Dean Herbert
560cf21b12
Add lenience to comparison
...
Noticed that they could still stack up on maps with hitcircles at the same point in time (centipede).
2020-02-23 05:29:17 +09:00
Dean Herbert
4949977d7e
Merge branch 'judgement-line-performance' into follow-point-performance
2020-02-23 05:14:21 +09:00
Dean Herbert
8dbcdebd28
Use LoadingLayer at player loading screen
2020-02-23 05:00:08 +09:00
Dean Herbert
e8ebb31517
Expire old judgement lines if too many exist
2020-02-23 03:53:51 +09:00
Dean Herbert
3daa49f1bd
Clean up old judgement lines if too many are already present
2020-02-23 03:39:12 +09:00
Dean Herbert
5aa5a1bbdd
Reduce transform time of judgement lines (visually looks almost the same)
2020-02-23 03:36:15 +09:00
Dean Herbert
92f6f0207c
Rename LoadingAnimation to LoadingSpinner
2020-02-21 15:33:31 +09:00
recapitalverb
7c9569c9a3
Merge branch 'master' into remove-duplicated-load
2020-02-15 12:10:34 +07:00
recapitalverb
c753cb46c5
Use [Resolved] wherever possible
2020-02-14 20:14:00 +07:00
Dan Balasescu
851e353093
Merge branch 'master' into fix-player-loader-focused-overlay-interaction
2020-02-14 20:36:38 +09:00
Dan Balasescu
45734f8e8d
Merge branch 'master' into player-loader-code-quality
2020-02-14 19:35:40 +09:00
Dean Herbert
4d4ec3515d
Fix player loading sequence continuing even when a priority overlay is visible
2020-02-14 19:16:08 +09:00
Dean Herbert
2808f8167d
Use more regions
2020-02-14 18:28:58 +09:00
Dean Herbert
b69d1ad678
Reorder and clean up PlayerLoader
2020-02-14 18:22:57 +09:00
Dean Herbert
be30ef3cca
Move BeatmapMetadataDisplay to its own class
2020-02-14 18:13:52 +09:00
Dean Herbert
884a5fbad4
Fix osu! gameplay cursor not adjusting to mod/convert circle size changes
2020-02-14 14:30:15 +09:00
smoogipoo
d4f14e552a
Improve extensibility of mod display expansion
2020-02-13 18:05:53 +09:00
Bartłomiej Dach
9bfd3a1a63
Make PercentageBreakInfoLine use FormatAccuracy
2020-02-08 00:11:19 +01:00
Dean Herbert
b7996f91fc
Update the windows platform offset to match stable
2020-02-07 17:51:38 +09:00
Salman Ahmed
4cd4055e7c
Rename to AlwaysVisible and add XMLDoc
2020-02-03 20:00:43 +03:00
Salman Ahmed
51ed289c59
Revert namings and behaviour changes
2020-02-03 19:59:58 +03:00
Salman Ahmed
351cb8ac1a
Rename Visible to HasReplayLoaded and change default value
...
Doesn't make sense to be true by default
2020-02-03 15:47:52 +03:00
Salman Ahmed
4cdf4b223c
Rename to alwaysShow and add XMLDoc
2020-02-02 18:47:12 +03:00
Salman Ahmed
28e340c486
Inherit Container and fade the key flow instead of individual children
2020-02-02 18:46:27 +03:00
Salman Ahmed
6a11c3a8f9
Expose ConfigVisibility bindable for testing purposes
2020-02-02 14:48:07 +03:00
Salman Ahmed
abccf05155
Update visibility of each key counter instead of this container
...
For isolating changing visibility of the key counter display based on config and internal values from just fading the container.
2020-02-02 14:47:14 +03:00
Dean Herbert
bea20efb64
Merge branch 'master' into mod_content_centering
2020-01-30 10:34:46 +09:00
Bartłomiej Dach
c9dda78ded
Refactor drawable hierarchy to center properly
...
* Use FillFlowContainer.Spacing instead of manually applying margins.
* Use Update() for calculating button padding to preserve it after
mod button expansion and adjust FooterButtonRandom to use this method
while avoiding flickering.
* Expose mod display margin to clear it in the footer button.
2020-01-29 18:59:51 +01:00
unknown
aa264cd2a8
allow tooltip to show as percentage as needed
2020-01-28 12:32:30 +08:00
Dean Herbert
997b49f6dc
Change display to always show progress bar, only hiding seeking handle instead
2020-01-24 14:21:22 +09:00
Dean Herbert
da65fff48e
Merge remote-tracking branch 'upstream/master' into collapse-graph-option
2020-01-24 13:55:42 +09:00
Dean Herbert
eb5abcab8c
Rename and simplify circle logic
2020-01-24 12:01:40 +09:00
Dean Herbert
851b891285
Fix incorrect insert logic
2020-01-24 12:01:14 +09:00
Dean Herbert
c390348eab
Merge remote-tracking branch 'upstream/master' into colour-score-meter
2020-01-24 11:45:33 +09:00
Dean Herbert
8a7f7c5e46
Merge remote-tracking branch 'smoogipoo/void-key-up-returns' into update-framework
2020-01-22 22:57:56 +09:00
Dean Herbert
7c62cc3ac3
Merge remote-tracking branch 'smoogipoo/void-mouse-up-returns' into update-framework
2020-01-22 22:57:52 +09:00
smoogipoo
7b2f58eb30
Apply OnRelease method signature refactorings
2020-01-22 13:22:34 +09:00
smoogipoo
40f502c6d1
Apply input method signature refactorings
2020-01-20 19:35:37 +09:00
smoogipoo
1b1003bd73
Refactor
2020-01-20 18:31:25 +09:00
smoogipoo
bfb056c612
Apply input method signature refactorings
2020-01-20 18:17:21 +09:00
Dan Balasescu
03c778df75
Merge branch 'master' into update-framework
2020-01-09 19:02:26 +09:00
smoogipoo
91735ff367
Update MathUtils namespace usages
2020-01-09 13:43:44 +09:00
Bartłomiej Dach
f0fe3bc804
Pass bindable to BeatmapMetadataDisplay
...
It was reported that mods selected in song select would show up during
loading of replays which were recorded under a different set of mods.
This was caused by BeatmapMetadataDisplay accepting a plain read-only
value of the Mods bindable in PlayerLoader.load(), therefore making the
mod value assignment in ReplayPlayerLoader.OnEntering() have no effect
on that component.
To resolve this issue, make BeatmapMetadataDisplay accept the
higher-level bindable, bind to it locally and pass it down the hierarchy
to ModDisplay.
