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Merge pull request #20377 from peppy/argon-skin
Add new default "argon" skin
This commit is contained in:
commit
70bab81282
@ -58,10 +58,11 @@ namespace osu.Game.Rulesets.Osu.Tests
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private Drawable testSingle(float circleSize, bool auto = false, double timeOffset = 0, Vector2? positionOffset = null)
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{
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var drawable = createSingle(circleSize, auto, timeOffset, positionOffset);
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var playfield = new TestOsuPlayfield();
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playfield.Add(drawable);
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for (double t = timeOffset; t < timeOffset + 60000; t += 2000)
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playfield.Add(createSingle(circleSize, auto, t, positionOffset));
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return playfield;
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}
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@ -27,6 +27,7 @@ using osu.Game.Rulesets.Osu.Mods;
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using osu.Game.Rulesets.Osu.Objects;
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using osu.Game.Rulesets.Osu.Replays;
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using osu.Game.Rulesets.Osu.Scoring;
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using osu.Game.Rulesets.Osu.Skinning.Argon;
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using osu.Game.Rulesets.Osu.Skinning.Legacy;
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using osu.Game.Rulesets.Osu.Statistics;
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using osu.Game.Rulesets.Osu.UI;
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@ -237,6 +238,9 @@ namespace osu.Game.Rulesets.Osu
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{
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case LegacySkin:
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return new OsuLegacySkinTransformer(skin);
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case ArgonSkin:
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return new OsuArgonSkinTransformer(skin);
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}
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return null;
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71
osu.Game.Rulesets.Osu/Skinning/Argon/ArgonFollowCircle.cs
Normal file
71
osu.Game.Rulesets.Osu/Skinning/Argon/ArgonFollowCircle.cs
Normal file
@ -0,0 +1,71 @@
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// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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using osu.Framework.Graphics;
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using osu.Framework.Graphics.Colour;
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using osu.Framework.Graphics.Containers;
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using osu.Framework.Graphics.Shapes;
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using osu.Framework.Utils;
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using osu.Game.Rulesets.Osu.Objects.Drawables;
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namespace osu.Game.Rulesets.Osu.Skinning.Argon
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{
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public class ArgonFollowCircle : FollowCircle
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{
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public ArgonFollowCircle()
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{
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InternalChild = new CircularContainer
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{
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RelativeSizeAxes = Axes.Both,
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Masking = true,
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BorderThickness = 4,
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BorderColour = ColourInfo.GradientVertical(Colour4.FromHex("FC618F"), Colour4.FromHex("BB1A41")),
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Blending = BlendingParameters.Additive,
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Child = new Box
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{
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Colour = ColourInfo.GradientVertical(Colour4.FromHex("FC618F"), Colour4.FromHex("BB1A41")),
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RelativeSizeAxes = Axes.Both,
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Alpha = 0.3f,
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}
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};
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}
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protected override void OnSliderPress()
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{
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const float duration = 300f;
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if (Precision.AlmostEquals(0, Alpha))
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this.ScaleTo(1);
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this.ScaleTo(DrawableSliderBall.FOLLOW_AREA, duration, Easing.OutQuint)
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.FadeIn(duration, Easing.OutQuint);
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}
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protected override void OnSliderRelease()
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{
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const float duration = 150;
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this.ScaleTo(DrawableSliderBall.FOLLOW_AREA * 1.2f, duration, Easing.OutQuint)
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.FadeTo(0, duration, Easing.OutQuint);
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}
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protected override void OnSliderEnd()
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{
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const float duration = 300;
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this.ScaleTo(1, duration, Easing.OutQuint)
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.FadeOut(duration / 2, Easing.OutQuint);
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}
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protected override void OnSliderTick()
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{
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this.ScaleTo(DrawableSliderBall.FOLLOW_AREA * 1.08f, 40, Easing.OutQuint)
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.Then()
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.ScaleTo(DrawableSliderBall.FOLLOW_AREA, 200f, Easing.OutQuint);
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}
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protected override void OnSliderBreak()
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{
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}
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}
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}
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85
osu.Game.Rulesets.Osu/Skinning/Argon/ArgonJudgementPiece.cs
Normal file
85
osu.Game.Rulesets.Osu/Skinning/Argon/ArgonJudgementPiece.cs
Normal file
@ -0,0 +1,85 @@
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// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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using osu.Framework.Allocation;
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using osu.Framework.Extensions;
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using osu.Framework.Graphics;
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using osu.Framework.Graphics.Containers;
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using osu.Framework.Graphics.Sprites;
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using osu.Game.Graphics;
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using osu.Game.Graphics.Sprites;
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using osu.Game.Rulesets.Judgements;
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using osu.Game.Rulesets.Scoring;
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using osuTK;
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namespace osu.Game.Rulesets.Osu.Skinning.Argon
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{
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public class ArgonJudgementPiece : CompositeDrawable, IAnimatableJudgement
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{
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protected readonly HitResult Result;
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protected SpriteText JudgementText { get; private set; } = null!;
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[Resolved]
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private OsuColour colours { get; set; } = null!;
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public ArgonJudgementPiece(HitResult result)
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{
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Result = result;
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Origin = Anchor.Centre;
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}
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[BackgroundDependencyLoader]
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private void load()
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{
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AutoSizeAxes = Axes.Both;
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InternalChildren = new Drawable[]
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{
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JudgementText = new OsuSpriteText
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{
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Anchor = Anchor.Centre,
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Origin = Anchor.Centre,
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Text = Result.GetDescription().ToUpperInvariant(),
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Colour = colours.ForHitResult(Result),
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Spacing = new Vector2(5, 0),
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Font = OsuFont.Default.With(size: 20, weight: FontWeight.Bold),
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}
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};
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}
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/// <summary>
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/// Plays the default animation for this judgement piece.
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/// </summary>
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/// <remarks>
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/// The base implementation only handles fade (for all result types) and misses.
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/// Individual rulesets are recommended to implement their appropriate hit animations.
