Dean Herbert
62ffb4fe78
Pause imports during active gameplay
2023-01-09 18:54:11 +09:00
Berkan Diler
c7ca4bbba5
Use generic Enum methods
2022-12-26 20:36:39 +01:00
Jamie Taylor
f7c854f1b0
Change asset folder
2022-12-20 21:18:51 +09:00
Dean Herbert
2f0c772dcb
Add argon pro skin
2022-12-20 21:18:51 +09:00
Dean Herbert
192536643c
Fix some more inspections
2022-12-16 20:21:19 +09:00
Dean Herbert
ba54551313
Merge branch 'master' into guard-url-protocols
2022-12-16 18:23:16 +09:00
Dean Herbert
27c497145f
Fix the MOTHERLOAD of undetected issues that are now visible thanks to net6.0
2022-12-16 18:16:26 +09:00
cdwcgt
6ef5b2733f
Export instead of ExportCurrentSkin
2022-12-15 21:41:15 +09:00
Dean Herbert
b8904fe747
Move ImportParameters
to better home
2022-12-13 21:41:26 +09:00
Dean Herbert
cb16d62700
Hook up ImportParameter
flow with IModelImporter
caller methods
2022-12-13 21:29:32 +09:00
Dean Herbert
cf2719d4c0
Convert batchImport
parameter to parameters class to allow further import configuration
2022-12-13 19:55:18 +09:00
cdwcgt
e02b8cb199
Group export methods into their respective managers
2022-12-11 18:30:24 +09:00
ansel
b240d15731
Fix numeric font
2022-12-03 23:38:50 +03:00
ansel
8174f6be64
Get rid of dublicated enum
2022-12-03 23:32:17 +03:00
ansel
b41f30c868
Allow changing font of text elements
2022-12-03 22:44:54 +03:00
ansel
0db6c2ada1
Add enum with font types
2022-12-03 22:38:11 +03:00
Bartłomiej Dach
212d78865a
Add a few more missing partial specs
2022-11-26 16:30:52 +01:00
Dan Balasescu
7bc8908ca9
Partial everything
2022-11-27 00:00:27 +09:00
C0D3 M4513R
4b44f31b5e
Use LocaliseableStings in BeatmapAttributeText
2022-11-23 21:02:43 +01:00
Dean Herbert
774f70e380
Simplify class structure
2022-11-23 16:56:40 +09:00
Dean Herbert
0749a7bb07
Simplify attribute assignment
2022-11-23 16:53:36 +09:00
Dean Herbert
0f034606fd
Use LocalisableDescription
from BeatmapOnlineStatus
enum instead of locally defined
2022-11-23 16:49:51 +09:00
Dean Herbert
a8af83e62a
Move label initialisation out of ctor
2022-11-23 16:49:39 +09:00
Dean Herbert
27473262af
Rename attributes in enum to match better with user expectations
2022-11-23 16:45:46 +09:00
Dean Herbert
b89689a34a
Rename class and reword settings text/tooltips to avoid clashing with other naming
2022-11-23 16:31:50 +09:00
C0D3 M4513R
93ab1c9432
Merge branch 'master' into beatmap-info
2022-11-21 09:01:24 +00:00
Dean Herbert
eae8530722
Fix SkinnableSprite
lookups broken in lazer-first skins
...
Regressed with removal of local `GetTexture` calls in e19ba65f91
2022-11-13 12:46:21 +09:00
Dean Herbert
e19ba65f91
Remove LookupName
from base ISkinComponentLookup
2022-11-09 17:46:43 +09:00
Dean Herbert
1aa0e40f2f
Add "Component" prefix to lookup naming
2022-11-09 17:46:43 +09:00
Dean Herbert
e75c3b3f94
Rename SkinnableTarget
to GlobalSkinLookup
2022-11-09 17:46:43 +09:00
Dean Herbert
c908969d9b
Rename ISkinComponent
to ISkinLookup
2022-11-09 17:46:43 +09:00
Dean Herbert
ab458320c4
Fix some lingering inspections
2022-11-09 17:46:24 +09:00
Dean Herbert
d4251271d8
Apply nullability to SkinnableDrawable
2022-11-09 13:59:13 +09:00
Dean Herbert
bf26dbffc2
Apply nullability to skinning support classes
2022-11-09 13:59:13 +09:00
C0D3 M4513R
ab650d8a1b
Use AutoSizeAxes
2022-11-07 15:22:20 +01:00
C0D3 M4513R
28ab092b6f
Simplify the whole Templating process
2022-11-07 07:55:42 +01:00
C0D3 M4513R
a435e365ea
Allow for the Value of BeatmapInfoDrawable to be formatted
2022-11-03 18:54:55 +01:00
C0D3 M4513R
502bfa950e
Fix potential resource leak
2022-11-03 08:05:26 +01:00
C0D3 M4513R
95e2521ca4
Use more Localisations
2022-11-02 13:56:55 +01:00
C0D3 M4513R
2e5db5e259
Remove nullable disable from TextElement
2022-11-02 13:24:05 +01:00
C0D3 M4513R
ed7e3a29e2
Add Localisation
...
Also add Labels for what is displayed, and prefix/suffix for Labels
Add a Prefix and Suffix for Values
2022-11-02 13:00:45 +01:00
C0D3 M4513R
975eed964e
Don't make Beatmap in OsuGameBase public
...
Signed-off-by: C0D3 M4513R <28912031+C0D3-M4513R@users.noreply.github.com>
2022-11-01 21:19:01 +01:00
C0D3 M4513R
c231a20cbb
Add a generic text Element
...
Signed-off-by: C0D3 M4513R <28912031+C0D3-M4513R@users.noreply.github.com>
2022-11-01 20:54:52 +01:00
C0D3 M4513R
905ebc3c1f
Initial implementation of a Beatmap Information Skinning Element
...
Signed-off-by: C0D3 M4513R <28912031+C0D3-M4513R@users.noreply.github.com>
2022-11-01 20:46:32 +01:00
Dean Herbert
42eafe318c
Remove various simple obsoletions
2022-10-28 13:20:58 +09:00
Dean Herbert
7dbd6e2469
Merge branch 'master' into taiko-kiai-flashing
2022-10-21 12:48:35 +09:00
Joseph Madamba
bf4a91f1f0
Fix skin toolbox component button not playing hover/click sounds
2022-10-20 13:16:03 -07:00
Salman Ahmed
eb386d4bd5
Enable slider ball tint in default legacy skin
2022-10-20 03:29:25 +03:00
Joppe27
9b123e7365
Adjust flash intensity and fade values to feel better
2022-10-19 00:51:44 +02:00
Joppe27
a76a039722
Rename KiaiFlashingDrawable and move to osu.Game
2022-10-18 23:40:43 +02:00
Dean Herbert
8bf4ca4b53
Add legacy skin fallback when beatmap skin is providing resources
2022-10-12 17:47:20 +09:00
Dean Herbert
fd20515a6d
Don't throw if LegacySkin
doesn't have a transformer encapsulating it
...
This allows for more flexibility in lookups.
2022-10-12 17:29:17 +09:00
Dean Herbert
1c93551590
Remove completely incorrect check before applying ruleset transformer
2022-10-12 17:07:13 +09:00
Dean Herbert
cb21126623
Merge pull request #20586 from ekrctb/time-based-selection
...
