mirror of
https://github.com/ppy/osu.git
synced 2024-12-14 21:02:55 +08:00
Merge pull request #9563 from EVAST9919/rankings-spotlights-filter
Add filtering by friends to spotlights in RankingsOverlay
This commit is contained in:
commit
ed38b589bb
@ -15,6 +15,7 @@ using osu.Game.Rulesets.Catch;
|
||||
using osu.Framework.Allocation;
|
||||
using osu.Game.Graphics.UserInterface;
|
||||
using osu.Game.Overlays;
|
||||
using osu.Game.Overlays.Rankings;
|
||||
|
||||
namespace osu.Game.Tests.Visual.Online
|
||||
{
|
||||
@ -105,7 +106,7 @@ namespace osu.Game.Tests.Visual.Online
|
||||
{
|
||||
onLoadStarted();
|
||||
|
||||
request = new GetSpotlightRankingsRequest(ruleset, spotlight);
|
||||
request = new GetSpotlightRankingsRequest(ruleset, spotlight, RankingsSortCriteria.All);
|
||||
((GetSpotlightRankingsRequest)request).Success += rankings => Schedule(() =>
|
||||
{
|
||||
var table = new ScoresTable(1, rankings.Users);
|
||||
|
@ -2,6 +2,7 @@
|
||||
// See the LICENCE file in the repository root for full licence text.
|
||||
|
||||
using osu.Framework.IO.Network;
|
||||
using osu.Game.Overlays.Rankings;
|
||||
using osu.Game.Rulesets;
|
||||
|
||||
namespace osu.Game.Online.API.Requests
|
||||
@ -9,11 +10,13 @@ namespace osu.Game.Online.API.Requests
|
||||
public class GetSpotlightRankingsRequest : GetRankingsRequest<GetSpotlightRankingsResponse>
|
||||
{
|
||||
private readonly int spotlight;
|
||||
private readonly RankingsSortCriteria sort;
|
||||
|
||||
public GetSpotlightRankingsRequest(RulesetInfo ruleset, int spotlight)
|
||||
public GetSpotlightRankingsRequest(RulesetInfo ruleset, int spotlight, RankingsSortCriteria sort)
|
||||
: base(ruleset, 1)
|
||||
{
|
||||
this.spotlight = spotlight;
|
||||
this.sort = sort;
|
||||
}
|
||||
|
||||
protected override WebRequest CreateWebRequest()
|
||||
@ -21,6 +24,7 @@ namespace osu.Game.Online.API.Requests
|
||||
var req = base.CreateWebRequest();
|
||||
|
||||
req.AddParameter("spotlight", spotlight.ToString());
|
||||
req.AddParameter("filter", sort.ToString().ToLower());
|
||||
|
||||
return req;
|
||||
}
|
||||
|
@ -22,10 +22,8 @@ namespace osu.Game.Overlays.Rankings
|
||||
{
|
||||
private const int duration = 300;
|
||||
|
||||
private readonly Box background;
|
||||
private readonly SpotlightsDropdown dropdown;
|
||||
|
||||
private readonly BindableWithCurrent<APISpotlight> current = new BindableWithCurrent<APISpotlight>();
|
||||
public readonly Bindable<RankingsSortCriteria> Sort = new Bindable<RankingsSortCriteria>();
|
||||
|
||||
public Bindable<APISpotlight> Current
|
||||
{
|
||||
@ -41,19 +39,22 @@ namespace osu.Game.Overlays.Rankings
|
||||
|
||||
protected override bool StartHidden => true;
|
||||
|
||||
private readonly Box background;
|
||||
private readonly Container content;
|
||||
private readonly SpotlightsDropdown dropdown;
|
||||
private readonly InfoColumn startDateColumn;
|
||||
private readonly InfoColumn endDateColumn;
|
||||
private readonly InfoColumn mapCountColumn;
|
||||
private readonly InfoColumn participantsColumn;
|
||||
private readonly Container content;
|
||||
|
||||
public SpotlightSelector()
|
||||
{
|
||||
RelativeSizeAxes = Axes.X;
|
||||
Height = 100;
|
||||
AutoSizeAxes = Axes.Y;
|
||||
Add(content = new Container
|
||||
{
|
||||
RelativeSizeAxes = Axes.Both,
|
||||
RelativeSizeAxes = Axes.X,
|
||||
AutoSizeAxes = Axes.Y,
|
||||
Children = new Drawable[]
|
||||
{
|
||||
background = new Box
|
||||
@ -62,31 +63,55 @@ namespace osu.Game.Overlays.Rankings
|
||||
},
|
||||
new Container
|
||||
{
|
||||
RelativeSizeAxes = Axes.Both,
|
||||
Padding = new MarginPadding { Horizontal = UserProfileOverlay.CONTENT_X_MARGIN, Vertical = 10 },
|
||||
Children = new Drawable[]
|
||||
RelativeSizeAxes = Axes.X,
|
||||
AutoSizeAxes = Axes.Y,
|
||||
Padding = new MarginPadding { Horizontal = UserProfileOverlay.CONTENT_X_MARGIN },
|
||||
Child = new FillFlowContainer
|
||||
{
|
||||
dropdown = new SpotlightsDropdown
|
||||
RelativeSizeAxes = Axes.X,
|
||||
AutoSizeAxes = Axes.Y,
|
||||
Direction = FillDirection.Vertical,
|
||||
Children = new Drawable[]
|
||||
{
|
||||
Anchor = Anchor.TopCentre,
|
||||
Origin = Anchor.TopCentre,
