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Since ModTestScene.CreatePlayer would apply mods in addition to instantiating the player, overriding it could lead to mistakenly also overriding the code that was supposed to set up the test via currentTestData. Make ModTestScene.CreatePlayer sealed, which ensures that mod & autoplay changes are applied, and expose ModTestScene.CreateModPlayer instead which has the expected semantics. |
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.. | ||
EditorClockTestScene.cs | ||
EditorTestScene.cs | ||
ManualInputManagerTestScene.cs | ||
ModPerfectTestScene.cs | ||
ModTestScene.cs | ||
MultiplayerTestScene.cs | ||
OsuGridTestScene.cs | ||
OsuTestScene.cs | ||
PlacementBlueprintTestScene.cs | ||
PlayerTestScene.cs | ||
RateAdjustedBeatmapTestScene.cs | ||
ScreenTestScene.cs | ||
ScrollingTestContainer.cs | ||
SelectionBlueprintTestScene.cs | ||
SkinnableTestScene.cs | ||
TestPlayer.cs |