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Update state after applying hitobject

This commit is contained in:
smoogipoo 2020-07-15 16:53:27 +09:00
parent ed38b589bb
commit e95a1beaef

View File

@ -147,8 +147,9 @@ namespace osu.Game.Rulesets.Objects.Drawables
samplesBindable = HitObject.SamplesBindable.GetBoundCopy();
samplesBindable.CollectionChanged += (_, __) => loadSamples();
updateState(ArmedState.Idle, true);
apply(HitObject);
updateState(ArmedState.Idle, true);
}
private void loadSamples()