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/// </remarks>
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public virtual void PlayAnimation()
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{
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switch (Result)
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{
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default:
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JudgementText
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.ScaleTo(Vector2.One)
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.ScaleTo(new Vector2(1.2f), 1800, Easing.OutQuint);
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break;
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case HitResult.Miss:
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this.ScaleTo(1.6f);
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this.ScaleTo(1, 100, Easing.In);
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this.MoveTo(Vector2.Zero);
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this.MoveToOffset(new Vector2(0, 100), 800, Easing.InQuint);
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this.RotateTo(0);
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this.RotateTo(40, 800, Easing.InQuint);
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break;
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}
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this.FadeOutFromOne(800);
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}
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public Drawable? GetAboveHitObjectsProxiedContent() => null;
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}
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}
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220
osu.Game.Rulesets.Osu/Skinning/Argon/ArgonMainCirclePiece.cs
Normal file
220
osu.Game.Rulesets.Osu/Skinning/Argon/ArgonMainCirclePiece.cs
Normal file
@ -0,0 +1,220 @@
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// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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using osu.Framework.Allocation;
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using osu.Framework.Bindables;
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using osu.Framework.Extensions.Color4Extensions;
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using osu.Framework.Extensions.ObjectExtensions;
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using osu.Framework.Graphics;
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using osu.Framework.Graphics.Colour;
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using osu.Framework.Graphics.Containers;
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using osu.Framework.Graphics.Effects;
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using osu.Framework.Graphics.Shapes;
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using osu.Game.Graphics;
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using osu.Game.Graphics.Sprites;
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using osu.Game.Rulesets.Objects.Drawables;
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using osu.Game.Rulesets.Osu.Objects;
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using osu.Game.Rulesets.Osu.Objects.Drawables;
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using osu.Game.Rulesets.Osu.Skinning.Default;
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using osuTK;
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using osuTK.Graphics;
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namespace osu.Game.Rulesets.Osu.Skinning.Argon
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{
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public class ArgonMainCirclePiece : CompositeDrawable
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{
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public const float BORDER_THICKNESS = (OsuHitObject.OBJECT_RADIUS * 2) * (2f / 58);
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public const float GRADIENT_THICKNESS = BORDER_THICKNESS * 2.5f;
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public const float OUTER_GRADIENT_SIZE = (OsuHitObject.OBJECT_RADIUS * 2) - BORDER_THICKNESS * 4;
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public const float INNER_GRADIENT_SIZE = OUTER_GRADIENT_SIZE - GRADIENT_THICKNESS * 2;
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public const float INNER_FILL_SIZE = INNER_GRADIENT_SIZE - GRADIENT_THICKNESS * 2;
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private readonly Circle outerFill;
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private readonly Circle outerGradient;
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private readonly Circle innerGradient;
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private readonly Circle innerFill;
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private readonly RingPiece border;
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private readonly OsuSpriteText number;
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private readonly IBindable<Color4> accentColour = new Bindable<Color4>();
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private readonly IBindable<int> indexInCurrentCombo = new Bindable<int>();
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private readonly FlashPiece flash;
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[Resolved]
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private DrawableHitObject drawableObject { get; set; } = null!;
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public ArgonMainCirclePiece(bool withOuterFill)
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{
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Size = new Vector2(OsuHitObject.OBJECT_RADIUS * 2);
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Anchor = Anchor.Centre;
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Origin = Anchor.Centre;
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InternalChildren = new Drawable[]
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{
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outerFill = new Circle // renders white outer border and dark fill
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{
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Size = Size,
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Alpha = withOuterFill ? 1 : 0,
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},
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outerGradient = new Circle // renders the outer bright gradient
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{
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Size = new Vector2(OUTER_GRADIENT_SIZE),
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Alpha = 1,
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Anchor = Anchor.Centre,
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Origin = Anchor.Centre,
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},
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innerGradient = new Circle // renders the inner bright gradient
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{
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Size = new Vector2(INNER_GRADIENT_SIZE),
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Alpha = 1,
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Anchor = Anchor.Centre,
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Origin = Anchor.Centre,
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},
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innerFill = new Circle // renders the inner dark fill
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{
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Size = new Vector2(INNER_FILL_SIZE),
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Alpha = 1,
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Anchor = Anchor.Centre,
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Origin = Anchor.Centre,
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},
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number = new OsuSpriteText
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{
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Font = OsuFont.Default.With(size: 52, weight: FontWeight.Bold),
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Anchor = Anchor.Centre,
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Origin = Anchor.Centre,
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Y = -2,
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Text = @"1",
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},
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flash = new FlashPiece(),
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border = new RingPiece(BORDER_THICKNESS),
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};
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}
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[BackgroundDependencyLoader]
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private void load()
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{
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var drawableOsuObject = (DrawableOsuHitObject)drawableObject;
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accentColour.BindTo(drawableObject.AccentColour);
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indexInCurrentCombo.BindTo(drawableOsuObject.IndexInCurrentComboBindable);
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}
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protected override void LoadComplete()
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{
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base.LoadComplete();
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accentColour.BindValueChanged(colour =>
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{
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outerFill.Colour = innerFill.Colour = colour.NewValue.Darken(4);
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outerGradient.Colour = ColourInfo.GradientVertical(colour.NewValue, colour.NewValue.Darken(0.1f));
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innerGradient.Colour = ColourInfo.GradientVertical(colour.NewValue.Darken(0.5f), colour.NewValue.Darken(0.6f));
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flash.Colour = colour.NewValue;
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}, true);
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||||
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indexInCurrentCombo.BindValueChanged(index => number.Text = (index.NewValue + 1).ToString(), true);
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drawableObject.ApplyCustomUpdateState += updateStateTransforms;
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updateStateTransforms(drawableObject, drawableObject.State.Value);
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}
|
||||
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||||
private void updateStateTransforms(DrawableHitObject drawableHitObject, ArmedState state)
|
||||
{
|
||||
using (BeginAbsoluteSequence(drawableObject.HitStateUpdateTime))
|
||||
{
|
||||
switch (state)
|
||||
{
|
||||
case ArmedState.Hit:
|
||||
// Fade out time is at a maximum of 800. Must match `DrawableHitCircle`'s arbitrary lifetime spec.
|
||||
const double fade_out_time = 800;
|
||||
|
||||
const double flash_in_duration = 150;
|
||||
const double resize_duration = 300;
|
||||
|
||||
const float shrink_size = 0.8f;
|
||||
|
||||
// Animating with the number present is distracting.
|
||||
// The number disappearing is hidden by the bright flash.
|
||||
number.FadeOut(flash_in_duration / 2);
|
||||
|
||||
// The fill layers add too much noise during the explosion animation.
|
||||
// They will be hidden by the additive effects anyway.
|
||||
outerFill.FadeOut(flash_in_duration, Easing.OutQuint);
|
||||
innerFill.FadeOut(flash_in_duration, Easing.OutQuint);
|
||||
|
||||
// The inner-most gradient should actually be resizing, but is only visible for
|
||||
// a few milliseconds before it's hidden by the flash, so it's pointless overhead to bother with it.
|
||||
innerGradient.FadeOut(flash_in_duration, Easing.OutQuint);
|
||||
|
||||
// The border is always white, but after hit it gets coloured by the skin/beatmap's colouring.
|
||||
// A gradient is applied to make the border less prominent over the course of the animation.
|
||||
// Without this, the border dominates the visual presence of the explosion animation in a bad way.
|
||||
border.TransformTo(nameof
|
||||
(BorderColour), ColourInfo.GradientVertical(
|
||||
accentColour.Value.Opacity(0.5f),
|
||||
accentColour.Value.Opacity(0)), fade_out_time);
|
||||
|
||||
// The outer ring shrinks immediately, but accounts for its thickness so it doesn't overlap the inner
|
||||
// gradient layers.
|
||||
border.ResizeTo(Size * shrink_size + new Vector2(border.BorderThickness), resize_duration, Easing.OutElasticHalf);
|
||||
|
||||
// The outer gradient is resize with a slight delay from the border.
|
||||
// This is to give it a bomb-like effect, with the border "triggering" its animation when getting close.
|
||||
using (BeginDelayedSequence(flash_in_duration / 12))
|
||||
outerGradient.ResizeTo(outerGradient.Size * shrink_size, resize_duration, Easing.OutElasticHalf);
|
||||
|
||||
// The flash layer starts white to give the wanted brightness, but is almost immediately
|
||||
// recoloured to the accent colour. This would more correctly be done with two layers (one for the initial flash)
|
||||
// but works well enough with the colour fade.