2020-01-08 20:10:43 +01:00
Bartłomiej Dach
a3f7d3c445
Add failing test
...
Add test case demonstrating the lack of update of the metadata display's
mods upon setting the Mods property in PlayerLoader.
2020-01-08 19:55:35 +01:00
Dean Herbert
ca862124a5
Fix replay import from main menu causing a hard crash
2019-12-27 19:36:48 +09:00
Dean Herbert
b330aec03e
Drain starting at the first hitobject, not gameplay start
2019-12-27 16:16:30 +09:00
Dean Herbert
cac011edc1
Merge branch 'master' into hp-drain
2019-12-26 23:51:12 +09:00
Dean Herbert
033bb15500
Fix early-escape not continuing to results screen ( #7362 )
...
Fix early-escape not continuing to results screen
2019-12-26 23:50:21 +09:00
Dean Herbert
a041f32072
Use cleaner solution via cancellation of older schedule
2019-12-26 19:05:32 +09:00
smoogipoo
8903f286ef
Fix escape not continuing to results screen
2019-12-26 18:27:48 +09:00
smoogipoo
522847987b
Implement break/gameplay start times
2019-12-26 15:00:58 +09:00
smoogipoo
b348abcd07
Only drain health in non-break times
2019-12-26 14:59:49 +09:00
smoogipoo
977fb3d1bf
Make processors and break overlay frame-stable
2019-12-26 14:59:49 +09:00
smoogipoo
a4b1c79e18
Initial implementation of HP drain
2019-12-26 14:59:49 +09:00
smoogipoo
90cb9d9162
Simplify scoreprocesor/healthprocessor implementations
2019-12-26 14:59:49 +09:00
smoogipoo
7414a6aadd
Merge remote-tracking branch 'huoyaoyuan/master' into health-processor
...
# Conflicts:
# osu.Game.Rulesets.Catch/CatchRuleset.cs
# osu.Game.Rulesets.Mania/ManiaRuleset.cs
# osu.Game.Rulesets.Taiko/TaikoRuleset.cs
2019-12-26 14:56:54 +09:00
smoogipoo
c7936e40d5
Protect against potential nullref
2019-12-23 19:13:36 +09:00
Andrei Zavatski
7a0d76ae77
Fix nullref
2019-12-22 03:41:19 +03:00
Andrei Zavatski
aded12af9e
Refactoor to avoid bindable usage
2019-12-22 03:30:17 +03:00
Andrei Zavatski
eb75c6c70f
Update FadeIn animation for new judgement
2019-12-22 03:17:56 +03:00
Andrei Zavatski
46501cf0ac
Use FillFlowContainer
2019-12-22 03:06:57 +03:00
Andrei Zavatski
14a77a8f16
Improve animations
2019-12-21 16:08:28 +03:00
Andrei Zavatski
b61aa660c6
Move colours to HitErrorMeter class
2019-12-21 14:52:53 +03:00
Andrei Zavatski
5e3c3f2a90
Make judgements work
2019-12-21 14:30:41 +03:00
Andrei Zavatski
5b115d8d8a
Implement basic logic
2019-12-21 13:41:50 +03:00
Salman Ahmed
7d090d6cd9
Fix key overlay appearing regardless of the setting
2019-12-19 17:52:58 +03:00
smoogipoo
76f2fb378f
Separate score and health parts of ScoreProcessor
2019-12-19 20:03:14 +09:00
Dean Herbert
e0ce87adca
Move CreateScoreProcessor() to Ruleset ( #7244 )
...
Move CreateScoreProcessor() to Ruleset
2019-12-17 22:15:42 +09:00
Dan Balasescu
fd2785bab3
Merge branch 'master' into fxcop
2019-12-17 20:14:45 +09:00
smoogipoo
49bf8d27d1
Move CreateScoreProcessor() to Ruleset
2019-12-17 20:08:13 +09:00
Huo Yaoyuan
d5994ed484
CA2208: create exceptions correctly.
2019-12-17 13:00:10 +08:00
Huo Yaoyuan
ecfc6dfa3d
CA1825: use Array.Empty.
2019-12-17 12:59:48 +08:00
Dean Herbert
b5db927d93
Merge branch 'master' into cinema-mod
2019-12-17 12:56:06 +09:00
smoogipoo
6cf318c34b
Merge remote-tracking branch 'refs/remotes/origin/master' into improve-hud-hiding
2019-12-16 18:41:21 +09:00
smoogipoo
a276643a4b
Reorder health display and score elements
2019-12-16 18:41:14 +09:00
smoogipoo
83f77d9c35
Make the layout faster
2019-12-16 18:41:02 +09:00
Dean Herbert
59538bfd32
Merge branch 'global-available-mods' into adjustable-rate-mods
2019-12-13 21:57:27 +09:00
Dean Herbert
7559012fb7
Merge remote-tracking branch 'upstream/master' into lighten-playfield-during-breaks
2019-12-12 19:55:09 +09:00
Dean Herbert
d15f49f60f
Also hide the break overlay
2019-12-12 16:13:02 +09:00
Dean Herbert
37a94988a3
Merge branch 'improve-hud-hiding' into cinema-mod
2019-12-12 16:12:19 +09:00
Dean Herbert
94f3dbb2f6
Adjust transitions slightly
2019-12-12 16:09:50 +09:00
Dean Herbert
3ccfee64f6
Add HUDOverlay tests
2019-12-12 16:09:42 +09:00
smoogipoo
5861eca80d
Make DrawableRuleset take a converted beatmap
2019-12-12 15:58:11 +09:00
Dean Herbert
ffb5cdc6ae
Hide settings overlay along with other HUD-hidden content
2019-12-12 15:20:42 +09:00
Dean Herbert
ad2528d4d2
Hide key counter along with other hud elements
...
Also tidies up HUD hide logic and protects against incorrect hiding.
