Dan Balasescu
44b1102241
Merge branch 'master' into autoplay-pause-support
2021-06-03 13:26:00 +09:00
Dean Herbert
cde8de154d
Remove unused test property for now
2021-06-02 19:11:09 +09:00
Dean Herbert
f8ae70e562
Update existing function type rather than adding an override
2021-06-02 16:04:53 +09:00
Dean Herbert
45984f035b
Make autoplay tests test via the ReplayPlayer
code path
2021-06-02 11:49:06 +09:00
Dean Herbert
911256603b
Rewrite comment to hopefully be more informative
2021-06-02 11:10:02 +09:00
Dean Herbert
6e861a9b7f
Revert incorrect ScoreProcessor
change
2021-06-01 16:39:50 +09:00
Dean Herbert
790f1dacc9
Ensure ScoreProcessor
is still hooked up in special case
2021-06-01 16:24:38 +09:00
Salman Ahmed
7c6400735f
Merge branch 'master' into remove-hud-component-lookup
2021-06-01 10:17:52 +03:00
Salman Ahmed
c090110ae2
Provide cell skin on content creation
2021-06-01 10:16:13 +03:00
Dean Herbert
240f7facba
Add local concessions for autoplay test handling
2021-06-01 15:39:02 +09:00
Dean Herbert
17fa2426d4
Merge branch 'master' into legacy-skin-resource-improvements
2021-05-31 19:36:09 +09:00
Dean Herbert
65709ec7d7
Move leagcy resource store construction local to DefaultLegacySkin
2021-05-31 19:14:49 +09:00
Dan Balasescu
46b6f49a92
Merge pull request #13230 from peppy/non-nullable-beatmapset-files
...
Make `BeatmapSet.Files` non-nullable
2021-05-31 19:10:03 +09:00
Dean Herbert
d1ef5483bc
Merge pull request #12826 from frenzibyte/catch-hide-combo-workaround
...
Hide legacy HUD combo counters on osu!catch ruleset
2021-05-31 19:04:25 +09:00
Dean Herbert
b16d10bd95
Provide game-wide resources via IStorageResourceProvider
2021-05-31 18:57:47 +09:00
Dean Herbert
d4cb70735d
Merge branch 'master' into non-nullable-beatmapset-files
2021-05-31 18:19:57 +09:00
Dean Herbert
5925beaf21
Fix bindable lease failure in editor beatmap creation tests
2021-05-31 14:24:46 +09:00
Dean Herbert
06bd696cc2
Remove previous
consumption logic in GetWorkingBeatmap
...
This should not be required since the introduction of `workingCache`,
which does the same thing in a more global way.
2021-05-31 14:11:58 +09:00
Salman Ahmed
d12e93bfc6
Add skin traget resetting on setup/teardown steps
2021-05-31 00:02:55 +03:00
Salman Ahmed
fb81e5133f
Merge branch 'master' into catch-hide-combo-workaround
2021-05-30 14:16:46 +03:00
Dean Herbert
581a86b91a
Revert "Revert "Fix editor tests failing due to empty files being specified""
...
This reverts commit 1af684c4b2
.
2021-05-28 14:33:06 +09:00
Dean Herbert
121dd175e6
Fix test failure in TestSceneMultiplayerGameplayLeaderboard
...
The transfer of users was not accounting for the fact that the
`StartPlay` calls are now scheduled and not necessarily run in time.
2021-05-27 19:57:21 +09:00
smoogipoo
a74405d0ed
Merge branch 'master' into restructure-spectator-client
2021-05-20 18:53:42 +09:00
smoogipoo
9d07749959
Improve implementation of TestSpectatorClient
...
There was a lot of weirdness here, such as storing the playing users,
clearing the playing users from test scenes (!!), and storing the users
being wathed.
This was all a thing because the previous implementation overrode the
base method implementations, which is no longer a thing.
2021-05-20 17:41:46 +09:00
smoogipoo
750a5c3ea9
Fix test compilation error
2021-05-20 17:20:30 +09:00
smoogipoo
6beeb7f7c4
Rename SpectatorStreamingClient -> SpectatorClient
2021-05-20 15:55:07 +09:00
smoogipoo
d197a7f6f5
Rename multiplayer client classes
2021-05-20 15:39:45 +09:00
Salman Ahmed
3d99b89633
Add back actually needed change
...
*no comment*
2021-05-20 00:03:11 +03:00
Salman Ahmed
d8efcc0793
Remove drive-by change
2021-05-19 23:44:53 +03:00
Bartłomiej Dach
e9cab29134
Cache editor beatmap in placement blueprint test scene
2021-05-19 20:48:06 +02:00
Salman Ahmed
c98d036b48
Merge branch 'master' into catch-hide-combo-workaround
2021-05-18 17:47:20 +03:00
Salman Ahmed
e7d2f42149
Revert "Merge branch 'fix-legacy-skin-test' into catch-hide-combo-workaround"
...
