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Make WorkingBeatmap non-disposable
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51e2a934bd
commit
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@ -37,9 +37,9 @@ namespace osu.Game.Tests
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trackStore = audioManager.GetTrackStore(getZipReader());
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}
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protected override void Dispose(bool isDisposing)
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~WaveformTestBeatmap()
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{
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base.Dispose(isDisposing);
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// Remove the track store from the audio manager
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trackStore?.Dispose();
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}
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@ -17,10 +17,11 @@ using osu.Game.Rulesets.Objects.Types;
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using osu.Game.Rulesets.UI;
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using osu.Game.Skinning;
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using osu.Framework.Graphics.Video;
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using osu.Framework.Logging;
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namespace osu.Game.Beatmaps
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{
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public abstract class WorkingBeatmap : IWorkingBeatmap, IDisposable
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public abstract class WorkingBeatmap : IWorkingBeatmap
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{
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public readonly BeatmapInfo BeatmapInfo;
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@ -133,11 +134,29 @@ namespace osu.Game.Beatmaps
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return converted;
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}
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public override string ToString() => BeatmapInfo.ToString();
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private CancellationTokenSource loadCancellation = new CancellationTokenSource();
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public bool BeatmapLoaded => beatmapLoadTask?.IsCompleted ?? false;
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/// <summary>
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/// Beings loading the contents of this <see cref="WorkingBeatmap"/> asynchronously.
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/// </summary>
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public void BeginAsyncLoad()
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{
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loadBeatmapAsync();
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}
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public Task<IBeatmap> LoadBeatmapAsync() => beatmapLoadTask ??= Task.Factory.StartNew(() =>
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/// <summary>
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/// Cancels the asynchronous loading of the contents of this <see cref="WorkingBeatmap"/>.
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/// </summary>
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public void CancelAsyncLoad()
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{
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loadCancellation?.Cancel();
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loadCancellation = new CancellationTokenSource();
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if (beatmapLoadTask?.IsCompleted != true)
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beatmapLoadTask = null;
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}
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private Task<IBeatmap> loadBeatmapAsync() => beatmapLoadTask ??= Task.Factory.StartNew(() =>
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{
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// Todo: Handle cancellation during beatmap parsing
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var b = GetBeatmap() ?? new Beatmap();
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@ -149,7 +168,11 @@ namespace osu.Game.Beatmaps
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b.BeatmapInfo = BeatmapInfo;
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return b;
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}, beatmapCancellation.Token, TaskCreationOptions.LongRunning, TaskScheduler.Default);
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}, loadCancellation.Token, TaskCreationOptions.LongRunning, TaskScheduler.Default);
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public override string ToString() => BeatmapInfo.ToString();
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public bool BeatmapLoaded => beatmapLoadTask?.IsCompleted ?? false;
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public IBeatmap Beatmap
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{
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@ -157,7 +180,7 @@ namespace osu.Game.Beatmaps
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{
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try
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{
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return LoadBeatmapAsync().Result;
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return loadBeatmapAsync().Result;
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}
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catch (AggregateException ae)
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{
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@ -174,7 +197,6 @@ namespace osu.Game.Beatmaps
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}
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}
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private readonly CancellationTokenSource beatmapCancellation = new CancellationTokenSource();
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protected abstract IBeatmap GetBeatmap();
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private Task<IBeatmap> beatmapLoadTask;
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@ -225,40 +247,11 @@ namespace osu.Game.Beatmaps
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/// </summary>
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public virtual void RecycleTrack() => track.Recycle();
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#region Disposal
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public void Dispose()
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{
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Dispose(true);
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GC.SuppressFinalize(this);
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}
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private bool isDisposed;
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protected virtual void Dispose(bool isDisposing)
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{
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if (isDisposed)
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return;
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isDisposed = true;
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// recycling logic is not here for the time being, as components which use
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// retrieved objects from WorkingBeatmap may not hold a reference to the WorkingBeatmap itself.
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// this should be fine as each retrieved component do have their own finalizers.
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// cancelling the beatmap load is safe for now since the retrieval is a synchronous
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// operation. if we add an async retrieval method this may need to be reconsidered.
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beatmapCancellation?.Cancel();
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total_count.Value--;
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}
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~WorkingBeatmap()
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{
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Dispose(false);
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total_count.Value--;
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}
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#endregion
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public class RecyclableLazy<T>
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{
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private Lazy<T> lazy;
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@ -401,15 +401,14 @@ namespace osu.Game
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if (nextBeatmap?.Track != null)
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nextBeatmap.Track.Completed += currentTrackCompleted;
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using (var oldBeatmap = beatmap.OldValue)
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{
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if (oldBeatmap?.Track != null)
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oldBeatmap.Track.Completed -= currentTrackCompleted;
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}
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var oldBeatmap = beatmap.OldValue;
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if (oldBeatmap?.Track != null)
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oldBeatmap.Track.Completed -= currentTrackCompleted;
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updateModDefaults();
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nextBeatmap?.LoadBeatmapAsync();
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oldBeatmap?.CancelAsyncLoad();
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nextBeatmap?.BeginAsyncLoad();
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}
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private void modsChanged(ValueChangedEvent<IReadOnlyList<Mod>> mods)
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@ -191,9 +191,9 @@ namespace osu.Game.Tests.Visual
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track = audio?.Tracks.GetVirtual(length);
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}
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protected override void Dispose(bool isDisposing)
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~ClockBackedTestWorkingBeatmap()
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{
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base.Dispose(isDisposing);
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// Remove the track store from the audio manager
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store?.Dispose();
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}
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