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Merge pull request #10343 from bdach/hitresult-miss-fixes

Replace direct references to HitResult.Miss wherever applicable
This commit is contained in:
Dean Herbert 2020-10-04 21:36:26 +09:00 committed by GitHub
commit ec30ca24c5
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22 changed files with 28 additions and 46 deletions

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@ -36,7 +36,7 @@ namespace osu.Game.Rulesets.Catch.UI
if (!result.Type.AffectsCombo() || !result.HasResult)
return;
if (result.Type == HitResult.Miss)
if (!result.IsHit)
{
updateCombo(0, null);
return;

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@ -243,7 +243,7 @@ namespace osu.Game.Rulesets.Mania.Objects.Drawables
endHold();
}
if (Tail.Result.Type == HitResult.Miss)
if (Tail.Judged && !Tail.IsHit)
HasBroken = true;
}

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@ -40,7 +40,7 @@ namespace osu.Game.Rulesets.Mania.Objects.Drawables
if (!userTriggered)
{
if (!HitObject.HitWindows.CanBeHit(timeOffset))
ApplyResult(r => r.Type = HitResult.Miss);
ApplyResult(r => r.Type = r.Judgement.MinResult);
return;
}

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@ -9,7 +9,6 @@ using osu.Framework.Graphics;
using osu.Game.Rulesets.Objects.Drawables;
using osu.Game.Rulesets.UI.Scrolling;
using osu.Game.Rulesets.Mania.UI;
using osu.Game.Rulesets.Scoring;
namespace osu.Game.Rulesets.Mania.Objects.Drawables
{
@ -136,7 +135,7 @@ namespace osu.Game.Rulesets.Mania.Objects.Drawables
/// <summary>
/// Causes this <see cref="DrawableManiaHitObject"/> to get missed, disregarding all conditions in implementations of <see cref="DrawableHitObject.CheckForResult"/>.
/// </summary>
public void MissForcefully() => ApplyResult(r => r.Type = HitResult.Miss);
public void MissForcefully() => ApplyResult(r => r.Type = r.Judgement.MinResult);
}
public abstract class DrawableManiaHitObject<TObject> : DrawableManiaHitObject

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@ -48,7 +48,7 @@ namespace osu.Game.Rulesets.Mania.Objects.Drawables
if (!userTriggered)
{
if (!HitObject.HitWindows.CanBeHit(timeOffset))
ApplyResult(r => r.Type = HitResult.Miss);
ApplyResult(r => r.Type = r.Judgement.MinResult);
return;
}

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@ -40,7 +40,7 @@ namespace osu.Game.Rulesets.Osu.Tests
{
HitObjects = { new HitCircle { Position = new Vector2(256, 192) } }
},
PassCondition = () => Player.Results.Count > 0 && Player.Results[0].TimeOffset < -hitWindows.WindowFor(HitResult.Meh) && Player.Results[0].Type == HitResult.Miss
PassCondition = () => Player.Results.Count > 0 && Player.Results[0].TimeOffset < -hitWindows.WindowFor(HitResult.Meh) && !Player.Results[0].IsHit
});
}
@ -59,7 +59,7 @@ namespace osu.Game.Rulesets.Osu.Tests
{
Autoplay = false,
Beatmap = beatmap,
PassCondition = () => Player.Results.Count > 0 && Player.Results[0].TimeOffset >= hitWindows.WindowFor(HitResult.Meh) && Player.Results[0].Type == HitResult.Miss
PassCondition = () => Player.Results.Count > 0 && Player.Results[0].TimeOffset >= hitWindows.WindowFor(HitResult.Meh) && !Player.Results[0].IsHit
});
}

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@ -314,7 +314,7 @@ namespace osu.Game.Rulesets.Osu.Tests
private bool assertMaxJudge() => judgementResults.Any() && judgementResults.All(t => t.Type == t.Judgement.MaxResult);
private bool assertHeadMissTailTracked() => judgementResults[^2].Type == HitResult.IgnoreHit && judgementResults.First().Type == HitResult.Miss;
private bool assertHeadMissTailTracked() => judgementResults[^2].Type == HitResult.IgnoreHit && !judgementResults.First().IsHit;
private bool assertMidSliderJudgements() => judgementResults[^2].Type == HitResult.IgnoreHit;