|
||||
flash.FadeTo(1, flash_in_duration, Easing.OutQuint);
|
||||
flash.FlashColour(Color4.White, flash_in_duration, Easing.OutQuint);
|
||||
|
||||
this.FadeOut(fade_out_time, Easing.OutQuad);
|
||||
break;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
protected override void Dispose(bool isDisposing)
|
||||
{
|
||||
base.Dispose(isDisposing);
|
||||
|
||||
if (drawableObject.IsNotNull())
|
||||
drawableObject.ApplyCustomUpdateState -= updateStateTransforms;
|
||||
}
|
||||
|
||||
private class FlashPiece : Circle
|
||||
{
|
||||
public FlashPiece()
|
||||
{
|
||||
Size = new Vector2(OsuHitObject.OBJECT_RADIUS);
|
||||
|
||||
Anchor = Anchor.Centre;
|
||||
Origin = Anchor.Centre;
|
||||
|
||||
Alpha = 0;
|
||||
Blending = BlendingParameters.Additive;
|
||||
|
||||
// The edge effect provides the fill due to not being rendered hollow.
|
||||
Child.Alpha = 0;
|
||||
Child.AlwaysPresent = true;
|
||||
}
|
||||
|
||||
protected override void Update()
|
||||
{
|
||||
base.Update();
|
||||
|
||||
EdgeEffect = new EdgeEffectParameters
|
||||
{
|
||||
Type = EdgeEffectType.Glow,
|
||||
Colour = Colour,
|
||||
Radius = OsuHitObject.OBJECT_RADIUS * 1.2f,
|
||||
};
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
54
osu.Game.Rulesets.Osu/Skinning/Argon/ArgonReverseArrow.cs
Normal file
54
osu.Game.Rulesets.Osu/Skinning/Argon/ArgonReverseArrow.cs
Normal file
@ -0,0 +1,54 @@
|
||||
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
||||
// See the LICENCE file in the repository root for full licence text.
|
||||
|
||||
using osu.Framework.Allocation;
|
||||
using osu.Framework.Bindables;
|
||||
using osu.Framework.Extensions.Color4Extensions;
|
||||
using osu.Framework.Graphics;
|
||||
using osu.Framework.Graphics.Containers;
|
||||
using osu.Framework.Graphics.Shapes;
|
||||
using osu.Framework.Graphics.Sprites;
|
||||
using osu.Game.Rulesets.Objects.Drawables;
|
||||
using osu.Game.Rulesets.Osu.Objects;
|
||||
using osuTK;
|
||||
using osuTK.Graphics;
|
||||
|
||||
namespace osu.Game.Rulesets.Osu.Skinning.Argon
|
||||
{
|
||||
public class ArgonReverseArrow : CompositeDrawable
|
||||
{
|
||||
private Bindable<Color4> accentColour = null!;
|
||||
|
||||
private SpriteIcon icon = null!;
|
||||
|
||||
[BackgroundDependencyLoader]
|
||||
private void load(DrawableHitObject hitObject)
|
||||
{
|
||||
Anchor = Anchor.Centre;
|
||||
Origin = Anchor.Centre;
|
||||
|
||||
Size = new Vector2(OsuHitObject.OBJECT_RADIUS * 2);
|
||||
|
||||
InternalChildren = new Drawable[]
|
||||
{
|
||||
new Circle
|
||||
{
|
||||
Size = new Vector2(40, 20),
|
||||
Colour = Color4.White,
|
||||
Anchor = Anchor.Centre,
|
||||
Origin = Anchor.Centre,
|
||||
},
|
||||
icon = new SpriteIcon
|
||||
{
|
||||
Icon = FontAwesome.Solid.AngleDoubleRight,
|
||||
Size = new Vector2(16),
|
||||
Anchor = Anchor.Centre,
|
||||
Origin = Anchor.Centre,
|
||||
},
|
||||
};
|
||||
|
||||
accentColour = hitObject.AccentColour.GetBoundCopy();
|
||||
accentColour.BindValueChanged(accent => icon.Colour = accent.NewValue.Darken(4));
|
||||
}
|
||||
}
|
||||
}
|
109
osu.Game.Rulesets.Osu/Skinning/Argon/ArgonSliderBall.cs
Normal file
109
osu.Game.Rulesets.Osu/Skinning/Argon/ArgonSliderBall.cs
Normal file
@ -0,0 +1,109 @@
|
||||
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
||||
// See the LICENCE file in the repository root for full licence text.
|
||||
|
||||
using osu.Framework.Allocation;
|
||||
using osu.Framework.Graphics;
|
||||
using osu.Framework.Graphics.Colour;
|
||||
using osu.Framework.Graphics.Containers;
|
||||
using osu.Framework.Graphics.Shapes;
|
||||
using osu.Framework.Graphics.Sprites;
|
||||
using osu.Game.Rulesets.Objects.Drawables;
|
||||
using osu.Game.Rulesets.Osu.Objects.Drawables;
|
||||
using osuTK;
|
||||
using osuTK.Graphics;
|
||||
|
||||
namespace osu.Game.Rulesets.Osu.Skinning.Argon
|
||||
{
|
||||
public class ArgonSliderBall : CircularContainer
|
||||
{
|
||||
private readonly Box fill;
|
||||
private readonly SpriteIcon icon;
|
||||
|
||||
private readonly Vector2 defaultIconScale = new Vector2(0.6f, 0.8f);
|
||||
|
||||
[Resolved(canBeNull: true)]
|
||||
private DrawableHitObject? parentObject { get; set; }
|
||||
|
||||
public ArgonSliderBall()
|
||||
{
|
||||
Size = new Vector2(ArgonMainCirclePiece.OUTER_GRADIENT_SIZE);
|
||||
|
||||
Masking = true;
|
||||
|
||||
BorderThickness = ArgonMainCirclePiece.GRADIENT_THICKNESS;
|
||||
BorderColour = Color4.White;
|
||||
|
||||
InternalChildren = new Drawable[]
|
||||
{
|
||||
fill = new Box
|
||||
{
|
||||
Colour = ColourInfo.GradientVertical(Colour4.FromHex("FC618F"), Colour4.FromHex("BB1A41")),
|
||||
RelativeSizeAxes = Axes.Both,
|
||||
Anchor = Anchor.Centre,
|
||||
Origin = Anchor.Centre,
|
||||
},
|
||||
icon = new SpriteIcon
|
||||
{
|
||||
Size = new Vector2(48),
|
||||
Scale = defaultIconScale,
|
||||
Icon = FontAwesome.Solid.AngleRight,
|
||||
Anchor = Anchor.Centre,
|
||||
Origin = Anchor.Centre,
|
||||
}
|
||||
};
|
||||
}
|
||||
|
||||
protected override void LoadComplete()
|
||||
{
|
||||
base.LoadComplete();
|
||||
|
||||
if (parentObject != null)
|
||||
{
|
||||
parentObject.ApplyCustomUpdateState += updateStateTransforms;
|
||||
updateStateTransforms(parentObject, parentObject.State.Value);
|
||||
}
|
||||
}
|
||||
|
||||
private void updateStateTransforms(DrawableHitObject drawableObject, ArmedState _)
|
||||
{
|
||||
// Gets called by slider ticks, tails, etc., leading to duplicated
|
||||
// animations which in this case have no visual impact (due to
|
||||
// instant fade) but may negatively affect performance
|
||||
if (drawableObject is not DrawableSlider)
|
||||
return;
|
||||
|
||||
const float duration = 200;
|
||||
const float icon_scale = 0.9f;
|
||||
|
||||
using (BeginAbsoluteSequence(drawableObject.StateUpdateTime))
|
||||
{
|
||||
this.FadeInFromZero(duration, Easing.OutQuint);
|
||||
icon.ScaleTo(0).Then().ScaleTo(defaultIconScale, duration, Easing.OutElasticHalf);
|
||||
}
|
||||
|
||||
using (BeginAbsoluteSequence(drawableObject.HitStateUpdateTime))
|
||||
{
|
||||
this.FadeOut(duration, Easing.OutQuint);
|
||||
icon.ScaleTo(defaultIconScale * icon_scale, duration, Easing.OutQuint);
|
||||
}
|
||||
}
|
||||
|
||||
protected override void Update()
|
||||
{
|
||||
base.Update();
|
||||
|
||||
//undo rotation on layers which should not be rotated.