This reverts commit 380d004683
, reversing
changes made to ff419af512
.
2021-05-18 17:46:15 +03:00
Salman Ahmed
380d004683
Merge branch 'fix-legacy-skin-test' into catch-hide-combo-workaround
2021-05-18 09:45:43 +03:00
Salman Ahmed
265a89e5cc
Fix LegacySkinPlayerTestScene
overriden by default beatmap skin
2021-05-18 09:45:32 +03:00
smoogipoo
882d54a8f8
Remove now unnecessary Apply() method
2021-05-18 14:26:26 +09:00
smoogipoo
e621cfc4ea
Add Apply() method for applying new DHOs
2021-05-18 14:14:10 +09:00
Salman Ahmed
f00799cc64
Remove unused using directive
...
...damn it
2021-05-15 18:36:47 +03:00
Salman Ahmed
243c8aa585
Add test coverage
2021-05-15 18:02:38 +03:00
smoogipoo
ffb6135a1b
Rework hitobject blueprints to take in hitobject models
2021-05-13 19:53:32 +09:00
smoogipoo
e1dacde314
Add combo to test streaming client
2021-05-12 14:22:15 +09:00
smoogipoo
e0e8f5ab80
Fix ordering + threading issues
2021-05-12 13:06:28 +09:00
smoogipoo
ad11818868
Remove watched users on stop watching
2021-05-12 13:05:02 +09:00
smoogipoo
9b09361cc9
Add testable spectator streaming client
2021-05-12 12:16:41 +09:00
smoogipoo
811282a975
Add failing test
2021-05-11 19:01:41 +09:00
smoogipoo
10a4a5decb
Merge branch 'master' into multiplayer-spectator-screen
2021-05-11 17:33:09 +09:00
Salman Ahmed
7c4e54a1d4
Unrevert null-colaescing/conditionals removal
2021-05-07 09:54:14 +03:00
Salman Ahmed
37f44d2e37
Revert wrong not-null track changes
...
This reverts commit f9d99a9882
.
This reverts commit 71547bece0
.
2021-05-07 08:28:44 +03:00
Salman Ahmed
71547bece0
Remove any null-coalescing/conditionals in WorkingBeatmap.Track
usages
2021-05-07 07:46:23 +03:00
Dean Herbert
120fb8974d
Combine more instances of test player IDs
2021-04-26 17:22:16 +09:00
smoogipoo
0ee73b8e53
Add failing test
2021-04-22 23:22:44 +09:00
Dean Herbert
1e23f671fa
Merge pull request #12321 from smoogipoo/add-spectate-button-and-state
...
Add multiplayer spectating user state and button
2021-04-08 19:48:58 +09:00
Dean Herbert
8aff53172d
Remove necessity for nested PassThroughInputManger
2021-04-08 15:18:31 +09:00
smoogipoo
93c5935ebc
Add match subscreen support + test
2021-04-07 20:46:30 +09:00
smoogipoo
6be9c9f0f4
Link up ready button to spectate state
2021-04-07 16:35:50 +09:00
Dan Balasescu
2321101518
Merge branch 'master' into fix-overzealousmouse-button-blocking
2021-04-06 16:45:25 +09:00
Dean Herbert
53c1bc666c
Make addition of nested GlobalActionContainer in OsuGameTestScene optional
2021-04-06 15:18:00 +09:00
Dean Herbert
beebdb0734
Clean up implementation
2021-04-05 22:30:51 +09:00
Bartłomiej Dach
4df7ff21c7
Fix editor arrow seek snapping not updating after control point changes
...
The editor clock, which is responsible for performing the seek, was not
aware of changes in control points due to reading from the wrong
beatmap. `loadableBeatmap` is not actually changed by any of the editor
components; `playableBeatmap` and `editorBeatmap` are.
For now this is changed to use `playableBeatmap`. A better follow-up
would be to use `editorBeatmap`, but it would probably be best to move
the beat snap bindable into `EditorBeatmap` first.
2021-04-03 14:02:46 +02:00
Dean Herbert
aeff9bd853
Add return bool to HandleRequest to better trigger failures
2021-03-23 18:17:29 +09:00
Dean Herbert
b1cd01ceb8
Apply ConfigureAwait changes to game side
2021-03-08 14:36:35 +09:00
smoogipoo
6affe33fb2
Fix another test scene
2021-03-03 19:40:19 +09:00
smoogipoo
30ff0b83c1
Fix test failures due to unpopulated room
2021-03-02 19:06:21 +09:00
smoogipoo
7adb33f40e
Fix beatmap getting nulled due to failing web request
2021-03-01 17:24:54 +09:00
smoogipoo
f7e4cfa4d0
Fix initial room settings not being returned correctly
2021-03-01 17:24:32 +09:00
smoogipoo
97bb217830
Fix test room playlist items not getting ids
2021-03-01 17:24:05 +09:00
Salman Ahmed
0771154dd2
Make PauseCooldownActive
protected and expose on test class
2021-02-19 11:42:30 +03:00
Dean Herbert
5fbed05d04
Merge pull request #11551 from smoogipoo/fix-leave-room-race-2
...