2019-12-12 15:19:45 +09:00
Dean Herbert
9961fa7385
Merge branch 'master' into adjustable-rate-mods
2019-12-12 15:10:23 +09:00
Dean Herbert
a93d57b77e
Merge branch 'master' into lighten-playfield-during-breaks
2019-12-12 11:57:21 +09:00
Dean Herbert
d2ada90434
Merge branch 'master' into single-scoreprocessor
2019-12-12 11:36:45 +09:00
Albie
4a1c6db3ed
Merge branch 'master' into cinema-mod
2019-12-11 18:00:17 +00:00
Dan Balasescu
b77f9504d0
Merge branch 'master' into adjustable-rate-mods
2019-12-11 19:28:59 +09:00
smoogipoo
48f1dad4aa
Remove abstract ScoreProcessor class
2019-12-11 17:25:06 +09:00
Dean Herbert
75f9250645
Don't automatically pause when window is inactive if in break time
2019-12-11 15:46:07 +09:00
Dean Herbert
9ebad16436
Fix logic regression
2019-12-11 14:37:10 +09:00
Dean Herbert
77b9989e11
Fix some weird private field names
2019-12-11 14:10:35 +09:00
Salman Ahmed
53daa37eaa
Fix failing tests
2019-12-10 23:06:13 +03:00
Albie
a61f8cc2c3
Merge branch 'master' into cinema-mod
2019-12-10 17:06:53 +00:00
Salman Ahmed
38f1a8bc17
Bind UserDimContainer.IsBreakTime from Player
2019-12-10 15:14:47 +03:00
Dean Herbert
7fd52c21f5
Update mods and user adjust to use adjustments
2019-12-09 19:41:31 +09:00
Dean Herbert
d650bfb6d6
Remove unnecessary cast
2019-12-09 18:05:14 +09:00
Dean Herbert
eb074b7058
Allow mods to apply to track, not clock
2019-12-09 17:44:45 +09:00
Dan Balasescu
54798b134e
Add accessibility modifiers
2019-12-08 03:16:41 +09:00
Dean Herbert
48c6279e8b
Only undo adjustments in GameplayClockContainer if applied at least once
2019-12-06 13:49:22 +09:00
Dean Herbert
de23364608
Add failing test
2019-12-06 13:47:34 +09:00
Albie
7864899249
Merge branch 'master' into cinema-mod
2019-11-28 16:42:01 +00:00
smoogipoo
f504370867
Make player block exit if pausable
2019-11-28 15:58:26 +09:00
Dan Balasescu
c6a85a11bd
Merge branch 'master' into sharpen
2019-11-27 17:09:11 +09:00
Huo Yaoyuan
eba8657d38
Remove newly introduced redundant this
.
2019-11-26 18:41:19 +08:00
Huo Yaoyuan
c0fe91a84c
Merge branch 'master' into sharpen
2019-11-26 18:21:50 +08:00
Albie
09158b6b08
Merge branch 'master' into cinema-mod
2019-11-26 06:57:47 +00:00
Dean Herbert
77ce9642ba
Add test coverage and simplify break time updating
2019-11-26 15:32:48 +09:00
Dean Herbert
a453129d44
Fix nullref in tests
2019-11-26 15:13:50 +09:00
Dan Balasescu
8a8e863c0e
Merge branch 'master' into intro-outro-break
2019-11-26 12:47:42 +09:00
Dean Herbert
fbebbab5db
Remove excess parenthesis
2019-11-25 22:37:07 +09:00
Dean Herbert
709ec1404f
Centralise End/StartTime retrieval to extension method
2019-11-25 19:09:14 +09:00
Dean Herbert
6b8983b489
Consider intro and outro time as "break" time
2019-11-25 19:02:11 +09:00
Albie
9fdbb2a58e
change name of interface and expose method instead of seperate values
2019-11-25 07:24:29 +00:00
Albie
9a8e3fe1da
add brackets
2019-11-24 07:44:35 +00:00
Albie
1d6665fe57
improve code quality using resharper and codefactor advice
2019-11-24 07:42:39 +00:00
Albie
b8e5796af5
add forced video/storyboard and disabled dim for mod inside new interface
2019-11-24 07:37:06 +00:00
Dean Herbert
83080c3b5f
Fix merge regression
2019-11-22 14:14:18 +09:00
Dan Balasescu
5d2a608be0
Merge branch 'master' into lead-in-fixes
2019-11-22 13:48:55 +09:00
Huo Yaoyuan
818553027b
Merge branch 'master' into sharpen
2019-11-21 23:42:46 +08:00
Dean Herbert
bd6831624a
Decouple skip button animations from gameplay clock
2019-11-21 19:51:22 +09:00
Dean Herbert
ffd0e17826
Merge branch 'skip-multiple-times' into lead-in-fixes
2019-11-21 19:01:28 +09:00
Dean Herbert
46a94821d4
Add support for consecutive skips
2019-11-21 18:59:55 +09:00
Dean Herbert
29d2374928
Add back skip button actuation count tests
2019-11-21 17:23:52 +09:00
Dean Herbert
2dd2e3d861
Add correct AudioLeadIn support
2019-11-21 16:55:18 +09:00
Dean Herbert
8369be90f2
Allow skip button to actuate more than once
2019-11-21 15:19:06 +09:00
Dean Herbert
c0b9bb5a12
Merge remote-tracking branch 'upstream/master' into lead-in-fixes
2019-11-21 14:22:17 +09:00
Berkan Diler
6cab517b2d
.NET Standard 2.1 implements Math.Clamp , use it instead of MathHelper.Clamp from osuTK.
2019-11-20 13:37:47 +01:00
Huo Yaoyuan
374ef6ff83
Merge branch 'master' into sharpen
2019-11-20 17:30:58 +08:00
Dean Herbert
eee5902851
Merge remote-tracking branch 'upstream/master' into lead-in-fixes
2019-11-15 14:05:31 +09:00
Huo Yaoyuan
87d40cf8d0
Resolve equals usages.
2019-11-13 22:35:50 +08:00
Huo Yaoyuan
7d7b9e36b2
Use compound assignment.
2019-11-12 19:53:50 +08:00
Huo Yaoyuan
ccc8aa6fa4
Apply brace style.
2019-11-11 20:13:13 +08:00
Dean Herbert
cd1dd0f898
Fix adjustments not being removed correctly on retry from pause
2019-11-06 10:38:04 +09:00
Dean Herbert
6dde755ef2
Merge branch 'master' into add-retry-button
2019-11-02 21:23:16 +09:00
Dean Herbert
fd13f0bc55
Move ReplayDownloadButton to correct namespace ( #6689 )
...
Move ReplayDownloadButton to correct namespace
2019-11-02 21:22:23 +09:00
Dean Herbert
551032803d
Fix GameplayClockContainer operating on beatmap's track after s… ( #6688 )
...
Fix GameplayClockContainer operating on beatmap's track after screen exited
2019-11-02 21:22:13 +09:00
Dan Balasescu
8a5d3ab40a
Merge branch 'master' into add-retry-button
2019-11-02 10:51:14 +09:00
Dean Herbert
daa0ebe2b5
Add xmldoc
2019-11-01 15:51:45 +09:00
Dean Herbert
14453da1d2
Centralise MakeCurrent call
2019-11-01 15:51:10 +09:00
Dean Herbert
84d17f3702
Add retry button
2019-11-01 15:41:51 +09:00
Dean Herbert
14fec6f1f3
Move ReplayDownloadButton to correct namespace
2019-11-01 15:06:36 +09:00
Dean Herbert
dcc8f6e827
Better group cancel conditional
2019-11-01 14:43:52 +09:00
Dean Herbert
d089e47a56
Merge branch 'master' into master
2019-11-01 14:15:57 +09:00
Dean Herbert
ac02bb005d
Fix GameplayClockContainer operating on beatmap's track after scren exited
2019-11-01 14:11:18 +09:00
Dean Herbert
3f192ca915
Fix song progress not displaying correctly ( #6640 )
...
