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mirror of https://github.com/ppy/osu.git synced 2024-09-22 21:27:24 +08:00
osu-lazer/osu.Game/Rulesets
Dean Herbert 7f30140b7e Add new method handling hit state specifically
Until now UpdateStateTransforms was applying results offsets to
StartTime. This didn't cover the case of a HitObject with duration,
where the call would be made with `StartTime + hitOffset` rather than
`EndTime + hitOffset`.

To resolve this, a new method has been added which should be used to
handle hit-specific state transforms.
2020-11-04 16:13:14 +09:00
..
Configuration Constrain configuration lookup as enum. 2019-12-09 17:45:26 +08:00
Difficulty Merge branch 'master' into fix-mania-diffcalc 2020-10-14 23:49:14 +09:00
Edit Group selection actions back up in SelectionHandler 2020-10-28 22:06:48 +01:00
Judgements Add new method handling hit state specifically 2020-11-04 16:13:14 +09:00
Mods Fix incorrect specification on some sample lookups 2020-10-30 11:59:41 +09:00
Objects Add new method handling hit state specifically 2020-11-04 16:13:14 +09:00
Replays Merge branch 'master' into spectator-replay-watcher 2020-11-02 14:54:51 +09:00
Scoring Rename variable as suggested 2020-10-07 21:06:24 +02:00
Timing Centralise default beat length specification 2019-08-28 20:22:16 +09:00
UI Add more xmldocs 2020-11-01 15:23:03 +01:00
ILegacyRuleset.cs Remove LegacyID from Ruleset 2019-12-24 13:48:27 +09:00
Ruleset.cs Merge branch 'master' into ruleset-result-types 2020-10-09 13:17:05 +09:00
RulesetConfigCache.cs Suppress warnings 2019-11-12 13:41:54 +09:00
RulesetInfo.cs Update class exclusion for dynamic compilation 2020-09-04 20:41:08 +09:00
RulesetSelector.cs General refactoring 2019-06-26 17:52:25 +09:00
RulesetStore.cs Replace with local tolist 2020-10-16 23:40:44 +09:00