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Add tests

This commit is contained in:
Dean Herbert 2020-01-27 12:21:17 +09:00
parent 2d74609f50
commit 1f0aaabf7b
2 changed files with 117 additions and 1 deletions

View File

@ -14,6 +14,7 @@ using osu.Framework.Extensions;
using osu.Framework.Utils;
using osu.Framework.Platform;
using osu.Framework.Screens;
using osu.Framework.Testing;
using osu.Game.Beatmaps;
using osu.Game.Configuration;
using osu.Game.Overlays;
@ -25,6 +26,7 @@ using osu.Game.Rulesets.Taiko;
using osu.Game.Screens.Select;
using osu.Game.Screens.Select.Carousel;
using osu.Game.Screens.Select.Filter;
using osuTK.Input;
namespace osu.Game.Tests.Visual.SongSelect
{
@ -95,6 +97,115 @@ namespace osu.Game.Tests.Visual.SongSelect
AddAssert("filter count is 1", () => songSelect.FilterCount == 1);
}
[Test]
public void TestChangeBeatmapBeforeEnter()
{
addRulesetImportStep(0);
createSongSelect();
WorkingBeatmap selected = null;
AddStep("store selected beatmap", () => selected = Beatmap.Value);
AddStep("select next and enter", () =>
{
InputManager.PressKey(Key.Down);
InputManager.ReleaseKey(Key.Down);
InputManager.PressKey(Key.Enter);
InputManager.ReleaseKey(Key.Enter);
});
AddAssert("ensure selection changed", () => selected != Beatmap.Value);
AddUntilStep("wait for return to song select", () => songSelect.IsCurrentScreen());
AddUntilStep("bindable lease returned", () => !Beatmap.Disabled);
}
[Test]
public void TestChangeBeatmapAfterEnter()
{
addRulesetImportStep(0);
createSongSelect();
WorkingBeatmap selected = null;
AddStep("store selected beatmap", () => selected = Beatmap.Value);
AddStep("select next and enter", () =>
{
InputManager.PressKey(Key.Enter);
InputManager.ReleaseKey(Key.Enter);
InputManager.PressKey(Key.Down);
InputManager.ReleaseKey(Key.Down);
});
AddAssert("ensure selection didn't change", () => selected == Beatmap.Value);
AddUntilStep("wait for return to song select", () => songSelect.IsCurrentScreen());
AddUntilStep("bindable lease returned", () => !Beatmap.Disabled);
}
[Test]
public void TestChangeBeatmapViaMouseBeforeEnter()
{
addRulesetImportStep(0);
createSongSelect();
WorkingBeatmap selected = null;
AddStep("store selected beatmap", () => selected = Beatmap.Value);
AddStep("select next and enter", () =>
{
InputManager.MoveMouseTo(songSelect.Carousel.ChildrenOfType<DrawableCarouselBeatmap>()
.First(b => ((CarouselBeatmap)b.Item).Beatmap != songSelect.Carousel.SelectedBeatmap));
InputManager.PressButton(MouseButton.Left);
InputManager.ReleaseButton(MouseButton.Left);
InputManager.PressKey(Key.Enter);
InputManager.ReleaseKey(Key.Enter);
});
AddAssert("ensure selection changed", () => selected != Beatmap.Value);
AddUntilStep("wait for return to song select", () => songSelect.IsCurrentScreen());
AddUntilStep("bindable lease returned", () => !Beatmap.Disabled);
}
[Test]
public void TestChangeBeatmapViaMouseAfterEnter()
{
addRulesetImportStep(0);
createSongSelect();
WorkingBeatmap selected = null;
AddStep("store selected beatmap", () => selected = Beatmap.Value);
AddStep("select next and enter", () =>
{
InputManager.MoveMouseTo(songSelect.Carousel.ChildrenOfType<DrawableCarouselBeatmap>()
.First(b => ((CarouselBeatmap)b.Item).Beatmap != songSelect.Carousel.SelectedBeatmap));
InputManager.PressButton(MouseButton.Left);
InputManager.PressKey(Key.Enter);
InputManager.ReleaseKey(Key.Enter);
InputManager.ReleaseButton(MouseButton.Left);
});
AddAssert("ensure selection didn't change", () => selected == Beatmap.Value);
AddUntilStep("wait for return to song select", () => songSelect.IsCurrentScreen());
AddUntilStep("bindable lease returned", () => !Beatmap.Disabled);
}
[Test]
public void TestNoFilterOnSimpleResume()
{

View File

@ -8,6 +8,7 @@ using osu.Framework.Testing.Input;
using osu.Game.Graphics.Cursor;
using osu.Game.Graphics.Sprites;
using osu.Game.Graphics.UserInterface;
using osu.Game.Input.Bindings;
using osuTK;
using osuTK.Graphics;
@ -30,7 +31,11 @@ namespace osu.Game.Tests.Visual
InputManager = new ManualInputManager
{
UseParentInput = true,
Child = content = new MenuCursorContainer { RelativeSizeAxes = Axes.Both },
Child = new GlobalActionContainer(null)
{
RelativeSizeAxes = Axes.Both,
Child = content = new MenuCursorContainer { RelativeSizeAxes = Axes.Both }
},
},
new Container
{