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Documentation improvements
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@ -9,6 +9,7 @@ using osu.Framework.IO.Stores;
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using osu.Game.Audio;
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using osu.Game.Beatmaps;
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using osu.Game.Beatmaps.Formats;
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using osu.Game.Database;
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using osu.Game.IO;
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using osu.Game.Rulesets.Objects.Legacy;
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using osu.Game.Rulesets.Objects.Types;
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@ -21,14 +22,28 @@ namespace osu.Game.Skinning
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protected override bool AllowManiaSkin => false;
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protected override bool UseCustomSampleBanks => true;
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/// <summary>
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/// Construct a new legacy beatmap skin instance.
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/// </summary>
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/// <param name="beatmapInfo">The model for this beatmap.</param>
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/// <param name="resources">Access to raw game resources.</param>
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/// <param name="storage">An optional store which will be used for looking up skin resources. If null, one will be created from realm <see cref="IHasRealmFiles"/> pattern.</param>
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public LegacyBeatmapSkin(BeatmapInfo beatmapInfo, [CanBeNull] IStorageResourceProvider resources, [CanBeNull] IResourceStore<byte[]> storage = null)
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: base(createSkinInfo(beatmapInfo), storage ?? (resources != null ? new RealmBackedResourceStore(beatmapInfo.BeatmapSet, resources.Files, new[] { @"ogg" }) : null), resources,
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: base(createSkinInfo(beatmapInfo), storage ?? createRealmBackedStore(beatmapInfo, resources), resources,
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beatmapInfo.Path)
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{
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// Disallow default colours fallback on beatmap skins to allow using parent skin combo colours. (via SkinProvidingContainer)
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Configuration.AllowDefaultComboColoursFallback = false;
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}
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private static IResourceStore<byte[]> createRealmBackedStore(BeatmapInfo beatmapInfo, [CanBeNull] IStorageResourceProvider resources)
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{
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if (resources == null)
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return null;
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return new RealmBackedResourceStore(beatmapInfo.BeatmapSet, resources.Files, new[] { @"ogg" });
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}
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public override Drawable GetDrawableComponent(ISkinComponent component)
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{
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if (component is SkinnableTargetComponent targetComponent)
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@ -79,6 +94,10 @@ namespace osu.Game.Skinning
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}
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private static SkinInfo createSkinInfo(BeatmapInfo beatmapInfo) =>
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new SkinInfo { Name = beatmapInfo.ToString(), Creator = beatmapInfo.Metadata.Author.Username ?? string.Empty };
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new SkinInfo
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{
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Name = beatmapInfo.ToString(),
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Creator = beatmapInfo.Metadata.Author.Username ?? string.Empty
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};
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}
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}
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@ -15,6 +15,7 @@ using osu.Framework.Graphics.Textures;
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using osu.Framework.IO.Stores;
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using osu.Game.Audio;
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using osu.Game.Beatmaps.Formats;
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using osu.Game.Database;
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using osu.Game.IO;
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using osu.Game.Rulesets.Objects.Types;
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using osu.Game.Rulesets.Scoring;
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@ -53,7 +54,7 @@ namespace osu.Game.Skinning
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/// Construct a new legacy skin instance.
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/// </summary>
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/// <param name="skin">The model for this skin.</param>
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/// <param name="storage">A storage for looking up files within this skin using user-facing filenames.</param>
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/// <param name="storage">An optional store which will be used for looking up skin resources. If null, one will be created from realm <see cref="IHasRealmFiles"/> pattern.</param>
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/// <param name="resources">Access to raw game resources.</param>
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/// <param name="configurationFilename">The user-facing filename of the configuration file to be parsed. Can accept an .osu or skin.ini file.</param>
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protected LegacySkin(SkinInfo skin, [CanBeNull] IResourceStore<byte[]> storage, [CanBeNull] IStorageResourceProvider resources, string configurationFilename)
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@ -65,7 +66,7 @@ namespace osu.Game.Skinning
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/// Construct a new legacy skin instance.
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/// </summary>
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/// <param name="skin">The model for this skin.</param>
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/// <param name="storage">A storage for looking up files within this skin using user-facing filenames.</param>
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/// <param name="storage">An optional store which will be used for looking up skin resources. If null, one will be created from realm <see cref="IHasRealmFiles"/> pattern.</param>
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/// <param name="resources">Access to raw game resources.</param>
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/// <param name="configurationStream">An optional stream containing the contents of a skin.ini file.</param>
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protected LegacySkin(SkinInfo skin, [CanBeNull] IResourceStore<byte[]> storage, [CanBeNull] IStorageResourceProvider resources, [CanBeNull] Stream configurationStream)
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@ -52,6 +52,13 @@ namespace osu.Game.Skinning
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public abstract IBindable<TValue> GetConfig<TLookup, TValue>(TLookup lookup);
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/// <summary>
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/// Construct a new skin.
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/// </summary>
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/// <param name="skin">The skin's metadata. Usually a live realm object.</param>
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/// <param name="resources">Access to game-wide resources.</param>
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/// <param name="storage">An optional store which will be used for looking up skin resources. If null, one will be created from realm <see cref="IHasRealmFiles"/> pattern.</param>
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/// <param name="configurationStream">An optional stream which will be used to read the skin configuration. If null, the configuration will be retrieved from the storage using "skin.ini".</param>
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protected Skin(SkinInfo skin, [CanBeNull] IStorageResourceProvider resources, [CanBeNull] IResourceStore<byte[]> storage = null, [CanBeNull] Stream configurationStream = null)
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{
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if (resources != null)
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