|
||||
float appliedRotation = Parent.Rotation;
|
||||
|
||||
fill.Rotation = -appliedRotation;
|
||||
}
|
||||
|
||||
protected override void Dispose(bool isDisposing)
|
||||
{
|
||||
base.Dispose(isDisposing);
|
||||
|
||||
if (parentObject != null)
|
||||
parentObject.ApplyCustomUpdateState -= updateStateTransforms;
|
||||
}
|
||||
}
|
||||
}
|
40
osu.Game.Rulesets.Osu/Skinning/Argon/ArgonSliderBody.cs
Normal file
40
osu.Game.Rulesets.Osu/Skinning/Argon/ArgonSliderBody.cs
Normal file
@ -0,0 +1,40 @@
|
||||
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
||||
// See the LICENCE file in the repository root for full licence text.
|
||||
|
||||
using osu.Framework.Extensions.Color4Extensions;
|
||||
using osu.Game.Rulesets.Osu.Skinning.Default;
|
||||
using osuTK.Graphics;
|
||||
|
||||
namespace osu.Game.Rulesets.Osu.Skinning.Argon
|
||||
{
|
||||
public class ArgonSliderBody : PlaySliderBody
|
||||
{
|
||||
protected override void LoadComplete()
|
||||
{
|
||||
const float path_radius = ArgonMainCirclePiece.OUTER_GRADIENT_SIZE / 2;
|
||||
|
||||
base.LoadComplete();
|
||||
|
||||
AccentColourBindable.BindValueChanged(accent => BorderColour = accent.NewValue, true);
|
||||
ScaleBindable.BindValueChanged(scale => PathRadius = path_radius * scale.NewValue, true);
|
||||
|
||||
// This border size thing is kind of weird, hey.
|
||||
const float intended_thickness = ArgonMainCirclePiece.GRADIENT_THICKNESS / path_radius;
|
||||
|
||||
BorderSize = intended_thickness / Default.DrawableSliderPath.BORDER_PORTION;
|
||||
}
|
||||
|
||||
protected override Default.DrawableSliderPath CreateSliderPath() => new DrawableSliderPath();
|
||||
|
||||
private class DrawableSliderPath : Default.DrawableSliderPath
|
||||
{
|
||||
protected override Color4 ColourAt(float position)
|
||||
{
|
||||
if (CalculatedBorderPortion != 0f && position <= CalculatedBorderPortion)
|
||||
return BorderColour;
|
||||
|
||||
return AccentColour.Darken(4);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
@ -0,0 +1,40 @@
|
||||
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
||||
// See the LICENCE file in the repository root for full licence text.
|
||||
|
||||
using osu.Framework.Allocation;
|
||||
using osu.Framework.Bindables;
|
||||
using osu.Framework.Graphics;
|
||||
using osu.Framework.Graphics.Containers;
|
||||
using osu.Framework.Graphics.Shapes;
|
||||
using osu.Game.Rulesets.Objects.Drawables;
|
||||
using osuTK;
|
||||
using osuTK.Graphics;
|
||||
|
||||
namespace osu.Game.Rulesets.Osu.Skinning.Argon
|
||||
{
|
||||
public class ArgonSliderScorePoint : CircularContainer
|
||||
{
|
||||
private Bindable<Color4> accentColour = null!;
|
||||
|
||||
private const float size = 12;
|
||||
|
||||
[BackgroundDependencyLoader]
|
||||
private void load(DrawableHitObject hitObject)
|
||||
{
|
||||
Masking = true;
|
||||
Origin = Anchor.Centre;
|
||||
Size = new Vector2(size);
|
||||
BorderThickness = 3;
|
||||
BorderColour = Color4.White;
|
||||
Child = new Box
|
||||
{
|
||||
RelativeSizeAxes = Axes.Both,
|
||||
AlwaysPresent = true,
|
||||
Alpha = 0,
|
||||
};
|
||||
|
||||
accentColour = hitObject.AccentColour.GetBoundCopy();
|
||||
accentColour.BindValueChanged(accent => BorderColour = accent.NewValue);
|
||||
}
|
||||
}
|
||||
}
|
@ -0,0 +1,73 @@
|
||||
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
||||
// See the LICENCE file in the repository root for full licence text.
