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Don't force playback of (non-looping) DrawableHitObject samples after skin change

This commit is contained in:
Dean Herbert 2020-10-07 18:18:01 +09:00
parent 338b4c56ce
commit 3c3c1ce885

View File

@ -273,7 +273,7 @@ namespace osu.Game.Rulesets.Objects.Drawables
// apply any custom state overrides
ApplyCustomUpdateState?.Invoke(this, newState);
if (newState == ArmedState.Hit)
if (!force && newState == ArmedState.Hit)
PlaySamples();
}