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Standardise default skin names
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@ -17,7 +17,7 @@ namespace osu.Game.Skinning
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public static SkinInfo CreateInfo() => new SkinInfo
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{
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ID = Skinning.SkinInfo.CLASSIC_SKIN, // this is temporary until database storage is decided upon.
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Name = "osu!classic",
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Name = "osu! \"classic\" (2013)",
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Creator = "team osu!",
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Protected = true,
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InstantiationInfo = typeof(DefaultLegacySkin).GetInvariantInstantiationInfo()
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@ -27,7 +27,7 @@ namespace osu.Game.Skinning
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public static SkinInfo CreateInfo() => new SkinInfo
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{
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ID = osu.Game.Skinning.SkinInfo.DEFAULT_SKIN_TRIANGLES,
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Name = "osu! (triangles)",
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Name = "osu! \"triangles\" (2017)",
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Creator = "team osu!",
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Protected = true,
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InstantiationInfo = typeof(DefaultSkinTriangles).GetInvariantInstantiationInfo()
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