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Remove necessity for custom mania interface caching
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919ff92d15
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@ -8,7 +8,6 @@ using osu.Framework.Graphics;
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using osu.Framework.Graphics.Containers;
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using osu.Framework.Timing;
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using osu.Game.Rulesets.Edit;
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using osu.Game.Rulesets.Mania.Edit;
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using osu.Game.Rulesets.Mania.Objects.Drawables;
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using osu.Game.Rulesets.Mania.UI;
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using osu.Game.Rulesets.Mods;
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@ -19,8 +18,7 @@ using osuTK.Graphics;
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namespace osu.Game.Rulesets.Mania.Tests
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{
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[Cached(Type = typeof(IManiaHitObjectComposer))]
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public abstract class ManiaPlacementBlueprintTestScene : PlacementBlueprintTestScene, IManiaHitObjectComposer
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public abstract class ManiaPlacementBlueprintTestScene : PlacementBlueprintTestScene
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{
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private readonly Column column;
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@ -4,15 +4,13 @@
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using osu.Framework.Allocation;
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using osu.Framework.Graphics;
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using osu.Framework.Timing;
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using osu.Game.Rulesets.Mania.Edit;
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using osu.Game.Rulesets.Mania.UI;
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using osu.Game.Tests.Visual;
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using osuTK.Graphics;
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namespace osu.Game.Rulesets.Mania.Tests
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{
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[Cached(Type = typeof(IManiaHitObjectComposer))]
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public abstract class ManiaSelectionBlueprintTestScene : SelectionBlueprintTestScene, IManiaHitObjectComposer
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public abstract class ManiaSelectionBlueprintTestScene : SelectionBlueprintTestScene
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{
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[Cached(Type = typeof(IAdjustableClock))]
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private readonly IAdjustableClock clock = new StopwatchClock();
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@ -2,23 +2,27 @@
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// See the LICENCE file in the repository root for full licence text.
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using System.Collections.Generic;
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using System.Linq;
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using osu.Framework.Allocation;
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using osu.Framework.Graphics;
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using osu.Framework.Input.Events;
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using osu.Framework.Timing;
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using osu.Game.Beatmaps.ControlPoints;
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using osu.Game.Configuration;
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using osu.Game.Rulesets.Edit;
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using osu.Game.Rulesets.Mania.Beatmaps;
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using osu.Game.Rulesets.Mania.Edit;
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using osu.Game.Rulesets.Mania.UI;
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using osu.Game.Rulesets.Objects.Drawables;
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using osu.Game.Rulesets.UI;
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using osu.Game.Rulesets.UI.Scrolling;
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using osu.Game.Screens.Edit;
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using osu.Game.Tests.Visual;
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using osuTK;
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namespace osu.Game.Rulesets.Mania.Tests
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{
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[Cached(typeof(IManiaHitObjectComposer))]
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public class TestSceneManiaBeatSnapGrid : EditorClockTestScene, IManiaHitObjectComposer
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public class TestSceneManiaBeatSnapGrid : EditorClockTestScene
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{
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[Cached(typeof(IScrollingInfo))]
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private ScrollingTestContainer.TestScrollingInfo scrollingInfo = new ScrollingTestContainer.TestScrollingInfo();
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@ -50,7 +54,10 @@ namespace osu.Game.Rulesets.Mania.Tests
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{
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Clock = new FramedClock(new StopwatchClock())
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},
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beatSnapGrid = new ManiaBeatSnapGrid()
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new TestHitObjectComposer(Playfield)
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{
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Child = beatSnapGrid = new ManiaBeatSnapGrid()
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}
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};
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}
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@ -67,4 +74,51 @@ namespace osu.Game.Rulesets.Mania.Tests
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public ManiaPlayfield Playfield { get; }
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}
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public class TestHitObjectComposer : HitObjectComposer
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{
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public override Playfield Playfield { get; }
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public override IEnumerable<DrawableHitObject> HitObjects => Enumerable.Empty<DrawableHitObject>();
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public override bool CursorInPlacementArea => false;
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public TestHitObjectComposer(Playfield playfield)
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{
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Playfield = playfield;
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}
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public Drawable Child
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{
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set => InternalChild = value;
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}
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public override SnapResult SnapScreenSpacePositionToValidTime(Vector2 screenSpacePosition)
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{
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throw new System.NotImplementedException();
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}
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public override float GetBeatSnapDistanceAt(double referenceTime)
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{
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throw new System.NotImplementedException();
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}
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public override float DurationToDistance(double referenceTime, double duration)
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{
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throw new System.NotImplementedException();
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}
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public override double DistanceToDuration(double referenceTime, float distance)
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{
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throw new System.NotImplementedException();
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}
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public override double GetSnappedDurationFromDistance(double referenceTime, float distance)
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{
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throw new System.NotImplementedException();
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}
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public override float GetSnappedDistanceFromDistance(double referenceTime, float distance)
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{
