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mirror of https://github.com/ppy/osu.git synced 2024-09-21 18:47:27 +08:00

Fix no audiomanager in test scene working beatmap

This commit is contained in:
smoogipoo 2020-04-14 21:05:42 +09:00
parent 6935221463
commit b29957798f
2 changed files with 5 additions and 3 deletions

View File

@ -1,6 +1,7 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using osu.Framework.Audio;
using osu.Framework.Audio.Track;
using osu.Framework.Graphics.Textures;
using osu.Game.Beatmaps;
@ -18,8 +19,9 @@ namespace osu.Game.Tests.Beatmaps
/// </summary>
/// <param name="beatmap">The beatmap.</param>
/// <param name="storyboard">An optional storyboard.</param>
public TestWorkingBeatmap(IBeatmap beatmap, Storyboard storyboard = null)
: base(beatmap.BeatmapInfo, null)
/// <param name="audioManager">The <see cref="AudioManager"/>.</param>
public TestWorkingBeatmap(IBeatmap beatmap, Storyboard storyboard = null, AudioManager audioManager = null)
: base(beatmap.BeatmapInfo, audioManager)
{
this.beatmap = beatmap;
this.storyboard = storyboard;

View File

@ -179,7 +179,7 @@ namespace osu.Game.Tests.Visual
/// <param name="audio">Audio manager. Required if a reference clock isn't provided.</param>
/// <param name="length">The length of the returned virtual track.</param>
public ClockBackedTestWorkingBeatmap(IBeatmap beatmap, Storyboard storyboard, IFrameBasedClock referenceClock, AudioManager audio, double length = 60000)
: base(beatmap, storyboard)
: base(beatmap, storyboard, audio)
{
if (referenceClock != null)
{