Fix song progress not displaying correctly
Co-authored-by: Dan Balasescu <smoogipoo@smgi.me>
2019-10-29 18:16:54 +09:00
Dean Herbert
46b44f4f99
Fix PlayerSettingsOverlay being shown by default
2019-10-28 18:37:58 +09:00
Dean Herbert
16e33e8bc7
Fix song progress not displaying correctly
2019-10-28 18:34:58 +09:00
nwabear
b0e21c2749
Fixed Issue #6442
2019-10-25 14:57:49 -05:00
smoogipoo
851773a842
Apply adjustments for framework changes
2019-10-23 14:04:06 +09:00
Joehu
ccc753a315
Make OverlayContainers with no blocking input VisibilityContainers
2019-10-14 16:27:59 -07:00
Dean Herbert
51bf600ea7
Use empty hitwindows instead of null
2019-10-09 19:08:31 +09:00
Dean Herbert
47c1f36f9d
Add ValidForResume check
2019-10-04 11:41:53 +08:00
Dean Herbert
71985c7ef1
Update fail logic to match
2019-10-04 11:23:42 +08:00
Joseph Madamba
d87f6d270b
Merge branch 'master' into fix-alt-f4-being-blocked-by-overlays
2019-10-03 08:43:31 -07:00
smoogipoo
636913a4a6
Refactor PlayerLoader changes
2019-10-03 19:22:41 +09:00
Joehu
a69b9f1148
Fix alt-f4 being blocked during gameplay
2019-10-02 11:16:31 -07:00
Craftplacer
4d4e846296
Merge branch 'master' into muted-notification
2019-10-02 17:31:34 +02:00
Craftplacer
6929847b08
Remove redundant override
2019-10-02 17:22:34 +02:00
HDragonHR
faf8fe132e
Change bindable int to float
2019-10-02 12:26:46 +08:00
Craftplacer
5f399add82
Resolve @iiSaLMaN 's suggested changes
2019-10-01 18:15:40 +02:00
Craftplacer
2ac5e0bfa0
Make use of SessionStatics
2019-10-01 17:39:01 +02:00
Dean Herbert
02c1f490f1
Merge branch 'master' into muted-notification
2019-09-28 20:33:32 +08:00
Dean Herbert
f4f5a7e9c8
Fix test regressions
2019-09-27 13:20:17 +08:00
Dean Herbert
b50ef8ffa4
Allow null NotificationManager
2019-09-27 13:15:33 +08:00
iiSaLMaN
2670a23e6f
Assign to field and move to load complete
2019-09-27 08:15:24 +03:00
iiSaLMaN
7904f77cd5
Bind event to activation delay change
2019-09-27 02:59:42 +03:00
iiSaLMaN
911094e790
Replace menu button text with "press for menu" on 0ms activation delay
2019-09-26 01:42:56 +03:00
Dean Herbert
f11156c2dc
Fix tests not working correctly
2019-09-25 19:30:25 +09:00
Craftplacer
9a687ae8e2
Merge branch 'master' into muted-notification
2019-09-23 01:59:37 +02:00
smoogipoo
db24cfbead
Merge remote-tracking branch 'origin/master' into auto-restart-mod-perfect
...
# Conflicts:
# osu.Game/Screens/Play/Player.cs
2019-09-19 17:57:04 +09:00
smoogipoo
c76e27549a
Remove spacing
2019-09-19 14:56:52 +09:00
iiSaLMaN
da4d83063e
Simplify LINQ expression
2019-09-19 08:31:11 +03:00
iiSaLMaN
e793854735
Invert BypassFail usage
2019-09-19 08:00:41 +03:00
iiSaLMaN
9de0bcae1e
Check for blocking fail mods by default
2019-09-19 07:58:54 +03:00
Craftplacer
c3221e1a36
Prepare classes for player loader test scene
2019-09-18 23:27:26 +02:00
iiSaLMaN
775b90e066
Bypass fail on replays
2019-09-18 22:49:48 +03:00
iiSaLMaN
ecd721e8c5
Add bypass fail property to Player
2019-09-18 22:49:28 +03:00
Dean Herbert
2fcc8c2d72
Simplify implementation, play fail animation during restart
2019-09-19 01:45:59 +09:00
Dean Herbert
ff3a7c1d13
Merge remote-tracking branch 'upstream/master' into auto-restart-mod-perfect
2019-09-19 01:36:29 +09:00
Dean Herbert
ec5f420818
Merge branch 'master' into key-counter-fixes
2019-09-17 22:56:34 +09:00
Dean Herbert
77947e8309
Fix rewind tests failing
2019-09-17 22:33:27 +09:00
Dean Herbert
38d85e44be
Merge branch 'master' into key-counter-fixes
2019-09-17 22:33:15 +09:00
smoogipoo
f0bcb2b933
Debounce user-requested replay seeks
2019-09-17 16:12:18 +09:00
Craftplacer
220fdd0a04
Make muteWarningShownOnce static
...
... so it will actually get an instance per osu session.
2019-09-16 06:56:52 +02:00
Craftplacer
cb033591c4
Merge branch 'master' into muted-notification
2019-09-15 17:59:27 +02:00
Craftplacer
ecce12981e
Use block body for constructor to fix remaining code inspection issue
2019-09-15 17:47:44 +02:00
Craftplacer
e3884658af
Resolve code inspection errors
2019-09-15 17:36:53 +02:00
Dean Herbert
2381b4c003
Move video behind storyboard
2019-09-16 00:20:56 +09:00
Craftplacer
ec788ac09d
Make notification only show up once per session
2019-09-15 17:20:07 +02:00
Craftplacer
811a08d18f
Use Bindable instead of bool
2019-09-15 16:50:01 +02:00
Craftplacer
00e46fdefe
Add check if game is muted by MuteButton
2019-09-15 16:32:23 +02:00
Craftplacer
4a10e6c44e
Use ResolvedAttribute for NotificationOverlay
2019-09-15 16:11:45 +02:00
Craftplacer
78931c8e23
Implement notification when user has track or master volume muted
...
