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The editor clock, which is responsible for performing the seek, was not aware of changes in control points due to reading from the wrong beatmap. `loadableBeatmap` is not actually changed by any of the editor components; `playableBeatmap` and `editorBeatmap` are. For now this is changed to use `playableBeatmap`. A better follow-up would be to use `editorBeatmap`, but it would probably be best to move the beat snap bindable into `EditorBeatmap` first. |
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.. | ||
Multiplayer | ||
EditorClockTestScene.cs | ||
EditorTestScene.cs | ||
LegacySkinPlayerTestScene.cs | ||
ModPerfectTestScene.cs | ||
ModTestScene.cs | ||
OsuGridTestScene.cs | ||
OsuManualInputManagerTestScene.cs | ||
OsuTestScene.cs | ||
PlacementBlueprintTestScene.cs | ||
PlayerTestScene.cs | ||
RateAdjustedBeatmapTestScene.cs | ||
RoomTestScene.cs | ||
ScreenTestScene.cs | ||
ScrollingTestContainer.cs | ||
SelectionBlueprintTestScene.cs | ||
SkinnableTestScene.cs | ||
TestPlayer.cs |