|
||||
|
||||
using osu.Framework.Audio.Sample;
|
||||
using osu.Framework.Bindables;
|
||||
using osu.Framework.Graphics;
|
||||
using osu.Framework.Graphics.Textures;
|
||||
using osu.Game.Audio;
|
||||
using osu.Game.Rulesets.Scoring;
|
||||
using osu.Game.Skinning;
|
||||
|
||||
namespace osu.Game.Rulesets.Osu.Skinning.Argon
|
||||
{
|
||||
public class OsuArgonSkinTransformer : ISkin
|
||||
{
|
||||
public OsuArgonSkinTransformer(ISkin skin)
|
||||
{
|
||||
}
|
||||
|
||||
public Drawable? GetDrawableComponent(ISkinComponent component)
|
||||
{
|
||||
switch (component)
|
||||
{
|
||||
case GameplaySkinComponent<HitResult> resultComponent:
|
||||
return new ArgonJudgementPiece(resultComponent.Component);
|
||||
|
||||
case OsuSkinComponent osuComponent:
|
||||
switch (osuComponent.Component)
|
||||
{
|
||||
case OsuSkinComponents.HitCircle:
|
||||
return new ArgonMainCirclePiece(true);
|
||||
|
||||
case OsuSkinComponents.SliderHeadHitCircle:
|
||||
return new ArgonMainCirclePiece(false);
|
||||
|
||||
case OsuSkinComponents.SliderBody:
|
||||
return new ArgonSliderBody();
|
||||
|
||||
case OsuSkinComponents.SliderBall:
|
||||
return new ArgonSliderBall();
|
||||
|
||||
case OsuSkinComponents.SliderFollowCircle:
|
||||
return new ArgonFollowCircle();
|
||||
|
||||
case OsuSkinComponents.SliderScorePoint:
|
||||
return new ArgonSliderScorePoint();
|
||||
|
||||
case OsuSkinComponents.ReverseArrow:
|
||||
return new ArgonReverseArrow();
|
||||
}
|
||||
|
||||
break;
|
||||
}
|
||||
|
||||
return null;
|
||||
}
|
||||
|
||||
public Texture? GetTexture(string componentName, WrapMode wrapModeS, WrapMode wrapModeT)
|
||||
{
|
||||
return null;
|
||||
}
|
||||
|
||||
public ISample? GetSample(ISampleInfo sampleInfo)
|
||||
{
|
||||
return null;
|
||||
}
|
||||
|
||||
public IBindable<TValue>? GetConfig<TLookup, TValue>(TLookup lookup) where TLookup : notnull where TValue : notnull
|
||||
{
|
||||
return null;
|
||||
}
|
||||
}
|
||||
}
|
@ -10,8 +10,8 @@ namespace osu.Game.Rulesets.Osu.Skinning.Default
|
||||
{
|
||||
public abstract class DrawableSliderPath : SmoothPath
|
||||
{
|
||||
protected const float BORDER_PORTION = 0.128f;
|
||||
protected const float GRADIENT_PORTION = 1 - BORDER_PORTION;
|
||||
public const float BORDER_PORTION = 0.128f;
|
||||
public const float GRADIENT_PORTION = 1 - BORDER_PORTION;
|
||||
|
||||
private const float border_max_size = 8f;
|
||||
private const float border_min_size = 0f;
|
||||
|
@ -16,9 +16,11 @@ namespace osu.Game.Rulesets.Osu.Skinning.Default
|
||||
{
|
||||
public abstract class PlaySliderBody : SnakingSliderBody
|
||||
{
|
||||
private IBindable<float> scaleBindable;
|
||||
protected IBindable<float> ScaleBindable { get; private set; } = null!;
|
||||
|
||||
protected IBindable<Color4> AccentColourBindable { get; private set; } = null!;
|
||||
|
||||
private IBindable<int> pathVersion;
|
||||
private IBindable<Color4> accentColour;
|
||||
|
||||
[Resolved(CanBeNull = true)]
|
||||
private OsuRulesetConfigManager config { get; set; }
|
||||
@ -30,14 +32,14 @@ namespace osu.Game.Rulesets.Osu.Skinning.Default
|
||||
{
|
||||
var drawableSlider = (DrawableSlider)drawableObject;
|
||||
|
||||
scaleBindable = drawableSlider.ScaleBindable.GetBoundCopy();
|
||||
scaleBindable.BindValueChanged(scale => PathRadius = OsuHitObject.OBJECT_RADIUS * scale.NewValue, true);
|
||||
ScaleBindable = drawableSlider.ScaleBindable.GetBoundCopy();
|
||||
ScaleBindable.BindValueChanged(scale => PathRadius = OsuHitObject.OBJECT_RADIUS * scale.NewValue, true);
|
||||
|
||||
pathVersion = drawableSlider.PathVersion.GetBoundCopy();
|
||||
pathVersion.BindValueChanged(_ => Refresh());
|
||||
|
||||
accentColour = drawableObject.AccentColour.GetBoundCopy();
|
||||
accentColour.BindValueChanged(accent => AccentColour = GetBodyAccentColour(skin, accent.NewValue), true);
|
||||
AccentColourBindable = drawableObject.AccentColour.GetBoundCopy();
|
||||
AccentColourBindable.BindValueChanged(accent => AccentColour = GetBodyAccentColour(skin, accent.NewValue), true);
|
||||
|
||||
config?.BindWith(OsuRulesetSetting.SnakingInSliders, SnakingIn);
|
||||
config?.BindWith(OsuRulesetSetting.SnakingOutSliders, configSnakingOut);
|
||||
|
@ -1,8 +1,6 @@
|
||||
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
||||
// See the LICENCE file in the repository root for full licence text.
|
||||
|
||||
#nullable disable
|
||||
|
||||
using osu.Framework.Graphics;
|
||||
using osu.Framework.Graphics.Containers;
|
||||
using osu.Framework.Graphics.Shapes;
|
||||
@ -14,7 +12,7 @@ namespace osu.Game.Rulesets.Osu.Skinning.Default
|
||||
{
|
||||
public class RingPiece : CircularContainer
|
||||
{
|
||||
public RingPiece()
|
||||
public RingPiece(float thickness = 9)
|
||||
{
|
||||
Size = new Vector2(OsuHitObject.OBJECT_RADIUS * 2);
|
||||
|
||||
@ -22,7 +20,7 @@ namespace osu.Game.Rulesets.Osu.Skinning.Default
|
||||
Origin = Anchor.Centre;
|
||||
|
||||
Masking = true;
|
||||
BorderThickness = 9; // roughly matches slider borders and makes stacked circles distinctly visible from each other.
|
||||
BorderThickness = thickness;
|
||||
BorderColour = Color4.White;
|
||||
|
||||
Child = new Box
|
||||
|
@ -202,7 +202,7 @@ namespace osu.Game.Tests.Skins.IO
|
||||
skinManager.CurrentSkinInfo.Value.PerformRead(s =>
|
||||
{
|
||||
Assert.IsFalse(s.Protected);
|
||||
Assert.AreEqual(typeof(TrianglesSkin), s.CreateInstance(skinManager).GetType());
|
||||
Assert.AreEqual(typeof(ArgonSkin), s.CreateInstance(skinManager).GetType());
|
||||
|
||||
new LegacySkinExporter(osu.Dependencies.Get<Storage>()).ExportModelTo(s, exportStream);
|
||||
|
||||
@ -215,7 +215,7 @@ namespace osu.Game.Tests.Skins.IO
|
||||
{
|
||||
Assert.IsFalse(s.Protected);
|
||||
Assert.AreNotEqual(originalSkinId, s.ID);
|
||||
Assert.AreEqual(typeof(TrianglesSkin), s.CreateInstance(skinManager).GetType());
|
||||
Assert.AreEqual(typeof(ArgonSkin), s.CreateInstance(skinManager).GetType());
|
||||
});
|
||||
|
||||
return Task.CompletedTask;
|
||||
|
@ -1,8 +1,8 @@
|
||||
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
||||
// See the LICENCE file in the repository root for full licence text.