This took around under a hour to implement, it has the same behavior and content from osu!stable.
A notification will show up when the user has either its master or track volume set to the minimum, clicking it will set it to the default values.
2019-09-15 15:59:46 +02:00
Andrei Zavatski
9febeb1f3d
Add black background
2019-09-14 06:32:00 +03:00
Andrei Zavatski
a36c808682
Use Fit FillFode
2019-09-14 06:28:59 +03:00
Andrei Zavatski
9a94405b3a
Fix video playback is stretched on client resize
2019-09-14 06:05:09 +03:00
Dan Balasescu
b10ce0b12d
Merge branch 'master' into key-counter-fixes
2019-09-13 19:43:33 +09:00
Andrei Zavatski
437e121056
Merge remote-tracking branch 'refs/remotes/ppy/master' into beatmap-video
2019-09-13 13:39:58 +03:00
smoogipoo
cf2f841b4d
Fix player not correctly exiting after an unpause
2019-09-13 15:42:58 +09:00
Dean Herbert
831d04f339
Don't use gameplay clock in KeyCounter
2019-09-12 15:48:07 +09:00
Dean Herbert
0cdf125c1e
Handle key counter rewinding in a better way
...
Use ElapsedFrameTime rather than storing state data
2019-09-12 15:42:14 +09:00
Dean Herbert
cb0cf6e2c5
Remove reset functions
2019-09-12 14:27:52 +09:00
Dean Herbert
158737e001
Remove FadeTime customisation
...
Also adjusts fade transitions to feel better, especially in fast forward scenarios.
2019-09-12 14:27:29 +09:00
Dean Herbert
f9c969788a
Fix keys not reaching full brightness as soon as they should
2019-09-12 13:56:23 +09:00
Dean Herbert
88d0756107
Allow global actions to propagate through pause screen
2019-09-06 17:17:30 +09:00
Dean Herbert
f925e781a9
Refactor HitWindows for legibility
2019-09-06 15:24:14 +09:00
Dean Herbert
986ac08397
Fix pause menu keyboard navigation being affected by initial cu… ( #6002 )
...
Fix pause menu keyboard navigation being affected by initial cursor hover
2019-09-05 17:27:48 +09:00
Dean Herbert
a1d7291ffa
Fix pause menu keyboard navigation being affected by initial cursor hover
2019-09-05 16:31:10 +09:00
smoogipoo
a87a1e6031
Don't redraw certain buffered containers on scale change
2019-09-04 19:38:12 +09:00
Dean Herbert
1802d2efaf
Merge remote-tracking branch 'upstream/master' into fix-gameplay-menu-button-hover-ani
2019-09-04 10:35:14 +09:00
Dean Herbert
4cad55cee6
Move hit windows lookup to DrawableRuleset
2019-09-03 13:05:03 +09:00
smoogipoo
0c73c5acf3
Expose full hitobject rather than hit windows
2019-09-02 17:14:40 +09:00
smoogipoo
f2bdf94a1d
Add HitWindows to JudgementResult to indicate timing errors
2019-09-02 16:28:14 +09:00
smoogipoo
0a89603e79
Fix hit error potentially not displaying with null hitwindows
2019-09-02 16:07:16 +09:00
Dean Herbert
7ca51d3866
Fix resume overlay being drawn below cursor
...
Closes #5905 .
2019-09-02 11:20:55 +09:00
Andrei Zavatski
94512fea8e
Apply naming suggestions
2019-08-31 16:20:33 +03:00
Andrei Zavatski
d2f7a653a8
Fix nullref
2019-08-31 16:10:07 +03:00
Andrei Zavatski
28b19e8d54
Merge remote-tracking branch 'refs/remotes/ppy/master' into beatmap-video
2019-08-31 15:49:21 +03:00
Dean Herbert
1ddf292ad6
Fix vertical alignment of hit error display ticks
...
Wasn't correctly centered before.
2019-08-31 12:20:50 +09:00
Andrei Zavatski
d4291556ee
Remove unused using
2019-08-31 02:57:14 +03:00
Andrei Zavatski
fd958ec1ab
Remove unused property accessor
2019-08-31 02:56:41 +03:00
Andrei Zavatski
fa3591e5ec
Add setting to turn on/off the video
2019-08-31 00:42:20 +03:00
Andrei Zavatski
5dd688a51b
Fix video doesn't use gameplay clock
2019-08-31 00:09:23 +03:00
Andrei Zavatski
d55be4d59c
Implement DimmableVideo component
2019-08-30 23:48:38 +03:00
Andrei Zavatski
58a0b4e19b
Add basic layout for player
2019-08-30 23:19:55 +03:00
Dean Herbert
8f5dc06d55
Merge remote-tracking branch 'upstream/master' into accuracy-bar
2019-08-30 20:18:25 +09:00
Dean Herbert
f1db6c7039
Fix likely nullref
2019-08-30 20:18:21 +09:00
smoogipoo
fc813347ac
Make JudgementLine private
2019-08-30 19:54:36 +09:00
smoogipoo
dfccc60361
Reorder HitErrorDisplay
2019-08-30 19:53:38 +09:00
smoogipoo
fab12fa9cd
Centre align the icons
...
Seems to look better this way.
2019-08-30 19:53:38 +09:00
Dean Herbert
665fc95d49
Handle no hitobjects / no hitwindows (osu!catch)
2019-08-30 19:37:20 +09:00
Dean Herbert
80671cefd7
Final visual polish
2019-08-30 19:14:07 +09:00
Dean Herbert
c3abf0ccb7
Improve visuals
2019-08-30 18:50:38 +09:00
Dean Herbert
8fc177b743
Fix namespacing and hitwindow source
2019-08-30 18:46:42 +09:00
Dean Herbert
741bd0a5cf
Fix incorrect colour sizes and simplify alignment specification
2019-08-30 18:35:17 +09:00
Dean Herbert
54696eef39
Reverse display, add animation and reduce width
2019-08-30 17:06:23 +09:00
Dean Herbert
a73d672c2f
Tidy up judgement line logic (and fix it displaying at the wrong place)
2019-08-30 16:40:39 +09:00
Dean Herbert
6640161bc1
Simplify event propagation
2019-08-30 15:51:36 +09:00
Dean Herbert
bdbfa7bd2f
Fix class naming
2019-08-30 15:32:47 +09:00
Dean Herbert
835ee0aa2f
Code quality fixes
2019-08-30 15:29:13 +09:00
Joehu
73fd3cf03c
Fix gameplay menu button initial hover animation
2019-08-28 19:00:01 -07:00
Dean Herbert
7aeeb65ae7
Tidy up Player's container loading logic
...
