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osu-lazer/osu.Game/Tests/Visual
Bartłomiej Dach c803de2b49 Fix player instantiation
Since ModTestScene.CreatePlayer would apply mods in addition to
instantiating the player, overriding it could lead to mistakenly also
overriding the code that was supposed to set up the test via
currentTestData.

Make ModTestScene.CreatePlayer sealed, which ensures that mod &
autoplay changes are applied, and expose ModTestScene.CreateModPlayer
instead which has the expected semantics.
2020-03-08 14:18:45 +01:00
..
EditorClockTestScene.cs Rename test cases to test scenes inline with the framework change 2019-05-14 22:37:25 +03:00
EditorTestScene.cs Fix editor test scene exiting after loading 2020-02-07 16:42:56 +09:00
ManualInputManagerTestScene.cs Add tests 2020-01-27 12:21:17 +09:00
ModPerfectTestScene.cs Fix player instantiation 2020-03-08 14:18:45 +01:00
ModTestScene.cs Fix player instantiation 2020-03-08 14:18:45 +01:00
MultiplayerTestScene.cs Rename test cases to test scenes inline with the framework change 2019-05-14 22:37:25 +03:00
OsuGridTestScene.cs Apply other styles. 2019-11-11 20:27:04 +08:00
OsuTestScene.cs Restore clamp behaviour 2020-03-06 22:44:11 +09:00
PlacementBlueprintTestScene.cs Add commit status to EndPlacement; call BeginPlacement on initial movement 2020-02-07 18:02:48 +09:00
PlayerTestScene.cs Merge branch 'master' into fix-perfect-judgements 2020-03-06 00:18:05 +09:00
RateAdjustedBeatmapTestScene.cs Update bindable types in line with framework 2019-12-10 16:48:24 +09:00
ScreenTestScene.cs Move to using test methods for better separation 2020-03-02 12:20:25 +09:00
ScrollingTestContainer.cs Fix lifetime calculation in overlapping algorithm 2020-02-06 23:13:28 +01:00
SelectionBlueprintTestScene.cs Begin refactoring SelectionBlueprint to handle non-drawable HitObjects 2020-01-21 12:47:14 +09:00
SkinnableTestScene.cs Expose created drawables in SkinnableTestScene 2020-02-17 17:19:46 +09:00
TestPlayer.cs Centralise TestPlayer implementations as much as possible 2020-03-05 11:25:07 +09:00