|
||||
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using NUnit.Framework;
|
||||
using osu.Framework.Allocation;
|
||||
using osu.Framework.Extensions.IEnumerableExtensions;
|
||||
@ -51,13 +51,14 @@ namespace osu.Game.Tests.Visual.Gameplay
|
||||
[Test]
|
||||
public void TestToggleSeeking()
|
||||
{
|
||||
DefaultSongProgress getDefaultProgress() => this.ChildrenOfType<DefaultSongProgress>().Single();
|
||||
void applyToDefaultProgress(Action<DefaultSongProgress> action) =>
|
||||
this.ChildrenOfType<DefaultSongProgress>().ForEach(action);
|
||||
|
||||
AddStep("allow seeking", () => getDefaultProgress().AllowSeeking.Value = true);
|
||||
AddStep("hide graph", () => getDefaultProgress().ShowGraph.Value = false);
|
||||
AddStep("disallow seeking", () => getDefaultProgress().AllowSeeking.Value = false);
|
||||
AddStep("allow seeking", () => getDefaultProgress().AllowSeeking.Value = true);
|
||||
AddStep("show graph", () => getDefaultProgress().ShowGraph.Value = true);
|
||||
AddStep("allow seeking", () => applyToDefaultProgress(s => s.AllowSeeking.Value = true));
|
||||
AddStep("hide graph", () => applyToDefaultProgress(s => s.ShowGraph.Value = false));
|
||||
AddStep("disallow seeking", () => applyToDefaultProgress(s => s.AllowSeeking.Value = false));
|
||||
AddStep("allow seeking", () => applyToDefaultProgress(s => s.AllowSeeking.Value = true));
|
||||
AddStep("show graph", () => applyToDefaultProgress(s => s.ShowGraph.Value = true));
|
||||
}
|
||||
|
||||
private void setHitObjects()
|
||||
|
@ -104,6 +104,7 @@ namespace osu.Game.Overlays.Settings.Sections
|
||||
// In the future we should change this to properly handle ChangeSet events.
|
||||
dropdownItems.Clear();
|
||||
|
||||
dropdownItems.Add(sender.Single(s => s.ID == SkinInfo.ARGON_SKIN).ToLive(realm));
|
||||
dropdownItems.Add(sender.Single(s => s.ID == SkinInfo.TRIANGLES_SKIN).ToLive(realm));
|
||||
dropdownItems.Add(sender.Single(s => s.ID == SkinInfo.CLASSIC_SKIN).ToLive(realm));
|
||||
|
||||
|
@ -129,11 +129,19 @@ namespace osu.Game.Screens.Backgrounds
|
||||
}
|
||||
|
||||
case BackgroundSource.Skin:
|
||||
// default skins should use the default background rotation, which won't be the case if a SkinBackground is created for them.
|
||||
if (skin.Value is TrianglesSkin || skin.Value is DefaultLegacySkin)
|
||||
break;
|
||||
switch (skin.Value)
|
||||
{
|
||||
case TrianglesSkin:
|
||||
case ArgonSkin:
|
||||
case DefaultLegacySkin:
|
||||
// default skins should use the default background rotation, which won't be the case if a SkinBackground is created for them.
|
||||
break;
|
||||
|
||||
default:
|
||||
newBackground = new SkinBackground(skin.Value, getBackgroundTextureName());
|
||||
break;
|
||||
}
|
||||
|
||||
newBackground = new SkinBackground(skin.Value, getBackgroundTextureName());
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
198
osu.Game/Skinning/ArgonSkin.cs
Normal file
198
osu.Game/Skinning/ArgonSkin.cs
Normal file
@ -0,0 +1,198 @@
|
||||
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
||||
// See the LICENCE file in the repository root for full licence text.
|
||||
|
||||
#nullable disable
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using JetBrains.Annotations;
|
||||
using osu.Framework.Audio.Sample;
|
||||
using osu.Framework.Bindables;
|
||||
using osu.Framework.Graphics;
|
||||
using osu.Framework.Graphics.Sprites;
|
||||
using osu.Framework.Graphics.Textures;
|
||||
using osu.Game.Audio;
|
||||
using osu.Game.Beatmaps.Formats;
|
||||
using osu.Game.Extensions;
|
||||
using osu.Game.IO;
|
||||
using osu.Game.Screens.Play.HUD;
|
||||
using osu.Game.Screens.Play.HUD.HitErrorMeters;
|
||||
using osuTK;
|
||||
using osuTK.Graphics;
|
||||
|
||||
namespace osu.Game.Skinning
|
||||
{
|
||||
public class ArgonSkin : Skin
|
||||
{
|
||||
public static SkinInfo CreateInfo() => new SkinInfo
|
||||
{
|
||||
ID = osu.Game.Skinning.SkinInfo.ARGON_SKIN,
|
||||
Name = "osu! \"argon\" (2022)",
|
||||
Creator = "team osu!",
|
||||
Protected = true,
|
||||
InstantiationInfo = typeof(ArgonSkin).GetInvariantInstantiationInfo()
|
||||
};
|
||||
|
||||
private readonly IStorageResourceProvider resources;
|
||||
|
||||
public ArgonSkin(IStorageResourceProvider resources)
|
||||
: this(CreateInfo(), resources)
|
||||
{
|
||||
}
|
||||
|
||||
[UsedImplicitly(ImplicitUseKindFlags.InstantiatedWithFixedConstructorSignature)]
|
||||
public ArgonSkin(SkinInfo skin, IStorageResourceProvider resources)
|
||||
: base(skin, resources)
|
||||
{
|
||||
this.resources = resources;
|
||||
}
|
||||
|
||||
public override Texture GetTexture(string componentName, WrapMode wrapModeS, WrapMode wrapModeT) => Textures?.Get(componentName, wrapModeS, wrapModeT);
|
||||
|
||||
public override ISample GetSample(ISampleInfo sampleInfo)
|
||||
{
|
||||
foreach (string lookup in sampleInfo.LookupNames)
|
||||
{
|
||||
var sample = Samples?.Get(lookup) ?? resources.AudioManager?.Samples.Get(lookup);
|
||||
if (sample != null)
|
||||
return sample;
|
||||
}
|
||||
|
||||
return null;
|
||||
}
|
||||
|
||||
public override Drawable GetDrawableComponent(ISkinComponent component)
|
||||
{
|
||||
if (base.GetDrawableComponent(component) is Drawable c)
|
||||
return c;
|
||||
|
||||
switch (component)
|
||||
{
|
||||
case SkinnableTargetComponent target:
|
||||
switch (target.Target)
|
||||
{
|
||||
case SkinnableTarget.SongSelect:
|
||||
var songSelectComponents = new SkinnableTargetComponentsContainer(_ =>
|
||||
{
|
||||
// do stuff when we need to.
