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Don't force playback of (non-looping) DrawableHitObject samples after skin change
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@ -273,7 +273,7 @@ namespace osu.Game.Rulesets.Objects.Drawables
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// apply any custom state overrides
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ApplyCustomUpdateState?.Invoke(this, newState);
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if (newState == ArmedState.Hit)
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if (!force && newState == ArmedState.Hit)
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PlaySamples();
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}
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