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Move common step of toggling skin editor to own method
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2b0e82be40
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@ -26,29 +26,6 @@ namespace osu.Game.Tests.Visual.Navigation
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private TestPlaySongSelect songSelect;
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private SkinEditor skinEditor => Game.ChildrenOfType<SkinEditor>().FirstOrDefault();
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private void advanceToSongSelect()
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{
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PushAndConfirm(() => songSelect = new TestPlaySongSelect());
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AddUntilStep("wait for song select", () => songSelect.BeatmapSetsLoaded);
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AddStep("import beatmap", () => BeatmapImportHelper.LoadQuickOszIntoOsu(Game).WaitSafely());
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AddUntilStep("wait for selected", () => !Game.Beatmap.IsDefault);
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}
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private void openSkinEditor()
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{
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AddStep("open skin editor", () =>
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{
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InputManager.PressKey(Key.ControlLeft);
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InputManager.PressKey(Key.ShiftLeft);
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InputManager.Key(Key.S);
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InputManager.ReleaseKey(Key.ControlLeft);
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InputManager.ReleaseKey(Key.ShiftLeft);
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});
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AddUntilStep("skin editor loaded", () => skinEditor != null);
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}
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[Test]
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public void TestEditComponentDuringGameplay()
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{
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@ -88,6 +65,24 @@ namespace osu.Game.Tests.Visual.Navigation
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AddAssert("value is less than default", () => hitErrorMeter.JudgementLineThickness.Value < hitErrorMeter.JudgementLineThickness.Default);
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}
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[Test]
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public void TestHideSkinEditorWhileDragging()
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{
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advanceToSongSelect();
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openSkinEditor();
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switchToGameplayScene();
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AddStep("select all components", () =>
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{
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InputManager.PressKey(Key.ControlLeft);
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InputManager.Key(Key.A);
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InputManager.ReleaseKey(Key.ControlLeft);
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});
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toggleSkinEditor();
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AddUntilStep("no components selected", () => skinEditor.SelectedComponents.Count == 0);
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}
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[Test]
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public void TestComponentsDeselectedOnSkinEditorHide()
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{
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@ -101,14 +96,7 @@ namespace osu.Game.Tests.Visual.Navigation
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InputManager.ReleaseKey(Key.ControlLeft);
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});
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AddStep("toggle skin editor", () =>
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{
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InputManager.PressKey(Key.ControlLeft);
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InputManager.PressKey(Key.ShiftLeft);
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InputManager.Key(Key.S);
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InputManager.ReleaseKey(Key.ControlLeft);
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InputManager.ReleaseKey(Key.ShiftLeft);
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});
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toggleSkinEditor();
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AddUntilStep("no components selected", () => skinEditor.SelectedComponents.Count == 0);
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}
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@ -171,6 +159,34 @@ namespace osu.Game.Tests.Visual.Navigation
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AddUntilStep("mod overlay closed", () => songSelect.ModSelectOverlay.State.Value == Visibility.Hidden);
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}
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private void advanceToSongSelect()
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{
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PushAndConfirm(() => songSelect = new TestPlaySongSelect());
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AddUntilStep("wait for song select", () => songSelect.BeatmapSetsLoaded);
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AddStep("import beatmap", () => BeatmapImportHelper.LoadQuickOszIntoOsu(Game).WaitSafely());
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AddUntilStep("wait for selected", () => !Game.Beatmap.IsDefault);
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}
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private void openSkinEditor()
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{
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toggleSkinEditor();
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AddUntilStep("skin editor loaded", () => skinEditor != null);
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}
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private void toggleSkinEditor()
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{
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AddStep("toggle skin editor", () =>
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{
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InputManager.PressKey(Key.ControlLeft);
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InputManager.PressKey(Key.ShiftLeft);
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InputManager.Key(Key.S);
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InputManager.ReleaseKey(Key.ControlLeft);
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InputManager.ReleaseKey(Key.ShiftLeft);
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});
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}
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private void switchToGameplayScene()
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{
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AddStep("Click gameplay scene button", () => skinEditor.ChildrenOfType<SkinEditorSceneLibrary.SceneButton>().First(b => b.Text == "Gameplay").TriggerClick());
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