|
||||
});
|
||||
|
||||
return songSelectComponents;
|
||||
|
||||
case SkinnableTarget.MainHUDComponents:
|
||||
var skinnableTargetWrapper = new SkinnableTargetComponentsContainer(container =>
|
||||
{
|
||||
var score = container.OfType<DefaultScoreCounter>().FirstOrDefault();
|
||||
var accuracy = container.OfType<DefaultAccuracyCounter>().FirstOrDefault();
|
||||
var combo = container.OfType<DefaultComboCounter>().FirstOrDefault();
|
||||
var ppCounter = container.OfType<PerformancePointsCounter>().FirstOrDefault();
|
||||
|
||||
if (score != null)
|
||||
{
|
||||
score.Anchor = Anchor.TopCentre;
|
||||
score.Origin = Anchor.TopCentre;
|
||||
|
||||
// elements default to beneath the health bar
|
||||
const float vertical_offset = 30;
|
||||
|
||||
const float horizontal_padding = 20;
|
||||
|
||||
score.Position = new Vector2(0, vertical_offset);
|
||||
|
||||
if (ppCounter != null)
|
||||
{
|
||||
ppCounter.Y = score.Position.Y + ppCounter.ScreenSpaceDeltaToParentSpace(score.ScreenSpaceDrawQuad.Size).Y - 4;
|
||||
ppCounter.Origin = Anchor.TopCentre;
|
||||
ppCounter.Anchor = Anchor.TopCentre;
|
||||
}
|
||||
|
||||
if (accuracy != null)
|
||||
{
|
||||
accuracy.Position = new Vector2(-accuracy.ScreenSpaceDeltaToParentSpace(score.ScreenSpaceDrawQuad.Size).X / 2 - horizontal_padding, vertical_offset + 5);
|
||||
accuracy.Origin = Anchor.TopRight;
|
||||
accuracy.Anchor = Anchor.TopCentre;
|
||||
|
||||
if (combo != null)
|
||||
{
|
||||
combo.Position = new Vector2(accuracy.ScreenSpaceDeltaToParentSpace(score.ScreenSpaceDrawQuad.Size).X / 2 + horizontal_padding, vertical_offset + 5);
|
||||
combo.Anchor = Anchor.TopCentre;
|
||||
}
|
||||
}
|
||||
|
||||
var hitError = container.OfType<HitErrorMeter>().FirstOrDefault();
|
||||
|
||||
if (hitError != null)
|
||||
{
|
||||
hitError.Anchor = Anchor.CentreLeft;
|
||||
hitError.Origin = Anchor.CentreLeft;
|
||||
}
|
||||
|
||||
var hitError2 = container.OfType<HitErrorMeter>().LastOrDefault();
|
||||
|
||||
if (hitError2 != null)
|
||||
{
|
||||
hitError2.Anchor = Anchor.CentreRight;
|
||||
hitError2.Scale = new Vector2(-1, 1);
|
||||
// origin flipped to match scale above.
|
||||
hitError2.Origin = Anchor.CentreLeft;
|
||||
}
|
||||
}
|
||||
})
|
||||
{
|
||||
Children = new Drawable[]
|
||||
{
|
||||
new DefaultComboCounter(),
|
||||
new DefaultScoreCounter(),
|
||||
new DefaultAccuracyCounter(),
|
||||
new DefaultHealthDisplay(),
|
||||
new DefaultSongProgress(),
|
||||
new BarHitErrorMeter(),
|
||||
new BarHitErrorMeter(),
|
||||
new PerformancePointsCounter()
|
||||
}
|
||||
};
|
||||
|
||||
return skinnableTargetWrapper;
|
||||
}
|
||||
|
||||
return null;
|
||||
}
|
||||
|
||||
switch (component.LookupName)
|
||||
{
|
||||
// Temporary until default skin has a valid hit lighting.
|
||||
case @"lighting":
|
||||
return Drawable.Empty();
|
||||
}
|
||||
|
||||
if (GetTexture(component.LookupName) is Texture t)
|
||||
return new Sprite { Texture = t };
|
||||
|
||||
return null;
|
||||
}
|
||||
|
||||
public override IBindable<TValue> GetConfig<TLookup, TValue>(TLookup lookup)
|
||||
{
|
||||
// todo: this code is pulled from LegacySkin and should not exist.
|
||||
// will likely change based on how databased storage of skin configuration goes.
|
||||
switch (lookup)
|
||||
{
|
||||
case GlobalSkinColours global:
|
||||
switch (global)
|
||||
{
|
||||
case GlobalSkinColours.ComboColours:
|
||||
return SkinUtils.As<TValue>(new Bindable<IReadOnlyList<Color4>>(Configuration.ComboColours));
|
||||
}
|
||||
|
||||
break;
|
||||
|
||||
case SkinComboColourLookup comboColour:
|
||||
return SkinUtils.As<TValue>(new Bindable<Color4>(getComboColour(Configuration, comboColour.ColourIndex)));
|
||||
}
|
||||
|
||||
return null;
|
||||
}
|
||||
|
||||
private static Color4 getComboColour(IHasComboColours source, int colourIndex)
|
||||
=> source.ComboColours[colourIndex % source.ComboColours.Count];
|
||||
}
|
||||
}
|
@ -81,6 +81,7 @@ namespace osu.Game.Skinning
|
||||
}
|
||||
}
|
||||
|
||||
// TODO: check
|
||||
int lastDefaultSkinIndex = sources.IndexOf(sources.OfType<TrianglesSkin>().LastOrDefault());
|
||||
|
||||
// Ruleset resources should be given the ability to override game-wide defaults
|
||||
|
@ -19,6 +19,7 @@ namespace osu.Game.Skinning
|
||||
public class SkinInfo : RealmObject, IHasRealmFiles, IEquatable<SkinInfo>, IHasGuidPrimaryKey, ISoftDelete, IHasNamedFiles
|
||||
{
|
||||
internal static readonly Guid TRIANGLES_SKIN = new Guid("2991CFD8-2140-469A-BCB9-2EC23FBCE4AD");
|
||||
internal static readonly Guid ARGON_SKIN = new Guid("CFFA69DE-B3E3-4DEE-8563-3C4F425C05D0");
|
||||
internal static readonly Guid CLASSIC_SKIN = new Guid("81F02CD3-EEC6-4865-AC23-FAE26A386187");
|
||||
internal static readonly Guid RANDOM_SKIN = new Guid("D39DFEFB-477C-4372-B1EA-2BCEA5FB8908");
|
||||
|
||||
|
@ -39,6 +39,11 @@ namespace osu.Game.Skinning
|
||||
[ExcludeFromDynamicCompile]
|
||||
public class SkinManager : ModelManager<SkinInfo>, ISkinSource, IStorageResourceProvider, IModelImporter<SkinInfo>
|
||||
{
|
||||
/// <summary>
|
||||
/// The default "classic" skin.
|
||||
/// </summary>
|
||||
public Skin DefaultClassicSkin { get; }
|
||||
|
||||
private readonly AudioManager audio;
|
||||
|
||||
private readonly Scheduler scheduler;
|
||||
@ -49,24 +54,15 @@ namespace osu.Game.Skinning
|
||||
|
||||
public readonly Bindable<Skin> CurrentSkin = new Bindable<Skin>();
|
||||
|
||||
public readonly Bindable<Live<SkinInfo>> CurrentSkinInfo = new Bindable<Live<SkinInfo>>(TrianglesSkin.CreateInfo().ToLiveUnmanaged())
|
||||
{
|
||||
Default = TrianglesSkin.CreateInfo().ToLiveUnmanaged()
|
||||
};
|
||||
public readonly Bindable<Live<SkinInfo>> CurrentSkinInfo = new Bindable<Live<SkinInfo>>(ArgonSkin.CreateInfo().ToLiveUnmanaged());
|
||||
|
||||
private readonly SkinImporter skinImporter;
|
||||
|
||||
private readonly IResourceStore<byte[]> userFiles;
|
||||
|
||||
/// <summary>
|
||||
/// The default "triangles" skin.
|
||||
/// </summary>
|
||||
public Skin DefaultSkinTriangles { get; }
|
||||
private Skin argonSkin { get; }
|
||||
|
||||
/// <summary>
|
||||
/// The default "classic" skin.