Use hit object time for timeline drag selection instead of relying on blueprint
2022-10-11 13:20:15 +09:00
D.Headley
5d2e3dcf4a
Remove leftover Enum
2022-10-09 22:52:54 +02:00
Dean Herbert
a543222a2b
Add ability to pad stage vertically
2022-10-07 15:45:35 +09:00
Dean Herbert
eea3d5adb8
Standardise column index naming and xmldoc
2022-10-07 15:24:36 +09:00
Dean Herbert
13e0a59f70
Add note about why LegacyManiaSkinConfigurationLookup
exist
2022-10-07 15:24:36 +09:00
Dean Herbert
3947011baf
Fix regression in legacy dual stage handling logic
2022-10-07 15:24:36 +09:00
ekrctb
6164e0896a
Don't reselect already selected items in SelectAll
2022-10-07 10:46:07 +09:00
ekrctb
0d448e6cc8
Fix items without blueprints are not deselected
2022-10-06 13:50:56 +09:00
Dean Herbert
5243ff3c22
Add argon combo colours
...
I'm 99% sure these are just test colours flyte was using, but they look good
so let's go with them. I've added two new colours to increase the default
combo colour rotation to 6. The initial ordering still matches, for whatever
that's worth.
2022-09-22 19:49:32 +09:00
Dean Herbert
74aefdc5bd
Move basic transformer behaviour to base abstract
class
2022-09-22 18:53:43 +09:00
Dean Herbert
ea7c5458fe
Fix sprite dropdown not showing resources from non-legacy skins during gameplay
2022-09-22 18:53:43 +09:00
Dan Balasescu
70bab81282
Merge pull request #20377 from peppy/argon-skin
...
Add new default "argon" skin
2022-09-22 14:50:43 +09:00
Dean Herbert
992441b9de
Disable alpha component parsing in beatmap / skin colour sections
2022-09-21 16:11:41 +09:00
Dean Herbert
4492a26b59
Merge branch 'master' into argon-skin
2022-09-21 13:00:16 +09:00
Salman Ahmed
b8f2e13503
Avoid catching all exceptions raising from skin instance creation
2022-09-20 22:27:27 +03:00
Dean Herbert
b55aa68177
Remove xmldoc on private fields
2022-09-19 23:16:46 +09:00
Dean Herbert
0f7b38f4c3
Add new default skin "argon"
2022-09-19 23:16:46 +09:00
Dean Herbert
6a06a5b1b5
Reword fallback instantiation handling comment to hopefully explain things better
2022-09-18 18:20:28 +09:00
Dean Herbert
d0b8409de5
Apply more renames
2022-09-18 18:19:00 +09:00
Dean Herbert
41e69fbca6
Remove "default" prefix from naming
2022-09-18 00:15:26 +09:00
Dean Herbert
1b475f9360
Ensure skin InstantiationInfo
is updated when saving
2022-09-18 00:12:43 +09:00
Dean Herbert
487378f732
Fallback to default skin if instantiation fails
2022-09-17 23:57:25 +09:00
Dean Herbert
3e28ab72ce
Standardise default skin names
2022-09-17 23:57:25 +09:00
Dean Herbert
51841988bf
Rename references to DefaultSkin
to have Triangles
suffix
2022-09-17 23:57:25 +09:00
Dan Balasescu
e95983cdb4
Merge branch 'master' into fix-skin-flow
2022-09-16 20:15:51 +09:00
Dean Herbert
c7f8f948b9
Rename CreateLegacySkinProvider
to CreateSkinTransformer
and apply to all skins
2022-09-15 20:18:10 +09:00
Dean Herbert
28b15e232d
Remove all EF models
2022-09-15 16:59:36 +09:00
Salman Ahmed
5fba21d658
Rename parameter to clarify purpose
2022-09-13 02:21:01 +03:00
Dean Herbert
f31deaef7c
Simplify skin bindable flow
...
Now, nothing touches the configuration apart from `OsuGame`, making
everything else flow better and avoid weird cyclic set bugs.
Closes https://github.com/ppy/osu/issues/20234 .
2022-09-12 19:51:50 +09:00
Dean Herbert
e29f5cb456
Fix new-style legacy skins with animated judgements not adding correct transforms
...
Closes #16173 .
2022-09-12 18:54:06 +09:00
cdwcgt
d1e27e8a69
add arrow short cut for skin editor
...
basically from `ComposeBlueprintContainer` because they have the same logic
2022-09-08 23:14:34 +08:00
Dean Herbert
a215d009fe
Update Remove
/RemoveRange
/RemoveAll
calls in line with framework changes
2022-08-29 15:57:40 +09:00
Dean Herbert
ac99c1ad69
Migrate the majority of existing file lookups to use new extension methods
2022-08-10 16:01:16 +09:00
Dean Herbert
237f72efbc
Add missing null check on AudioManager
2022-08-08 13:31:57 +09:00
Dan Balasescu
c4b9b2a14b
Merge branch 'master' into irenderer-glwrapper
2022-08-05 20:35:06 +09:00
Dan Balasescu
6632367c6d
Ensure skin samples are looked up in correct order
2022-08-04 14:48:12 +09:00
Dan Balasescu
b4e55f7309
Apply IRenderer changes
2022-08-02 19:50:57 +09:00
Dean Herbert
5b98a73edc
Apply nullability to SkinComponentToolbox
and split out reflection method to get all skinnable components
2022-08-01 14:04:08 +09:00
Dean Herbert
93b783d9ea
Fix previous skins not loading due to namespace changes
2022-07-31 03:25:38 +09:00
Dean Herbert
3005ff1b9f
Merge branch 'master' into pie-chart-progress
2022-07-28 22:19:27 +09:00
Dean Herbert
4b140e1f5a
Adjust metrics
2022-07-28 18:50:46 +09:00
Dean Herbert
ea027eda46
Move initial show to base implementation and add transition for legacy version
2022-07-28 18:29:49 +09:00
Dean Herbert
bfa026879c
Remove pointless null check
2022-07-28 18:28:03 +09:00
Nitrous
0d36907cad
apply code quality fixes
2022-07-28 15:30:45 +08:00
Nitrous
db62d4be3a
apply suggestions
...
- refactor `SongProgress`
- make`UpdateProgress` more readable
- enable NRT on new classes
- refactor `TestSceneSongProgress` to use `GameplayClockContainer`
2022-07-28 15:15:41 +08:00
Nitrous
9088caa377
move LegacyComboCounter
to osu.Game.Skinning
2022-07-28 08:36:26 +08:00
Nitrous
a222278710
remove unused using
2022-07-27 16:01:35 +08:00
Nitrous
37e642b0bd
make SongProgress
abstract
...
- move unrelated logic to `DefaultSongProgress`
- make `LegacySongProgress` inherit `SongProgress`
2022-07-27 15:19:21 +08:00
Nitrous
a12676c25d
scale down graph from bleeding through border
2022-07-27 14:35:18 +08:00
Dean Herbert
d8e605d8aa
Fix broken tests due to badly reimplemented copy-pasted code
2022-07-27 13:58:01 +09:00
Dean Herbert
62ca3aada6
Transfer TODO comment across to copy-pasted implmentation
2022-07-27 13:53:27 +09:00
Dean Herbert
b803ec543f
Remove unused combo
DI retrieval
2022-07-27 13:50:03 +09:00
Nitrous
842ab3c5c1
remove unused using
2022-07-27 09:41:58 +08:00
Nitrous
3abf44da91
Merge branch 'master' into pie-chart-progress
2022-07-27 08:53:23 +08:00
Nitrous
a2320aeb27
replace SongProgress
with LegacySongProgress
2022-07-27 08:52:27 +08:00
Nitrous
6b0f3674c3
implement LegacySongProgress
2022-07-27 08:51:55 +08:00
Dean Herbert
8370ca9765
Add ImportAsUpdate
method to IModelImporter
to avoid otehr changes
2022-07-26 15:49:04 +09:00
Dan Balasescu
f87efae115
Merge pull request #19293 from peppy/skin-editor-save-hotkey
...