Fixes drawable ruleset being loaded before skin sources are finished, by loading them as a separate operation (to avoid children being loaded first).
2019-08-27 18:27:21 +09:00
Dean Herbert
5e362d10b1
Add ruleset-specific legacy skin providers
...
This moves implementation of osu! skinnables to OsuLegacySkin.
2019-08-26 12:21:49 +09:00
Andrei Zavatski
0ccfaeb8d9
Simplify moving average
2019-08-21 10:13:59 +03:00
Andrei Zavatski
a5acc913ea
CI fixes
2019-08-21 09:58:47 +03:00
Andrei Zavatski
a994ad9c84
Use moving average to calculate arrow position
2019-08-21 09:40:15 +03:00
Andrei Zavatski
71cbc3525d
Add/remove displays only if necessary
2019-08-21 09:16:09 +03:00
Andrei Zavatski
f72edb8bf8
Add missing blank line
2019-08-20 09:03:31 +03:00
Andrei Zavatski
596ee150c6
Add xmldoc for not obvious const
2019-08-20 08:51:41 +03:00
Andrei Zavatski
9f64e09625
Move HitErrorDisplayOverlay back to the HUD
2019-08-20 08:45:51 +03:00
Andrei Zavatski
d337f9b482
DefaultHitErrorDisplay -> BarHitErrorDisplay
2019-08-20 08:03:17 +03:00
Andrei Zavatski
c4251d512e
Simplify bar building
2019-08-20 08:00:09 +03:00
Andrei Zavatski
415f180261
Delete extra semicolon
2019-08-19 22:53:28 +03:00
Andrei Zavatski
50c47568e4
Don't present Meh hit windows if it has no value
2019-08-19 22:45:27 +03:00
Andrei Zavatski
f1c3a60660
Add ability to select side
2019-08-19 22:04:27 +03:00
Andrei Zavatski
1bff103d32
CI fixes
2019-08-19 21:25:14 +03:00
Andrei Zavatski
6d3aa0520b
Make HitErrorDisplay an abstract class
2019-08-19 20:44:06 +03:00
Andrei Zavatski
70084b5553
Move HitErrorDisplay outside of the HUD
2019-08-19 20:28:03 +03:00
Andrei Zavatski
4c817b18b7
Use direct cast
2019-08-18 17:03:11 +03:00
Andrei Zavatski
dd6351b8ca
Apply suggested changes
2019-08-18 16:51:16 +03:00
Andrei Zavatski
6c60db550f
Fix crash if ruleset has no Meh hit windows
2019-08-18 16:24:13 +03:00
Andrei Zavatski
55cd1cecdf
Add missing blank line
2019-08-18 15:53:42 +03:00
Andrei Zavatski
8740ebd13f
Simplify layout
2019-08-18 15:45:18 +03:00
Andrei Zavatski
a59a14c9e6
Add setting to enable/disable hit error visibility
2019-08-18 15:01:04 +03:00
Andrei Zavatski
ee5568e596
Use Queue instead of List for stored Judgements
2019-08-18 14:43:34 +03:00
Andrei Zavatski
50133ba863
naming adjustments
2019-08-18 02:57:12 +03:00
Andrei Zavatski
906984ad95
Fix the math
2019-08-18 02:49:07 +03:00
Andrei Zavatski
f7024b513e
Visual improvements
2019-08-18 01:43:43 +03:00
Andrei Zavatski
94dbd6386f
Merge remote-tracking branch 'refs/remotes/ppy/master' into accuracy-bar
2019-08-18 01:14:27 +03:00
Dean Herbert
d0f2d22995
Merge branch 'master' into fix-storyboard-not-shown-on-disabled-user-dim
2019-08-12 05:46:15 +09:00
Andrei Zavatski
e7964c165f
Make judgement lines alive for a bit longer
2019-08-11 19:09:50 +03:00
Andrei Zavatski
3136d46c7f
Do not generate new judgement line on miss
2019-08-11 19:04:56 +03:00
Andrei Zavatski
5e0ac28ca8
Add basic colours
2019-08-11 18:30:03 +03:00
Andrei Zavatski
177a317a48
rename AccuracyBar to HitErrorDisplay
2019-08-11 18:11:49 +03:00
Andrei Zavatski
2a35c3c3e2
Calculate real position for judgement lines
2019-08-11 18:04:54 +03:00
Andrei Zavatski
0a255fe4d1
Add moving arrow
2019-08-11 16:38:03 +03:00
Andrei Zavatski
ed409d113b
Add judgement lines generator
2019-08-11 15:53:15 +03:00
Andrei Zavatski
fd334e0319
Implement basic layout for AccuracyBar
2019-08-11 14:57:21 +03:00
Dean Herbert
90b1fe81f3
Update cached usage in line with framework changes
2019-08-09 19:12:29 +09:00
iiSaLMaN
0fcc6c1676
Add DimLevel property
2019-08-08 22:13:48 +03:00
iiSaLMaN
bedb744a2e
Add parentheses
2019-08-08 17:11:26 +03:00
iiSaLMaN
88b9942b2a
Move EnableUserDim check to defualt value of ShowDimContent
2019-08-08 17:07:06 +03:00
Dean Herbert
2172c5a52b
Merge branch 'master' into use-bindable-break-time-in-player
2019-08-08 14:24:52 +09:00
Dean Herbert
7d42561da9
Remove linq usage in BreakOverlay update
2019-08-08 12:58:20 +09:00
Salman Ahmed
3f9f9e7bc9
Merge branch 'master' into use-bindable-break-time-in-player
2019-08-08 05:36:45 +03:00
Dean Herbert
99f5ca07ce
Remove redundant comment
2019-08-08 10:42:54 +09:00
Dean Herbert
40a33b3382
Move IsLoaded check to more correct place
2019-08-08 10:41:23 +09:00
Dean Herbert
a2e3ab6463
Merge branch 'master' into add-bindable-for-break-times
2019-08-08 10:13:14 +09:00
iiSaLMaN
ba269a49ee
Expose break fade duration and add it in the calculation
2019-08-07 16:59:35 +03:00
iiSaLMaN
d3657d82cd
Simplify final check for break time
2019-08-07 16:28:16 +03:00
iiSaLMaN
c2b3c28c79
Use IsBreakTime for checking if currently in a break
...
