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osu-lazer/osu.Game/Skinning/Components/TextElement.cs
C0D3 M4513R c231a20cbb
Add a generic text Element
Signed-off-by: C0D3 M4513R <28912031+C0D3-M4513R@users.noreply.github.com>
2022-11-01 20:54:52 +01:00

41 lines
1.2 KiB
C#

// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
#nullable disable
using JetBrains.Annotations;
using osu.Framework.Bindables;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
using osu.Game.Configuration;
using osu.Game.Graphics;
using osu.Game.Graphics.Sprites;
namespace osu.Game.Skinning.Components
{
[UsedImplicitly]
public class TextElement : Container, ISkinnableDrawable
{
public bool UsesFixedAnchor { get; set; }
[SettingSource("Displayed Text", "What text should be displayed")]
public Bindable<string> Text { get; } = new Bindable<string>("Circles!");
public TextElement()
{
AutoSizeAxes = Axes.Both;
OsuSpriteText text;
InternalChildren = new Drawable[]
{
text = new OsuSpriteText
{
Anchor = Anchor.Centre,
Origin = Anchor.Centre,
Font = OsuFont.Default.With(size: 40)
}
};
text.Current.BindTo(Text);
}
}
}