Add the ability to save in the skin editor using system save hotkey
2022-07-22 14:43:34 +09:00
Dean Herbert
f713253d1b
Fix formatting inconsistencies in empty ctor
s
2022-07-22 14:00:29 +09:00
Dean Herbert
92f59ce9a0
Add the ability to save in the skin editor using system save hotkey
2022-07-22 13:10:18 +09:00
LukynkaCZE
ed94d7fce8
Fix requested changes
2022-07-22 02:46:17 +02:00
LukynkaCZE
5987acfbca
Fixed code formatting
2022-07-19 22:59:25 +02:00
LukynkaCZE
51a0b5afdc
Skin Editor
2022-07-19 22:18:19 +02:00
Salman Ahmed
69d967172a
Remove unencessary null coalesce
2022-07-16 06:39:05 +03:00
Dean Herbert
426c53fe65
Fix potential null being sent to extension method which doesn't support it
2022-07-02 12:50:28 +09:00
Dean Herbert
31a447fda0
Update parameter discards
2022-06-24 21:26:19 +09:00
Dean Herbert
dbae4c6f5a
PostImport
-> PresentImport
2022-06-20 18:36:29 +09:00
Dean Herbert
92f1a2958c
Rename Import(TModel)
to ImportModel
to differentiate from other import methods
2022-06-20 15:18:07 +09:00
Dean Herbert
a6c8a832aa
Remove Import(ArchiveReader)
and redirect existing usages to Import(ImportTask)
2022-06-20 15:14:57 +09:00
Dean Herbert
329f1a0822
Add test coverage of original fail case and improve test reliability and code quality
2022-06-20 14:08:05 +09:00
Gabe Livengood
a5bc769243
clear skineditor selected components on hide
2022-06-19 14:34:52 -04:00
Gabe Livengood
36df1da57f
Revert "stop component transform when skineditor is hidden"
...
This reverts commit 48ffd6aeb5
.
2022-06-19 14:26:02 -04:00
Gabe Livengood
48ffd6aeb5
stop component transform when skineditor is hidden
2022-06-17 11:28:58 -04:00
Dan Balasescu
f8830c6850
Automated #nullable processing
2022-06-17 16:37:17 +09:00
Dean Herbert
e66ccfd980
Add back missing notification flow
2022-06-16 19:48:18 +09:00
Dean Herbert
72c5b9009d
Remove local realm
fields in manager classes
2022-06-16 18:56:53 +09:00
Dean Herbert
f3984d98e6
Remove RealmArchiveModelManager
from hierarchy
2022-06-16 18:53:13 +09:00
Dean Herbert
4d9e3d1982
Rename Score/Skin ModelManager
classes to Importer
for now
2022-06-16 18:11:50 +09:00
Dean Herbert
f23ddfe6cc
Move remaining realm classes out of Stores
namespace
2022-06-15 21:56:00 +09:00
Dean Herbert
88d5e074a8
Rename lowPriority
to batchImport
2022-06-15 00:46:00 +09:00
Dean Herbert
f11fe54385
Remove custom hash function flow
2022-06-15 00:42:30 +09:00
Dean Herbert
7affef75b0
Remove unused Import
method in SkinManager
2022-06-15 00:26:34 +09:00
Dean Herbert
9f599a5ab4
Remove unused lowPriority
flag from one Import
method
2022-06-14 19:52:30 +09:00
Dean Herbert
ca0765a932
Tidy up various delegation implementations
2022-06-14 19:46:59 +09:00
Dan Balasescu
561a932d17
Merge pull request #18587 from peppy/skin-editor-fix-sizing
...
Fix skin editor not accounting for aspect ratios in base-game sizing logic
2022-06-07 13:19:50 +09:00
Dan Balasescu
86b685f7e4
Merge pull request #18589 from peppy/skin-bool-parsin
...
Change `skin.ini` boolean parsing to match osu!stable
2022-06-07 10:11:07 +09:00
Dean Herbert
46eba86ad1
Remove unintended left-over invalidation code
2022-06-07 09:29:30 +09:00
Dean Herbert
3862681d94
Change skin.ini
boolean parsing to match osu!stable
...
Closes https://github.com/ppy/osu/issues/18579 .
2022-06-06 19:43:09 +09:00
Dean Herbert
a8764b67e1
Add padding and avoid using invalidation (triggers too often when toolbar is being toggled)
2022-06-06 18:28:56 +09:00
Dean Herbert
28c9c61f71
Fix potential null reference in skin editor if target screen is null (during exit)
...
```csharp
[runtime] 2022-06-06 09:24:31 [verbose]: Host execution state changed to
Stopping
[runtime] 2022-06-06 09:24:31 [error]: An unhandled error has occurred.
[runtime] 2022-06-06 09:24:31 [error]: System.NullReferenceException:
Object reference not set to an instance of an object.
[runtime] 2022-06-06 09:24:31 [error]: at
osu.Game.Skinning.Editor.SkinEditorOverlay.setTarget(OsuScreen target)
in
/Users/dean/Projects/osu/osu.Game/Skinning/Editor/SkinEditorOverlay.cs:line
173
[runtime] 2022-06-06 09:24:31 [error]: at
osu.Framework.Threading.ScheduledDelegate.RunTaskInternal()
[runtime] 2022-06-06 09:24:31 [error]: at
osu.Framework.Threading.Scheduler.Update()
[runtime] 2022-06-06 09:24:31 [error]: at
osu.Framework.Graphics.Drawable.UpdateSubTree()
[runtime] 2022-06-06 09:24:31 [error]: at
osu.Framework.Graphics.Containers.CompositeDrawable.UpdateSubTree()
[runtime] 2022-06-06 09:24:31 [error]: at
osu.Framework.Graphics.Containers.CompositeDrawable.UpdateSubTree()
[runtime] 2022-06-06 09:24:31 [error]: at
osu.Framework.Graphics.Containers.CompositeDrawable.UpdateSubTree()
[runtime] 2022-06-06 09:24:31 [error]: at
osu.Framework.Graphics.Containers.CompositeDrawable.UpdateSubTree()
```
2022-06-06 18:27:54 +09:00
Dean Herbert
003a3de270
Adjust transitions to look better
2022-06-06 18:06:46 +09:00
Dean Herbert
cd0e0fe70f
Fix skin editor not accounting for aspect ratios in base-game sizing logic
2022-06-06 18:02:42 +09:00
Salman Ahmed
045e044637
Expose LegacySkinTransformer
's underlying skin for pattern-matching
2022-06-04 01:14:42 +03:00
Bartłomiej Dach
9ae019eb39
Move ISamplePlaybackDisabler
to more general namespace
2022-05-08 10:38:58 +02:00
Dean Herbert
ee99b94940
Fix return condition from EnsureMutableSkin
not accounting for "failed" imports
2022-04-29 13:46:18 +09:00
Dean Herbert
aabe586578
Add return value to EnsureMutableSkin
to understand whether a new skin was made
2022-04-28 14:09:30 +09:00
Dean Herbert
ed894d6428
Merge pull request #17941 from frenzibyte/remove-legacy-skin-fallback
...
Handle all legacy skin component types explicitly and remove texture fallback
2022-04-25 21:55:05 +09:00
Dean Herbert
d2780c2c50
Add a touch more detail to the unsupported skin component exception
2022-04-25 19:06:47 +09:00
Salman Ahmed
0ecda46d93
Deselect mods incompatible with "Autoplay" when entering gameplay via scene library
2022-04-23 23:16:33 +03:00
Salman Ahmed
4bf11df57c
Change SpriteComponent
accessibility to internal
2022-04-23 19:11:54 +03:00
Salman Ahmed
61078910a6
Handle all skin component types explicitly
2022-04-23 03:34:05 +03:00
Salman Ahmed
69e2e30971
Remove legacy skin component fallback lookup
...