Fix client potentially not leaving a room on exiting multiplayer
2021-02-08 19:23:14 +09:00
smoogipoo
dbea6d4cee
Remove unused using
2021-02-05 00:57:23 +09:00
smoogipoo
18e5081523
Fix test failures
2021-02-05 00:42:38 +09:00
smoogipoo
f538963607
Extra mods -> user mods
2021-02-01 17:57:32 +09:00
smoogipoo
ac2a995041
Add user and panel states
2021-02-01 17:54:56 +09:00
smoogipoo
964976f604
Use a task chain and fix potential misordering of events
2021-01-25 21:01:39 +09:00
Salman Ahmed
560b1e970c
Merge branch 'master' into user-beatmap-downloading-states
2021-01-13 22:31:31 +03:00
Salman Ahmed
90fb67b377
Update code in-line with decided direction
2021-01-11 20:52:24 +03:00
Bartłomiej Dach
8c3955d341
Improve safety of ongoing operation tracker
...
Finishing an operation started via
`OngoingOperationTracker.BeginOperation()` was risky in cases where the
operation ended at a callback on another thread (which, in the case of
multiplayer, is *most* cases). In particular, if any consumer registered
a callback that mutates transforms when the operation ends, it would
result in crashes after the framework-side safety checks.
Rework `OngoingOperationTracker` into an always-present component
residing in the drawable hierarchy, and ensure that the
`operationInProgress` bindable is always updated on the update thread.
This way consumers don't have to add local schedules in multiple places.
2021-01-09 22:45:24 +01:00
Bartłomiej Dach
ff60d652ed
Move out test ongoing operation tracker to higher level
2021-01-08 22:28:21 +01:00
Salman Ahmed
dfa8be9173
Add beatmap availability change state & event methods
2021-01-03 05:48:49 +03:00
Dean Herbert
046a76cb1d
Allow null users to still be displayed in the participant list
...
The fix here is correcting the access of `user.Country`. The deicision
to have null users display is because this is the best we can do (if
osu-web could not resolve the user). We still want the users in the
lobby to be aware of this user's presence, rather than hiding them from
view.
osu-stable does a similar thing, showing these users as `[Loading]`. I
decided to go with blank names instead because having *any* text there
causes confusion. We can iterate on this in future design updates.
2020-12-28 15:03:44 +09:00
Bartłomiej Dach
83fb7c7a1a
Re-namespace all files in OnlinePlay directory
2020-12-25 16:50:09 +01:00
Dean Herbert
5d4b73baa5
RealtimeMultiplayer -> Multiplayer
2020-12-25 14:10:59 +09:00
Bartłomiej Dach
6750f1574f
Merge branch 'master' into disallow-multiplayer-restart-retry
2020-12-24 09:45:50 +01:00
Bartłomiej Dach
47020c8887
Add failing test cases
2020-12-23 21:00:47 +01:00
Dean Herbert
3c8f871b28
Move player constructor configuration to dedicated class; add AllowRestart parameter
2020-12-23 17:47:46 +09:00
Dean Herbert
d7279dab40
Merge pull request #11226 from peppy/fix-legacy-skin-texture-loader-store
...
Fix incorrectly provided texture loader store to skins
2020-12-23 16:41:01 +09:00
Dean Herbert
a7f78d706a
Merge branch 'master' into fix-legacy-skin-texture-loader-store
2020-12-22 12:09:35 +09:00
Dean Herbert
10c2745682
Add region specifications around implicit interface implementations
2020-12-22 12:01:09 +09:00
smoogipoo
8427ee1b8e
Fix incorrect cached type
2020-12-21 18:42:23 +09:00
smoogipoo
c3d1eaf36d
Make RealtimeMultiplayerTestScene abstract
2020-12-21 16:21:05 +09:00
Dean Herbert
a5bcf1dc20
Expose resources to skin via interface (and share common pieces with beatmap)
2020-12-21 15:18:52 +09:00
smoogipoo
ba4307a74c
Directly return task
2020-12-20 18:24:13 +09:00
smoogipoo
9b08f573ba
Fix room not created before being joined
2020-12-19 02:41:04 +09:00
smoogipoo
3f4a66c4ae
Add realtime multiplayer test scene abstract class
2020-12-19 02:23:42 +09:00
smoogipoo
7d1fe7955e
Small improvements to testable room manager
2020-12-19 01:57:40 +09:00
smoogipoo
2fc5561b7e
Add handling for GetRoomRequest()
2020-12-19 01:22:52 +09:00
smoogipoo
c6da680c80
Add a container for testing purposes
2020-12-19 01:19:08 +09:00
smoogipoo
c6555c53cc
Add a testable realtime room manager
2020-12-19 01:17:24 +09:00
smoogipoo
50a35c0f63
Add connection/disconnection capability
2020-12-19 01:16:00 +09:00
smoogipoo
1e2163f55e
Add a testable realtime multiplayer client
2020-12-19 01:14:50 +09:00
Dean Herbert
e6a38ffbce
Fix test failure due to polluted bindable value from previous test
2020-12-18 16:39:30 +09:00
smoogipoo
208a9e596e
Set new room for each test iteration
2020-12-18 14:58:58 +09:00
Dan Balasescu
2e0fdf9bca
Merge pull request #11011 from ekrctb/catch-pooling-initial
...