Rather than iterating over all breaks to find which is in current time
2019-08-07 16:15:53 +03:00
Dean Herbert
dda078277a
Minor variable name changes
2019-08-06 23:05:12 +09:00
iiSaLMaN
2a68bb2749
onCompletionEvent -> pushResults
2019-08-06 14:11:43 +03:00
iiSaLMaN
dd701eaa62
Safely cancel the completion task on restart or immediate exit
2019-08-06 14:10:03 +03:00
iiSaLMaN
e6e315e07b
Expose current break index
2019-07-30 13:29:41 +03:00
iiSaLMaN
5bf0277fd4
Remove unnecessary quick check
...
Not saving for anything
2019-07-28 09:17:13 +03:00
iiSaLMaN
1dd3a66300
Remove unnecessary index resets
2019-07-28 09:16:19 +03:00
iiSaLMaN
95b568eb46
Remove unnecessary condition
2019-07-27 15:52:30 +03:00
iiSaLMaN
6c580ac9d5
Use while loops instead
2019-07-27 15:52:01 +03:00
Salman Ahmed
934439e138
Merge branch 'master' into add-bindable-for-break-times
2019-07-26 12:57:52 +03:00
iiSaLMaN
4c9e8527d8
Modify global index directly in the for loop
...
Moves the global index to a near break if not in a break yet
2019-07-26 09:24:53 +03:00
iiSaLMaN
5a94a22314
Add a quick check if we're not in a break with current index
2019-07-26 09:17:39 +03:00
iiSaLMaN
3fa6804501
Use better loops for moving index
...
Easy to read, suggested by peppy
2019-07-26 08:12:32 +03:00
iiSaLMaN
806d41daf4
Add function to reset break index
2019-07-26 08:11:13 +03:00
iiSaLMaN
91fa8a6552
Simplify null and any check
2019-07-26 08:09:18 +03:00
iiSaLMaN
44895c4b69
Use IReadOnlyList for break periods list
2019-07-26 05:41:10 +03:00
iiSaLMaN
b4c93b1777
Use lookup direction than 2 while loops
2019-07-26 05:11:01 +03:00
iiSaLMaN
a08d54eb06
Remove unnecessary checks
2019-07-26 03:11:59 +03:00
Shane Woolcock
1d6c321e14
Ensure we don't ping-pong nearestBreakIndex between breaks
2019-07-26 08:34:18 +09:30
Shane Woolcock
5e51012800
Rewrite updateBreakTimeBindable
2019-07-25 22:54:05 +09:30
iiSaLMaN
cdda264c49
Use global index and move it to find if break time
...
Avoid using iterations
2019-07-25 12:28:21 +03:00
iiSaLMaN
5a55433d6c
Return if breaks are null
...
Fixes a test
2019-07-25 11:53:32 +03:00
iiSaLMaN
172a9ce33a
Use a for loop instead of foreach
...
avoid allocating an iterator
2019-07-25 11:40:45 +03:00
iiSaLMaN
9bd66b6e7a
Better xmldoc
2019-07-25 11:27:32 +03:00
iiSaLMaN
69d2f57f4f
Avoid using LINQ
2019-07-25 11:27:01 +03:00
iiSaLMaN
0ea0a10ca4
Expose as IBindable<bool>
2019-07-25 11:26:38 +03:00
iiSaLMaN
7b82d184bd
Add bindable boolean for break times
2019-07-25 11:07:53 +03:00
Dan Balasescu
986031e127
Merge branch 'master' into storyboard-clock-di
2019-07-12 23:14:12 +09:30
Dean Herbert
8b67f88d16
Don't expose dimmable container creation in player
2019-07-12 12:04:45 +09:00
Dean Herbert
46f7bb885b
Move classes to local namespaces
...
Also renames test scene to more appropriate name.
2019-07-12 11:50:06 +09:00
Dean Herbert
ecbd0f7eff
Merge branch 'master' into fix-skip-button-clickability
2019-07-11 23:10:28 +09:00
David Zhao
6c0de0b436
Merge remote-tracking branch 'upstream/master' into storyboard-clock-di
2019-07-11 13:33:35 +09:00
David Zhao
321266e96f
Make UserDimContainer abstract
2019-07-11 13:17:28 +09:00
David Zhao
7929104b8a
move default into StoryboardContainer, fix load bug, remove comment
2019-07-10 12:24:05 +09:00
David Zhao
41afe89c0b
delete no longer needed bindable
2019-07-10 00:46:34 +09:00
Dean Herbert
27e79d56ec
Merge branch 'master' into collapse-graph-option
2019-07-09 23:40:43 +09:00
David Zhao
5bb21ecae0
remove storyboard region
2019-07-09 16:50:37 +09:00
David Zhao
89cb8a0cac
Move storyboard initialization to new StoryboardContainer
2019-07-09 16:23:59 +09:00
Dean Herbert
8a98aff318
Merge branch 'master' into replay-local-mods
2019-07-08 22:38:02 +09:00
Dean Herbert
54f5e6aedf
Add assertion and comment about lease logic
2019-07-08 22:37:39 +09:00
David Zhao
0cf4bf2352
Manually set clock for storyboard if loading before being given a parent
2019-07-08 18:46:12 +09:00
David Zhao
d489a77fe1
remove new container and comment
2019-07-08 17:57:29 +09:00
David Zhao
fbd300e664
Move ruleset into ReplayPlayerLoader as well
2019-07-08 17:37:20 +09:00
David Zhao
e78e326f34
remove unused using
2019-07-08 17:02:42 +09:00
David Zhao
ef22ab9340
remove bindable
2019-07-08 16:32:11 +09:00
David Zhao
6a86f62d17
Get mods from score info
2019-07-08 16:13:03 +09:00
David Zhao
5853a877c2
create base dependencies before caching, create player in playerloader
2019-07-08 15:40:10 +09:00
David Zhao
2747d7692b
Create ReplayPlayerLoader for local mod caching
2019-07-08 14:55:05 +09:00
Dean Herbert
8f2ec73626
Move logic inside of HUDOverlay
...
Add vertical offset adjust.
2019-07-07 05:30:53 +09:00
Salman Ahmed
dfabed3d85
Merge branch 'master' into applicable-to-hud
2019-07-06 16:30:02 +03:00
Dan Balasescu
3a9f16ccf2
Merge branch 'master' into idle-still-starts
2019-07-06 00:08:59 +09:30
Unknown
d05512a12a
invert usage corresponding to previous description change
2019-07-05 09:16:50 +02:00
Unknown
ee44caf964
better setting description
2019-07-05 08:52:44 +02:00
Unknown
2d5fd7f1c4
remove unnecessarily setting value of bindable that was already bound to
2019-07-05 08:49:56 +02:00
Unknown
b425df6c75
various fixes
...