Has always been a source of hiding actual issues like in https://github.com/ppy/osu/issues/17745 (`sliderfollowcircle` looked up from fallback because there's no transformer), and https://github.com/ppy/osu/issues/17934 (because there's a texture `ok` and that matches the component name `HitResult.Ok`).
2022-04-23 01:06:36 +03:00
Salman Ahmed
56358ef19e
Fix legacy skin hit animation lookup falling back to LookupName
2022-04-23 00:35:45 +03:00
Andrei Zavatski
414408140e
Improve AnchorOriginVisualiser
2022-04-21 10:16:52 +03:00
Dean Herbert
2202863e1a
Split out IPerformFromScreenRunner
to allow for easier testing
2022-04-18 17:49:28 +09:00
Dean Herbert
82939b0556
Fix skins getting duplicated when importing after export
...
Closes #17614 .
2022-04-12 00:29:19 +09:00
Bartłomiej Dach
8175741a6c
Merge branch 'master' into fix-storyboard-fallback-animation-frame-count-weirdness
2022-04-07 21:49:32 +02:00
Bartłomiej Dach
3016ce7817
Merge branch 'master' into bindable-safety-skin-editor
2022-04-07 20:59:44 +02:00
Dean Herbert
11b4c5ca87
Fix potential null ref if UpdateTargetScreen
is called too early
2022-04-07 23:42:42 +09:00
Salman Ahmed
fb9fe4213d
Fix skin texture lookups not handling paths with extensions
2022-04-07 15:07:30 +03:00
Dean Herbert
a4d3afd06d
Fix multiple issues with bindable safety in SkinEditor
components
2022-04-07 19:12:12 +09:00
Dean Herbert
93bdca5211
Split out GetTextures
helper function for LegacySkin
s
2022-04-07 17:28:48 +09:00
Dean Herbert
205edb65a2
Fix filename lookups on LegacySkin
s going awry when extension is specified
...
Due to the logic present to handle `@2x` fallback, the extension was
potentially being added at the wrong point in the filename. This change
ensures that the lookup filenames are always correct.
Closes https://github.com/ppy/osu/issues/17690 .
2022-04-07 14:16:19 +09:00
Dan Balasescu
7623f3b90b
Merge branch 'master' into skin-editor-import-at-cursor
2022-04-05 17:39:11 +09:00
Dan Balasescu
2b59f76b2d
Merge pull request #17596 from peppy/skin-editor-sprites
...
Allow importing sprites into a skin via drag-and-drop
2022-04-05 17:38:58 +09:00
Dan Balasescu
2ec15a1ebe
Fix lookup through transformers
2022-04-05 16:47:15 +09:00
Bartłomiej Dach
f73062a0d6
Revert "Remove nullable on RealmBackedResourceStore
realm parameter"
...
This reverts commit 09e15f5496
.
2022-04-04 22:22:55 +02:00
Dean Herbert
5f358a04e9
Return a valid "lighting" response from DefaultSkin
...
This is temporary to allow the new sprite lookup flow to potentially be
merged before hit lighting skinnability is addressed.
2022-04-04 20:40:20 +09:00
Dean Herbert
8185020f12
Improve the visual of the missing sprite sprite
2022-04-04 20:35:48 +09:00
Dean Herbert
de30a42558
Add region
for import methods and move Dispose
to end of time
2022-04-04 20:30:14 +09:00
Dean Herbert
dac5dfde8f
Remove unnecessary LazyThreadSafetyMode
specification
2022-04-04 20:28:43 +09:00
Dean Herbert
300feadf6a
Update SkinnableSprite
to match more broad usage
2022-04-04 20:27:46 +09:00
Dean Herbert
09e15f5496
Remove nullable on RealmBackedResourceStore
realm parameter
2022-04-04 20:27:03 +09:00
Dan Balasescu
6776c37bbc
Merge pull request #17592 from peppy/skin-mutation-better-naming
...
Fix automatically created "(modified)" skins getting conflicting names
2022-04-01 21:25:10 +09:00
Dean Herbert
43d03f2825
Put ToArray
call in correct place in brackets
2022-04-01 19:30:16 +09:00
Dean Herbert
01681ee874
Add missing ToArray
call
...
Not sure where this went, was there in my original commit.
2022-04-01 16:19:02 +09:00
Dean Herbert
f0821ce1fc
Import new skin editor sprites to the cursor location
2022-04-01 16:16:49 +09:00
Dean Herbert
6afed5e865
Fix new SettingsItem
attribute not playing well with non-Drawable
s
2022-04-01 16:01:33 +09:00
Dean Herbert
bfd3406f5f
Ensure that file is imported and caches are invalidated before placing new sprites
2022-04-01 16:01:33 +09:00
Dean Herbert
314ad63c6e
Simplify available file lookup and include file extension
2022-04-01 16:01:33 +09:00
Dean Herbert
2b7105ac4f
Add a default sprite representation to allow better placeholder display in skin editor toolbox
2022-04-01 16:01:33 +09:00
Dean Herbert
52eeaffce3
Limit lookup resources to images
2022-04-01 16:01:33 +09:00
Dean Herbert
d1be229d74
Combine SkinSprite
into SkinnableSprite
2022-04-01 16:01:33 +09:00
Dean Herbert
762de3cc97
Replace invalidation logic with local realm notification subscription
2022-04-01 16:01:33 +09:00
Dean Herbert
9c3dad9fbf
Add proof of concept flow to ensure RealmBackedResourceStore
is invalidated on realm file changes
...
I'm not at all happy with this, but it does work so let's go with it for
now.
2022-04-01 16:01:33 +09:00
Dean Herbert
66f5eae530
Hook up a dropdown to show all available sprites for the current skin
2022-04-01 15:01:43 +09:00
Dean Herbert
fca9faac9b
Add SkinnableSprite
for arbitrary sprite additions
2022-04-01 14:36:36 +09:00
Dean Herbert
3a16483214
Add prioritised user lookups for default skin
...
This allows user resources to be consumed before falling back to the
game bundled assets.
2022-04-01 14:36:36 +09:00
Dean Herbert
01829cf2d8
Move SkinnableInfo
error handling to lower level
...
Handling was recently added to handle the usage in
`Skin.GetDrawableCompoent`, but it turns out this is also required for
`DrawableExtensions.ApplySkinnableInfo` which can throw in a similar
fashion.
Found while working on sprite support for the editor, where this becomes
an actual issue (ie. switching to a branch where the new sprite support
is not present can cause unexpected crashes).
2022-04-01 14:30:04 +09:00
Dean Herbert
69d4f86122
Fix automatically created "(modified)" skins getting conflicting names
...
Applies the already tested and proven method that is used in the editor
to the mutable skin creation flow.
2022-04-01 14:11:55 +09:00
Bartłomiej Dach
9621a7f9cb
Merge branch 'master' into fix-autoplay-mod-user-id
2022-03-30 21:41:45 +02:00
Dean Herbert
ea9495eb74
Update all existing calls to extension method with correct fallback handling
2022-03-29 16:51:30 +09:00
Dean Herbert
b5834dabdb
Fix skin editor not exiting correctly when using the menu
...
Closes https://github.com/ppy/osu/issues/17489 .
2022-03-28 20:43:26 +09:00
Dan Balasescu
6c172bac3c
Merge pull request #17448 from peppy/fix-skin-component-crash-on-instantiation-failure
...
