diff --git a/osu.Game.Rulesets.Catch/UI/CatchComboDisplay.cs b/osu.Game.Rulesets.Catch/UI/CatchComboDisplay.cs
index cc01009dd9..75feb21298 100644
--- a/osu.Game.Rulesets.Catch/UI/CatchComboDisplay.cs
+++ b/osu.Game.Rulesets.Catch/UI/CatchComboDisplay.cs
@@ -36,7 +36,7 @@ namespace osu.Game.Rulesets.Catch.UI
if (!result.Type.AffectsCombo() || !result.HasResult)
return;
- if (result.Type == HitResult.Miss)
+ if (!result.IsHit)
{
updateCombo(0, null);
return;
diff --git a/osu.Game.Rulesets.Mania/Objects/Drawables/DrawableHoldNote.cs b/osu.Game.Rulesets.Mania/Objects/Drawables/DrawableHoldNote.cs
index ba6cad978d..f6d539c91b 100644
--- a/osu.Game.Rulesets.Mania/Objects/Drawables/DrawableHoldNote.cs
+++ b/osu.Game.Rulesets.Mania/Objects/Drawables/DrawableHoldNote.cs
@@ -243,7 +243,7 @@ namespace osu.Game.Rulesets.Mania.Objects.Drawables
endHold();
}
- if (Tail.Result.Type == HitResult.Miss)
+ if (Tail.Judged && !Tail.IsHit)
HasBroken = true;
}
diff --git a/osu.Game.Rulesets.Mania/Objects/Drawables/DrawableHoldNoteTail.cs b/osu.Game.Rulesets.Mania/Objects/Drawables/DrawableHoldNoteTail.cs
index 31e43d3ee2..c780c0836e 100644
--- a/osu.Game.Rulesets.Mania/Objects/Drawables/DrawableHoldNoteTail.cs
+++ b/osu.Game.Rulesets.Mania/Objects/Drawables/DrawableHoldNoteTail.cs
@@ -40,7 +40,7 @@ namespace osu.Game.Rulesets.Mania.Objects.Drawables
if (!userTriggered)
{
if (!HitObject.HitWindows.CanBeHit(timeOffset))
- ApplyResult(r => r.Type = HitResult.Miss);
+ ApplyResult(r => r.Type = r.Judgement.MinResult);
return;
}
diff --git a/osu.Game.Rulesets.Mania/Objects/Drawables/DrawableManiaHitObject.cs b/osu.Game.Rulesets.Mania/Objects/Drawables/DrawableManiaHitObject.cs
index 08c41b0d75..27960b3f3a 100644
--- a/osu.Game.Rulesets.Mania/Objects/Drawables/DrawableManiaHitObject.cs
+++ b/osu.Game.Rulesets.Mania/Objects/Drawables/DrawableManiaHitObject.cs
@@ -9,7 +9,6 @@ using osu.Framework.Graphics;
using osu.Game.Rulesets.Objects.Drawables;
using osu.Game.Rulesets.UI.Scrolling;
using osu.Game.Rulesets.Mania.UI;
-using osu.Game.Rulesets.Scoring;
namespace osu.Game.Rulesets.Mania.Objects.Drawables
{
@@ -136,7 +135,7 @@ namespace osu.Game.Rulesets.Mania.Objects.Drawables
///
/// Causes this to get missed, disregarding all conditions in implementations of .
