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Expose accuracy/combo portion adjustments
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@ -7,6 +7,7 @@ using System.Diagnostics;
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using System.Linq;
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using osu.Framework.Bindables;
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using osu.Framework.Extensions;
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using osu.Framework.Utils;
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using osu.Game.Rulesets.Judgements;
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using osu.Game.Rulesets.Mods;
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using osu.Game.Rulesets.Objects;
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@ -16,8 +17,6 @@ namespace osu.Game.Rulesets.Scoring
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{
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public class ScoreProcessor : JudgementProcessor
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{
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private const double base_portion = 0.3;
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private const double combo_portion = 0.7;
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private const double max_score = 1000000;
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/// <summary>
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@ -55,8 +54,20 @@ namespace osu.Game.Rulesets.Scoring
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/// </summary>
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public readonly Bindable<ScoringMode> Mode = new Bindable<ScoringMode>();
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private double maxHighestCombo;
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/// <summary>
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/// The default portion of <see cref="max_score"/> awarded for hitting <see cref="HitObject"/>s accurately. Defaults to 30%.
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/// </summary>
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protected virtual double DefaultAccuracyPortion => 0.3;
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/// <summary>
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/// The default portion of <see cref="max_score"/> awarded for achieving a high combo. Default to 70%.
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/// </summary>
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protected virtual double DefaultComboPortion => 0.7;
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private readonly double accuracyPortion;
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private readonly double comboPortion;
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private double maxHighestCombo;
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private double maxBaseScore;
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private double rollingMaxBaseScore;
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private double baseScore;
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@ -69,7 +80,11 @@ namespace osu.Game.Rulesets.Scoring
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public ScoreProcessor()
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{
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Debug.Assert(base_portion + combo_portion == 1.0);
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accuracyPortion = DefaultAccuracyPortion;
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comboPortion = DefaultComboPortion;
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if (!Precision.AlmostEquals(1.0, accuracyPortion + comboPortion))
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throw new InvalidOperationException($"{nameof(DefaultAccuracyPortion)} + {nameof(DefaultComboPortion)} must equal 1.");
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Combo.ValueChanged += combo => HighestCombo.Value = Math.Max(HighestCombo.Value, combo.NewValue);
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Accuracy.ValueChanged += accuracy =>
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@ -189,7 +204,10 @@ namespace osu.Game.Rulesets.Scoring
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{
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default:
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case ScoringMode.Standardised:
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return (max_score * (base_portion * baseScore / maxBaseScore + combo_portion * HighestCombo.Value / maxHighestCombo) + bonusScore) * scoreMultiplier;
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double accuracyScore = accuracyPortion * baseScore / maxBaseScore;
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double comboScore = comboPortion * HighestCombo.Value / maxHighestCombo;
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return (max_score * (accuracyScore + comboScore) + bonusScore) * scoreMultiplier;
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case ScoringMode.Classic:
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// should emulate osu-stable's scoring as closely as we can (https://osu.ppy.sh/help/wiki/Score/ScoreV1)
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