Avoid crashing if a skin component cannot be instantiated correctly
2022-03-25 19:41:52 +09:00
Dean Herbert
a0a3bba46e
Avoid crashing if a skin component cannot be instantiated correctly
2022-03-25 18:31:26 +09:00
Dan Balasescu
23c4f9910e
Apply notnull constraint
2022-03-25 15:54:01 +09:00
Dan Balasescu
2d8d177807
Merge branch 'master' into skin-nullable
2022-03-25 15:36:21 +09:00
Dean Herbert
e243a7c55d
Reword storage
param xmldoc to use stronger and better defined langauge
2022-03-24 12:45:11 +09:00
Dean Herbert
0cd29a73b9
Fix typo in xmldocs
2022-03-24 12:39:47 +09:00
Dean Herbert
a4d17a915f
Fix incorrect HUD component fallback
...
Legacy skins should now always show the legacy hud components. The
conditional here is no longer valid as fallback lookups happen at a
*skin*-fallback level rather than internal *source*-fallback.
Put another way, `LegacyDefaultSkin` (with user customisations) should
still display the classic HUD components even if a font is not provided,
as that font will be available via the skin lookup hierarchy.
The TODO removed in this commit has been already resolved so this code
is no longer required.
2022-03-24 12:36:20 +09:00
Dean Herbert
7296bad294
Convert LegacyBeatmapSkin
to use nullable
2022-03-24 00:24:06 +09:00
Dean Herbert
194bf4fb05
Convert LegacySkin
to use nullable
2022-03-24 00:23:55 +09:00
Dean Herbert
3e020073c5
Convert Skin
to use nullable
2022-03-24 00:23:55 +09:00
Dean Herbert
05c7e09d79
Make Textures
and Samples
read-only
2022-03-24 00:02:38 +09:00
Dean Herbert
6542f974f2
Merge branch 'master' into skin-fuck
2022-03-23 15:30:22 +09:00
Dean Herbert
078288a616
Make "skin.ini" the default skin filename and remove redundant parameters
2022-03-23 15:05:01 +09:00
Dean Herbert
7a1909bf97
Change parameter order of LegacySkin
to put IStorageResourceProvider
first
...
The optional resource store should not be before the (basically)
required resource provider.
2022-03-23 15:02:04 +09:00
Dean Herbert
d0ea1739b4
Remove skin configuration stream logic as it is no longer required
2022-03-23 14:57:42 +09:00
Dean Herbert
9d3c6ade62
Remove unnecessary skin reading hack in DefaultLegacySkin
2022-03-23 14:57:42 +09:00
Dean Herbert
6c405f1dee
Remove storage
override from LegacyBeatmapSkin
2022-03-23 14:57:42 +09:00
Dean Herbert
e56d13d8be
Fix realm backed store not being initialised for some tests
2022-03-23 14:57:42 +09:00
Dean Herbert
00aea9bef0
Only use legacy resources lookup for protected (aka default) skin
2022-03-23 14:57:42 +09:00
Dean Herbert
3c38b14228
Documentation improvements
2022-03-23 14:57:42 +09:00
Dean Herbert
32e2cfb8ee
Leave realm resource store construction to base class
2022-03-23 14:57:42 +09:00
Dean Herbert
e1236e07ad
Fix extensions not being specified in time for realm file caching
2022-03-23 14:57:42 +09:00
Dean Herbert
a7f63fb034
Make providing a custom ResourceStore
to LegacyBeatmapSkin
optional (for tests only)
2022-03-23 14:57:42 +09:00
Dean Herbert
35d2f973a3
Prefer provided resource store over realm backed to keep tests working
2022-03-23 14:57:42 +09:00
Dean Herbert
b4d89b4e31
Replace duplicate LegacySkinResourceStore
class with RealmBackedResourceStore
2022-03-23 14:57:42 +09:00
Dean Herbert
5c4a74378d
Remove Textures
and Samples
initialisation to Skin
2022-03-23 14:57:42 +09:00
Dean Herbert
09ec49e6fa
Rename realm-backed resource store in preparation for non-legacy usage
2022-03-22 18:31:18 +09:00
Dean Herbert
fb7f9a81db
Remove unnecessary equality check in skin editor construction path
2022-03-22 14:35:13 +09:00
Dean Herbert
9a2691c1bc
Remove unnecessary schedule
2022-03-21 23:54:47 +09:00
Salman Ahmed
33acc5d720
Remove no longer valid comments
2022-03-21 14:06:53 +03:00
Salman Ahmed
058fbbbe6c
Remove unused using directive
2022-03-21 14:06:36 +03:00
Dean Herbert
2a696783af
Remove unused const in SkinEditorOverlay
2022-03-21 17:33:56 +09:00
Dean Herbert
2f18c512cd
Convert SkinEditorOverlay
to an OverlayContainer
to allow it to block input
2022-03-21 17:33:56 +09:00
Dean Herbert
3643f879e4
Add test coverage of skin editor settings slider not working via keyboard adjustments
2022-03-21 17:33:56 +09:00
Dean Herbert
355b0fa314
Fix loading player via skin editor still allowing changing current audio track
...
`PlayerLoader` is required in the sequence to get the game into the
correct state for gameplay right now. Applying ths simplest fix here.
Closes https://github.com/ppy/osu/issues/17351 .
2022-03-21 13:49:56 +09:00
Dean Herbert
806a16d8f6
Fix SkinComponentToolbox
attempting to create instances of abstract classes
2022-03-18 20:13:15 +09:00
Dean Herbert
e252f1a3cd
Add explanation about try-catch logic in SkinComponentToolbox
2022-03-17 18:40:26 +09:00
Dean Herbert
1d83b36cfc
Merge branch 'master' into skin-editor-borrowed-dependencies
2022-03-17 15:09:04 +09:00
Dan Balasescu
e3cbde5099
Merge pull request #17282 from peppy/skin-editor-reset-position
...
Add "Reset position" menu item in skin editor
2022-03-17 14:20:24 +09:00
Dan Balasescu
1eac0f41bf
Remove unused using
2022-03-17 13:44:54 +09:00
Dan Balasescu
07433d0540
Merge pull request #17278 from peppy/skin-editor-multiple-component-settings
...
Show settings for multiple skin components in a selection
2022-03-17 13:43:59 +09:00
Dean Herbert
6df36171b5
Merge branch 'master' into skin-editor-toolbox-ui
2022-03-16 22:21:10 +09:00
Dean Herbert
7e52623645
Add "Reset position" menu item in skin editor
2022-03-16 20:02:52 +09:00
Dean Herbert
cc356bcfe4
Show components available for current screen only (using actual live dependencies)
2022-03-16 19:42:00 +09:00
Dean Herbert
b07ca87965
Merge branch 'skin-editor-toolbox-ui' into skin-editor-borrowed-dependencies
2022-03-16 19:38:28 +09:00
Dean Herbert
27122c17c9
Show settings for multiple components in a selection
2022-03-16 19:35:45 +09:00
Dean Herbert
54e351efe9
Convert top level skin editor layout to use grid container
...