|
||||
/// </summary>
|
||||
public Skin DefaultClassicSkin { get; }
|
||||
private Skin trianglesSkin { get; }
|
||||
|
||||
public SkinManager(Storage storage, RealmAccess realm, GameHost host, IResourceStore<byte[]> resources, AudioManager audio, Scheduler scheduler)
|
||||
: base(storage, realm)
|
||||
@ -86,7 +82,8 @@ namespace osu.Game.Skinning
|
||||
var defaultSkins = new[]
|
||||
{
|
||||
DefaultClassicSkin = new DefaultLegacySkin(this),
|
||||
DefaultSkinTriangles = new TrianglesSkin(this),
|
||||
trianglesSkin = new TrianglesSkin(this),
|
||||
argonSkin = new ArgonSkin(this),
|
||||
};
|
||||
|
||||
// Ensure the default entries are present.
|
||||
@ -104,7 +101,7 @@ namespace osu.Game.Skinning
|
||||
CurrentSkin.Value = skin.NewValue.PerformRead(GetSkin);
|
||||
};
|
||||
|
||||
CurrentSkin.Value = DefaultSkinTriangles;
|
||||
CurrentSkin.Value = argonSkin;
|
||||
CurrentSkin.ValueChanged += skin =>
|
||||
{
|
||||
if (!skin.NewValue.SkinInfo.Equals(CurrentSkinInfo.Value))
|
||||
@ -125,7 +122,7 @@ namespace osu.Game.Skinning
|
||||
|
||||
if (randomChoices.Length == 0)
|
||||
{
|
||||
CurrentSkinInfo.Value = TrianglesSkin.CreateInfo().ToLiveUnmanaged();
|
||||
CurrentSkinInfo.Value = ArgonSkin.CreateInfo().ToLiveUnmanaged();
|
||||
return;
|
||||
}
|
||||
|
||||
@ -229,11 +226,15 @@ namespace osu.Game.Skinning
|
||||
{
|
||||
yield return CurrentSkin.Value;
|
||||
|
||||
// Skin manager provides default fallbacks.
|
||||
// This handles cases where a user skin doesn't have the required resources for complete display of
|
||||
// certain elements.
|
||||
|
||||
if (CurrentSkin.Value is LegacySkin && CurrentSkin.Value != DefaultClassicSkin)
|
||||
yield return DefaultClassicSkin;
|
||||
|
||||
if (CurrentSkin.Value != DefaultSkinTriangles)
|
||||
yield return DefaultSkinTriangles;
|
||||
if (CurrentSkin.Value != trianglesSkin)
|
||||
yield return trianglesSkin;
|
||||
}
|
||||
}
|
||||
|
||||
@ -294,7 +295,7 @@ namespace osu.Game.Skinning
|
||||
Guid currentUserSkin = CurrentSkinInfo.Value.ID;
|
||||
|
||||
if (items.Any(s => s.ID == currentUserSkin))
|
||||
scheduler.Add(() => CurrentSkinInfo.Value = TrianglesSkin.CreateInfo().ToLiveUnmanaged());
|
||||
scheduler.Add(() => CurrentSkinInfo.Value = ArgonSkin.CreateInfo().ToLiveUnmanaged());
|
||||
|
||||
Delete(items.ToList(), silent);
|
||||
});
|
||||
@ -313,7 +314,7 @@ namespace osu.Game.Skinning
|
||||
skinInfo = DefaultClassicSkin.SkinInfo;
|
||||
}
|
||||
|
||||
CurrentSkinInfo.Value = skinInfo ?? DefaultSkinTriangles.SkinInfo;
|
||||
CurrentSkinInfo.Value = skinInfo ?? trianglesSkin.SkinInfo;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
@ -113,6 +113,7 @@ namespace osu.Game.Skinning
|
||||
// Temporarily used to exclude undesirable ISkin implementations
|
||||
static bool isUserSkin(ISkin skin)
|
||||
=> skin.GetType() == typeof(TrianglesSkin)
|
||||
|| skin.GetType() == typeof(ArgonSkin)
|
||||
|| skin.GetType() == typeof(DefaultLegacySkin)
|
||||
|| skin.GetType() == typeof(LegacySkin);
|
||||
}
|
||||
|
@ -32,6 +32,7 @@ namespace osu.Game.Tests.Visual
|
||||
private TrianglesSkin trianglesSkin;
|
||||
private Skin metricsSkin;
|
||||
private Skin legacySkin;
|
||||
private Skin argonSkin;
|
||||
private Skin specialSkin;
|
||||
private Skin oldSkin;
|
||||
|
||||
@ -48,6 +49,7 @@ namespace osu.Game.Tests.Visual
|
||||
{
|
||||
var dllStore = new DllResourceStore(GetType().Assembly);
|
||||
|
||||
argonSkin = new ArgonSkin(this);
|
||||
trianglesSkin = new TrianglesSkin(this);
|
||||
metricsSkin = new TestLegacySkin(new SkinInfo { Name = "metrics-skin" }, new NamespacedResourceStore<byte[]>(dllStore, "Resources/metrics_skin"), this, true);
|
||||
legacySkin = new DefaultLegacySkin(this);
|
||||
@ -63,11 +65,12 @@ namespace osu.Game.Tests.Visual
|
||||
|
||||
var beatmap = CreateBeatmapForSkinProvider();
|
||||
|
||||
Cell(0).Child = createProvider(trianglesSkin, creationFunction, beatmap);
|
||||
Cell(1).Child = createProvider(metricsSkin, creationFunction, beatmap);
|
||||
Cell(2).Child = createProvider(legacySkin, creationFunction, beatmap);
|
||||
Cell(3).Child = createProvider(specialSkin, creationFunction, beatmap);
|
||||
Cell(4).Child = createProvider(oldSkin, creationFunction, beatmap);
|
||||
Cell(0).Child = createProvider(argonSkin, creationFunction, beatmap);
|
||||
Cell(1).Child = createProvider(trianglesSkin, creationFunction, beatmap);
|
||||
Cell(2).Child = createProvider(metricsSkin, creationFunction, beatmap);
|
||||
Cell(3).Child = createProvider(legacySkin, creationFunction, beatmap);
|
||||
Cell(4).Child = createProvider(specialSkin, creationFunction, beatmap);
|
||||
Cell(5).Child = createProvider(oldSkin, creationFunction, beatmap);
|
||||
}
|
||||
|
||||
protected IEnumerable<Drawable> CreatedDrawables => createdDrawables;
|
||||
@ -82,10 +85,7 @@ namespace osu.Game.Tests.Visual
|
||||
OutlineBox outlineBox;
|
||||
SkinProvidingContainer skinProvider;
|
||||
|
||||
ISkin provider = skin;
|
||||
|
||||
if (provider is LegacySkin legacyProvider)
|
||||
provider = Ruleset.Value.CreateInstance().CreateSkinTransformer(legacyProvider, beatmap);
|
||||
ISkin provider = Ruleset.Value.CreateInstance().CreateSkinTransformer(skin, beatmap) ?? skin;
|
||||
|
||||
var children = new Container
|
||||
{
|
||||
@ -104,7 +104,7 @@ namespace osu.Game.Tests.Visual
|
||||
},
|
||||
new OsuSpriteText
|
||||
{
|
||||
Text = skin?.SkinInfo.Value.Name ?? "none",
|
||||
Text = skin.SkinInfo.Value.Name,
|
||||
Scale = new Vector2(1.5f),
|
||||
Padding = new MarginPadding(5),
|
||||
},
|
||||
|
Loading…
Reference in New Issue
Block a user