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throw new System.NotImplementedException();
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}
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}
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}
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@ -18,9 +18,6 @@ namespace osu.Game.Rulesets.Mania.Edit.Blueprints
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[Resolved]
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private IScrollingInfo scrollingInfo { get; set; }
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[Resolved]
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private IManiaHitObjectComposer composer { get; set; }
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protected ManiaSelectionBlueprint(DrawableHitObject drawableObject)
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: base(drawableObject)
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{
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@ -1,12 +0,0 @@
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// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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using osu.Game.Rulesets.Mania.UI;
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namespace osu.Game.Rulesets.Mania.Edit
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{
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public interface IManiaHitObjectComposer
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{
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ManiaPlayfield Playfield { get; }
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}
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}
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@ -11,6 +11,8 @@ using osu.Framework.Graphics;
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using osu.Framework.Graphics.Shapes;
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using osu.Game.Beatmaps;
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using osu.Game.Graphics;
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using osu.Game.Rulesets.Edit;
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using osu.Game.Rulesets.Mania.UI;
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using osu.Game.Rulesets.Objects;
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using osu.Game.Rulesets.Objects.Drawables;
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using osu.Game.Rulesets.UI.Scrolling;
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@ -63,9 +65,9 @@ namespace osu.Game.Rulesets.Mania.Edit
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private (double start, double end)? selectionTimeRange;
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[BackgroundDependencyLoader]
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private void load(IManiaHitObjectComposer composer)
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private void load(HitObjectComposer composer)
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{
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foreach (var stage in composer.Playfield.Stages)
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foreach (var stage in ((ManiaPlayfield)composer.Playfield).Stages)
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{
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foreach (var column in stage.Columns)
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{
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@ -20,8 +20,7 @@ using osuTK;
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namespace osu.Game.Rulesets.Mania.Edit
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{
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[Cached(Type = typeof(IManiaHitObjectComposer))]
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public class ManiaHitObjectComposer : HitObjectComposer<ManiaHitObject>, IManiaHitObjectComposer
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public class ManiaHitObjectComposer : HitObjectComposer<ManiaHitObject>
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{
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private DrawableManiaEditRuleset drawableRuleset;
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private ManiaBeatSnapGrid beatSnapGrid;
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@ -50,7 +49,7 @@ namespace osu.Game.Rulesets.Mania.Edit
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protected override IReadOnlyDependencyContainer CreateChildDependencies(IReadOnlyDependencyContainer parent)
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=> dependencies = new DependencyContainer(base.CreateChildDependencies(parent));
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public ManiaPlayfield Playfield => ((ManiaPlayfield)drawableRuleset.Playfield);
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public new ManiaPlayfield Playfield => ((ManiaPlayfield)drawableRuleset.Playfield);
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public IScrollingInfo ScrollingInfo => drawableRuleset.ScrollingInfo;
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@ -4,6 +4,7 @@
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using System;
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using System.Linq;
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using osu.Framework.Allocation;
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using osu.Game.Rulesets.Edit;
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using osu.Game.Rulesets.Mania.Edit.Blueprints;
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using osu.Game.Rulesets.Mania.Objects;
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using osu.Game.Rulesets.UI.Scrolling;
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@ -17,7 +18,7 @@ namespace osu.Game.Rulesets.Mania.Edit
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private IScrollingInfo scrollingInfo { get; set; }
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[Resolved]
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private IManiaHitObjectComposer composer { get; set; }
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private HitObjectComposer composer { get; set; }
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public override bool HandleMovement(MoveSelectionEvent moveEvent)
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{
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@ -31,7 +32,9 @@ namespace osu.Game.Rulesets.Mania.Edit
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private void performColumnMovement(int lastColumn, MoveSelectionEvent moveEvent)
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{
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var currentColumn = composer.Playfield.GetColumnByPosition(moveEvent.ScreenSpacePosition);
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var maniaPlayfield = ((ManiaHitObjectComposer)composer).Playfield;
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var currentColumn = maniaPlayfield.GetColumnByPosition(moveEvent.ScreenSpacePosition);
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if (currentColumn == null)
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return;
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@ -50,7 +53,7 @@ namespace osu.Game.Rulesets.Mania.Edit
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maxColumn = obj.Column;
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}
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columnDelta = Math.Clamp(columnDelta, -minColumn, composer.Playfield.TotalColumns - 1 - maxColumn);
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columnDelta = Math.Clamp(columnDelta, -minColumn, maniaPlayfield.TotalColumns - 1 - maxColumn);
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foreach (var obj in SelectedHitObjects.OfType<ManiaHitObject>())
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obj.Column += columnDelta;
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@ -48,6 +48,8 @@ namespace osu.Game.Rulesets.Edit
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protected ComposeBlueprintContainer BlueprintContainer { get; private set; }
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public override Playfield Playfield => drawableRulesetWrapper.Playfield;
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private DrawableEditRulesetWrapper<TObject> drawableRulesetWrapper;
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protected readonly Container LayerBelowRuleset = new Container { RelativeSizeAxes = Axes.Both };
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@ -260,11 +262,13 @@ namespace osu.Game.Rulesets.Edit
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[Cached(typeof(IPositionSnapProvider))]
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public abstract class HitObjectComposer : CompositeDrawable, IPositionSnapProvider
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{
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internal HitObjectComposer()
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protected HitObjectComposer()
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{
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RelativeSizeAxes = Axes.Both;
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}
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public abstract Playfield Playfield { get; }
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/// <summary>
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/// All the <see cref="DrawableHitObject"/>s.
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/// </summary>
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