Fix `SkinEditor`'s initial target not being a `Screen`
2022-03-16 19:30:51 +09:00
Dean Herbert
4525ed645c
Update skin editor to use EditorSidebar
2022-03-16 19:30:51 +09:00
Dean Herbert
59cb1ac126
Order components by name for now
2022-03-16 19:21:15 +09:00
Dean Herbert
e4a6b7ae91
Expand toolbox component items on hover
2022-03-16 19:21:15 +09:00
Dean Herbert
fdb411c0f3
Update skin editor toolbox design to suck less
2022-03-16 19:21:15 +09:00
Dean Herbert
b08d4bb8eb
Move SceneLibrary
implementation to its own file
2022-03-16 19:13:52 +09:00
Dean Herbert
ee3715f5cf
Use OverlayColourProvider
and adjust metrics to roughly match new designs
2022-03-16 19:13:52 +09:00
Dean Herbert
aff6a5a428
Better align scene selector with menu bar
2022-03-16 19:13:52 +09:00
Dean Herbert
c6aa32a003
Add basic song select setup for skinnability
2022-03-16 19:12:06 +09:00
Dean Herbert
8d85723a62
Split out SceneLibrary
into its own component
2022-03-16 19:12:06 +09:00
Dean Herbert
d062810ff2
Add basic scene selector
2022-03-16 19:12:06 +09:00
Dean Herbert
c807ad7e4e
Ensure toolbar is hidden even when the active screen is changed while the editor is open
2022-03-16 19:11:22 +09:00
Dean Herbert
86960c791f
Close overlays and toolbar on entering the skin editor
2022-03-16 19:00:23 +09:00
Dean Herbert
99e3161cf0
Fix SkinEditor
's initial target not being a Screen
2022-03-16 18:57:47 +09:00
Dan Balasescu
d80830b415
Merge pull request #17226 from peppy/skin-component-settings
...
Allow skin components to have settings
2022-03-16 17:12:11 +09:00
Dean Herbert
2b02a6555b
Remove current screen check from skin editor changes
2022-03-15 15:40:26 +09:00
Dean Herbert
6d5692fcec
Fix typo in setting name
...
Co-authored-by: Bartłomiej Dach <dach.bartlomiej@gmail.com>
2022-03-15 14:25:05 +09:00
Dean Herbert
6fb06d69cc
Merge branch 'master' into pp-counter-alloc-reduction
2022-03-15 13:31:57 +09:00
Dan Balasescu
ca62560495
Resolve inspections
2022-03-15 09:20:32 +09:00
Dan Balasescu
e79bed8fbe
Merge branch 'master' into skin-component-settings
2022-03-14 18:54:27 +09:00
Dan Balasescu
fd93b42630
Merge pull request #17217 from peppy/skin-editor-reload-on-scene-change
...
Refactor `SkinEditor` to support switching target screens without full reload
2022-03-14 18:02:01 +09:00
Dean Herbert
3c5fda5f23
Add early exist if the target screen is no longer current
2022-03-14 17:24:31 +09:00
Dan Balasescu
3fff7f4b7e
Require ScoreProcessor to receive ruleset
2022-03-14 15:51:10 +09:00
Dean Herbert
7d2752185d
Add disclaimer and adjust metrics of BigBlackBox
2022-03-13 17:03:25 +09:00
Dean Herbert
e4211104b0
Add new settings to the big black box
2022-03-13 17:03:25 +09:00
Dean Herbert
458136dfe7
Add BigBlackBox
for skinning testing purposes
2022-03-13 17:03:25 +09:00
Dean Herbert
8d1ee28e67
Add settings modification UI to skin editor
2022-03-13 17:03:25 +09:00
Dean Herbert
c99397f75a
Add the ability to add settings to skinnable elements
2022-03-13 17:03:25 +09:00
Dean Herbert
7a2a3528ef
Merge branch 'skin-editor-reload-on-scene-change' into skin-component-settings
2022-03-13 17:03:23 +09:00
Dean Herbert
f95e753adb
Rename double-container variable name
2022-03-13 16:10:06 +09:00
Dean Herbert
d1a9b88fe7
Fix typo in comment
...
Co-authored-by: Salman Ahmed <frenzibyte@gmail.com>
2022-03-13 16:05:45 +09:00
Dean Herbert
3db42dd772
Allow skin editor to target different target containers for placement purposes
2022-03-11 23:23:32 +09:00
Dean Herbert
9a1ade4f79
Refactor SkinEditor
to support switching target screens without full reload
2022-03-11 23:08:40 +09:00
Bartłomiej Dach
2354737abe
Merge branch 'master' into scaling-container-better-custom-override
2022-03-03 22:32:23 +01:00
Dean Herbert
b5684aaa76
Scale -> Rect to read better
2022-03-02 20:33:28 +09:00
Dean Herbert
29ed419d53
Change how custom scales are applied to ScalingContainer
to allow for better transitions
2022-03-02 20:13:01 +09:00
Dean Herbert
ff7db4f405
Replace jank buttons with menu in skin editor
2022-03-02 20:08:17 +09:00
Bartłomiej Dach
994fb966b6
Remove Host
ctor param from SkinModelManager
...
No longer used since 29d074bdb8
.
2022-02-01 21:37:19 +01:00
Dean Herbert
cd71ec0edd
Remove ILive<>
interface (and use abstract Live<>
instead)
2022-01-26 13:38:56 +09:00
Dean Herbert
778d2a71b4
Remove Task
from the inner-most Import
method in RealmArchiveModelImporter
...
One of my pending work items for post-realm merge.
The lowest-level import task is no longer asynchronous, as we don't want
it to span multiple threads to allow easier interaction with realm.
Removing the `Task` spec simplifies a heap of usages.
Individual usages should decide whether they want to run the import
asynchronously, by either using an alternative override or spooling up a
thread themselves.
2022-01-25 15:30:29 +09:00
Dean Herbert
d7342880f5
Update remaining cases of clashes with realm.Write
and realm.RegisterForNotifications
2022-01-25 13:09:48 +09:00
Dean Herbert
e23b10e6a5
Update remaining cases of clashing variable name in realm.Run(realm..
2022-01-25 13:04:05 +09:00
Dean Herbert
3e5c9e8436
Fix cases of Access
instead of Realm
2022-01-25 12:58:15 +09:00
Dean Herbert
6eb2c28e41
Rename RealmContextFactory
to RealmAccess
2022-01-24 20:38:07 +09:00
Dean Herbert
114c9e8c1f
Update all usages of CreateContext
to use either Run
or Write
2022-01-21 17:27:08 +09:00
Dean Herbert
a5d2047f05
Fix various cases of creating realm contexts from update thread when not necessary
2022-01-21 01:44:56 +09:00
Dean Herbert
0bd7486a83
Avoid constructor overhead for realm SkinInfo
parameterless constructor
2022-01-20 17:29:07 +09:00
Dean Herbert
5601f6f1fe
Merge branch 'master' into realm-integration/score-and-beatmaps
2022-01-17 12:29:02 +09:00
Bartłomiej Dach
cbaa3de548
Strip @2x
scale modifiers when looking up legacy skin textures
2022-01-16 19:46:15 +01:00
Dean Herbert
bdb2979b2e
Remove async
from Populate
method
2022-01-13 16:36:54 +09:00
Dean Herbert
1a29098f3b
Change default value and add comment explaining why skins are never "locally available"
2022-01-13 12:50:18 +09:00
Dean Herbert
b2d09b7b10
Fix further warnings
2022-01-12 23:42:12 +09:00
Dean Herbert
08da948afc
Merge branch 'master' into realm-integration/score-and-beatmaps
2022-01-12 19:22:55 +09:00
Dean Herbert
8c8c5f4c33
Fix skin hash repopulation not working since realm migration
2022-01-12 18:32:51 +09:00
Dean Herbert
a4de0f93fa
Move manager Update
methods to be explicit to where they are still used by legacy code
...
Also fixes skin hash repopulation being completely broken.