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@ -125,7 +125,7 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables
if (!userTriggered)
{
if (!HitObject.HitWindows.CanBeHit(timeOffset))
ApplyResult(r => r.Type = HitResult.Miss);
ApplyResult(r => r.Type = r.Judgement.MinResult);
return;
}
@ -143,7 +143,7 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables
var circleResult = (OsuHitCircleJudgementResult)r;
// Todo: This should also consider misses, but they're a little more interesting to handle, since we don't necessarily know the position at the time of a miss.
if (result != HitResult.Miss)
if (result.IsHit())
{
var localMousePosition = ToLocalSpace(inputManager.CurrentState.Mouse.Position);
circleResult.CursorPositionAtHit = HitObject.StackedPosition + (localMousePosition - DrawSize / 2);

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@ -8,7 +8,6 @@ using osu.Game.Rulesets.Judgements;
using osu.Game.Rulesets.Osu.Judgements;
using osu.Game.Graphics.Containers;
using osu.Game.Rulesets.Osu.UI;
using osu.Game.Rulesets.Scoring;
namespace osu.Game.Rulesets.Osu.Objects.Drawables
{
@ -68,7 +67,7 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables
/// <summary>
/// Causes this <see cref="DrawableOsuHitObject"/> to get missed, disregarding all conditions in implementations of <see cref="DrawableHitObject.CheckForResult"/>.
/// </summary>
public void MissForcefully() => ApplyResult(r => r.Type = HitResult.Miss);
public void MissForcefully() => ApplyResult(r => r.Type = r.Judgement.MinResult);
protected override JudgementResult CreateResult(Judgement judgement) => new OsuJudgementResult(HitObject, judgement);
}

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@ -8,7 +8,6 @@ using osu.Game.Configuration;
using osuTK;
using osu.Game.Rulesets.Judgements;
using osu.Game.Rulesets.Objects.Drawables;
using osu.Game.Rulesets.Scoring;
using osu.Game.Skinning;
using osuTK.Graphics;
@ -67,7 +66,7 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables
if (JudgedObject != null)
{
lightingColour = JudgedObject.AccentColour.GetBoundCopy();
lightingColour.BindValueChanged(colour => Lighting.Colour = Result.Type == HitResult.Miss ? Color4.Transparent : colour.NewValue, true);
lightingColour.BindValueChanged(colour => Lighting.Colour = Result.IsHit ? colour.NewValue : Color4.Transparent, true);
}
else
{

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@ -13,7 +13,6 @@ using osu.Framework.Graphics.Containers;
using osu.Game.Rulesets.Objects;
using osu.Game.Rulesets.Osu.Skinning;
using osu.Game.Rulesets.Osu.UI;
using osu.Game.Rulesets.Scoring;
using osuTK.Graphics;
using osu.Game.Skinning;
@ -250,7 +249,7 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables
{
// rather than doing it this way, we should probably attach the sample to the tail circle.
// this can only be done after we stop using LegacyLastTick.
if (TailCircle.Result.Type != HitResult.Miss)
if (TailCircle.IsHit)
base.PlaySamples();
}

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@ -224,7 +224,7 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables
else if (Progress > .75)
r.Type = HitResult.Meh;
else if (Time.Current >= Spinner.EndTime)
r.Type = HitResult.Miss;
r.Type = r.Judgement.MinResult;
});
}

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@ -107,7 +107,7 @@ namespace osu.Game.Rulesets.Taiko.Objects.Drawables
if (!(obj is DrawableDrumRollTick))
return;
if (result.Type > HitResult.Miss)
if (result.IsHit)
rollingHits++;
else
rollingHits--;
@ -132,7 +132,7 @@ namespace osu.Game.Rulesets.Taiko.Objects.Drawables
ApplyResult(r => r.Type = countHit >= HitObject.RequiredGreatHits ? HitResult.Great : HitResult.Ok);
}
else
ApplyResult(r => r.Type = HitResult.Miss);
ApplyResult(r => r.Type = r.Judgement.MinResult);
}
protected override void UpdateStateTransforms(ArmedState state)

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@ -143,7 +143,7 @@ namespace osu.Game.Rulesets.Taiko.Objects.Drawables
if (!userTriggered)
{
if (!HitObject.HitWindows.CanBeHit(timeOffset))
ApplyResult(r => r.Type = HitResult.Miss);
ApplyResult(r => r.Type = r.Judgement.MinResult);
return;
}
@ -152,7 +152,7 @@ namespace osu.Game.Rulesets.Taiko.Objects.Drawables
return;
if (!validActionPressed)
ApplyResult(r => r.Type = HitResult.Miss);
ApplyResult(r => r.Type = r.Judgement.MinResult);
else
ApplyResult(r => r.Type = result);
}