///
- public void MissForcefully() => ApplyResult(r => r.Type = HitResult.Miss);
+ public void MissForcefully() => ApplyResult(r => r.Type = r.Judgement.MinResult);
}
public abstract class DrawableManiaHitObject : DrawableManiaHitObject
diff --git a/osu.Game.Rulesets.Mania/Objects/Drawables/DrawableNote.cs b/osu.Game.Rulesets.Mania/Objects/Drawables/DrawableNote.cs
index 973dc06e05..b3402d13e4 100644
--- a/osu.Game.Rulesets.Mania/Objects/Drawables/DrawableNote.cs
+++ b/osu.Game.Rulesets.Mania/Objects/Drawables/DrawableNote.cs
@@ -48,7 +48,7 @@ namespace osu.Game.Rulesets.Mania.Objects.Drawables
if (!userTriggered)
{
if (!HitObject.HitWindows.CanBeHit(timeOffset))
- ApplyResult(r => r.Type = HitResult.Miss);
+ ApplyResult(r => r.Type = r.Judgement.MinResult);
return;
}
diff --git a/osu.Game.Rulesets.Osu.Tests/TestSceneMissHitWindowJudgements.cs b/osu.Game.Rulesets.Osu.Tests/TestSceneMissHitWindowJudgements.cs
index f3221ffe32..39deba2f57 100644
--- a/osu.Game.Rulesets.Osu.Tests/TestSceneMissHitWindowJudgements.cs
+++ b/osu.Game.Rulesets.Osu.Tests/TestSceneMissHitWindowJudgements.cs
@@ -40,7 +40,7 @@ namespace osu.Game.Rulesets.Osu.Tests
{
HitObjects = { new HitCircle { Position = new Vector2(256, 192) } }
},
- PassCondition = () => Player.Results.Count > 0 && Player.Results[0].TimeOffset < -hitWindows.WindowFor(HitResult.Meh) && Player.Results[0].Type == HitResult.Miss
+ PassCondition = () => Player.Results.Count > 0 && Player.Results[0].TimeOffset < -hitWindows.WindowFor(HitResult.Meh) && !Player.Results[0].IsHit
});
}
@@ -59,7 +59,7 @@ namespace osu.Game.Rulesets.Osu.Tests
{
Autoplay = false,
Beatmap = beatmap,
- PassCondition = () => Player.Results.Count > 0 && Player.Results[0].TimeOffset >= hitWindows.WindowFor(HitResult.Meh) && Player.Results[0].Type == HitResult.Miss
+ PassCondition = () => Player.Results.Count > 0 && Player.Results[0].TimeOffset >= hitWindows.WindowFor(HitResult.Meh) && !Player.Results[0].IsHit
});
}
diff --git a/osu.Game.Rulesets.Osu.Tests/TestSceneSliderInput.cs b/osu.Game.Rulesets.Osu.Tests/TestSceneSliderInput.cs
index d5c3538c81..844449851f 100644
--- a/osu.Game.Rulesets.Osu.Tests/TestSceneSliderInput.cs
+++ b/osu.Game.Rulesets.Osu.Tests/TestSceneSliderInput.cs
@@ -314,7 +314,7 @@ namespace osu.Game.Rulesets.Osu.Tests
private bool assertMaxJudge() => judgementResults.Any() && judgementResults.All(t => t.Type == t.Judgement.MaxResult);
- private bool assertHeadMissTailTracked() => judgementResults[^2].Type == HitResult.IgnoreHit && judgementResults.First().Type == HitResult.Miss;
+ private bool assertHeadMissTailTracked() => judgementResults[^2].Type == HitResult.IgnoreHit && !judgementResults.First().IsHit;
private bool assertMidSliderJudgements() => judgementResults[^2].Type == HitResult.IgnoreHit;
diff --git a/osu.Game.Rulesets.Osu/Objects/Drawables/DrawableHitCircle.cs b/osu.Game.Rulesets.Osu/Objects/Drawables/DrawableHitCircle.cs
index a438dc8be4..b5ac26c824 100644
--- a/osu.Game.Rulesets.Osu/Objects/Drawables/DrawableHitCircle.cs
+++ b/osu.Game.Rulesets.Osu/Objects/Drawables/DrawableHitCircle.cs
@@ -125,7 +125,7 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables
if (!userTriggered)
{
if (!HitObject.HitWindows.CanBeHit(timeOffset))
- ApplyResult(r => r.Type = HitResult.Miss);
+ ApplyResult(r => r.Type = r.Judgement.MinResult);
return;
}
@@ -143,7 +143,7 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables
var circleResult = (OsuHitCircleJudgementResult)r;
// Todo: This should also consider misses, but they're a little more interesting to handle, since we don't necessarily know the position at the time of a miss.
- if (result != HitResult.Miss)
+ if (result.IsHit())
{
var localMousePosition = ToLocalSpace(inputManager.CurrentState.Mouse.Position);
circleResult.CursorPositionAtHit = HitObject.StackedPosition + (localMousePosition - DrawSize / 2);
diff --git a/osu.Game.Rulesets.Osu/Objects/Drawables/DrawableOsuHitObject.cs b/osu.Game.Rulesets.Osu/Objects/Drawables/DrawableOsuHitObject.cs
index 2946331bc6..45c664ba3b 100644
--- a/osu.Game.Rulesets.Osu/Objects/Drawables/DrawableOsuHitObject.cs
+++ b/osu.Game.Rulesets.Osu/Objects/Drawables/DrawableOsuHitObject.cs
@@ -8,7 +8,6 @@ using osu.Game.Rulesets.Judgements;
using osu.Game.Rulesets.Osu.Judgements;
using osu.Game.Graphics.Containers;
using osu.Game.Rulesets.Osu.UI;
-using osu.Game.Rulesets.Scoring;
namespace osu.Game.Rulesets.Osu.Objects.Drawables
{
@@ -68,7 +67,7 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables
///
/// Causes this to get missed, disregarding all conditions in implementations of .
