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Fix potential null ref if UpdateTargetScreen is called too early

This commit is contained in:
Dean Herbert
2022-04-07 23:42:42 +09:00
Unverified
parent a4d3afd06d
commit 11b4c5ca87
+1 -1
View File
@@ -204,7 +204,7 @@ namespace osu.Game.Skinning.Editor
SelectedComponents.Clear();
// Immediately clear the previous blueprint container to ensure it doesn't try to interact with the old target.
content.Clear();
content?.Clear();
Scheduler.AddOnce(loadBlueprintContainer);
Scheduler.AddOnce(populateSettings);