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Add test coverage of original fail case and improve test reliability and code quality
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@ -8,7 +8,9 @@ using NUnit.Framework;
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using osu.Framework.Extensions;
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using osu.Framework.Graphics.Containers;
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using osu.Framework.Graphics.UserInterface;
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using osu.Framework.Screens;
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using osu.Framework.Testing;
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using osu.Framework.Threading;
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using osu.Game.Overlays.Settings;
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using osu.Game.Rulesets.Mods;
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using osu.Game.Rulesets.Osu.Mods;
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@ -16,6 +18,7 @@ using osu.Game.Screens.Play;
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using osu.Game.Screens.Play.HUD.HitErrorMeters;
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using osu.Game.Skinning.Editor;
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using osu.Game.Tests.Beatmaps.IO;
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using osuTK;
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using osuTK.Input;
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using static osu.Game.Tests.Visual.Navigation.TestSceneScreenNavigation;
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@ -66,11 +69,14 @@ namespace osu.Game.Tests.Visual.Navigation
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}
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[Test]
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public void TestHideSkinEditorWhileDragging()
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public void TestComponentsDeselectedOnSkinEditorHide()
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{
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advanceToSongSelect();
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openSkinEditor();
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switchToGameplayScene();
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AddUntilStep("wait for components", () => skinEditor.ChildrenOfType<SkinBlueprint>().Any());
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AddStep("select all components", () =>
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{
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InputManager.PressKey(Key.ControlLeft);
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@ -78,27 +84,50 @@ namespace osu.Game.Tests.Visual.Navigation
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InputManager.ReleaseKey(Key.ControlLeft);
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});
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AddUntilStep("components selected", () => skinEditor.SelectedComponents.Count > 0);
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toggleSkinEditor();
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AddUntilStep("no components selected", () => skinEditor.SelectedComponents.Count == 0);
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}
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[Test]
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public void TestComponentsDeselectedOnSkinEditorHide()
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public void TestSwitchScreenWhileDraggingComponent()
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{
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Vector2 firstBlueprintCentre = Vector2.Zero;
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ScheduledDelegate movementDelegate = null;
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advanceToSongSelect();
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openSkinEditor();
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switchToGameplayScene();
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AddStep("select all components", () =>
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AddStep("add skinnable component", () =>
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{
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InputManager.PressKey(Key.ControlLeft);
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InputManager.Key(Key.A);
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InputManager.ReleaseKey(Key.ControlLeft);
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skinEditor.ChildrenOfType<SkinComponentToolbox.ToolboxComponentButton>().First().TriggerClick();
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});
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toggleSkinEditor();
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AddUntilStep("newly added component selected", () => skinEditor.SelectedComponents.Count == 1);
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AddUntilStep("no components selected", () => skinEditor.SelectedComponents.Count == 0);
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AddStep("start drag", () =>
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{
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firstBlueprintCentre = skinEditor.ChildrenOfType<SkinBlueprint>().First().ScreenSpaceDrawQuad.Centre;
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InputManager.MoveMouseTo(firstBlueprintCentre);
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InputManager.PressButton(MouseButton.Left);
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});
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AddStep("start movement", () => movementDelegate = Scheduler.AddDelayed(() => { InputManager.MoveMouseTo(firstBlueprintCentre += new Vector2(1)); }, 10, true));
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toggleSkinEditor();
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AddStep("exit song select", () => songSelect.Exit());
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AddUntilStep("wait for blueprints removed", () => !skinEditor.ChildrenOfType<SkinBlueprint>().Any());
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AddStep("stop drag", () =>
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{
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InputManager.ReleaseButton(MouseButton.Left);
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movementDelegate?.Cancel();
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});
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}
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[Test]
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@ -88,7 +88,7 @@ namespace osu.Game.Skinning.Editor
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}
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}
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private class ToolboxComponentButton : OsuButton
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public class ToolboxComponentButton : OsuButton
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{
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protected override bool ShouldBeConsideredForInput(Drawable child) => false;
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