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Fix skin editor not accounting for aspect ratios in base-game sizing logic
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@ -16,13 +16,15 @@ namespace osu.Game.Screens.Edit.Components
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/// </summary>
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internal class EditorSidebar : Container<EditorSidebarSection>
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{
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public const float WIDTH = 250;
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private readonly Box background;
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protected override Container<EditorSidebarSection> Content { get; }
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public EditorSidebar()
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{
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Width = 250;
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Width = WIDTH;
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RelativeSizeAxes = Axes.Y;
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InternalChildren = new Drawable[]
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@ -29,6 +29,8 @@ namespace osu.Game.Skinning.Editor
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{
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public const double TRANSITION_DURATION = 500;
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public const float MENU_HEIGHT = 40;
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public readonly BindableList<ISkinnableDrawable> SelectedComponents = new BindableList<ISkinnableDrawable>();
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protected override bool StartHidden => true;
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@ -78,8 +80,6 @@ namespace osu.Game.Skinning.Editor
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{
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RelativeSizeAxes = Axes.Both;
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const float menu_height = 40;
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InternalChild = new OsuContextMenuContainer
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{
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RelativeSizeAxes = Axes.Both,
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@ -102,7 +102,7 @@ namespace osu.Game.Skinning.Editor
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Name = "Menu container",
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RelativeSizeAxes = Axes.X,
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Depth = float.MinValue,
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Height = menu_height,
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Height = MENU_HEIGHT,
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Children = new Drawable[]
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{
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new EditorMenuBar
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@ -4,14 +4,17 @@
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using System.Diagnostics;
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using JetBrains.Annotations;
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using osu.Framework.Allocation;
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using osu.Framework.Extensions.EnumExtensions;
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using osu.Framework.Graphics;
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using osu.Framework.Graphics.Containers;
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using osu.Framework.Graphics.Primitives;
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using osu.Framework.Input.Bindings;
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using osu.Framework.Input.Events;
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using osu.Framework.Layout;
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using osu.Game.Graphics.Containers;
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using osu.Game.Input.Bindings;
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using osu.Game.Screens;
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using osu.Game.Screens.Edit.Components;
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namespace osu.Game.Skinning.Editor
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{
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@ -81,15 +84,37 @@ namespace osu.Game.Skinning.Editor
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protected override void PopOut() => skinEditor?.Hide();
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protected override bool OnInvalidate(Invalidation invalidation, InvalidationSource source)
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{
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if (invalidation.HasFlagFast(Invalidation.DrawSize))
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Scheduler.AddOnce(updateScreenSizing);
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return base.OnInvalidate(invalidation, source);
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}
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private void updateScreenSizing()
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{
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if (skinEditor?.State.Value != Visibility.Visible) return;
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float relativeSidebarWidth = EditorSidebar.WIDTH / DrawWidth;
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float relativeToolbarHeight = (SkinEditorSceneLibrary.HEIGHT + SkinEditor.MENU_HEIGHT) / DrawHeight;
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var rect = new RectangleF(
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relativeSidebarWidth,
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relativeToolbarHeight,
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1 - relativeSidebarWidth * 2,
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1f - relativeToolbarHeight);
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scalingContainer.SetCustomRect(rect, true);
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}
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private void updateComponentVisibility()
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{
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Debug.Assert(skinEditor != null);
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const float toolbar_padding_requirement = 0.18f;
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if (skinEditor.State.Value == Visibility.Visible)
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{
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scalingContainer.SetCustomRect(new RectangleF(toolbar_padding_requirement, 0.2f, 0.8f - toolbar_padding_requirement, 0.7f), true);
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Scheduler.AddOnce(updateScreenSizing);
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game?.Toolbar.Hide();
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game?.CloseAllOverlays();
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@ -27,6 +27,8 @@ namespace osu.Game.Skinning.Editor
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{
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public class SkinEditorSceneLibrary : CompositeDrawable
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{
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public const float HEIGHT = BUTTON_HEIGHT + padding * 2;
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public const float BUTTON_HEIGHT = 40;
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private const float padding = 10;
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@ -42,7 +44,7 @@ namespace osu.Game.Skinning.Editor
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public SkinEditorSceneLibrary()
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{
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Height = BUTTON_HEIGHT + padding * 2;
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Height = HEIGHT;
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}
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[BackgroundDependencyLoader]
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