Initial implementation of hit object pooling in osu!catch ruleset
2020-12-02 13:02:22 +09:00
ekrctb
604619ba47
Generalize legacy skin player test.
2020-12-01 09:49:04 +09:00
Dean Herbert
9811c46e35
Rename application method to better describe what it actually does
2020-11-26 19:16:18 +09:00
Dean Herbert
8aa0a698d9
Avoid errors due to second set
2020-11-05 17:26:41 +09:00
Dean Herbert
9c91f16e3a
Update sizing as early as possible in addition to scheduling (to handle any dependent edge cases)
2020-11-05 17:24:59 +09:00
Dean Herbert
2d0c62dce2
Fix SkinnableTestScene's autosize propagation
...
Regressed with recent DrawableHitObject changes (moving of
RelativeSizeAxes specifications out of constructors).
2020-11-05 16:37:48 +09:00
Dean Herbert
d2f6303988
Change default value of requestedByUser to false
2020-11-02 14:56:50 +09:00
Dean Herbert
ecad85b5f5
Merge branch 'master' into fix-music-paused-on-multi-exit
2020-11-02 14:55:15 +09:00
Bartłomiej Dach
2b0bea535e
Resolve CA1805 inspections
...
"Member is explicitly initialized to its default value"
2020-11-01 18:47:40 +01:00
Bartłomiej Dach
79f47953a8
Migrate existing call to new flag parameter
2020-10-31 16:08:27 +01:00
Dean Herbert
4dec46b33e
Attempt to fix in a less destructive way for now
2020-10-29 17:52:58 +09:00
Dean Herbert
7bef695072
Merge branch 'master' into fix-test-beatmap-virtual-clock
2020-10-29 17:51:15 +09:00
Dean Herbert
bdebf2f1a4
Fix skinnable test scene still not working with dynamic compilation
2020-10-16 17:08:46 +09:00
Dean Herbert
4b81880655
Account for potentially longer non-last objects
2020-10-05 14:04:04 +09:00
Dean Herbert
21bf93a7c2
Ensure there's a buffer after the last hitobject to allow certain replay tests to complete correctly
2020-10-05 13:29:36 +09:00
Dean Herbert
a8cbd400d3
Ensure virtual track time is long enough for test beatmaps
2020-10-05 13:23:37 +09:00
Dean Herbert
e760ed8e01
Fix scroll wheel being handled by base test scene
2020-09-30 16:39:02 +09:00
Dean Herbert
011b176244
Add test coverage of audio track changing
2020-09-24 22:00:13 +09:00
Dean Herbert
552968f65f
Remove unnecessary using
2020-09-22 13:38:52 +09:00
Dean Herbert
7c40071b21
Revert changes to SkinnableTestScene but change load order
2020-09-22 13:35:35 +09:00
Dean Herbert
1e09d8fd1a
Merge branch 'master' into catch-combo-counter
2020-09-21 17:53:00 +09:00
Dean Herbert
ff5b292302
Fix global bindings being lost when running tests under headless contexts
2020-09-16 19:36:36 +09:00
Dan Balasescu
8f5115b4e8
Merge branch 'master' into fix-test-storage-weirdness
2020-09-15 19:32:52 +09:00
Dean Herbert
f7c9c80566
Force OsuGameTests to use a unique storage each run
2020-09-15 19:01:32 +09:00
Dan Balasescu
0761aab42f
Merge branch 'master' into catch-combo-counter
2020-09-15 17:20:31 +09:00
Dan Balasescu
16ae83c499
Merge branch 'master' into editor-clipboard
2020-09-15 16:05:43 +09:00
Dean Herbert
914785ce17
Merge branch 'master' into fix-test-storage-weirdness
2020-09-15 14:49:10 +09:00
Dean Herbert
0446bc8610
Fix game.ini getting left over by PlayerTestScene subclasses
2020-09-15 14:43:24 +09:00
Dean Herbert
879979ef57
Move host lookup to inside lazy retrieval to handle edge cases
2020-09-15 14:25:31 +09:00
Dean Herbert
234152b2fe
Use host storage as LocalStorage for headless test runs
2020-09-15 14:17:40 +09:00
Dean Herbert
0ef4dfc192
Move more logic to base EditorTestScene
2020-09-14 15:27:08 +09:00
smoogipoo
1143d5d992
Update class exclusion for dynamic compilation
2020-09-04 20:41:08 +09:00
smoogipoo
f793bf66e5
Remove rate adjustment from player test scene
2020-09-02 14:25:24 +09:00
Salman Ahmed
fafdbb0a81
Adjust recently added inline comment
...