///
- public void MissForcefully() => ApplyResult(r => r.Type = HitResult.Miss);
+ public void MissForcefully() => ApplyResult(r => r.Type = r.Judgement.MinResult);
protected override JudgementResult CreateResult(Judgement judgement) => new OsuJudgementResult(HitObject, judgement);
}
diff --git a/osu.Game.Rulesets.Osu/Objects/Drawables/DrawableOsuJudgement.cs b/osu.Game.Rulesets.Osu/Objects/Drawables/DrawableOsuJudgement.cs
index 012d9f8878..49535e7fff 100644
--- a/osu.Game.Rulesets.Osu/Objects/Drawables/DrawableOsuJudgement.cs
+++ b/osu.Game.Rulesets.Osu/Objects/Drawables/DrawableOsuJudgement.cs
@@ -8,7 +8,6 @@ using osu.Game.Configuration;
using osuTK;
using osu.Game.Rulesets.Judgements;
using osu.Game.Rulesets.Objects.Drawables;
-using osu.Game.Rulesets.Scoring;
using osu.Game.Skinning;
using osuTK.Graphics;
@@ -67,7 +66,7 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables
if (JudgedObject != null)
{
lightingColour = JudgedObject.AccentColour.GetBoundCopy();
- lightingColour.BindValueChanged(colour => Lighting.Colour = Result.Type == HitResult.Miss ? Color4.Transparent : colour.NewValue, true);
+ lightingColour.BindValueChanged(colour => Lighting.Colour = Result.IsHit ? colour.NewValue : Color4.Transparent, true);
}
else
{
diff --git a/osu.Game.Rulesets.Osu/Objects/Drawables/DrawableSlider.cs b/osu.Game.Rulesets.Osu/Objects/Drawables/DrawableSlider.cs
index 9abcef83c4..280ca33234 100644
--- a/osu.Game.Rulesets.Osu/Objects/Drawables/DrawableSlider.cs
+++ b/osu.Game.Rulesets.Osu/Objects/Drawables/DrawableSlider.cs
@@ -13,7 +13,6 @@ using osu.Framework.Graphics.Containers;
using osu.Game.Rulesets.Objects;
using osu.Game.Rulesets.Osu.Skinning;
using osu.Game.Rulesets.Osu.UI;
-using osu.Game.Rulesets.Scoring;
using osuTK.Graphics;
using osu.Game.Skinning;
@@ -250,7 +249,7 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables
{
// rather than doing it this way, we should probably attach the sample to the tail circle.
// this can only be done after we stop using LegacyLastTick.
- if (TailCircle.Result.Type != HitResult.Miss)
+ if (TailCircle.IsHit)
base.PlaySamples();
}
diff --git a/osu.Game.Rulesets.Osu/Objects/Drawables/DrawableSpinner.cs b/osu.Game.Rulesets.Osu/Objects/Drawables/DrawableSpinner.cs
index fe7cb278b0..130b4e6e53 100644
--- a/osu.Game.Rulesets.Osu/Objects/Drawables/DrawableSpinner.cs
+++ b/osu.Game.Rulesets.Osu/Objects/Drawables/DrawableSpinner.cs
@@ -224,7 +224,7 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables
else if (Progress > .75)
r.Type = HitResult.Meh;
else if (Time.Current >= Spinner.EndTime)
- r.Type = HitResult.Miss;
+ r.Type = r.Judgement.MinResult;
});
}
diff --git a/osu.Game.Rulesets.Taiko/Objects/Drawables/DrawableDrumRoll.cs b/osu.Game.Rulesets.Taiko/Objects/Drawables/DrawableDrumRoll.cs
index 286feac5ba..8f268dc1c7 100644
--- a/osu.Game.Rulesets.Taiko/Objects/Drawables/DrawableDrumRoll.cs
+++ b/osu.Game.Rulesets.Taiko/Objects/Drawables/DrawableDrumRoll.cs
@@ -107,7 +107,7 @@ namespace osu.Game.Rulesets.Taiko.Objects.Drawables
if (!(obj is DrawableDrumRollTick))
return;
- if (result.Type > HitResult.Miss)
+ if (result.IsHit)
rollingHits++;
else
rollingHits--;
@@ -132,7 +132,7 @@ namespace osu.Game.Rulesets.Taiko.Objects.Drawables