|
||||
RelativeSizeAxes = Axes.X,
|
||||
Current = Current,
|
||||
Depth = -float.MaxValue
|
||||
},
|
||||
new FillFlowContainer
|
||||
{
|
||||
Anchor = Anchor.BottomRight,
|
||||
Origin = Anchor.BottomRight,
|
||||
AutoSizeAxes = Axes.Both,
|
||||
Direction = FillDirection.Horizontal,
|
||||
Spacing = new Vector2(15, 0),
|
||||
Children = new Drawable[]
|
||||
new Container
|
||||
{
|
||||
startDateColumn = new InfoColumn(@"Start Date"),
|
||||
endDateColumn = new InfoColumn(@"End Date"),
|
||||
mapCountColumn = new InfoColumn(@"Map Count"),
|
||||
participantsColumn = new InfoColumn(@"Participants")
|
||||
Margin = new MarginPadding { Vertical = 20 },
|
||||
RelativeSizeAxes = Axes.X,
|
||||
Height = 40,
|
||||
Depth = -float.MaxValue,
|
||||
Child = dropdown = new SpotlightsDropdown
|
||||
{
|
||||
RelativeSizeAxes = Axes.X,
|
||||
Current = Current
|
||||
}
|
||||
},
|
||||
new Container
|
||||
{
|
||||
RelativeSizeAxes = Axes.X,
|
||||
AutoSizeAxes = Axes.Y,
|
||||
Children = new Drawable[]
|
||||
{
|
||||
new FillFlowContainer
|
||||
{
|
||||
AutoSizeAxes = Axes.Both,
|
||||
Direction = FillDirection.Horizontal,
|
||||
Spacing = new Vector2(10, 0),
|
||||
Margin = new MarginPadding { Bottom = 5 },
|
||||
Children = new Drawable[]
|
||||
{
|
||||
startDateColumn = new InfoColumn(@"Start Date"),
|
||||
endDateColumn = new InfoColumn(@"End Date"),
|
||||
mapCountColumn = new InfoColumn(@"Map Count"),
|
||||
participantsColumn = new InfoColumn(@"Participants")
|
||||
}
|
||||
},
|
||||
new RankingsSortTabControl
|
||||
{
|
||||
Anchor = Anchor.CentreRight,
|
||||
Origin = Anchor.CentreRight,
|
||||
Current = Sort
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
@ -128,12 +153,13 @@ namespace osu.Game.Overlays.Rankings
|
||||
{
|
||||
AutoSizeAxes = Axes.Both;
|
||||
Direction = FillDirection.Vertical;
|
||||
Margin = new MarginPadding { Vertical = 10 };
|
||||
Children = new Drawable[]
|
||||
{
|
||||
new OsuSpriteText
|
||||
{
|
||||
Text = name,
|
||||
Font = OsuFont.GetFont(size: 10),
|
||||
Font = OsuFont.GetFont(size: 10, weight: FontWeight.Regular),
|
||||
},
|
||||
new Container
|
||||
{
|
||||
@ -143,7 +169,7 @@ namespace osu.Game.Overlays.Rankings
|
||||
{
|
||||
Anchor = Anchor.BottomLeft,
|
||||
Origin = Anchor.BottomLeft,
|
||||
Font = OsuFont.GetFont(size: 18, weight: FontWeight.Light),
|
||||
Font = OsuFont.GetFont(size: 20, weight: FontWeight.Light),
|
||||
}
|
||||
}
|
||||
};
|
||||
|
@ -24,6 +24,7 @@ namespace osu.Game.Overlays.Rankings
|
||||
public readonly Bindable<RulesetInfo> Ruleset = new Bindable<RulesetInfo>();
|
||||
|
||||
private readonly Bindable<APISpotlight> selectedSpotlight = new Bindable<APISpotlight>();
|
||||
private readonly Bindable<RankingsSortCriteria> sort = new Bindable<RankingsSortCriteria>();
|
||||
|
||||
[Resolved]
|
||||
private IAPIProvider api { get; set; }
|
||||
@ -72,6 +73,8 @@ namespace osu.Game.Overlays.Rankings
|
||||
}
|
||||
}
|
||||
};
|
||||
|
||||
sort.BindTo(selector.Sort);
|
||||
}
|
||||
|
||||
protected override void LoadComplete()
|
||||
@ -80,7 +83,8 @@ namespace osu.Game.Overlays.Rankings
|
||||
|
||||
selector.Show();
|
||||
|
||||
selectedSpotlight.BindValueChanged(onSpotlightChanged);
|
||||
selectedSpotlight.BindValueChanged(_ => onSpotlightChanged());
|
||||
sort.BindValueChanged(_ => onSpotlightChanged());
|
||||
Ruleset.BindValueChanged(onRulesetChanged);
|
||||
|
||||
getSpotlights();
|
||||
@ -101,14 +105,14 @@ namespace osu.Game.Overlays.Rankings
|
||||
selectedSpotlight.TriggerChange();
|
||||
}
|
||||
|
||||
private void onSpotlightChanged(ValueChangedEvent<APISpotlight> spotlight)
|
||||
private void onSpotlightChanged()
|
||||
{
|
||||
loading.Show();
|
||||
|
||||
cancellationToken?.Cancel();
|
||||
getRankingsRequest?.Cancel();
|
||||
|
||||
getRankingsRequest = new GetSpotlightRankingsRequest(Ruleset.Value, spotlight.NewValue.Id);
|
||||
getRankingsRequest = new GetSpotlightRankingsRequest(Ruleset.Value, selectedSpotlight.Value.Id, sort.Value);
|
||||
getRankingsRequest.Success += onSuccess;
|
||||
api.Queue(getRankingsRequest);
|
||||
}
|
||||
|
Loading…
Reference in New Issue
Block a user