Co-authored-by: Bartłomiej Dach <dach.bartlomiej@gmail.com>
2020-08-22 17:26:54 +03:00
Salman Ahmed
7e838c8042
Add comment explaining why direct string lookups are used
2020-08-22 13:07:15 +03:00
Dean Herbert
70697cf1a0
Restore remaining editor components to use Beatmap.Track
2020-08-21 17:11:29 +09:00
Dean Herbert
d2c2e8bbe8
Revert some more usage of MusicController back to WorkingBeatmap
2020-08-21 15:17:21 +09:00
Salman Ahmed
deb5cc752b
Merge remote-tracking branch 'upstream/master' into catch-combo-counter
2020-08-19 08:39:58 +03:00
Dean Herbert
93a8bc3d5a
Remove local reset method in GameplayClockContainer
2020-08-17 22:36:09 +09:00
Dean Herbert
9e7a28002d
Merge branch 'master' into beatmap-track-rework
2020-08-13 17:56:50 +09:00
Bartłomiej Dach
8fe5775ecb
Allow testing mod combinations in ModTestScenes
2020-08-11 21:55:20 +02:00
smoogipoo
e87f50f74f
Rename method
2020-08-07 22:31:41 +09:00
smoogipoo
b08ebe6f81
More inspections (rider is broken)
2020-08-07 21:14:45 +09:00
smoogipoo
961c6dab54
Fix more inspections
2020-08-07 21:08:03 +09:00
smoogipoo
5002d69f69
Update inspections
2020-08-07 20:51:56 +09:00
smoogipoo
61b632516e
Ensure CurrentTrack is never null
2020-08-07 19:43:16 +09:00
smoogipoo
d1af1429b3
Fix inspection
2020-08-06 19:08:45 +09:00
smoogipoo
4cfca71d08
Fix a few test scenes
2020-08-06 19:05:15 +09:00
smoogipoo
c72ab9047e
Cleanup test scene disposal
2020-08-06 17:15:33 +09:00
smoogipoo
5c05fe3988
Expose track from MusicController
2020-08-06 16:24:14 +09:00
smoogipoo
6e42b8219c
Move track to MusicController, compiles
2020-08-06 16:24:14 +09:00
Salman Ahmed
d6f36457a8
Fix legacy font glyphs being mistaken for animation and getting "extrapolated"
2020-08-03 21:48:43 +03:00
Dean Herbert
df3e2cc640
Fix potential crash due to cross-thread TrackVirtualManual.Stop
2020-07-28 12:08:15 +09:00
smoogipoo
9f7750e615
Add texture wrapping support to skins
2020-07-17 16:54:30 +09:00
Dean Herbert
43624381bf
Change multiplayer tests to have null room by default
2020-07-09 18:55:53 +09:00
Salman Ahmed
eb64c4752c
Merge remote-tracking branch 'upstream/master' into cache-ruleset-dependencies-for-tests
2020-06-15 11:31:12 +03:00
Salman Ahmed
60381d5817
Remove IRulesetTestScene and use OsuTestScene.CreateRuleset() instead
2020-06-15 11:30:48 +03:00
Salman Ahmed
4fb71eeb20
Move setting up the ruleset bindable to top-base test scene
2020-06-10 18:23:31 +03:00
Salman Ahmed
efd5e14410
Clarify why ruleset bindable must be set at the BDL of any base test scene
2020-06-06 19:20:06 +03:00
Salman Ahmed
0f78af7252
Remove unnecessary disabled check
...
I have a bad memory here, til.
2020-06-06 19:19:30 +03:00
Salman Ahmed
741fa20149
Use CreateRuleset() for editor test scenes as well
2020-06-04 00:47:10 +03:00
Salman Ahmed
c72592c52c
Remove bindable-disabling logic and don't tie immediately to CreateRuleset()
2020-06-04 00:44:28 +03:00
Salman Ahmed
bbad70c3f0
Fix mod perfect test scenes failing due to null ruleset provided
...
Just a workaround for now, a better fix may be to put the test data creation in an action that is guaranteed to be invoked after the test scene has fully loaded (all dependencies would've been resolved by then).
2020-06-04 00:43:11 +03:00
Salman Ahmed
136e10086a
Set the ruleset bindable value at the BDL for its subclasses usages
...
There are test scenes using current value of ruleset bindable on their BDL (example in TestSceneSliderSnaking's BDL)
2020-06-04 00:37:06 +03:00
Salman Ahmed
11da045d8c
Reorder declaration position of ruleset-creation methods
...
Should be recognized as a normal protected method in its declaring class.
2020-06-03 23:43:18 +03:00
Salman Ahmed
84b40ea2c6
Merge remote-tracking branch 'upstream/master' into test-scene-create-ruleset
...