ApplyResult(r => r.Type = countHit >= HitObject.RequiredGreatHits ? HitResult.Great : HitResult.Ok);
}
else
- ApplyResult(r => r.Type = HitResult.Miss);
+ ApplyResult(r => r.Type = r.Judgement.MinResult);
}
protected override void UpdateStateTransforms(ArmedState state)
diff --git a/osu.Game.Rulesets.Taiko/Objects/Drawables/DrawableHit.cs b/osu.Game.Rulesets.Taiko/Objects/Drawables/DrawableHit.cs
index 03df28f850..bb42240f25 100644
--- a/osu.Game.Rulesets.Taiko/Objects/Drawables/DrawableHit.cs
+++ b/osu.Game.Rulesets.Taiko/Objects/Drawables/DrawableHit.cs
@@ -143,7 +143,7 @@ namespace osu.Game.Rulesets.Taiko.Objects.Drawables
if (!userTriggered)
{
if (!HitObject.HitWindows.CanBeHit(timeOffset))
- ApplyResult(r => r.Type = HitResult.Miss);
+ ApplyResult(r => r.Type = r.Judgement.MinResult);
return;
}
@@ -152,7 +152,7 @@ namespace osu.Game.Rulesets.Taiko.Objects.Drawables
return;
if (!validActionPressed)
- ApplyResult(r => r.Type = HitResult.Miss);
+ ApplyResult(r => r.Type = r.Judgement.MinResult);
else
ApplyResult(r => r.Type = result);
}
diff --git a/osu.Game.Rulesets.Taiko/Objects/Drawables/DrawableSwell.cs b/osu.Game.Rulesets.Taiko/Objects/Drawables/DrawableSwell.cs
index 11ff0729e2..8ee4a5db71 100644
--- a/osu.Game.Rulesets.Taiko/Objects/Drawables/DrawableSwell.cs
+++ b/osu.Game.Rulesets.Taiko/Objects/Drawables/DrawableSwell.cs
@@ -211,9 +211,7 @@ namespace osu.Game.Rulesets.Taiko.Objects.Drawables
tick.TriggerResult(false);
}
- var hitResult = numHits > HitObject.RequiredHits / 2 ? HitResult.Ok : HitResult.Miss;
-
- ApplyResult(r => r.Type = hitResult);
+ ApplyResult(r => r.Type = numHits > HitObject.RequiredHits / 2 ? HitResult.Ok : r.Judgement.MinResult);
}
}
diff --git a/osu.Game.Rulesets.Taiko/Scoring/TaikoHealthProcessor.cs b/osu.Game.Rulesets.Taiko/Scoring/TaikoHealthProcessor.cs
index dd3c2289ea..f7a1d130eb 100644
--- a/osu.Game.Rulesets.Taiko/Scoring/TaikoHealthProcessor.cs
+++ b/osu.Game.Rulesets.Taiko/Scoring/TaikoHealthProcessor.cs
@@ -27,7 +27,7 @@ namespace osu.Game.Rulesets.Taiko.Scoring
private double hpMultiplier;
///
- /// HP multiplier for a .
+ /// HP multiplier for a that does not satisfy .
///
private double hpMissMultiplier;
@@ -45,6 +45,6 @@ namespace osu.Game.Rulesets.Taiko.Scoring
}
protected override double GetHealthIncreaseFor(JudgementResult result)
- => base.GetHealthIncreaseFor(result) * (result.Type == HitResult.Miss ? hpMissMultiplier : hpMultiplier);
+ => base.GetHealthIncreaseFor(result) * (result.IsHit ? hpMultiplier : hpMissMultiplier);
}
}
diff --git a/osu.Game.Rulesets.Taiko/Skinning/LegacyTaikoScroller.cs b/osu.Game.Rulesets.Taiko/Skinning/LegacyTaikoScroller.cs
index 928072c491..e029040ef3 100644
--- a/osu.Game.Rulesets.Taiko/Skinning/LegacyTaikoScroller.cs
+++ b/osu.Game.Rulesets.Taiko/Skinning/LegacyTaikoScroller.cs
@@ -45,7 +45,7 @@ namespace osu.Game.Rulesets.Taiko.Skinning
if (r?.Type.AffectsCombo() == false)
return;
- passing = r == null || r.Type > HitResult.Miss;
+ passing = r == null || r.IsHit;
foreach (var sprite in InternalChildren.OfType())
sprite.Passing = passing;
diff --git a/osu.Game.Rulesets.Taiko/UI/DefaultHitExplosion.cs b/osu.Game.Rulesets.Taiko/UI/DefaultHitExplosion.cs
index 7b8ab89233..3bd20e4bb4 100644
--- a/osu.Game.Rulesets.Taiko/UI/DefaultHitExplosion.cs
