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Add realtime multiplayer test scene abstract class
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// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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using NUnit.Framework;
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using osu.Framework.Allocation;
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using osu.Framework.Bindables;
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using osu.Framework.Graphics;
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using osu.Framework.Graphics.Containers;
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using osu.Game.Online.RealtimeMultiplayer;
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using osu.Game.Screens.Multi.Lounge.Components;
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using osu.Game.Screens.Multi.RealtimeMultiplayer;
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namespace osu.Game.Tests.Visual.RealtimeMultiplayer
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{
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public class RealtimeMultiplayerTestScene : MultiplayerTestScene
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{
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[Cached(typeof(StatefulMultiplayerClient))]
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public TestRealtimeMultiplayerClient Client { get; }
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[Cached(typeof(RealtimeRoomManager))]
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public TestRealtimeRoomManager RoomManager { get; }
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[Cached]
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public Bindable<FilterCriteria> Filter { get; }
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protected override Container<Drawable> Content => content;
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private readonly TestRealtimeRoomContainer content;
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private readonly bool joinRoom;
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public RealtimeMultiplayerTestScene(bool joinRoom = true)
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{
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this.joinRoom = joinRoom;
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base.Content.Add(content = new TestRealtimeRoomContainer { RelativeSizeAxes = Axes.Both });
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Client = content.Client;
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RoomManager = content.RoomManager;
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Filter = content.Filter;
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}
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[SetUp]
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public new void Setup() => Schedule(() =>
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{
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RoomManager.Schedule(() => RoomManager.PartRoom());
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if (joinRoom)
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{
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Room.RoomID.Value = 1;
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RoomManager.Schedule(() => RoomManager.JoinRoom(Room, null, null));
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}
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});
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}
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}
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