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mirror of https://github.com/ppy/osu.git synced 2024-11-11 09:17:51 +08:00

Remove necessity for custom mania interface caching

This commit is contained in:
Dean Herbert 2020-05-27 23:15:16 +09:00
parent 919ff92d15
commit 6be5917eb0
9 changed files with 76 additions and 33 deletions

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@ -8,7 +8,6 @@ using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
using osu.Framework.Timing;
using osu.Game.Rulesets.Edit;
using osu.Game.Rulesets.Mania.Edit;
using osu.Game.Rulesets.Mania.Objects.Drawables;
using osu.Game.Rulesets.Mania.UI;
using osu.Game.Rulesets.Mods;
@ -19,8 +18,7 @@ using osuTK.Graphics;
namespace osu.Game.Rulesets.Mania.Tests
{
[Cached(Type = typeof(IManiaHitObjectComposer))]
public abstract class ManiaPlacementBlueprintTestScene : PlacementBlueprintTestScene, IManiaHitObjectComposer
public abstract class ManiaPlacementBlueprintTestScene : PlacementBlueprintTestScene
{
private readonly Column column;

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@ -4,15 +4,13 @@
using osu.Framework.Allocation;
using osu.Framework.Graphics;
using osu.Framework.Timing;
using osu.Game.Rulesets.Mania.Edit;
using osu.Game.Rulesets.Mania.UI;
using osu.Game.Tests.Visual;
using osuTK.Graphics;
namespace osu.Game.Rulesets.Mania.Tests
{
[Cached(Type = typeof(IManiaHitObjectComposer))]
public abstract class ManiaSelectionBlueprintTestScene : SelectionBlueprintTestScene, IManiaHitObjectComposer
public abstract class ManiaSelectionBlueprintTestScene : SelectionBlueprintTestScene
{
[Cached(Type = typeof(IAdjustableClock))]
private readonly IAdjustableClock clock = new StopwatchClock();

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@ -2,23 +2,27 @@
// See the LICENCE file in the repository root for full licence text.
using System.Collections.Generic;
using System.Linq;
using osu.Framework.Allocation;
using osu.Framework.Graphics;
using osu.Framework.Input.Events;
using osu.Framework.Timing;
using osu.Game.Beatmaps.ControlPoints;
using osu.Game.Configuration;
using osu.Game.Rulesets.Edit;
using osu.Game.Rulesets.Mania.Beatmaps;
using osu.Game.Rulesets.Mania.Edit;
using osu.Game.Rulesets.Mania.UI;
using osu.Game.Rulesets.Objects.Drawables;
using osu.Game.Rulesets.UI;
using osu.Game.Rulesets.UI.Scrolling;
using osu.Game.Screens.Edit;
using osu.Game.Tests.Visual;
using osuTK;
namespace osu.Game.Rulesets.Mania.Tests
{
[Cached(typeof(IManiaHitObjectComposer))]
public class TestSceneManiaBeatSnapGrid : EditorClockTestScene, IManiaHitObjectComposer
public class TestSceneManiaBeatSnapGrid : EditorClockTestScene
{
[Cached(typeof(IScrollingInfo))]
private ScrollingTestContainer.TestScrollingInfo scrollingInfo = new ScrollingTestContainer.TestScrollingInfo();
@ -50,7 +54,10 @@ namespace osu.Game.Rulesets.Mania.Tests
{
Clock = new FramedClock(new StopwatchClock())
},
beatSnapGrid = new ManiaBeatSnapGrid()
new TestHitObjectComposer(Playfield)
{
Child = beatSnapGrid = new ManiaBeatSnapGrid()
}
};
}
@ -67,4 +74,51 @@ namespace osu.Game.Rulesets.Mania.Tests
public ManiaPlayfield Playfield { get; }
}
public class TestHitObjectComposer : HitObjectComposer
{
public override Playfield Playfield { get; }
public override IEnumerable<DrawableHitObject> HitObjects => Enumerable.Empty<DrawableHitObject>();
public override bool CursorInPlacementArea => false;
public TestHitObjectComposer(Playfield playfield)
{
Playfield = playfield;
}
public Drawable Child
{
set => InternalChild = value;
}
public override SnapResult SnapScreenSpacePositionToValidTime(Vector2 screenSpacePosition)
{
throw new System.NotImplementedException();
}
public override float GetBeatSnapDistanceAt(double referenceTime)
{
throw new System.NotImplementedException();
}
public override float DurationToDistance(double referenceTime, double duration)
{
throw new System.NotImplementedException();
}
public override double DistanceToDuration(double referenceTime, float distance)
{
throw new System.NotImplementedException();
}
public override double GetSnappedDurationFromDistance(double referenceTime, float distance)
{
throw new System.NotImplementedException();
}
public override float GetSnappedDistanceFromDistance(double referenceTime, float distance)
{
throw new System.NotImplementedException();
}
}
}

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@ -18,9 +18,6 @@ namespace osu.Game.Rulesets.Mania.Edit.Blueprints
[Resolved]
private IScrollingInfo scrollingInfo { get; set; }
[Resolved]
private IManiaHitObjectComposer composer { get; set; }
protected ManiaSelectionBlueprint(DrawableHitObject drawableObject)
: base(drawableObject)
{

