..
Components
Fix typo in setting name
2022-03-15 14:25:05 +09:00
Editor
Fix potential null reference in skin editor if target screen is null (during exit)
2022-06-06 18:27:54 +09:00
BeatmapSkinProvidingContainer.cs
Rename AllowSampleLookup
argument to something saner
2021-12-26 14:29:07 +01:00
DefaultLegacySkin.cs
Make "skin.ini" the default skin filename and remove redundant parameters
2022-03-23 15:05:01 +09:00
DefaultSkin.cs
Handle all skin component types explicitly
2022-04-23 03:34:05 +03:00
EFSkinInfo.cs
Merge branch 'master' into primary-key-consistency
2021-12-08 21:34:38 +09:00
GameplaySkinComponent.cs
Use char overloads for string methods
2020-10-16 11:52:29 +02:00
GlobalSkinColours.cs
Move combo colours to GlobalSkinColours
2020-02-07 14:58:07 +09:00
HUDSkinComponents.cs
Add new default locations for hit bar error displays
2021-05-18 15:50:50 +09:00
IAnimationTimeReference.cs
Expose animation start time as mutable in interface
2020-11-22 13:11:22 +01:00
IPooledSampleProvider.cs
Trim double full-stop in xmldoc
2020-11-30 19:43:20 +01:00
ISkin.cs
Apply notnull constraint
2022-03-25 15:54:01 +09:00
ISkinComponent.cs
Introduce the concept of SkinComponents
2019-08-30 14:55:52 +09:00
ISkinnableDrawable.cs
Add the ability to add settings to skinnable elements
2022-03-13 17:03:25 +09:00
ISkinnableTarget.cs
Fix copy-paste oversights in xmldoc & exception messages
2021-05-14 22:15:43 +02:00
ISkinSource.cs
Add missing documentation for SourceChanged
2021-10-12 12:50:28 +09:00
LegacyAccuracyCounter.cs
Clean up unused resolved properties
2021-12-03 18:49:49 +09:00
LegacyBeatmapSkin.cs
Add proof of concept flow to ensure RealmBackedResourceStore
is invalidated on realm file changes
2022-04-01 16:01:33 +09:00
LegacyColourCompatibility.cs
Remove some mentions of "lazer"
2021-07-04 12:41:27 +09:00
LegacyFont.cs
Add legacy font enum and extensions
2021-03-13 06:05:36 +03:00
LegacyHealthDisplay.cs
Use non linear colour interpolation for legacy health display
2021-08-10 11:29:31 +10:00
LegacyJudgementPieceNew.cs
Remove redundant arguments
2021-07-05 23:52:39 +08:00
LegacyJudgementPieceOld.cs
Show main judgement content above hitobjects
2020-11-20 16:25:48 +09:00
LegacyManiaSkinConfiguration.cs
simplify implementation and adjust the default values
2020-12-13 22:43:36 +06:00
LegacyManiaSkinConfigurationLookup.cs
add support for ScorePosition into LegacyManiaSkin
2020-12-10 20:11:08 +06:00
LegacyManiaSkinDecoder.cs
Apply batch fixing of built-in types using var
2021-10-27 13:04:41 +09:00
LegacyRollingCounter.cs
Update Legacy components to not require skin in ctor
2021-05-11 18:39:14 +09:00
LegacyScoreCounter.cs
Use localisable format string for comma separator mode
2021-10-10 17:41:16 +09:00
LegacySkin.cs
Handle all skin component types explicitly
2022-04-23 03:34:05 +03:00
LegacySkinDecoder.cs
Merge branch 'master' into fix-skin-layout-editor-crash
2021-10-28 06:24:24 +09:00
LegacySkinExtensions.cs
Split out GetTextures
helper function for LegacySkin
s
2022-04-07 17:28:48 +09:00
LegacySkinTransformer.cs
Expose LegacySkinTransformer
's underlying skin for pattern-matching
2022-06-04 01:14:42 +03:00
LegacySpriteText.cs
Apply batch fixing of built-in types using var
2021-10-27 13:04:41 +09:00
PausableSkinnableSound.cs
Move ISamplePlaybackDisabler
to more general namespace
2022-05-08 10:38:58 +02:00
PoolableSkinnableSample.cs
Clean up unused resolved properties
2021-12-03 18:49:49 +09:00
RealmBackedResourceStore.cs
Revert "Remove nullable on RealmBackedResourceStore
realm parameter"
2022-04-04 22:22:55 +02:00
ResourceStoreBackedSkin.cs
Apply notnull constraint
2022-03-25 15:54:01 +09:00
RulesetSkinProvidingContainer.cs
Rename OnSourceChanged
and expand on xmldoc to mention that it doesn't fire SourceChanged
2021-10-12 13:04:48 +09:00
Skin.cs
Merge pull request #17596 from peppy/skin-editor-sprites
2022-04-05 17:38:58 +09:00
SkinComboColourLookup.cs
Add skin config lookup for combo colours
2021-05-05 07:06:26 +03:00
SkinConfigManager.cs
Constrain configuration lookup as enum.
2019-12-09 17:45:26 +08:00
SkinConfiguration.cs
Remove SkinConfiguration
subclasses and allow configuration parsing for all skin types
2021-10-22 14:42:23 +09:00
SkinCustomColourLookup.cs
Refactor skin configuration to be infinitely extensible
2019-09-03 17:57:34 +09:00
SkinFileInfo.cs
Merge branch 'master' into primary-key-consistency
2021-12-08 21:34:38 +09:00
SkinInfo.cs
Avoid constructor overhead for realm SkinInfo
parameterless constructor
2022-01-20 17:29:07 +09:00
SkinManager.cs
Fix return condition from EnsureMutableSkin
not accounting for "failed" imports
2022-04-29 13:46:18 +09:00
SkinModelManager.cs
Fix skins getting duplicated when importing after export
2022-04-12 00:29:19 +09:00
SkinnableDrawable.cs
Combine SkinSprite
into SkinnableSprite
2022-04-01 16:01:33 +09:00
SkinnableSound.cs
Clean up unused resolved properties
2021-12-03 18:49:49 +09:00
SkinnableSprite.cs
Change SpriteComponent
accessibility to internal
2022-04-23 19:11:54 +03:00
SkinnableSpriteText.cs
Remove allowFallback
parameters completely
2021-05-27 14:50:42 +09:00
SkinnableTarget.cs
Add basic song select setup for skinnability
2022-03-16 19:12:06 +09:00
SkinnableTargetComponent.cs
Add the concept of skinnable target containers and mark a basic one for HUD elements
2021-05-11 18:39:14 +09:00
SkinnableTargetComponentsContainer.cs
Rename OverridesClosestAnchor
to UsesFixedAnchor
2021-06-08 08:28:42 -04:00
SkinnableTargetContainer.cs
Fix two different skins displaying at the same time when rapidly switching
2021-10-11 16:11:15 +09:00
SkinProvidingContainer.cs
Rename AllowSampleLookup
argument to something saner
2021-12-26 14:29:07 +01:00
SkinReloadableDrawable.cs
Remove allowFallback
parameters completely
2021-05-27 14:50:42 +09:00
SkinUtils.cs
Add missing license header
2019-09-05 17:01:14 +09:00
UnsupportedSkinComponentException.cs
Add a touch more detail to the unsupported skin component exception
2022-04-25 19:06:47 +09:00