# Conflicts:
# osu.Game.Rulesets.Catch.Tests/TestSceneBananaShower.cs
# osu.Game.Rulesets.Catch.Tests/TestSceneHyperDash.cs
# osu.Game/Tests/Visual/ModTestScene.cs
# osu.Game/Tests/Visual/OsuTestScene.cs
2020-06-03 22:00:02 +03:00
Salman Ahmed
2c6887e610
Remove unnecessary use of and remove StartupStorage
2020-05-31 19:49:03 +03:00
Salman Ahmed
82fe99cf4a
Replace any potential usage of Environment.CurrentDirectory with a new RuntimeInfo.StartupDirectory
...
Using `Environment.CurrentDirectory` for storing / reading files is dangerous as the current directory is mutable and can be changed when performing a certain operation (like opening solutions in roslyn type reference builder for example).
2020-05-31 02:24:49 +03:00
Dean Herbert
866db629d6
Fix remaining test failures
2020-05-22 18:23:24 +09:00
Dean Herbert
dd09d7830d
Cache and resolve editor clock as EditorClock in all cases
2020-05-22 16:44:06 +09:00
Dean Herbert
bac78707de
Move more logic to column to both clean things up and fix tests
2020-05-21 14:25:37 +09:00
Dean Herbert
82d6549161
Pass down snap result and remove local TimeAt usage
2020-05-20 21:01:29 +09:00
Dean Herbert
be3a0a3c1d
Merge branch 'master' into remove-requiredtypes
2020-05-16 18:28:14 +09:00
smoogipoo
648999a2de
Remove all RequiredTypes usages
2020-05-16 18:17:12 +09:00
Dean Herbert
44319c1b71
Commit missed change
2020-05-12 20:26:34 +09:00
Dean Herbert
de50b725d5
Fix mod failure checks executing actual game logic
2020-05-12 20:08:35 +09:00
smoogipoo
7d54d4b800
Improve test scene
2020-04-28 18:36:10 +09:00
Dean Herbert
fe0038ed14
Merge branch 'master' into fix-mania-placement
2020-04-24 17:00:12 +09:00
Salman Ahmed
227503c0af
Merge remote-tracking branch 'upstream/master' into test-scene-create-ruleset
2020-04-23 16:25:33 +03:00
Salman Ahmed
2fa47992dc
Seal the ruleset creation methods and let abstract method take their place
...
Also makes `CreatePlayerRuleset()` and `CreateRulesetForSkinProvider()` not-null to avoid unwanted behaviour with their derivers
2020-04-23 13:27:12 +03:00
Salman Ahmed
0a0ea39431
Mark the top ruleset creation method as can-be-null
2020-04-23 13:24:30 +03:00
smoogipoo
6df45164fa
Expose direction from scrolling test container
2020-04-23 11:17:16 +09:00
smoogipoo
40f11ed15c
Resolve broken test scene
2020-04-23 10:37:05 +09:00
smoogipoo
08982e0e00
Ensure editor tests wait for load to complete
2020-04-22 19:49:21 +09:00
Dean Herbert
af32f51116
Merge pull request #8800 from iiSaLMaN/allow-cancelling-completion
...
Fix results screen pushed after rewinding in-between push delay
2020-04-21 12:49:49 +09:00
Salman Ahmed
fc6c245de5
Replace all judged event logic with HasCompleted bindable
2020-04-19 05:36:04 +03:00
Dean Herbert
d4788e39bb
Merge branch 'master' into taiko-drumroll-skinning
2020-04-17 19:30:18 +09:00
Salman Ahmed
7f791dcdf0
Re-enable ruleset bindable before setting defined ruleset in case it's disabled
...
