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mirror of https://github.com/ppy/osu.git synced 2024-12-13 08:32:57 +08:00

Remove skin configuration stream logic as it is no longer required

This commit is contained in:
Dean Herbert 2022-03-23 14:53:00 +09:00
parent 9d3c6ade62
commit d0ea1739b4
2 changed files with 4 additions and 16 deletions

View File

@ -58,19 +58,7 @@ namespace osu.Game.Skinning
/// <param name="resources">Access to raw game resources.</param>
/// <param name="configurationFilename">The user-facing filename of the configuration file to be parsed. Can accept an .osu or skin.ini file.</param>
protected LegacySkin(SkinInfo skin, [CanBeNull] IResourceStore<byte[]> storage, [CanBeNull] IStorageResourceProvider resources, string configurationFilename)
: this(skin, storage, resources, string.IsNullOrEmpty(configurationFilename) ? null : storage?.GetStream(configurationFilename))
{
}
/// <summary>
/// Construct a new legacy skin instance.
/// </summary>
/// <param name="skin">The model for this skin.</param>
/// <param name="storage">An optional store which will be used for looking up skin resources. If null, one will be created from realm <see cref="IHasRealmFiles"/> pattern.</param>
/// <param name="resources">Access to raw game resources.</param>
/// <param name="configurationStream">An optional stream containing the contents of a skin.ini file.</param>
protected LegacySkin(SkinInfo skin, [CanBeNull] IResourceStore<byte[]> storage, [CanBeNull] IStorageResourceProvider resources, [CanBeNull] Stream configurationStream)
: base(skin, resources, storage, configurationStream)
: base(skin, resources, storage, configurationFilename)
{
// todo: this shouldn't really be duplicated here (from ManiaLegacySkinTransformer). we need to come up with a better solution.
hasKeyTexture = new Lazy<bool>(() => this.GetAnimation(

View File

@ -58,8 +58,8 @@ namespace osu.Game.Skinning
/// <param name="skin">The skin's metadata. Usually a live realm object.</param>
/// <param name="resources">Access to game-wide resources.</param>
/// <param name="storage">An optional store which will be used for looking up skin resources. If null, one will be created from realm <see cref="IHasRealmFiles"/> pattern.</param>
/// <param name="configurationStream">An optional stream which will be used to read the skin configuration. If null, the configuration will be retrieved from the storage using "skin.ini".</param>
protected Skin(SkinInfo skin, [CanBeNull] IStorageResourceProvider resources, [CanBeNull] IResourceStore<byte[]> storage = null, [CanBeNull] Stream configurationStream = null)
/// <param name="configurationFilename">An optional filename to read the skin configuration from. If not provided, the configuration will be retrieved from the storage using "skin.ini".</param>
protected Skin(SkinInfo skin, [CanBeNull] IStorageResourceProvider resources, [CanBeNull] IResourceStore<byte[]> storage = null, [CanBeNull] string configurationFilename = "skin.ini")
{
if (resources != null)
{
@ -77,7 +77,7 @@ namespace osu.Game.Skinning
Textures = new TextureStore(resources.CreateTextureLoaderStore(storage));
}
configurationStream ??= storage?.GetStream(@"skin.ini");
var configurationStream = storage?.GetStream(configurationFilename);
if (configurationStream != null)
// stream will be closed after use by LineBufferedReader.