2022-01-12 17:49:11 +09:00
Dean Herbert
d8e75a9de4
Reimplmeent IsAvailableLocally
as an abstract
method
2022-01-12 17:49:10 +09:00
Dean Herbert
667cdb2475
Fix skin lookup when there's no beatmap file available
2022-01-12 17:00:16 +09:00
Dean Herbert
4763fe54d6
Remove unused store classes
2022-01-12 16:39:36 +09:00
Dean Herbert
3cd996eb4a
Merge branch 'master' into async-deadlock-safety
2022-01-07 17:28:59 +09:00
Dean Herbert
00177a3ae1
Update usages to new naming
2022-01-06 22:54:43 +09:00
Dean Herbert
243a1a3cf7
Fix incorrect origin specification for SkinSelectionHandler
flips
2022-01-06 14:47:44 +09:00
Dean Herbert
866ae3472b
Add global flip hotkeys
2022-01-05 16:48:07 +09:00
Dean Herbert
73b40e6833
Replace usage of .Result
with .WaitSafelyForResult
2022-01-04 11:51:41 +09:00
Dean Herbert
089b756f93
Invert logic to make reading easier
2021-12-30 16:03:16 +09:00
Dean Herbert
ef49f2ed0e
Add extra extra safety against attempting to load a previously expired editor
2021-12-30 16:02:31 +09:00
Dean Herbert
b1a444180f
Fix Show
then Reset
potentially resulting in incorrect load target
2021-12-29 21:46:34 +09:00
Dean Herbert
471eea750a
Fix calling SkinEditorOverlay.Show
before the overlay is loaded causing an exception
...
As seen at https://github.com/ppy/osu/runs/4652969942?check_suite_focus=true .
2021-12-29 21:18:17 +09:00
Bartłomiej Dach
724b601d2a
Rename AllowSampleLookup
argument to something saner
2021-12-26 14:29:07 +01:00
Bartłomiej Dach
dc21c8901e
Always allow looking up storyboard samples from beatmap skin
2021-12-26 14:25:28 +01:00
Dean Herbert
9d85beddbe
Fix null reference in some tests due to missing realm context factory
2021-12-15 11:16:37 +09:00
Dean Herbert
441b7baa93
Provide a realm factory to usages of ToLive
/RealmLive
2021-12-14 14:26:34 +09:00
Dean Herbert
8d9c37a825
Merge branch 'master' into primary-key-consistency
2021-12-08 21:34:38 +09:00
Dan Balasescu
7ef960839b
Merge pull request #15898 from peppy/skin-export-instntiation-info
...
Serialise and deserialise `SkinInfo.InstantiationInfo` to allow for more correct imports
2021-12-06 22:08:20 +09:00
Dean Herbert
07abcf04b4
Merge branch 'master' into realm-integration/skins-filename-lookup-performance
2021-12-06 17:13:33 +09:00
Dean Herbert
68b482fc48
Merge branch 'master' into skin-export-instntiation-info
2021-12-06 17:12:42 +09:00
Dean Herbert
452fa93444
Merge branch 'master' into realm-integration/skins-rebase
2021-12-06 15:21:02 +09:00
Dean Herbert
1eed2436e6
Clean up unused resolved properties
2021-12-03 18:49:49 +09:00
Dean Herbert
e4b296e16e
Use OptIn
serialisation on SkinInfo
to avoid writing unnecessary information
2021-12-03 16:36:27 +09:00
Dean Herbert
cdf2fa9930
Serialise and deserialise SkinInfo.InstantiationInfo
to allow for more correct imports
...
Until now, skins were always imported using the `LegacySkin`
instantiation type. For cases where a user has edited the lazer or
classic default (via the new skin editor), which would result in
incorrect fallback paths after exporting and importing the edited skin.
2021-12-02 18:05:16 +09:00
Dean Herbert
0e82e9355b
Ensure skin is saved immediately after becoming mutable
...
Without doing this, the JSON content is not written to the file. A user
assumption is that as soon as a skin shows up in the skin list as
exportable, it should export correctly, so it makes sense that it should
be in a sane state even if the user has not made any changes in the skin
editor yet.
Going forward, we might move more of the json serialisation logic out,
and run for consistency as part of the import process. This seems like
the simplest way to guarantee things for now, though.
2021-12-02 17:42:17 +09:00
Dean Herbert
fe99d4e984
Standardise parameter naming across all file IO methods
2021-12-02 17:19:53 +09:00
Dean Herbert
505608ab12
Merge branch 'realm-integration/skins-rebase' into realm-integration/skins-filename-lookup-performance
2021-12-02 14:01:39 +09:00
Dean Herbert
0a14acfd83
Fix incorrect conditional on export/mutate feasability of skin
2021-12-02 13:41:58 +09:00
Dean Herbert
4f826589e5
Remove subscription logic for the time being
2021-12-02 12:20:07 +09:00
Dean Herbert
1cf1543866
Fix test failures due to attempting to subscribe to non-managed instances
2021-12-01 13:50:19 +09:00
Dean Herbert
9411b42d0a
Cache skin filename to path mapping to reduce realm lookups during gameplay skin changes
2021-12-01 02:27:41 +09:00
Dean Herbert
0efd565c8b
Remove forgotten using statement
2021-11-30 15:41:07 +09:00
Dean Herbert
6bf9327228
Add linking property on SkinFileInfo
to allow EF to understand the link post-rename
2021-11-30 15:17:16 +09:00
Dean Herbert
0d18c83d75
Simplify deletion by adding always present conditionals to Delete
method
2021-11-29 18:28:25 +09:00
Dean Herbert
f6a3709060
Store default skins to database
2021-11-29 18:28:25 +09:00
Dean Herbert
c629a7a36f
Fix random selection and avoid using legacy events for handling skin import/deletion
2021-11-29 18:28:25 +09:00
Dean Herbert
29d074bdb8
Implement missing behaviours required for skin file operations via RealmArchiveModelManager
2021-11-29 18:28:25 +09:00
Dean Herbert
e2d9a685d7
Update skin implementations to match new structures
2021-11-29 18:28:25 +09:00
Dean Herbert
6b55de2845
Use ILive
for Skin.SkinInfo
2021-11-29 18:28:25 +09:00
Dean Herbert
23146d59d1
Use ILive
for current skin
2021-11-29 18:28:25 +09:00
Dean Herbert
2a9c7c00c8
Update tests and file access code
2021-11-29 18:28:25 +09:00
Dean Herbert
3db5646fa8
Create Guid constants for system skins (and store skin choice to configuration as guid)
2021-11-29 18:28:25 +09:00
Dean Herbert
e283379f0e
Replace EF SkinInfo
with realm implementation
2021-11-29 18:28:25 +09:00
Dean Herbert
0a961fd9d8
Replace usages of IHasFiles
with IHasRealmFiles
2021-11-29 18:28:25 +09:00
Dean Herbert
94b10492be
Update legacy SkinManager
to match new interface
2021-11-29 18:20:07 +09:00
Dean Herbert
cc1b91e4bd
Split out legacy model export logic into LegacyModelExporter
classes
2021-11-25 16:41:12 +09:00
Dean Herbert
7488ccd5fe
Update all models to implement IHasNamedFiles
2021-11-25 16:41:12 +09:00
Dean Herbert
6cab7b877d
Move stable import handling into its own class
2021-11-25 15:36:58 +09:00
Dean Herbert
2bfc473689
Split out SkinModelManager
from SkinManager
2021-11-25 15:14:43 +09:00
Dan Balasescu
016684b52d
Remove unreachable code
2021-11-24 20:29:47 +09:00
Dean Herbert
99a139dc98
Initialise all file lists at construction time (and remove setter)
2021-11-24 13:56:21 +09:00
Dean Herbert
83b4625bd5
Replace existing cases with new helper method
2021-11-19 22:15:41 +09:00
Dean Herbert
eecf6ad558
Add IsManaged
helper method to EF classes to match realm implementation
2021-11-19 21:56:06 +09:00
Dean Herbert
59e763467f
Move StoragePath
implementation to an extension method
2021-11-19 16:08:38 +09:00
Dean Herbert
1f5ca122b0
Merge branch 'master' into user-class-cleanup
2021-11-05 13:55:22 +09:00
Jason Won
9e7d559f55
fix aspect locked scaling of skin components
2021-11-04 17:10:41 -04:00
Dean Herbert
ed07ee8c61
Update all existing usages of AuthorString
/AuthorId
...
