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Convert LegacySkin
to use nullable
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parent
3e020073c5
commit
194bf4fb05
@ -1,6 +1,8 @@
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// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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#nullable enable
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using System;
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using System.Collections.Generic;
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using System.Diagnostics;
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@ -57,7 +59,7 @@ namespace osu.Game.Skinning
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/// <param name="resources">Access to raw game resources.</param>
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/// <param name="storage">An optional store which will be used for looking up skin resources. If null, one will be created from realm <see cref="IHasRealmFiles"/> pattern.</param>
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/// <param name="configurationFilename">The user-facing filename of the configuration file to be parsed. Can accept an .osu or skin.ini file.</param>
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protected LegacySkin(SkinInfo skin, [CanBeNull] IStorageResourceProvider resources, [CanBeNull] IResourceStore<byte[]> storage, string configurationFilename = @"skin.ini")
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protected LegacySkin(SkinInfo skin, IStorageResourceProvider? resources, IResourceStore<byte[]>? storage, string configurationFilename = @"skin.ini")
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: base(skin, resources, storage, configurationFilename)
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{
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// todo: this shouldn't really be duplicated here (from ManiaLegacySkinTransformer). we need to come up with a better solution.
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@ -81,7 +83,7 @@ namespace osu.Game.Skinning
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}
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}
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public override IBindable<TValue> GetConfig<TLookup, TValue>(TLookup lookup)
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public override IBindable<TValue>? GetConfig<TLookup, TValue>(TLookup lookup)
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{
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switch (lookup)
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{
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@ -127,7 +129,7 @@ namespace osu.Game.Skinning
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return null;
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}
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private IBindable<TValue> lookupForMania<TValue>(LegacyManiaSkinConfigurationLookup maniaLookup)
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private IBindable<TValue>? lookupForMania<TValue>(LegacyManiaSkinConfigurationLookup maniaLookup)
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{
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if (!maniaConfigurations.TryGetValue(maniaLookup.Keys, out var existing))
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maniaConfigurations[maniaLookup.Keys] = existing = new LegacyManiaSkinConfiguration(maniaLookup.Keys);
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@ -267,20 +269,19 @@ namespace osu.Game.Skinning
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/// <param name="source">The source to retrieve the combo colours from.</param>
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/// <param name="colourIndex">The preferred index for retrieving the combo colour with.</param>
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/// <param name="combo">Information on the combo whose using the returned colour.</param>
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protected virtual IBindable<Color4> GetComboColour(IHasComboColours source, int colourIndex, IHasComboInformation combo)
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protected virtual IBindable<Color4>? GetComboColour(IHasComboColours source, int colourIndex, IHasComboInformation combo)
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{
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var colour = source.ComboColours?[colourIndex % source.ComboColours.Count];
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return colour.HasValue ? new Bindable<Color4>(colour.Value) : null;
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}
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private IBindable<Color4> getCustomColour(IHasCustomColours source, string lookup)
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private IBindable<Color4>? getCustomColour(IHasCustomColours source, string lookup)
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=> source.CustomColours.TryGetValue(lookup, out var col) ? new Bindable<Color4>(col) : null;
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private IBindable<string> getManiaImage(LegacyManiaSkinConfiguration source, string lookup)
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private IBindable<string>? getManiaImage(LegacyManiaSkinConfiguration source, string lookup)
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=> source.ImageLookups.TryGetValue(lookup, out string image) ? new Bindable<string>(image) : null;
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[CanBeNull]
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private IBindable<TValue> legacySettingLookup<TValue>(SkinConfiguration.LegacySetting legacySetting)
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private IBindable<TValue>? legacySettingLookup<TValue>(SkinConfiguration.LegacySetting legacySetting)
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{
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switch (legacySetting)
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{
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@ -292,9 +293,11 @@ namespace osu.Game.Skinning
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}
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}
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[CanBeNull]
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private IBindable<TValue> genericLookup<TLookup, TValue>(TLookup lookup)
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private IBindable<TValue>? genericLookup<TLookup, TValue>(TLookup lookup)
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{
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if (lookup == null)
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return null;
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try
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{
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if (Configuration.ConfigDictionary.TryGetValue(lookup.ToString(), out string val))
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@ -316,7 +319,7 @@ namespace osu.Game.Skinning
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return null;
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}
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public override Drawable GetDrawableComponent(ISkinComponent component)
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public override Drawable? GetDrawableComponent(ISkinComponent component)
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{
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if (base.GetDrawableComponent(component) is Drawable c)
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return c;
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@ -385,7 +388,7 @@ namespace osu.Game.Skinning
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case GameplaySkinComponent<HitResult> resultComponent:
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// TODO: this should be inside the judgement pieces.
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Func<Drawable> createDrawable = () => getJudgementAnimation(resultComponent.Component);
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Func<Drawable?> createDrawable = () => getJudgementAnimation(resultComponent.Component);
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// kind of wasteful that we throw this away, but should do for now.
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if (createDrawable() != null)
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@ -404,7 +407,7 @@ namespace osu.Game.Skinning
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return this.GetAnimation(component.LookupName, false, false);
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}
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private Texture getParticleTexture(HitResult result)
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private Texture? getParticleTexture(HitResult result)
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{
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switch (result)
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{
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@ -421,7 +424,7 @@ namespace osu.Game.Skinning
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return null;
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}
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private Drawable getJudgementAnimation(HitResult result)
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private Drawable? getJudgementAnimation(HitResult result)
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{
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switch (result)
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{
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@ -441,7 +444,7 @@ namespace osu.Game.Skinning
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return null;
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}
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public override Texture GetTexture(string componentName, WrapMode wrapModeS, WrapMode wrapModeT)
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public override Texture? GetTexture(string componentName, WrapMode wrapModeS, WrapMode wrapModeT)
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{
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foreach (string name in getFallbackNames(componentName))
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{
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@ -469,7 +472,7 @@ namespace osu.Game.Skinning
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return null;
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}
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public override ISample GetSample(ISampleInfo sampleInfo)
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public override ISample? GetSample(ISampleInfo sampleInfo)
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{
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IEnumerable<string> lookupNames;
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