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Add a generic text Element
Signed-off-by: C0D3 M4513R <28912031+C0D3-M4513R@users.noreply.github.com>
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@ -3,7 +3,6 @@
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#nullable disable
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using System;
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using System.Text;
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using JetBrains.Annotations;
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using osu.Framework.Allocation;
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@ -16,9 +15,6 @@ using osu.Game.Graphics.Sprites;
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namespace osu.Game.Skinning.Components
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{
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/// <summary>
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/// Intended to be a test bed for skinning. May be removed at some point in the future.
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/// </summary>
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[UsedImplicitly]
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public class BeatmapInfoDrawable : Container, ISkinnableDrawable
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{
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@ -48,12 +44,6 @@ namespace osu.Game.Skinning.Components
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};
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}
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// [BackgroundDependencyLoader]
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// private void load(WorkingBeatmap beatmap)
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// {
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// this.beatmap = beatmap;
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// }
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protected override void LoadComplete()
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{
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base.LoadComplete();
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@ -176,7 +166,7 @@ namespace osu.Game.Skinning.Components
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{
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CircleSize,
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HPDrain,
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Accuracy, //OD?
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Accuracy,
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ApproachRate,
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StarRating,
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Song,
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40
osu.Game/Skinning/Components/TextElement.cs
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40
osu.Game/Skinning/Components/TextElement.cs
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@ -0,0 +1,40 @@
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// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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#nullable disable
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using JetBrains.Annotations;
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using osu.Framework.Bindables;
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using osu.Framework.Graphics;
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using osu.Framework.Graphics.Containers;
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using osu.Game.Configuration;
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using osu.Game.Graphics;
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using osu.Game.Graphics.Sprites;
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namespace osu.Game.Skinning.Components
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{
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[UsedImplicitly]
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public class TextElement : Container, ISkinnableDrawable
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{
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public bool UsesFixedAnchor { get; set; }
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[SettingSource("Displayed Text", "What text should be displayed")]
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public Bindable<string> Text { get; } = new Bindable<string>("Circles!");
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public TextElement()
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{
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AutoSizeAxes = Axes.Both;
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OsuSpriteText text;
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InternalChildren = new Drawable[]
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{
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text = new OsuSpriteText
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{
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Anchor = Anchor.Centre,
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Origin = Anchor.Centre,
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Font = OsuFont.Default.With(size: 40)
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}
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};
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text.Current.BindTo(Text);
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}
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}
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}
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