Happens on cases like restarting the test scene by clicking directly on it on the browser (*where it for some reason reloads the entire test scene*)
2020-04-17 11:18:05 +03:00
Salman Ahmed
155bc8b49a
Remove ModTestScene
ruleset parameter on constructor and use CreateRuleset
instead
2020-04-17 11:17:59 +03:00
Salman Ahmed
92df4e3a9e
Remove PlayerTestScene
constructor and use CreateRuleset
method instead
2020-04-17 11:17:51 +03:00
Salman Ahmed
5fa6bcb5a3
Move SkinnableTestScene
into using the global CreateRuleset
method
2020-04-17 11:17:44 +03:00
Salman Ahmed
67bd7bfa39
Add CreateRuleset
in OsuTestScene for scenes that depend on it
2020-04-17 11:12:25 +03:00
Dean Herbert
4eefe47ce3
Merge branch 'master' into fix-0-customsampleset
2020-04-16 11:20:31 +09:00
Dean Herbert
18c28390ef
Setup drumroll testing
2020-04-15 16:29:39 +09:00
smoogipoo
b29957798f
Fix no audiomanager in test scene working beatmap
2020-04-14 21:05:42 +09:00
smoogipoo
bde0b259c1
Improve slider placement test scene
2020-04-13 15:31:54 +09:00
Salman Ahmed
2b4208bebf
Cache ruleset dependencies if the scene tests ruleset-specific components
2020-04-11 04:23:31 +03:00
Dan Balasescu
7951a52a15
Merge branch 'master' into per-ruleset-skinnable-tests
2020-04-07 22:59:42 +09:00
Dean Herbert
c9872f1d93
Retrieve dll resources using a more reliable method
2020-04-07 18:55:03 +09:00
Dean Herbert
0a340bac5a
Ensure the correct (up-to-date) ruleset is retrieved
2020-04-07 16:20:13 +09:00
Dean Herbert
8506029237
Fix SkinnableTestScene losing test resources on dynamic recompilation
2020-04-07 13:46:37 +09:00
smoogipoo
1f797207f7
Rework lookups to not require total playfield columns
2020-04-03 12:31:05 +09:00
Dean Herbert
0d4830550e
Fix tooltips not showing inside ManualInputManagerTestScenes
2020-03-30 19:15:44 +09:00
Dean Herbert
0b728f483f
Rename base test class to help avoid incorrect reference
2020-03-23 10:01:33 +09:00
Dean Herbert
0be423183d
Rename data class
2020-03-11 00:36:56 +09:00
Bartłomiej Dach
c803de2b49
Fix player instantiation
...
Since ModTestScene.CreatePlayer would apply mods in addition to
instantiating the player, overriding it could lead to mistakenly also
overriding the code that was supposed to set up the test via
currentTestData.
Make ModTestScene.CreatePlayer sealed, which ensures that mod &
autoplay changes are applied, and expose ModTestScene.CreateModPlayer
instead which has the expected semantics.
2020-03-08 14:18:45 +01:00
Bartłomiej Dach
cc5cae4db9
Do not transition to result screen
2020-03-08 14:08:49 +01:00
Bartłomiej Dach
d5dda05d98
Merge branch 'master' into fix-perfect-judgements
2020-03-08 14:06:18 +01:00
Dean Herbert
3295f8657a
Restore clamp behaviour
2020-03-06 22:44:11 +09:00
Dean Herbert
c3ad08f230
Remove wild writeline
2020-03-06 02:18:35 +09:00
Dean Herbert
e3509c742c
Track time in a simpler way in TrackVirtualManual
2020-03-06 02:03:19 +09:00
Dean Herbert
ece263131b
Update to follow new naming/structure
2020-03-06 00:36:05 +09:00
Dean Herbert
5b8aaba4a6
Merge branch 'master' into fix-perfect-judgements
2020-03-06 00:18:05 +09:00
Dean Herbert
2b89fb68f7
Merge branch 'master' into fix-testscene-rate
2020-03-05 23:38:33 +09:00
Dan Balasescu
f12a515ca5
Merge branch 'master' into mod-testscene
2020-03-05 17:10:24 +09:00
Dan Balasescu
f7777ecb01
Merge pull request #8142 from peppy/add-star-difficulty-max-migration
...
Fix song select max displayable star difficulty getting stuck at wrong maximum
2020-03-05 17:10:10 +09:00
Dean Herbert
a311ace626
Add migration test
2020-03-05 15:07:00 +09:00
Dean Herbert
26ce0d05d6
Use autoplay mod rather than local replay provider
2020-03-05 11:33:30 +09:00
Dean Herbert
77fddcd2c2
Merge branch 'less-test-players' into mod-testscene
2020-03-05 11:26:33 +09:00
Dean Herbert
5200633f9f
Centralise TestPlayer implementations as much as possible
2020-03-05 11:25:07 +09:00
Dean Herbert
fadebcdc03
Move all sets to object initialiser for code formatting reasons
2020-03-05 10:21:25 +09:00
Dean Herbert
3b19467ead
ModTestCaseData -> ModTestData
2020-03-05 10:19:42 +09:00
Dean Herbert
0f1f1d1a6b
Remove unused "name" parameter
2020-03-05 10:18:37 +09:00
Dean Herbert
ce3786cfd9
Rename to ModTestScene (is no longer a sandbox)
2020-03-05 10:11:27 +09:00
voidedWarranties
c3f840cc1a
Fix Autoplay = false and AllowFail behavior
2020-03-03 17:12:01 -08:00
smoogipoo
a1aecd4c39
Fix TrackVirtualManual not respecting rate adjustments
2020-03-03 13:01:28 +09:00
smoogipoo
1e26df64b6
Fix constructor test failures
2020-03-03 12:58:07 +09:00
smoogipoo
90c2f7bd89
Fail tests by default
2020-03-03 12:13:36 +09:00
smoogipoo
6fb52e5370
Fix custom rulesets not being testable
2020-03-02 13:25:36 +09:00
smoogipoo
cd43a0c9e8
Better check for failing state
2020-03-02 13:24:07 +09:00
smoogipoo
e801ad514b
Fix ruleset nullref
2020-03-02 13:24:02 +09:00
smoogipoo
6d939e9d41
Add failing test scenes
2020-03-02 12:42:48 +09:00
smoogipoo
ce7cbf29ca
