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Multiplayer
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Add failing test
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2021-05-11 19:01:41 +09:00 |
EditorClockTestScene.cs
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Unrevert null-colaescing/conditionals removal
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2021-05-07 09:54:14 +03:00 |
EditorTestScene.cs
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Add test coverage of audio track changing
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2020-09-24 22:00:13 +09:00 |
LegacySkinPlayerTestScene.cs
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Expose resources to skin via interface (and share common pieces with beatmap)
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2020-12-21 15:18:52 +09:00 |
ModPerfectTestScene.cs
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Fix mod perfect test scenes failing due to null ruleset provided
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2020-06-04 00:43:11 +03:00 |
ModTestScene.cs
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Allow testing mod combinations in ModTestScenes
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2020-08-11 21:55:20 +02:00 |
OsuGridTestScene.cs
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Apply other styles.
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2019-11-11 20:27:04 +08:00 |
OsuManualInputManagerTestScene.cs
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Remove necessity for nested PassThroughInputManger
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2021-04-08 15:18:31 +09:00 |
OsuTestScene.cs
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Change default value of requestedByUser to false
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2020-11-02 14:56:50 +09:00 |
PlacementBlueprintTestScene.cs
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Rename application method to better describe what it actually does
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2020-11-26 19:16:18 +09:00 |
PlayerTestScene.cs
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Resolve CA1805 inspections
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2020-11-01 18:47:40 +01:00 |
RateAdjustedBeatmapTestScene.cs
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Update bindable types in line with framework
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2019-12-10 16:48:24 +09:00 |
RoomTestScene.cs
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RealtimeMultiplayer -> Multiplayer
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2020-12-25 14:10:59 +09:00 |
ScreenTestScene.cs
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Rename base test class to help avoid incorrect reference
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2020-03-23 10:01:33 +09:00 |
ScrollingTestContainer.cs
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Expose direction from scrolling test container
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2020-04-23 11:17:16 +09:00 |
SelectionBlueprintTestScene.cs
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Rename base test class to help avoid incorrect reference
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2020-03-23 10:01:33 +09:00 |
SkinnableTestScene.cs
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Add region specifications around implicit interface implementations
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2020-12-22 12:01:09 +09:00 |
TestPlayer.cs
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Make PauseCooldownActive protected and expose on test class
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2021-02-19 11:42:30 +03:00 |