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Fix sprite dropdown not showing resources from non-legacy skins during gameplay
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@ -82,7 +82,7 @@ namespace osu.Game.Rulesets.Osu.Skinning.Legacy
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var topProvider = source.FindProvider(s => s.GetTexture("spinner-top") != null);
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if (topProvider is LegacySkinTransformer transformer && !(transformer.Skin is DefaultLegacySkin))
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if (topProvider is ISkinTransformer transformer && !(transformer.Skin is DefaultLegacySkin))
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{
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AddInternal(ApproachCircle = new Sprite
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{
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17
osu.Game/Skinning/ISkinTransformer.cs
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17
osu.Game/Skinning/ISkinTransformer.cs
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@ -0,0 +1,17 @@
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// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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namespace osu.Game.Skinning
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{
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/// <summary>
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/// A skin transformer takes in an <see cref="ISkin"/> and applies transformations to it.
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/// The most common use case is allowing individual rulesets to add skinnable components without directly coupling to underlying skins.
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/// </summary>
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public interface ISkinTransformer : ISkin
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{
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/// <summary>
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/// The original skin that is being transformed.
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/// </summary>
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ISkin Skin { get; }
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}
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}
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@ -18,11 +18,8 @@ namespace osu.Game.Skinning
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/// <summary>
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/// Transformer used to handle support of legacy features for individual rulesets.
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/// </summary>
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public abstract class LegacySkinTransformer : ISkin
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public abstract class LegacySkinTransformer : ISkinTransformer
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{
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/// <summary>
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/// The <see cref="ISkin"/> which is being transformed.
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/// </summary>
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[NotNull]
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public ISkin Skin { get; }
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@ -100,7 +100,7 @@ namespace osu.Game.Skinning
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{
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foreach (var skin in skins)
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{
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if (skin is LegacySkinTransformer transformer && isUserSkin(transformer.Skin))
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if (skin is ISkinTransformer transformer && isUserSkin(transformer.Skin))
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return transformer.Skin;
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if (isUserSkin(skin))
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