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@ -1,12 +0,0 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using osu.Game.Rulesets.Mania.UI;
namespace osu.Game.Rulesets.Mania.Edit
{
public interface IManiaHitObjectComposer
{
ManiaPlayfield Playfield { get; }
}
}

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@ -11,6 +11,8 @@ using osu.Framework.Graphics;
using osu.Framework.Graphics.Shapes;
using osu.Game.Beatmaps;
using osu.Game.Graphics;
using osu.Game.Rulesets.Edit;
using osu.Game.Rulesets.Mania.UI;
using osu.Game.Rulesets.Objects;
using osu.Game.Rulesets.Objects.Drawables;
using osu.Game.Rulesets.UI.Scrolling;
@ -63,9 +65,9 @@ namespace osu.Game.Rulesets.Mania.Edit
private (double start, double end)? selectionTimeRange;
[BackgroundDependencyLoader]
private void load(IManiaHitObjectComposer composer)
private void load(HitObjectComposer composer)
{
foreach (var stage in composer.Playfield.Stages)
foreach (var stage in ((ManiaPlayfield)composer.Playfield).Stages)
{
foreach (var column in stage.Columns)
{

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@ -20,8 +20,7 @@ using osuTK;
namespace osu.Game.Rulesets.Mania.Edit
{
[Cached(Type = typeof(IManiaHitObjectComposer))]
public class ManiaHitObjectComposer : HitObjectComposer<ManiaHitObject>, IManiaHitObjectComposer
public class ManiaHitObjectComposer : HitObjectComposer<ManiaHitObject>
{
private DrawableManiaEditRuleset drawableRuleset;
private ManiaBeatSnapGrid beatSnapGrid;
@ -50,7 +49,7 @@ namespace osu.Game.Rulesets.Mania.Edit
protected override IReadOnlyDependencyContainer CreateChildDependencies(IReadOnlyDependencyContainer parent)
=> dependencies = new DependencyContainer(base.CreateChildDependencies(parent));
public ManiaPlayfield Playfield => ((ManiaPlayfield)drawableRuleset.Playfield);
public new ManiaPlayfield Playfield => ((ManiaPlayfield)drawableRuleset.Playfield);
public IScrollingInfo ScrollingInfo => drawableRuleset.ScrollingInfo;

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@ -4,6 +4,7 @@
using System;
using System.Linq;
using osu.Framework.Allocation;
using osu.Game.Rulesets.Edit;
using osu.Game.Rulesets.Mania.Edit.Blueprints;
using osu.Game.Rulesets.Mania.Objects;
using osu.Game.Rulesets.UI.Scrolling;
@ -17,7 +18,7 @@ namespace osu.Game.Rulesets.Mania.Edit
private IScrollingInfo scrollingInfo { get; set; }
[Resolved]
private IManiaHitObjectComposer composer { get; set; }
private HitObjectComposer composer { get; set; }
public override bool HandleMovement(MoveSelectionEvent moveEvent)
{
@ -31,7 +32,9 @@ namespace osu.Game.Rulesets.Mania.Edit
private void performColumnMovement(int lastColumn, MoveSelectionEvent moveEvent)
{
var currentColumn = composer.Playfield.GetColumnByPosition(moveEvent.ScreenSpacePosition);
var maniaPlayfield = ((ManiaHitObjectComposer)composer).Playfield;
var currentColumn = maniaPlayfield.GetColumnByPosition(moveEvent.ScreenSpacePosition);
if (currentColumn == null)
return;
@ -50,7 +53,7 @@ namespace osu.Game.Rulesets.Mania.Edit
maxColumn = obj.Column;
}
columnDelta = Math.Clamp(columnDelta, -minColumn, composer.Playfield.TotalColumns - 1 - maxColumn);
columnDelta = Math.Clamp(columnDelta, -minColumn, maniaPlayfield.TotalColumns - 1 - maxColumn);
foreach (var obj in SelectedHitObjects.OfType<ManiaHitObject>())
obj.Column += columnDelta;

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@ -48,6 +48,8 @@ namespace osu.Game.Rulesets.Edit
protected ComposeBlueprintContainer BlueprintContainer { get; private set; }
public override Playfield Playfield => drawableRulesetWrapper.Playfield;
private DrawableEditRulesetWrapper<TObject> drawableRulesetWrapper;
protected readonly Container LayerBelowRuleset = new Container { RelativeSizeAxes = Axes.Both };
@ -260,11 +262,13 @@ namespace osu.Game.Rulesets.Edit
[Cached(typeof(IPositionSnapProvider))]
public abstract class HitObjectComposer : CompositeDrawable, IPositionSnapProvider
{
internal HitObjectComposer()
protected HitObjectComposer()
{
RelativeSizeAxes = Axes.Both;
}
public abstract Playfield Playfield { get; }
/// <summary>
/// All the <see cref="DrawableHitObject"/>s.
/// </summary>