT_MAX_HEALTH_INCREASE * 0.3;
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case HitResult.Good:
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return DEFAULT_MAX_HEALTH_INCREASE * 0.1;
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case HitResult.Great:
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return DEFAULT_MAX_HEALTH_INCREASE * 0.8;
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case HitResult.Perfect:
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return DEFAULT_MAX_HEALTH_INCREASE;
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default:
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return base.HealthIncreaseFor(result);
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}
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}
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}
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}
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@ -124,19 +124,19 @@ namespace osu.Game.Rulesets.Judgements
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return -DEFAULT_MAX_HEALTH_INCREASE;
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case HitResult.Meh:
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return -DEFAULT_MAX_HEALTH_INCREASE * 0.5;
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return -DEFAULT_MAX_HEALTH_INCREASE * 0.05;
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case HitResult.Ok:
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return -DEFAULT_MAX_HEALTH_INCREASE * 0.3;
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return DEFAULT_MAX_HEALTH_INCREASE * 0.5;
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case HitResult.Good:
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return DEFAULT_MAX_HEALTH_INCREASE * 0.1;
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return DEFAULT_MAX_HEALTH_INCREASE * 0.75;
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case HitResult.Great:
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return DEFAULT_MAX_HEALTH_INCREASE * 0.8;
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return DEFAULT_MAX_HEALTH_INCREASE;
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case HitResult.Perfect:
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return DEFAULT_MAX_HEALTH_INCREASE;
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return DEFAULT_MAX_HEALTH_INCREASE * 1.05;
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case HitResult.SmallBonus:
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return DEFAULT_MAX_HEALTH_INCREASE * 0.1;
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