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Restore original IHasCurve implementation
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@ -9,7 +9,10 @@ using osu.Game.Beatmaps.ControlPoints;
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namespace osu.Game.Rulesets.Objects.Legacy
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{
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internal abstract class ConvertSlider : ConvertHitObject, IHasPathWithRepeats, IHasLegacyLastTickOffset
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internal abstract class ConvertSlider : ConvertHitObject, IHasPathWithRepeats, IHasLegacyLastTickOffset,
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#pragma warning disable 618
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IHasCurve
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#pragma warning restore 618
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{
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/// <summary>
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/// Scoring distance with a speed-adjusted beat length of 1 second.
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55
osu.Game/Rulesets/Objects/Types/IHasCurve.cs
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55
osu.Game/Rulesets/Objects/Types/IHasCurve.cs
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@ -0,0 +1,55 @@
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// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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using System;
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using osuTK;
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namespace osu.Game.Rulesets.Objects.Types
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{
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[Obsolete("Use IHasPathWithRepeats instead.")] // can be removed 20201126
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public interface IHasCurve : IHasDistance, IHasRepeats
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{
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/// <summary>
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/// The curve.
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/// </summary>
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SliderPath Path { get; }
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}
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#pragma warning disable 618
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[Obsolete("Use IHasPathWithRepeats instead.")] // can be removed 20201126
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public static class HasCurveExtensions
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{
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/// <summary>
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/// Computes the position on the curve relative to how much of the <see cref="HitObject"/> has been completed.
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/// </summary>
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/// <param name="obj">The curve.</param>
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/// <param name="progress">[0, 1] where 0 is the start time of the <see cref="HitObject"/> and 1 is the end time of the <see cref="HitObject"/>.</param>
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/// <returns>The position on the curve.</returns>
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public static Vector2 CurvePositionAt(this IHasCurve obj, double progress)
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=> obj.Path.PositionAt(obj.ProgressAt(progress));
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/// <summary>
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/// Computes the progress along the curve relative to how much of the <see cref="HitObject"/> has been completed.
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/// </summary>
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/// <param name="obj">The curve.</param>
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/// <param name="progress">[0, 1] where 0 is the start time of the <see cref="HitObject"/> and 1 is the end time of the <see cref="HitObject"/>.</param>
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/// <returns>[0, 1] where 0 is the beginning of the curve and 1 is the end of the curve.</returns>
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public static double ProgressAt(this IHasCurve obj, double progress)
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{
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double p = progress * obj.SpanCount() % 1;
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if (obj.SpanAt(progress) % 2 == 1)
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p = 1 - p;
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return p;
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}
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/// <summary>
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/// Determines which span of the curve the progress point is on.
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/// </summary>
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/// <param name="obj">The curve.</param>
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/// <param name="progress">[0, 1] where 0 is the beginning of the curve and 1 is the end of the curve.</param>
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/// <returns>[0, SpanCount) where 0 is the first run.</returns>
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public static int SpanAt(this IHasCurve obj, double progress)
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=> (int)(progress * obj.SpanCount());
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}
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#pragma warning restore 618
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}
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@ -1,7 +1,6 @@
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// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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using System;
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using osuTK;
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namespace osu.Game.Rulesets.Objects.Types
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@ -9,14 +8,8 @@ namespace osu.Game.Rulesets.Objects.Types
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/// <summary>
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/// A HitObject that has a curve.
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/// </summary>
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#pragma warning disable 618
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public interface IHasPathWithRepeats : IHasCurve
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#pragma warning restore 618
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{
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}
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[Obsolete("Use IHasPathWithRepeats instead.")] // can be removed 20201126
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public interface IHasCurve : IHasPath, IHasRepeats
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// ReSharper disable once RedundantExtendsListEntry
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public interface IHasPathWithRepeats : IHasPath, IHasRepeats
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{
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}
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