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mirror of https://github.com/ppy/osu.git synced 2024-12-14 20:22:55 +08:00
osu-lazer/osu.Game/Skinning
2022-04-04 20:35:48 +09:00
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Components Combine SkinSprite into SkinnableSprite 2022-04-01 16:01:33 +09:00
Editor Add region for import methods and move Dispose to end of time 2022-04-04 20:30:14 +09:00
BeatmapSkinProvidingContainer.cs Rename AllowSampleLookup argument to something saner 2021-12-26 14:29:07 +01:00
DefaultLegacySkin.cs Make "skin.ini" the default skin filename and remove redundant parameters 2022-03-23 15:05:01 +09:00
DefaultSkin.cs Combine SkinSprite into SkinnableSprite 2022-04-01 16:01:33 +09:00
EFSkinInfo.cs Merge branch 'master' into primary-key-consistency 2021-12-08 21:34:38 +09:00
GameplaySkinComponent.cs Use char overloads for string methods 2020-10-16 11:52:29 +02:00
GlobalSkinColours.cs Move combo colours to GlobalSkinColours 2020-02-07 14:58:07 +09:00
HUDSkinComponents.cs Add new default locations for hit bar error displays 2021-05-18 15:50:50 +09:00
IAnimationTimeReference.cs Expose animation start time as mutable in interface 2020-11-22 13:11:22 +01:00
IPooledSampleProvider.cs Trim double full-stop in xmldoc 2020-11-30 19:43:20 +01:00
ISkin.cs Apply notnull constraint 2022-03-25 15:54:01 +09:00
ISkinComponent.cs Introduce the concept of SkinComponents 2019-08-30 14:55:52 +09:00
ISkinnableDrawable.cs Add the ability to add settings to skinnable elements 2022-03-13 17:03:25 +09:00
ISkinnableTarget.cs Fix copy-paste oversights in xmldoc & exception messages 2021-05-14 22:15:43 +02:00
ISkinSource.cs Add missing documentation for SourceChanged 2021-10-12 12:50:28 +09:00
LegacyAccuracyCounter.cs Clean up unused resolved properties 2021-12-03 18:49:49 +09:00
LegacyBeatmapSkin.cs Add proof of concept flow to ensure RealmBackedResourceStore is invalidated on realm file changes 2022-04-01 16:01:33 +09:00
LegacyColourCompatibility.cs Remove some mentions of "lazer" 2021-07-04 12:41:27 +09:00
LegacyFont.cs Add legacy font enum and extensions 2021-03-13 06:05:36 +03:00
LegacyHealthDisplay.cs Use non linear colour interpolation for legacy health display 2021-08-10 11:29:31 +10:00
LegacyJudgementPieceNew.cs Remove redundant arguments 2021-07-05 23:52:39 +08:00
LegacyJudgementPieceOld.cs Show main judgement content above hitobjects 2020-11-20 16:25:48 +09:00
LegacyManiaSkinConfiguration.cs simplify implementation and adjust the default values 2020-12-13 22:43:36 +06:00
LegacyManiaSkinConfigurationLookup.cs add support for ScorePosition into LegacyManiaSkin 2020-12-10 20:11:08 +06:00
LegacyManiaSkinDecoder.cs Apply batch fixing of built-in types using var 2021-10-27 13:04:41 +09:00
LegacyRollingCounter.cs Update Legacy components to not require skin in ctor 2021-05-11 18:39:14 +09:00
LegacyScoreCounter.cs Use localisable format string for comma separator mode 2021-10-10 17:41:16 +09:00
LegacySkin.cs Apply notnull constraint 2022-03-25 15:54:01 +09:00
LegacySkinDecoder.cs Merge branch 'master' into fix-skin-layout-editor-crash 2021-10-28 06:24:24 +09:00
LegacySkinExtensions.cs Remove SkinConfiguration subclasses and allow configuration parsing for all skin types 2021-10-22 14:42:23 +09:00
LegacySkinTransformer.cs Remove SkinConfiguration subclasses and allow configuration parsing for all skin types 2021-10-22 14:42:23 +09:00
LegacySpriteText.cs Apply batch fixing of built-in types using var 2021-10-27 13:04:41 +09:00
PausableSkinnableSound.cs Add failing test 2021-04-20 16:51:00 +09:00
PoolableSkinnableSample.cs Clean up unused resolved properties 2021-12-03 18:49:49 +09:00
RealmBackedResourceStore.cs Improve the visual of the missing sprite sprite 2022-04-04 20:35:48 +09:00
ResourceStoreBackedSkin.cs Apply notnull constraint 2022-03-25 15:54:01 +09:00
RulesetSkinProvidingContainer.cs Rename OnSourceChanged and expand on xmldoc to mention that it doesn't fire SourceChanged 2021-10-12 13:04:48 +09:00
Skin.cs Combine SkinSprite into SkinnableSprite 2022-04-01 16:01:33 +09:00
SkinComboColourLookup.cs Add skin config lookup for combo colours 2021-05-05 07:06:26 +03:00
SkinConfigManager.cs Constrain configuration lookup as enum. 2019-12-09 17:45:26 +08:00
SkinConfiguration.cs Remove SkinConfiguration subclasses and allow configuration parsing for all skin types 2021-10-22 14:42:23 +09:00
SkinCustomColourLookup.cs Refactor skin configuration to be infinitely extensible 2019-09-03 17:57:34 +09:00
SkinFileInfo.cs Merge branch 'master' into primary-key-consistency 2021-12-08 21:34:38 +09:00
SkinInfo.cs Avoid constructor overhead for realm SkinInfo parameterless constructor 2022-01-20 17:29:07 +09:00
SkinManager.cs Replace invalidation logic with local realm notification subscription 2022-04-01 16:01:33 +09:00
SkinModelManager.cs Remove Host ctor param from SkinModelManager 2022-02-01 21:37:19 +01:00
SkinnableDrawable.cs Combine SkinSprite into SkinnableSprite 2022-04-01 16:01:33 +09:00
SkinnableSound.cs Clean up unused resolved properties 2021-12-03 18:49:49 +09:00
SkinnableSprite.cs Improve the visual of the missing sprite sprite 2022-04-04 20:35:48 +09:00
SkinnableSpriteText.cs Remove allowFallback parameters completely 2021-05-27 14:50:42 +09:00
SkinnableTarget.cs Add basic song select setup for skinnability 2022-03-16 19:12:06 +09:00
SkinnableTargetComponent.cs Add the concept of skinnable target containers and mark a basic one for HUD elements 2021-05-11 18:39:14 +09:00
SkinnableTargetComponentsContainer.cs Rename OverridesClosestAnchor to UsesFixedAnchor 2021-06-08 08:28:42 -04:00
SkinnableTargetContainer.cs Fix two different skins displaying at the same time when rapidly switching 2021-10-11 16:11:15 +09:00
SkinProvidingContainer.cs Rename AllowSampleLookup argument to something saner 2021-12-26 14:29:07 +01:00
SkinReloadableDrawable.cs Remove allowFallback parameters completely 2021-05-27 14:50:42 +09:00
SkinUtils.cs Add missing license header 2019-09-05 17:01:14 +09:00