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@ -211,9 +211,7 @@ namespace osu.Game.Rulesets.Taiko.Objects.Drawables
tick.TriggerResult(false);
}
var hitResult = numHits > HitObject.RequiredHits / 2 ? HitResult.Ok : HitResult.Miss;
ApplyResult(r => r.Type = hitResult);
ApplyResult(r => r.Type = numHits > HitObject.RequiredHits / 2 ? HitResult.Ok : r.Judgement.MinResult);
}
}

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@ -27,7 +27,7 @@ namespace osu.Game.Rulesets.Taiko.Scoring
private double hpMultiplier;
/// <summary>
/// HP multiplier for a <see cref="HitResult.Miss"/>.
/// HP multiplier for a <see cref="HitResult"/> that does not satisfy <see cref="HitResultExtensions.IsHit"/>.
/// </summary>
private double hpMissMultiplier;
@ -45,6 +45,6 @@ namespace osu.Game.Rulesets.Taiko.Scoring
}
protected override double GetHealthIncreaseFor(JudgementResult result)
=> base.GetHealthIncreaseFor(result) * (result.Type == HitResult.Miss ? hpMissMultiplier : hpMultiplier);
=> base.GetHealthIncreaseFor(result) * (result.IsHit ? hpMultiplier : hpMissMultiplier);
}
}

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@ -45,7 +45,7 @@ namespace osu.Game.Rulesets.Taiko.Skinning
if (r?.Type.AffectsCombo() == false)
return;
passing = r == null || r.Type > HitResult.Miss;
passing = r == null || r.IsHit;
foreach (var sprite in InternalChildren.OfType<ScrollerSprite>())
sprite.Passing = passing;

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@ -37,7 +37,7 @@ namespace osu.Game.Rulesets.Taiko.UI
Alpha = 0.15f;
Masking = true;
if (result == HitResult.Miss)
if (!result.IsHit())
return;
bool isRim = (judgedObject.HitObject as Hit)?.Type == HitType.Rim;

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@ -506,19 +506,8 @@ namespace osu.Game.Rulesets.Objects.Drawables
Result.TimeOffset = Math.Min(HitObject.HitWindows.WindowFor(HitResult.Miss), Time.Current - endTime);
switch (Result.Type)
{
case HitResult.None:
break;
case HitResult.Miss:
updateState(ArmedState.Miss);
break;
default:
updateState(ArmedState.Hit);
break;
}
if (Result.HasResult)
updateState(Result.IsHit ? ArmedState.Hit : ArmedState.Miss);
OnNewResult?.Invoke(this, Result);
}

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@ -13,7 +13,6 @@ using osuTK;
using osuTK.Graphics;
using osu.Framework.Graphics.Shapes;
using osu.Framework.Utils;
using osu.Game.Rulesets.Scoring;
namespace osu.Game.Screens.Play.HUD
{
@ -106,7 +105,7 @@ namespace osu.Game.Screens.Play.HUD
public void Flash(JudgementResult result)
{
if (result.Type == HitResult.Miss)
if (!result.IsHit)
return;
Scheduler.AddOnce(flash);

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@ -48,7 +48,7 @@ namespace osu.Game.Screens.Ranking.Statistics
/// <param name="hitEvents">The <see cref="HitEvent"/>s to display the timing distribution of.</param>
public HitEventTimingDistributionGraph(IReadOnlyList<HitEvent> hitEvents)
{
this.hitEvents = hitEvents.Where(e => !(e.HitObject.HitWindows is HitWindows.EmptyHitWindows) && e.Result != HitResult.Miss).ToList();
this.hitEvents = hitEvents.Where(e => !(e.HitObject.HitWindows is HitWindows.EmptyHitWindows) && e.Result.IsHit()).ToList();
}
[BackgroundDependencyLoader]

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@ -20,7 +20,7 @@ namespace osu.Game.Screens.Ranking.Statistics
public UnstableRate(IEnumerable<HitEvent> hitEvents)
: base("Unstable Rate")
{
var timeOffsets = hitEvents.Where(e => !(e.HitObject.HitWindows is HitWindows.EmptyHitWindows) && e.Result != HitResult.Miss)
var timeOffsets = hitEvents.Where(e => !(e.HitObject.HitWindows is HitWindows.EmptyHitWindows) && e.Result.IsHit())
.Select(ev => ev.TimeOffset).ToArray();
Value = 10 * standardDeviation(timeOffsets);
}