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Use more Localisations
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2e5db5e259
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@ -184,7 +184,7 @@ namespace osu.Game.Skinning.Components
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{
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string title = bm.NewValue.BeatmapInfo.Metadata.Title;
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//todo: no Song Title localisation?
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labelText = TooltipText = "Song Title";
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labelText = TooltipText = EditorSetupStrings.Title;
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value = title;
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updateLabel();
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}, true);
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@ -194,8 +194,7 @@ namespace osu.Game.Skinning.Components
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beatmap.BindValueChanged(bm =>
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{
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string artist = bm.NewValue.BeatmapInfo.Metadata.Artist;
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//todo: Localize Artist
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labelText = "Artist";
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labelText = EditorSetupStrings.Artist;
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TooltipText = BeatmapsetsStrings.ShowDetailsByArtist(artist);
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value = artist;
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updateLabel();
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@ -206,8 +205,7 @@ namespace osu.Game.Skinning.Components
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beatmap.BindValueChanged(bm =>
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{
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string diff = bm.NewValue.BeatmapInfo.DifficultyName;
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//todo: no Difficulty name localisation?
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labelText = TooltipText = "Difficulty";
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labelText = TooltipText = EditorSetupStrings.DifficultyHeader;
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text.Current.Value = diff;
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updateLabel();
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}, true);
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@ -218,7 +216,7 @@ namespace osu.Game.Skinning.Components
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{
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string mapper = bm.NewValue.BeatmapInfo.Metadata.Author.Username;
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//todo: is there a good alternative, to ShowDetailsMappedBy?
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labelText = "Mapper";
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labelText = AccountsStrings.NotificationsOptionsMapping;
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TooltipText = BeatmapsetsStrings.ShowDetailsMappedBy(mapper);
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value = mapper;
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updateLabel();
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@ -228,7 +226,7 @@ namespace osu.Game.Skinning.Components
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case BeatmapInfo.Length:
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beatmap.BindValueChanged(bm =>
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{
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labelText = TooltipText = BeatmapsetsStrings.ShowStatsTotalLength(TimeSpan.FromMilliseconds(bm.NewValue.BeatmapInfo.Length).ToFormattedDuration());
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labelText = TooltipText = ArtistStrings.TracklistLength;
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value = TimeSpan.FromMilliseconds(bm.NewValue.BeatmapInfo.Length).ToFormattedDuration();
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updateLabel();
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}, true);
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@ -239,8 +237,7 @@ namespace osu.Game.Skinning.Components
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{
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BeatmapOnlineStatus status = bm.NewValue.BeatmapInfo.Status;
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//todo: no Localizasion for None Beatmap Online Status
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//todo: no Localization for Status?
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labelText = "Status";
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labelText = BeatmapDiscussionsStrings.IndexFormBeatmapsetStatusDefault;
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switch (status)
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{
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