+++ b/osu.Game.Rulesets.Taiko/UI/DefaultHitExplosion.cs
@@ -37,7 +37,7 @@ namespace osu.Game.Rulesets.Taiko.UI
Alpha = 0.15f;
Masking = true;
- if (result == HitResult.Miss)
+ if (!result.IsHit())
return;
bool isRim = (judgedObject.HitObject as Hit)?.Type == HitType.Rim;
diff --git a/osu.Game/Rulesets/Objects/Drawables/DrawableHitObject.cs b/osu.Game/Rulesets/Objects/Drawables/DrawableHitObject.cs
index 29c25f20a4..66fc61720a 100644
--- a/osu.Game/Rulesets/Objects/Drawables/DrawableHitObject.cs
+++ b/osu.Game/Rulesets/Objects/Drawables/DrawableHitObject.cs
@@ -506,19 +506,8 @@ namespace osu.Game.Rulesets.Objects.Drawables
Result.TimeOffset = Math.Min(HitObject.HitWindows.WindowFor(HitResult.Miss), Time.Current - endTime);
- switch (Result.Type)
- {
- case HitResult.None:
- break;
-
- case HitResult.Miss:
- updateState(ArmedState.Miss);
- break;
-
- default:
- updateState(ArmedState.Hit);
- break;
- }
+ if (Result.HasResult)
+ updateState(Result.IsHit ? ArmedState.Hit : ArmedState.Miss);
OnNewResult?.Invoke(this, Result);
}
diff --git a/osu.Game/Screens/Play/HUD/StandardHealthDisplay.cs b/osu.Game/Screens/Play/HUD/StandardHealthDisplay.cs
index 7736541c92..fc4a1a5d83 100644
--- a/osu.Game/Screens/Play/HUD/StandardHealthDisplay.cs
+++ b/osu.Game/Screens/Play/HUD/StandardHealthDisplay.cs
@@ -13,7 +13,6 @@ using osuTK;
using osuTK.Graphics;
using osu.Framework.Graphics.Shapes;
using osu.Framework.Utils;
-using osu.Game.Rulesets.Scoring;
namespace osu.Game.Screens.Play.HUD
{
@@ -106,7 +105,7 @@ namespace osu.Game.Screens.Play.HUD
public void Flash(JudgementResult result)
{
- if (result.Type == HitResult.Miss)
+ if (!result.IsHit)
return;
Scheduler.AddOnce(flash);
diff --git a/osu.Game/Screens/Ranking/Statistics/HitEventTimingDistributionGraph.cs b/osu.Game/Screens/Ranking/Statistics/HitEventTimingDistributionGraph.cs
index 45fdc3ff33..aa2a83774e 100644
--- a/osu.Game/Screens/Ranking/Statistics/HitEventTimingDistributionGraph.cs
+++ b/osu.Game/Screens/Ranking/Statistics/HitEventTimingDistributionGraph.cs
@@ -48,7 +48,7 @@ namespace osu.Game.Screens.Ranking.Statistics
/// The s to display the timing distribution of.
public HitEventTimingDistributionGraph(IReadOnlyList hitEvents)
{
- this.hitEvents = hitEvents.Where(e => !(e.HitObject.HitWindows is HitWindows.EmptyHitWindows) && e.Result != HitResult.Miss).ToList();
+ this.hitEvents = hitEvents.Where(e => !(e.HitObject.HitWindows is HitWindows.EmptyHitWindows) && e.Result.IsHit()).ToList();
}
[BackgroundDependencyLoader]
diff --git a/osu.Game/Screens/Ranking/Statistics/UnstableRate.cs b/osu.Game/Screens/Ranking/Statistics/UnstableRate.cs
index 18a2238784..055db143d1 100644
--- a/osu.Game/Screens/Ranking/Statistics/UnstableRate.cs
+++ b/osu.Game/Screens/Ranking/Statistics/UnstableRate.cs
@@ -20,7 +20,7 @@ namespace osu.Game.Screens.Ranking.Statistics
public UnstableRate(IEnumerable hitEvents)
: base("Unstable Rate")
{
- var timeOffsets = hitEvents.Where(e => !(e.HitObject.HitWindows is HitWindows.EmptyHitWindows) && e.Result != HitResult.Miss)
+ var timeOffsets = hitEvents.Where(e => !(e.HitObject.HitWindows is HitWindows.EmptyHitWindows) && e.Result.IsHit())
.Select(ev => ev.TimeOffset).ToArray();
Value = 10 * standardDeviation(timeOffsets);
}