Move to using test methods for better separation
2020-03-02 12:20:25 +09:00
smoogipoo
239cfddcbb
Improve test scenes/cases
2020-03-02 10:50:41 +09:00
smoogipoo
5c15704c81
Improve abstract structure for testability
2020-03-02 10:28:39 +09:00
smoogipoo
a02c5710ac
Rename base class
2020-03-02 10:06:49 +09:00
voidedWarranties
089ec4c792
Test scene for mod development
2020-02-29 21:16:28 -08:00
Dean Herbert
28c8a9f479
Expose created drawables in SkinnableTestScene
2020-02-17 17:19:46 +09:00
Dean Herbert
bdd6f3af99
Show skinnable test skin names and autosized component sizes
2020-02-17 16:09:31 +09:00
Dean Herbert
06fcb48d65
Move SkinnableTestScene to main project for consumption by other rulesets
2020-02-17 14:19:39 +09:00
smoogipoo
cef682aa03
Make WorkingBeatmap non-disposable
2020-02-10 17:02:01 +09:00
Dean Herbert
91203c2b12
Merge branch 'master' into placement-display-in-timeline
2020-02-08 01:50:24 +09:00
Dean Herbert
e31d69c749
Add commit status to EndPlacement; call BeginPlacement on initial movement
2020-02-07 18:02:48 +09:00
Dan Balasescu
7b70481a10
Merge branch 'master' into fix-editor-test-scene
2020-02-07 17:20:43 +09:00
Dean Herbert
9997ae17bc
Fix editor test scene exiting after loading
2020-02-07 16:42:56 +09:00
Bartłomiej Dach
5fde4f2c0c
Fix lifetime calculation in overlapping algorithm
...
Changes to lifetime calculation in scrolling rulesets introduced in
#7367 , which aimed to account for the distance between hit objects'
origin and its edge entering the scrolling area, fixed some issues with
hitobjects appearing abruptly, but also regressed some other scenarios.
Upon investigation, the regression was localised to the overlapping
scroll algorithm. The reason for this was two-fold:
* The previous code used TimeAt() to calculate the time of travel from
the hit object's edge to its origin. For other algorithms, that time
can be accurately reconstructed, because they don't have periods of
time where there are multiple hit objects scrolling at different
velocities.
That invariant does not hold for the overlapping algorithm, therefore
it is possible for different values to be technically correct for
TimeAt(). However, the only value that matters for the adjustment
is the one that's indicated by the control point that applies to the
hit object origin, which can be uniquely identified.
* Additionally, the offset returned (even if correct) was applied
externally to the hit object's start time and passed to
GetDisplayStartTime(). In the overlapping algorithm, the choice of
control point used in GetDisplayStartTime() is important, since
the value of the speed multiplier is read within.
Externally rewinding the hit object's start time meant that in some
cases the speed multiplier of the *previous* control point is applied,
which led to hit objects appearing too late if the scrolling rate
decreased.
Because of the above, modify GetDisplayStartTime() to take the offset
into account in all algorithms, and apply the adjustment correctly
inside of them. The constant and sequential algorithms needed no
adjustment from the previous logic, since:
* the constant algorithm disregarded control points, and
* the sequential algorithm would effectively rewind to time = 0,
calculate the absolute distance from time = 0 to the hit object start,
apply the origin offset *to the absolute distance*, and then convert
back to time, applying all control points in sequence. Due to this
it was impossible for control points to get mixed up while
calculating.
As for the overlapping algorithm, the high-level logic is as follows:
* The distance that the origin has to travel is the length of the scroll
plus the distance from the origin to the object edge.
* The above distance divided by the scroll length gives the relative
scroll lengths that the object has to travel.
* As one relative scroll length takes one time range, the relative
travel length multiplied by the time range gives the absolute travel
time of the object origin.
* Finally, the control point multiplier applicable at origin time is
applied to the whole travel time.
Correctness of the above is demonstrated by visual tests added before
and headless unit tests of the algorithms themselves. The sequential
scroll algorithm was not covered by unit tests, and remains uncovered
due to floating-point inaccuracies that should be addressed separately.
2020-02-06 23:13:28 +01:00
Bartłomiej Dach
434c0d92e4
Use Bindable{Float,Double}s everywhere
...
To avoid further floating-point comparison bugs, remove all usages of
Bindable<{float,double}>, replacing them with their
Bindable<Float,Double> counterparts.
2020-02-01 22:50:29 +01:00
Dean Herbert
c4331f34d5
Consume TearDownSteps
2020-01-31 22:09:39 +09:00
Dean Herbert
5f48affcba
Centralise screen exit logic to ScreenTestScene
2020-01-31 14:19:29 +09:00
Dean Herbert
0e0c730095
Add a method to recycle test storage between runs
2020-01-28 19:44:32 +09:00