- make AllowSeeking a Bindable which fixes incorrect initial position and removes unnecessary variables
- make SongProgressInfo fixed height
2019-07-05 08:48:40 +02:00
Dean Herbert
b902457f8d
Allow PlayerLoader to proceed even if the mouse is hovering an overlay panel
2019-07-05 15:32:07 +09:00
Unknown
ed22c23f37
mask SongProgress
2019-07-05 08:30:32 +02:00
Unknown
e69160a0ce
fix graph not completely hiding
2019-07-05 08:05:18 +02:00
iiSaLMaN
d624157c45
Remove unnecessary fading
2019-07-05 05:17:36 +03:00
Unknown
608223cbb4
Add setting to collapse the song progress graph
2019-07-04 11:59:38 +02:00
Dean Herbert
db24ac28ec
Add tests
2019-07-04 16:53:08 +09:00
Dean Herbert
a20d5baa57
Fix skip button not being clickable after fade out
2019-07-04 16:21:01 +09:00
Dean Herbert
23acddcb56
Rename download buttons to avoid ambiguity
2019-07-03 12:02:35 +09:00
Salman Ahmed
8b4ef52c13
Revert unnecessary changes
2019-07-03 07:27:24 +03:00
naoey
eaa19d5a49
Remove unused/unnecessary fields
2019-07-02 16:13:47 +05:30
naoey
ee516d2515
Make direct panel download and replay buttons share UI
2019-07-02 15:55:30 +05:30
Dean Herbert
6539c6da17
Merge branch 'master' into watch-replays-4
2019-07-02 13:24:16 +09:00
Salman Ahmed
744e651a37
Merge branch 'master' into applicable-to-hud
2019-07-02 05:24:56 +03:00
Salman Ahmed
6a79349f4a
Move health display out of the visibility container
2019-07-02 02:19:59 +03:00
Dean Herbert
60ea3d4e1a
Fix skinning support for combobreak
2019-06-30 21:58:30 +09:00
naoey
bfcbb47b77
Clean up some more leftover code
2019-06-30 10:56:20 +05:30
welsar55
d6561531a3
Merge branch 'master' into combobreak
2019-06-29 11:55:10 -05:00
Welsar55
a22c166575
Make ComboEffects its own class
2019-06-29 11:28:40 -05:00
naoey
d8f6bbc90e
Disable replay button when replay is unavailable
2019-06-29 12:49:03 +05:30
naoey
7d9e215744
Code quality fixes
2019-06-29 12:29:12 +05:30
naoey
424711d24b
Fix replay button shake container
...
- Add license headers
- Slightly reduce bottom margin of button in score screen
2019-06-29 12:26:37 +05:30
naoey
bc52f76556
Move replay button to score card
2019-06-29 10:55:30 +05:30
Welsar55
a57218e50e
Move to LocalSkinOverride
2019-06-28 20:45:11 -05:00
iiSaLMaN
d37cefbad8
Implement IApplicableToHUD
2019-06-29 04:23:59 +03:00
naoey
53d6d74537
Update to match upstream changes
2019-06-28 09:33:13 +05:30
naoey
ab0bb8b678
Implement replay downloading with ArchiveDownloadModelManager
2019-06-28 09:33:13 +05:30
Welsar55
826699a7e7
Remove unneeded bindable
2019-06-26 12:16:44 -05:00
Welsar55
7dd1479050
Add combobreak sound
2019-06-26 00:20:33 -05:00
Dean Herbert
40cf573368
Fix pause not correctly showing pause screen
2019-06-25 23:15:58 +09:00
Dean Herbert
f9dad0f640
Merge remote-tracking branch 'upstream/master' into gamewide-backbutton
2019-06-25 20:23:49 +09:00
smoogipoo
8c96e4c1fa
Move back button to OsuGame
2019-06-25 18:33:08 +09:00
Dean Herbert
7bc7df2249
Reduce background brightness at PlayerLoader
2019-06-25 17:22:10 +09:00
Dean Herbert
f91467eddc
Fix licence header
2019-06-24 18:34:23 +09:00
Dean Herbert
fad1ced1b5
Add correct conditionals to allow exit
2019-06-24 18:15:27 +09:00
Dean Herbert
d70248338d
Merge remote-tracking branch 'upstream/master' into quickEscape
2019-06-24 18:14:48 +09:00
Dean Herbert
26d5c2d85a
Remove local implementation of bindable in OsuCheckbox
2019-06-17 19:37:24 +09:00
Dean Herbert
021d0273f9
Split out user activity from user status ( #4619 )
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Split out user activity from user status
Co-authored-by: Dean Herbert <pe@ppy.sh>
2019-06-12 20:14:03 +09:00
Dean Herbert
20b43c20c8
Rename variables to remove redundant "screen" terminology
2019-06-12 16:33:15 +09:00
Dean Herbert
a9c229b1ec
Merge remote-tracking branch 'upstream/master' into user-status-wiring
2019-06-12 16:00:35 +09:00
Lucas A
15893bbb75
Drop UserActivity prefix for subclasses nested in UserActivity + Change status messages.
2019-06-11 19:41:48 +02:00
Dean Herbert
606be3d7ce
Merge branch 'master' into backgrounded-beatmap-status-lookups
2019-06-12 00:22:47 +09:00
Dean Herbert
00ee45fe46
Merge remote-tracking branch 'origin/update-visibility-container' into update-framework
2019-06-11 19:36:13 +09:00
Dean Herbert
609a82bc94
Update VisibilityContainer usage in line with framework
2019-06-11 15:13:58 +09:00
Lucas A
141775d98c
Merge remote-tracking branch 'upstream/master' into user-status-wiring
2019-06-10 21:41:00 +02:00
smoogipoo
f090e292c9
Move ArchiveModelManager import process to async flow
2019-06-10 13:42:22 +09:00
Dean Herbert
5c2ea0b1a7
Move dispose to end of file
2019-06-10 01:14:46 +09:00
Dean Herbert
d964f6ba9e
Tween track frequency on pause
2019-06-10 00:56:35 +09:00
Lucas A
a2bc5b538e
Merge remote-tracking branch 'upstream/master' into user-status-wiring
2019-06-05 16:59:38 +02:00
Dean Herbert
9c214c3f0e
Add animation on failing
2019-06-04 16:13:16 +09:00
Dean Herbert
a2fbcb2bd3
Fix rebase regressions
2019-05-31 15:58:46 +09:00
Dean Herbert
e03a664970
Fix lead-in logic to match stable
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Also adds storyboard event priority support.
2019-05-31 15:51:19 +09:00
Dean Herbert
651706b10e
Account for user/system offsets when deciding on an initial seek time
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Closes #3043
Remove "AllowLeadIn" flag
2019-05-31 15:50:46 +09:00