Unfortunately the getters need to be left in place else EF breaks.
2021-11-04 18:59:37 +09:00
smoogipoo
1e9211c00b
Use explicit type
2021-11-02 15:41:25 +09:00
Dean Herbert
5d784b2ef8
Perform a consistency check by decoding the newly written skin.ini
during ComputeHash
...
As this has regressed twice now, let's play it safe and bail rather than
stack overflowing. Note that as all the underlying issues that could
trigger this have been fixed, no additional tests have been added. To
test, comment out `SkinManager.cs` line 228-229 to cause a failure. The
new logic will kick in and show a log output message, but all tests will
still (correctly) pass.
2021-11-02 14:11:25 +09:00
Dean Herbert
2e66ab453d
Always write automated changes to skin metadata at the end of the file
...
Apart from being cleaner (and allowing removal at the point of export,
if that is ever requires), this also gives us a better guarantee that
the metadata is going to take effect.
By writing the `[General]` section ourselves, we avoid any issues that
may be present from a user constructing the file (incorrectly)
themselves, such as multiple `Title:` entries or a malformed `[General]`
marker.
The main goal is to ensure that the name is updated to what we expect it
to be.
2021-11-02 14:11:25 +09:00
Dean Herbert
6b250955d7
Add missing verbatim string markers
2021-11-01 14:24:38 +09:00
Dean Herbert
5bfb16efe2
Ignore case when searching for existing skin.ini
2021-11-01 14:24:38 +09:00
Dean Herbert
add39fbd4f
Merge branch 'master' into fix-skin-layout-editor-crash
2021-10-28 06:24:24 +09:00
Dean Herbert
6944151486
Apply batch fixing of built-in types using var
2021-10-27 13:04:41 +09:00
Dean Herbert
26cf5370c3
Remove unused reader
parameter
2021-10-24 23:48:46 +09:00
Dean Herbert
5303cae044
Add mention of stream close logic
2021-10-24 23:43:37 +09:00
Bartłomiej Dach
051cc2cd92
Update reference to configuration population process in comment
2021-10-24 12:47:17 +02:00
Dean Herbert
93482414d6
Remove SkinConfiguration
subclasses and allow configuration parsing for all skin types
2021-10-22 14:42:23 +09:00
Dean Herbert
82d0a6515f
Fix incorrect conditional for checking whether import (would fail for default skin)
2021-10-22 14:08:12 +09:00
Dean Herbert
9cdc1ba592
Fix default legacy skin not being able to read from stored skin.ini
2021-10-22 13:43:45 +09:00
Dean Herbert
e5b73f25cd
Ensure newly created skin.ini
files are set to latest version
2021-10-22 12:56:05 +09:00
Dean Herbert
a5088cac27
Fix default metadata propagation when no files are present
2021-10-21 13:43:42 +09:00
Dean Herbert
59b7210efa
Revert disallowing imports with no files
...
While it is logical that we want this, from a testing perspective this is a bit of a nightmare to fix. Let's revisit at a later point in time.
2021-10-21 13:43:42 +09:00
Dean Herbert
68c01fc204
Fix infinite loop on default skin (it can't have a skin.ini
)
2021-10-20 17:56:45 +09:00
Dean Herbert
9e6e41d7c0
Add migration to reset and repopulate existing skin hashes
2021-10-20 17:56:45 +09:00
Dean Herbert
602303e947
Add test coverage for skin.ini
contents
2021-10-20 17:56:45 +09:00
Dean Herbert
a95c754fd3
Fix multiple issues and make metadata fallback process more logical
2021-10-20 17:56:45 +09:00
Dean Herbert
fa542f2547
Include json
files in skin hashing
...
This covers the new layout storage we are doing.
2021-10-20 17:45:06 +09:00
Dean Herbert
789c715f13
Add skin.ini
write support to allow for more correct hashing
2021-10-20 17:45:06 +09:00
Dean Herbert
d7cbacc5a0
Rename OnSourceChanged
and expand on xmldoc to mention that it doesn't fire SourceChanged
2021-10-12 13:04:48 +09:00
Dean Herbert
a849e7343e
Add lock to ensure no threading shenanigans
2021-10-12 13:04:24 +09:00
Dean Herbert
077dcf5cd9
Add missing documentation for SourceChanged
2021-10-12 12:50:28 +09:00
Dean Herbert
39a3482458
Replace Add/Reset methods with single Set
method
2021-10-12 11:55:07 +09:00
Dean Herbert
df83f0db08
Fix cross-thread list manipulation in SkinProvidingContainer
2021-10-12 11:28:11 +09:00
Dean Herbert
43aacb3831
Fix two different skins displaying at the same time when rapidly switching
2021-10-11 16:11:15 +09:00
Dean Herbert
06cce0119c
Use localisable format string for comma separator mode
2021-10-10 17:41:16 +09:00
Dean Herbert
81a13566bc
Adjust default location slightly, fix alignment of "pp" subtext
2021-10-05 15:28:03 +09:00
smoogipoo
221cc1747c
Drop "default" prefix
2021-10-04 20:34:28 +09:00
smoogipoo
031c5a441e
Merge branch 'master' into realtime-pp-display
2021-10-04 20:19:37 +09:00
smoogipoo
4871db2f86
Merge branch 'master' into importer-returns-live
2021-10-04 19:42:36 +09:00
Dean Herbert
916342c837
Merge branch 'master' into importer-returns-live
2021-10-04 16:24:26 +09:00
smoogipoo
69c2b7dc59
Merge branch 'master' into rename-beatmap-info-beatmap-fields
2021-10-04 16:03:22 +09:00
Dean Herbert
ec61c3c5ee
Rename all remaining cases
2021-10-03 00:55:29 +09:00
smoogipoo
adff418fd2
Guard against exception in skin deserialisation
2021-10-01 22:17:38 +09:00
Dean Herbert
a2e61883e3
Initial push to use ILive
in import process
2021-09-30 22:55:25 +09:00
smoogipoo
fab0d531be
Add counter to HUD
2021-09-30 17:55:00 +09:00
Dean Herbert
4fd19cbb0d
Use null check instead of assert in Hide()
due to public exposure
2021-09-29 18:58:43 +09:00
Dean Herbert
c5b7e97bd9
Fix skin editor potentially crashing during close process
...
As reported at
https://github.com/ppy/osu/discussions/14850#discussioncomment-1399382 .
2021-09-29 18:53:49 +09:00
Dean Herbert
1b13b74740
Fix skin editor potentially leaving game-wide masking in the wrong state
...
Just going with the simplest way to solve this.
Closes https://github.com/ppy/osu/issues/14769 .
2021-09-17 13:48:20 +09:00
smoogipoo
4b5857c876
Merge branch 'baseline-changes-update' into update-framework
2021-09-16 18:34:22 +09:00
smoogipoo
f9d5abff8a
Update with keybinding changes
2021-09-16 18:26:12 +09:00
Dean Herbert
6f2d818b64
Merge pull request #14740 from smoogipoo/mania-note-animations
...
Add animation support for mania notes
2021-09-16 16:34:53 +09:00
Dean Herbert
15e3f95c87
Remove remnants of DatabasedSetting
from SkinInfo
...
This was never used
2021-09-15 17:12:04 +09:00