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Fix judgement animations not resetting on use
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@ -62,6 +62,8 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables
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if (lighting != null)
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{
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lighting.ResetAnimation();
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if (JudgedObject != null)
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{
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lightingColour = JudgedObject.AccentColour.GetBoundCopy();
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@ -31,8 +31,10 @@ namespace osu.Game.Rulesets.Judgements
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public JudgementResult Result { get; private set; }
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public DrawableHitObject JudgedObject { get; private set; }
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protected Container JudgementBody;
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protected SpriteText JudgementText;
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protected Container JudgementBody { get; private set; }
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protected SpriteText JudgementText { get; private set; }
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private SkinnableDrawable bodyDrawable;
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/// <summary>
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/// Duration of initial fade in.
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@ -89,6 +91,8 @@ namespace osu.Game.Rulesets.Judgements
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prepareDrawables();
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bodyDrawable.ResetAnimation();
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this.FadeInFromZero(FadeInDuration, Easing.OutQuint);
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JudgementBody.ScaleTo(1);
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JudgementBody.RotateTo(0);
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@ -131,7 +135,7 @@ namespace osu.Game.Rulesets.Judgements
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Anchor = Anchor.Centre,
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Origin = Anchor.Centre,
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RelativeSizeAxes = Axes.Both,
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Child = new SkinnableDrawable(new GameplaySkinComponent<HitResult>(type), _ => JudgementText = new OsuSpriteText
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Child = bodyDrawable = new SkinnableDrawable(new GameplaySkinComponent<HitResult>(type), _ => JudgementText = new OsuSpriteText
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{
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Text = type.GetDescription().ToUpperInvariant(),
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Font = OsuFont.Numeric.With(size: 20),
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@ -4,6 +4,7 @@
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using System;
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using osu.Framework.Caching;
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using osu.Framework.Graphics;
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using osu.Framework.Graphics.Animations;
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using osuTK;
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namespace osu.Game.Skinning
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@ -50,6 +51,11 @@ namespace osu.Game.Skinning
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RelativeSizeAxes = Axes.Both;
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}
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/// <summary>
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/// Seeks to the 0-th frame if the content of this <see cref="SkinnableDrawable"/> is an <see cref="IFramedAnimation"/>.
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/// </summary>
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public void ResetAnimation() => (Drawable as IFramedAnimation)?.GotoFrame(0);
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private readonly Func<ISkinComponent, Drawable> createDefault;
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private readonly Cached scaling = new Cached();
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